Soul: Difference between revisions
mNo edit summary |
No edit summary |
||
Line 11: | Line 11: | ||
==Enemies== | ==Enemies== | ||
[[File:Spirit 1.jpg|thumb|left|The spirit of a recently killed [[Dwarf Bulborb]].]] | [[File:Spirit 1.jpg|thumb|left|The spirit of a recently killed [[Dwarf Bulborb]].]] | ||
Enemy spirits have a pink-purple color and look like a bubble, and leave a transparent trail behind. Two holes resembling eyes are visible near the shape's center. [[Bulbmin]] produce a smaller version of this type of spirit when they die. However, enemies that do not really "die" do not leave a spirit when killed. This is the case for the [[Spotty Bulbear]] and the [[Gatling Groink]], which can [[Health#Revival|revive]], and the [[Ravenous Whiskerpillar]], which seems to remain alive even after being defeated. Enemies that die while [[ | Enemy spirits have a pink-purple color and look like a bubble, and leave a transparent trail behind. Two holes resembling eyes are visible near the shape's center. [[Bulbmin]] produce a smaller version of this type of spirit when they die. However, enemies that do not really "die" do not leave a spirit when killed. This is the case for the [[Spotty Bulbear]] and the [[Gatling Groink]], which can [[Health#Revival|revive]], and the [[Ravenous Whiskerpillar]], which seems to remain alive even after being defeated. Enemies that die while [[ultra-bitter spray|petrified]] release a spirit, but these "non-dying" enemies do not. | ||
In ''[[Pikmin 2]]'' these spirits make an eerie sound when ascending. The sound is much deeper, and the spirit is much larger for [[Enemy#Boss|bosses]]. In ''[[Pikmin 3]]'', enemy spirits are blue instead of purple, have small white eyes, and have a small "tail". An enemy's death in this game means that the carcass is ready to be [[Carrying|carried]] – the enemy cannot be picked up until the spirit is actually seen. There is also a [[Glitches in Pikmin#Off-camera limbo|minor glitch]] involved with enemy spirits in the first two games: if an enemy is killed and the [[camera]] is rotated so that the beast is no longer on-screen, the enemy spirit will not ascend until it is once again visible for the camera on-screen. | In ''[[Pikmin 2]]'' these spirits make an eerie sound when ascending. The sound is much deeper, and the spirit is much larger for [[Enemy#Boss|bosses]]. In ''[[Pikmin 3]]'', enemy spirits are blue instead of purple, have small white eyes, and have a small "tail". An enemy's death in this game means that the carcass is ready to be [[Carrying|carried]] – the enemy cannot be picked up until the spirit is actually seen. There is also a [[Glitches in Pikmin#Off-camera limbo|minor glitch]] involved with enemy spirits in the first two games: if an enemy is killed and the [[camera]] is rotated so that the beast is no longer on-screen, the enemy spirit will not ascend until it is once again visible for the camera on-screen. |
Revision as of 06:32, May 22, 2015
Because this subject has no official name, the name "Soul" is conjectural. |
The following article or section is in need of assistance from someone who plays Pikmin 3. |
Spirits appear every time a Pikmin or enemy is killed. These ghostly shapes ascend slowly until they fade away, reminding or alerting the player that a Pikmin or enemy has fallen.
Pikmin
This article is a stub. You can help Pikipedia by expanding it. |
The Pikmin ones roughly resemble a Pikmin's shape; however, they lack feet and leaf, bud or flower, and any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and they vary between the games. In Pikmin, every Pikmin has a blue spirit, irrelevant of the color of the Pikmin itself, while spirits in all other Pikmin games, including both New Play Control! remakes, are representative of the dead Pikmin's type, differing in color and slightly in shape.
Enemies
Enemy spirits have a pink-purple color and look like a bubble, and leave a transparent trail behind. Two holes resembling eyes are visible near the shape's center. Bulbmin produce a smaller version of this type of spirit when they die. However, enemies that do not really "die" do not leave a spirit when killed. This is the case for the Spotty Bulbear and the Gatling Groink, which can revive, and the Ravenous Whiskerpillar, which seems to remain alive even after being defeated. Enemies that die while petrified release a spirit, but these "non-dying" enemies do not.
In Pikmin 2 these spirits make an eerie sound when ascending. The sound is much deeper, and the spirit is much larger for bosses. In Pikmin 3, enemy spirits are blue instead of purple, have small white eyes, and have a small "tail". An enemy's death in this game means that the carcass is ready to be carried – the enemy cannot be picked up until the spirit is actually seen. There is also a minor glitch involved with enemy spirits in the first two games: if an enemy is killed and the camera is rotated so that the beast is no longer on-screen, the enemy spirit will not ascend until it is once again visible for the camera on-screen.
Gallery
- Pikminghosts.jpg
In Pikmin, all spirits of Pikmin are blueish white.
- Screen Shot 2013-04-20 at 3.55.45 PM.png
A Winged Pikmin's spirit. Note the wings.
- Screenshot 2014-03-12 at 8.25.49 PM.png
Two enemy spirits as they appear in Pikmin 3.
The appearance of Pikmin spirits in Super Smash Bros. Brawl.
Trivia
To do: Confirm if Purples release a spirit in both versions of Smash 4. |
- In Super Smash Bros. Brawl, Purple Pikmin do not release a spirit when they die.
- The Pikmin spirits resemble Komada, a Japanese myth about small ghosts that haunt trees.