Pikmin (game)

50 Pikmin challenge: Difference between revisions

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m (Espyo moved page 50-Pikmin run to 50 Pikmin run over redirect: Makes more sense.)
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A '''50-Pikmin run''' is a playthrough of ''[[Pikmin (game)|Pikmin]]'' with only 50 [[Pikmin family|Pikmin]], the minimum possible number. Like the [[6-day run]] or the [[zero-death run]], it is recommended that players have completed the game at least once before attempting, due to its challenging nature.
A '''50 Pikmin run''' is a playthrough of ''[[Pikmin (game)|Pikmin]]'' with only 50 [[Pikmin family|Pikmin]], the minimum possible number. Like the [[6 day run]] or the [[zero death run]], it is recommended that players have completed the game at least once before attempting, due to its challenging nature.


The [[Gluon Drive]] requires the most Pikmin to carry – a minimum of 50 Pikmin. This means that the entire main game is entirely beatable with only 50 Pikmin ever raised. The minimum amount of time this has ever been completed is in 9 days. If the player wishes to only collect the 25 required [[ship parts]], 50 Pikmin are still required but the player must wait out all 30 days for the game to end. Due to the [[Secret Safe]] weighing 85 on the Japanese [[Region|version]], this run does not apply for that game version.
The [[Gluon Drive]] requires the most Pikmin to carry – a minimum of 50 Pikmin. This means that the entire main game is entirely beatable with only 50 Pikmin ever raised. The minimum amount of time this has ever been completed is in 9 days. If the player wishes to only collect the 25 required [[ship parts]], 50 Pikmin are still required but the player must wait out all 30 days for the game to end. Due to the [[Secret Safe]] weighing 85 on the Japanese [[Region|version]], this run does not apply for that game version.


==9-day walkthrough==
==9 day walkthrough==
{{guide}}
{{guide}}
===Day 1===
===Day 1===
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==See also==
==See also==
*[[Zero-death run]]
*[[Zero death run]]
*[[103-Pikmin run]]
*[[103 Pikmin run]]
*[[Challenge run]]
*[[Challenge run]]


[[Category:Challenge runs]]
[[Category:Challenge runs]]

Revision as of 10:05, September 2, 2015

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A 50 Pikmin run is a playthrough of Pikmin with only 50 Pikmin, the minimum possible number. Like the 6 day run or the zero death run, it is recommended that players have completed the game at least once before attempting, due to its challenging nature.

The Gluon Drive requires the most Pikmin to carry – a minimum of 50 Pikmin. This means that the entire main game is entirely beatable with only 50 Pikmin ever raised. The minimum amount of time this has ever been completed is in 9 days. If the player wishes to only collect the 25 required ship parts, 50 Pikmin are still required but the player must wait out all 30 days for the game to end. Due to the Secret Safe weighing 85 on the Japanese version, this run does not apply for that game version.

9 day walkthrough

The following article or section contains guides.
The strategies shown are just suggestions.

Day 1

The Impact Site

Pikmin count: 25 Reds, 0 Yellows, 0 Blues (25 in total).

Day 2

The Forest of Hope

Pikmin count: 25 Reds, 10 Yellows, 0 Blues (35 in total).

Day 3

The Forest Navel

Pikmin count: 25 Reds, 10 Yellows, 15 Blues (50 in total).

Day 4

The Forest of Hope

Pikmin count: 25 reds, 10 yellows, 15 blues (50 in total).

Day 5

The Distant Spring

Pikmin count: 1 Red, 9 Yellows, 40 Blues (50 in total).

Day 6

The Impact Site

Pikmin count: 1 Red, 9 Yellows, 40 Blues (50 in total).

Day 7

The Distant Spring

Pikmin count: 1 Red, 9 Yellows, 40 Blues (50 in total).

Day 8

The Forest Navel

Pikmin count: 48 Reds, 1 Yellow, 1 Blue (25 in total).

Day 9

The Final Trial
  • Using the Golden Candypop Bud, transform 2 Reds to 2 Yellows (for faster bomb-rock collection).
  • Finish bridges, walls, and box, and defeat the Emperor Bulblax.
  • Collect the Secret Safe.

Pikmin count: 46 Reds, 3 Yellows, 1 Blue (50 in total).

See also