Spacesuit upgrade: Difference between revisions
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It is on a ledge near the paper bag outside the [[Vehemoth Phosbat]]'s arena. 10 Pikmin thrown onto the Bouncy Mushroom can be used to avoid throwing a captain down with it. Be wary that 2 [[Swooping Snitchbug]]s are guarding said part, not to mention the [[Joustmite]]s, [[Skeeterskate]]s, and [[Bearded Amprat]]s on the route the pikmin will use to take it to the [[Drake]]. However, this all can be bypassed with the use of [[Winged Pikmin]]. | It is on a ledge near the paper bag outside the [[Vehemoth Phosbat]]'s arena. 10 Pikmin thrown onto the Bouncy Mushroom can be used to avoid throwing a captain down with it. Be wary that 2 [[Swooping Snitchbug]]s are guarding said part, not to mention the [[Joustmite]]s, [[Skeeterskate]]s, and [[Bearded Amprat]]s on the route the pikmin will use to take it to the [[Drake]]. However, this all can be bypassed with the use of [[Winged Pikmin]]. | ||
===Exploits=== | ===Exploits=== | ||
The Dodge Whistle is a key feature in many [[glitches]] and exploits, most notably in [[Formidable Oak]] and [[Clockwork Chasm]]. The Dodge Whistle causes a leader to, while dodging, remain at the same level at which they started even if they dodge off of the ground they were standing on. This allows leaders to clear gaps that were not originally intended to be cleared and get past invisible walls. In Story Mode, this is used to go through Formidable Oak [[Glitches in Pikmin 3#Formidable Oak backwards|backwards]], as an invisible wall blocks the standard path. In Clockwork Chasm, leaders can use the Dodge Whistle to access platforms on their own that normally require other captains to throw them to. | |||
The Dodge Whistle is a key feature in many glitches and exploits, most notably in | |||
===Pictures=== | ===Pictures=== | ||
<gallery> | <gallery> |
Revision as of 19:30, February 20, 2015
Because this subject has no official name, the name "Spacesuit upgrade" is conjectural. |
Spacesuit upgrades are collectables in Pikmin 3 that allow you to upgrade your leaders Space Suits. There are 4 possible upgrades, 3 of which were present in Pikmin 2. Each Upgrade comes in a Gashapon style capsule.
Dodge Whistle
Template:Infobox collectible The Dodge Whistle is found in the Distant Tundra. It allows the leaders and their Pikmin to dodge by rolling left or right. This can be achieved by pressing Padleftright / Padleftright / PCPadleftright. This can be very useful for dodging the attacks of creatures such as the Armored Cannon Larva and Arctic Cannon Larva.
Location
It is on a ledge near the paper bag outside the Vehemoth Phosbat's arena. 10 Pikmin thrown onto the Bouncy Mushroom can be used to avoid throwing a captain down with it. Be wary that 2 Swooping Snitchbugs are guarding said part, not to mention the Joustmites, Skeeterskates, and Bearded Amprats on the route the pikmin will use to take it to the Drake. However, this all can be bypassed with the use of Winged Pikmin.
Exploits
The Dodge Whistle is a key feature in many glitches and exploits, most notably in Formidable Oak and Clockwork Chasm. The Dodge Whistle causes a leader to, while dodging, remain at the same level at which they started even if they dodge off of the ground they were standing on. This allows leaders to clear gaps that were not originally intended to be cleared and get past invisible walls. In Story Mode, this is used to go through Formidable Oak backwards, as an invisible wall blocks the standard path. In Clockwork Chasm, leaders can use the Dodge Whistle to access platforms on their own that normally require other captains to throw them to.
Pictures
Metal Suit Z
Template:Infobox collectible The Metal Suit Z is found in a small passage in the Tropical Wilds. When integrated into the Koppaites' Space Suits, it serves to upgrade the suit's defense, allowing the leaders to take much more damage before being downed. This treasure has the same functionalities it did in Pikmin 2.
Location
Once past the small bridge near the Hermit Crawmad, proceed formard until you reach a small ledge. By throwing a captain over the ledge and walking forward, you will easily spot the spacesuit part. Be wary of the Hermit Crawmad that may interfere with carrying said object to the Drake.
Pictures
Anti-Electrifier
Template:Infobox collectible The Anti-Electrifier is found in the Distant Tundra, buried in a snow mound right next to where Charlie first landed. Similar to the Pikmin 2 counterpart, it serves to negate the effects of all electrical hazards for the leaders.
Location
Right where Charlie landed in the Distant Tundra. Turn right after exiting the cave with the Pyroclasmic Slooches and go to the end of the path to find it. Be wary of the many enemies on the way back to the Drake. An Arctic Cannon Larva is guarding the powerup, and it is buried in the ground near the Cannon Larva.
Pictures
- Anti-Electrifier.jpg
The Anti-Electrifier once returned to the Drake.
- Anti-ElectrifierDataFile.jpeg
The Data File that explains the Anti-Electrifier.
Scorch Guard
Template:Infobox collectible The Scorch Guard is found in the Twilight River, buried in a mound of earth on a ledge. Once the Koppaites have obtained it, it serves to negate the effects of all fire hazards for the leaders, just like it did in Pikmin 2.
Location
This upgrade is very well hidden. It is buried on a ledge outside the Burrowing Snagret's arena and a pink 10 Pellet. There should be a slightly bulging area where it is buried. Be wary of the Burrowing Snagret and Dessicated Skitter Leaves when carrying this item back. Should the Paper Bag outside the Snagret's arena not pushed down, the Pikmin may take a longer route to the Drake, which involves some Dessiccated Skitter Leaves, an Arachnode, and a Flighty Joustmite.