Gate: Difference between revisions

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==Dirt wall==
==Dirt wall==
[[File:ZlCfzRFpOBclGUkUcl.jpg|thumb|A dirt wall.]]
[[File:ZlCfzRFpOBclGUkUcl.jpg|thumb|A dirt wall.]]
'''Dirt walls''' are sandcastle-like gates found in ''Pikmin 3'' only, and function as the most basic gate type, replacing bramble gates. They break down and fall apart as opposed to sinking into the ground. Pikmin are more effective at taking one down if they are latched onto it from a throw, but as the layers on the gate peel down, those Pikmin will eventually fall and attack at ground level. These walls can be destroyed using a single bomb rock.
'''Dirt walls''' are sandcastle-like gates found in ''Pikmin 3'' only, and function as the most basic gate type, replacing bramble gates. They break down and fall apart as opposed to sinking into the ground. Pikmin are more effective at taking one down if they are latched onto it from a throw, but as the layers on the gate peel down, those Pikmin will eventually fall and attack at ground level. They also break it down faster if they are thrown to the top. These walls can be destroyed using a single bomb rock.


===Locations===
===Locations===
'''[[Tropical Wilds]]'''
*One dirt wall is found on the first day, inside the cave where the [[Pyroclasmic Slooch]] would normally be, and must be destroyed.
*Another dirt wall is outside the land site, and closes off access to a [[Pocked Airhead]].
*The last is in the area with the [[Calcified Crushblat]], and guards access to its arena.
'''[[Garden of Hope]]'''
*One is located in the second half of the area, nearby the [[Bug-Eyed Crawmad]]'s nest.
*The final is located near the [[Toady Bloyster]] and a pile of Fragments to build the pot.
'''[[Twilight River]]'''
*The first is in the second half of the area, and blocks off a small land bridge to cross the river.
*The second separates the area with the [[Clipboard|clipboards]] and the swarm of [[Scornet]]s.
'''[[Formidable Oak]]'''
*The first is found at the end of the room with the [[Red Bulborb|Bulborbs]].
*The next one can be found to the far end of the circular area where the bridge is built.
*Another is located at the end of the path where the [[Nectarous Dandelfly]] is.
*The last is found in the dark cave, and simply separates a path to get the fragments. This wall does not need to be destroyed, however.


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==Electric gate==
==Electric gate==
{{todo|Specify how many bomb rocks they take in ''Pikmin 3''.}}
'''Electric gates''' carry [[Electricity|electrical current]]. As such, Pikmin that are not [[Yellow Pikmin|Yellow]] cannot touch them, under the risk of death (''Pikmin 2'') or temporary paralysis (''Pikmin 3''). Other than that, they can be taken down just like any other type of gate. In ''Pikmin 2'', they resemble a fence made of metal, and sink to the ground as they take damage, and in ''Pikmin 3'', they look like [[Wikipedia:Fluorescent lamp|fluorescent lamps]], with each of the four lamps breaking at each stage of destruction. Pikmin cannot grab on to this type of gate – they can only attack from the ground. In ''Pikmin 2'', all electric gates have exactly 16000 [[Health|hit-points]]. Bomb Rocks cannot be used to destroy electric gates in ''Pikmin 3''.  
'''Electric gates''' carry [[Electricity|electrical current]]. As such, Pikmin that are not [[Yellow Pikmin|Yellow]] cannot touch them, under the risk of death (''Pikmin 2'') or temporary paralysis (''Pikmin 3''). Other than that, they can be taken down just like any other type of gate. In ''Pikmin 2'', they resemble a fence made of metal, and sink to the ground as they take damage, and in ''Pikmin 3'', they look like [[Wikipedia:Fluorescent lamp|fluorescent lamps]], with each of the four lamps breaking at each stage of destruction. Pikmin cannot grab on to this type of gate – they can only attack from the ground. In ''Pikmin 2'', all electric gates have exactly 16000 [[Health|hit-points]].


