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*When [[Mushroom Pikmin]] attack [[Captain Olimar]], they pause between each hit, while in the original, they would attack over and over. | *When [[Mushroom Pikmin]] attack [[Captain Olimar]], they pause between each hit, while in the original, they would attack over and over. | ||
*[[Pikmin family|Pikmin]] last longer when on [[fire]] or [[Water|drowning]]. | *[[Pikmin family|Pikmin]] last longer when on [[fire]] or [[Water|drowning]]. | ||
*The player can press {{button|wii|B}} to cycle through the types of Pikmin they are holding and {{button|wii|Paddown}} to cycle through maturity, a feature which was first introduced in the [[GameCube]] version of ''[[Pikmin 2]]''. | *The player can press {{button|wii|B}} to cycle through the types of Pikmin they are holding and {{button|wii|Paddown}} to cycle through [[maturity]], a feature which was first introduced in the [[GameCube]] version of ''[[Pikmin 2]]''. | ||
*Compared to the American [[Region|version]] of the GameCube game, the player can now skip the end of [[day]] [[Cutscenes|cutscene]] by pressing {{button|wii|A}}. This feature is already present in the European version of the original ''Pikmin'', (but {{button|gcn|Start}} is pressed instead). | *Compared to the American [[Region|version]] of the GameCube game, the player can now skip the end of [[day]] [[Cutscenes|cutscene]] by pressing {{button|wii|A}}. This feature is already present in the European version of the original ''Pikmin'', (but {{button|gcn|Start}} is pressed instead). | ||
*When centering the [[camera]] with {{button|wii|Z}}, it points to the direction Olimar is facing, and not the direction the cursor is at. | *When centering the [[camera]] with {{button|wii|Z}}, it points to the direction Olimar is facing, and not the direction the cursor is at. |