Mitite: Difference between revisions
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== | ==Strategy== | ||
{{ | {{game help|p2|Expand on that swarming technique.}} | ||
The best way to kill Mitites is to [[throw]] [[Purple Pikmin]] onto them: any type will work, but Purple Pikmin send out shock waves that kill all of the surrounding Mitites; without purples, a direct hit is required to kill a single enemy in one hit-and-run. In addition, Purple Pikmin are the only type that do not seem to be afraid of Mitites. | The best way to kill Mitites is to [[throw]] [[Purple Pikmin]] onto them: any type will work, but Purple Pikmin send out shock waves that kill all of the surrounding Mitites; without purples, a direct hit is required to kill a single enemy in one hit-and-run. In addition, Purple Pikmin are the only type that do not seem to be afraid of Mitites. | ||
Revision as of 08:34, September 14, 2015
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Appears in | Pikmin 2 | ||
Scientific name | Mitivius infiltratus | ||
Family | Unknown | ||
Areas | All | ||
Caves | All bar Emergence Cave | ||
Challenge Mode stages | None | ||
2-Player Battle stages | None | ||
Attacks | Causes panic |
Mitites (タマゴムシ?, lit.: "Egg Insects") are small, pink creatures with white shells and five legs, found only in Pikmin 2. They cannot directly harm Pikmin, but can inadvertently cause them to be killed, such as causing them to run in panic towards a hazard. When stumbled upon, they appear in a swarm of ten, scuttling around, and just need to be alive in order for it to make nearby Pikmin panic. Any egg, both on the ground and from a Honeywisp, has a chance of containing Mitites, which means they can be found anywhere eggs are. These creatures always appear in groups of 10, and can also burrow up from under the ground in specific locations, such as sublevel 10 of the Hole of Heroes. They are released from the bodies of the Raging Long Legs if it has been defeated before. Any Mitites that are not dead for a set amount of time will eventually burrow underground.
Every creature in the swarm drops a pool of nectar when killed, which makes them valuable for building a flowered army. When trying to get Pokos, they are also somewhat efficient. The reason Mitites are found inside eggs is because they lay their eggs inside the eggs of other organisms, making them parasitoids. Strangely, they cannot be petrified in the areas or caves they are found in, but can be petrified in sublevel 6 of Bulblax Kingdom and in the Piklopedia by pressing Z / .
Notes
Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|
1 | 1 | 2 | × 1 | 50 | No |
Notes
Olimar's notes
Louie's notes
Strategy
The following article or section is in need of assistance from someone who plays Pikmin 2. |
The best way to kill Mitites is to throw Purple Pikmin onto them: any type will work, but Purple Pikmin send out shock waves that kill all of the surrounding Mitites; without purples, a direct hit is required to kill a single enemy in one hit-and-run. In addition, Purple Pikmin are the only type that do not seem to be afraid of Mitites.
When approaching an egg, keep in mind that it can drop Mitites. As such, the best way to open eggs is to throw two or three Purple Pikmin onto them in quick succession. The first Pikmin should break the egg(s), while the next Pikmin create a shock wave to destroy the Mitites, if they appear. This way, all Mitites can be killed in a quick fashion, without scaring Pikmin. However, seeing as eggs could drop nectar pools, it's advised to use flowered Purple Pikmin to open the eggs. If the egg drops nectar and the player uses leaf Purple Pikmin to open it, the Pikmin might drink all of the nectar before most of the other Pikmin can reach it.
Another way is to grab every single Pikmin you have (Red Pikmin are preferred) and swarm them, this is easy because they sometimes get killed in one hit.
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | tamagomushi
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 50 |
fp01 | マップとの当り | Unknown (related to slopes) | 10 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 100 |
fp08 | 回転速度率 | Rotation acceleration | 0.15 |
fp09 | テリトリー | Territory radius | 120 |
fp10 | ホーム範囲 | "Home" radius | 30 |
fp11 | プライベート距離 | "Private" radius | 0 |
fp12 | 視界距離 | Sight radius | 150 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 0 |
fp17 | 振り払い力 | Shake knockback | 0 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 0 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 0 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 0 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 0 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 10 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 40 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 25 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 10 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0 (0%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 0 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 0 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 0 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 0 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 0 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 0 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 30 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 生存時間 | Unknown (time spent out of the ground?) | 180 |
fp02 | 出現範囲 | Unknown (unburrow trigger radius?) | 120 |
fp03 | 蜜レート | Chance of dropping nectar | 1 (100%) |
ip01 | 歩き時間最小 | Unknown (minimum walk time?) | 25 |
ip02 | 歩き時間最大 | Unknown (maximum walk time?) | 80 |
ip03 | 出現時間最小 | Unknown (min time spent out of ground?) | 20 |
ip04 | 出現時間最小 | Unknown (max time spent out of ground?) | 90 |
Other information
- Size: Body length: 30.5mm, as per the e-card
- Pikmin 2 Piklopedia number: #29
Gallery
- R6.JPG
The creature's e-card, #33 (6th red card).
Trivia
- Their scientific name, Mitivius infiltratus, might mean "Infiltrating Mites". Mitivius sounds somewhat like "mite", and infiltratus sounds similar to "infiltrate". It also fits, as the creature infiltrates eggs to lay its own.
- The Mitite, unlike real-life Mites, is quintepedal rather than octopedal. Therefore, it is not a traditional arachnid, and is unique to all of Earth's lifeforms.
- Pikmin 2
- Unknown family
- Pikmin 2 enemies
- Pikmin 2 exclusive enemies
- Harmless enemies
- Sprays and Nectar
- Burrowing enemies
- Valley of Repose
- Awakening Wood
- Wistful Wild
- Perplexing Pool
- Hole of Heroes
- Subterranean Complex
- Frontier Cavern
- Hole of Beasts
- White Flower Garden
- Bulblax Kingdom
- Snagret Hole
- Citadel of Spiders
- Shower Room
- Glutton's Kitchen
- Submerged Castle
- Cavern of Chaos
- Dream Den
- 2-Player Battle