<gallery>
<gallery>
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;''Pikmin 3'':
;''Pikmin 3'':
*[[Tropical Wilds]]: one gate blocks the entrance to the [[Shaggy Long Legs]]'s main arena.
*[[Tropical Wilds]]: one gate blocks the entrance to the [[Shaggy Long Legs]]'s main arena.
*[[Garden of Hope]]: one gate is near the [[Red Bulborb]] at the start, another is in the dirt area with [[Fiery Blowhog]]s, next to the landing site, a third is after the area where [[Brittany]] is rescued, and the final one is on the [[elevator platform]] puzzle side-view section.
*[[Garden of Hope]]: one gate is near the [[Red Bulborb]] at the start, another is in the dirt area with [[Fiery Blowhog]]s, next to the landing site, a second is after the area where [[Brittany]] is rescued, and the final one is on the [[elevator platform]] puzzle side-view section.
*[[Distant Tundra]]: the first gate is right next to the landing site, and the second is between the entrance to the [[Pyroplasmic Slooch]] cave and the entrance to the [[Yellow Pikmin]] cave.
*[[Distant Tundra]]: the first gate is right next to the landing site, and the second is between the entrance to the [[Pyroplasmic Slooch]] cave and the entrance to the [[Yellow Pikmin]] cave.
*[[Twilight River]]: one is on the other side of the river from the landing site, to the north, and the other is next to the [[Burrowing Snagret]]'s arena.
*[[Twilight River]]: one is on the other side of the river from the landing site, to the north, and the other is next to the [[Burrowing Snagret]]'s arena.
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==Crystal wall==
==Crystal wall==
[[File:ZlCfzRE3rgsaq6fu89.jpg|thumb|A crystal wall.]]
[[File:ZlCfzRE3rgsaq6fu89.jpg|thumb|A crystal wall.]]
{{todo|Explain the damage mechanic: if you keep hitting the same quadrant over and over, it takes less time than hitting all quadrants, right? Throwing the Rock Pikmin also takes less time than letting them tackle the gate themselves, correct? Or do all gates have different health values?}}
'''Crystal walls''' are gate types found only in ''[[Pikmin 3]]'', and require [[Rock Pikmin]] to break. The gate itself is made of a piece of glass (identified as "[[crystal]]") stuck between 2 clamps, and will crack as Rock Pikmin hit it. Once enough damage has occurred, the wall will shatter altogether rather than break gradually or sink in the ground. It breaks faster if the Rock Pikmin are directly thrown onto it, as with most Crystal objects, and if they hit one spot rather than multiple areas.  All crystal walls have different health values; for example, the crystal wall in the room with the [[Spotty Bulbear]] in the [[Distant Tundra]] takes many more hits from a Rock Pikmin to break compared to others. These gates need 2 bomb rock explosions in order to shatter, regardless of health value. .  
'''Crystal walls''' are gate types found only in ''[[Pikmin 3]]'', and require [[Rock Pikmin]] to break. The gate itself is made of a piece of glass (identified as "[[crystal]]") stuck between 2 clamps, and will crack as Rock Pikmin hit it. Once enough damage has occurred, the wall will shatter altogether rather than break gradually or sink in the ground. These gates need 2 bomb rock explosions in order to shatter.


===Locations===
===Locations===
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==Bamboo gate==
==Bamboo gate==
[[File:ZlCfzRE41-odw19XII.jpg|thumb|A bamboo gate.]]
[[File:ZlCfzRE41-odw19XII.jpg|thumb|A bamboo gate.]]
'''Bamboo gates''' are gates made out of bamboo sticks, and are found only in ''Pikmin 3''. They require [[Winged Pikmin]] to get use but, unlike other gates, these cannot be opened permanently. Each of the five sticks has a pink handle on top, which requires two Winged Pikmin in order to be lifted &ndash; as such, ten Winged Pikmin must be issued to lift the entire gate. Until they are called back, they will keep the gate in this opened position, allowing leaders, Pikmin, or even [[enemy|enemies]] passage underneath. No more than 10 Winged Pikmin can lift a single gate, and once they are told to return, they will close it again.
'''Bamboo gates''' are gates made out of bamboo sticks, and are found only in ''Pikmin 3''. They require [[Winged Pikmin]] to get use but, unlike other gates, these cannot be opened permanently. Each of the five sticks has a pink handle on top, which requires two Winged Pikmin in order to be lifted &ndash; as such, ten Winged Pikmin must be issued to lift the entire gate. Until they are called back, they will keep the gate in this opened position, allowing leaders, Pikmin, or even [[enemy|enemies]] passage underneath. No more than 10 Winged Pikmin can lift a single gate, and once they are told to return, they will close it again. If an item gets stuck under a bamboo gate, it will glitch back and forth while remaining stuck in the gate. It will be freed if the gate is lifted back up, however.  


===Locations===
===Locations===
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