Pikmin 2

Waterwraith: Difference between revisions

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* In the game's files, the Waterwraith's model contains a dummy texture, that reads "fb dum". This is the texture applied to the model before the shaders are applied: [[File:Waterwraith dummy texture.png]]
* In the game's files, the Waterwraith's model contains a dummy texture, that reads "fb dum". This is the texture applied to the model before the shaders are applied: [[File:Waterwraith dummy texture.png]]


{{featured|24th March 2010|23rd September 2010}}
{{featured|{{date|24|March}}|{{date|23|September|2010}}}}


{{bosses}}
{{bosses}}

Revision as of 16:45, February 23, 2015

Waterwraith In-game icon.
Appears in Pikmin 2
Scientific name Amphibio sapiens
Family Unknown
Areas None
Caves Submerged Castle
Challenge Mode stages Bully Den
2-Player Battle stages None
Attacks Crushes Pikmin

The Waterwraith (アメボウズ?) is a boss from Pikmin 2, found in all of the sub levels of the Submerged Castle and in the Bully Den in Challenge Mode. It can only be defeated by Purple Pikmin; however, the entrance to the cave is flooded, making them impossible to bring along.

Its appearance is generally humanoid in shape, with the suggestion of a head, body, arms and legs, but without distinct characteristics, and with a watery, transparent body. As a matter of fact, its scientific name is Amphibio sapiens, which is similar to the human's scientific name: Homo sapiens. The ship notes that although it can be seen, its sensors somehow detect nothing, leading to the conclusion that the Waterwraith's physical form is anchored in another dimension. It is one of the most dangerous enemies, as it can instantly kill Pikmin by just rolling over them, and cannot be deterred or defeated until the final floor. However, it does not appear immediately, instead giving the player a five minute grace period before appearing. In the Bully Den, both Waterwraiths will fall when the seconds counter falls to 270, leaving you with only 30 seconds to get settled and prepare. When encountered in the Submerged Castle, but not in the Bully Den, its music will play - music that is played only then.

The Waterwraith is one of the few enemies in Pikmin 2 which has its own background music, along with the Titan Dweevil and the Giant Breadbug. In the Submerged Castle, when it appears, its own music track plays. When it is in the last Sublevel, normal boss music plays and when it has no rollers, a different kind of the normal boss music plays, which has a more positive/silly mood.

The Waterwraith's name is a combination of water, given its watery appearance, and wraith, which means ghost or phantom.

Before the Fight

The Waterwraith will come on any sub level of the Submerged Castle, usually after about 5 minutes. When encountered, the beast falls from the sky. This will give two falling noises followed by two explosion-like sounds and then a noise like a scream underwater. It lifts up its front roller, and smashes it on the ground, crushing any Pikmin underneath. It then commences moving around on its stone 'rollers'. However, before Sublevel 5, there is no way at all to harm it; not even Bomb Rocks will have any effect. With that in mind, there are a few things to remember:

  • The player should collect treasures as quickly as possible and avoid collecting corpses. Doing so could allow the player to escape without having the Waterwraith spawn. 
  • The Waterwraith can kill other enemies and disable traps. This should be used to an advantage.*
  • It follows the active captain. This can be used to the player's advantage, similar to the fight with the Ranging Bloyster.*
  • It is advise to at least have the Rush Boots power up, which can allow you to qucikly escape the Water wraith.The Stellar Orb also helps to illuminate the area, giving the player a good view of where the Waterwraith is. 
  • The Waterwraith does not go into small corners, crevices, and dead-ends, making these places safe to hide in.*
  • The Captains must quickly collect as many treasures as they can. If they forget to get a treasure, they can always go back and get it later.
  • If the player has a very difficult time with the Waterwraith, they can always reset in attempt to get an easier layout for the floor.
  • The Waterwraith crushes Pikmin instantly, so it is best to keep all Pikmin with the Captains while it is active.

These tips mostly apply only to the Submerged Castle. Items marked with an * can be used in theBully Den as well. 

Battle Strategy

This is a Waterwraith as seen in the ingame Piklopedia at the Valley of Repose
In the Piklopedia.

When encountered, it will chase Olimar and any Pikmin nearby, with greater focus on crushing the active Captain. It is invincible to any Pikmin assault, even if petrified, except that of the Purple Pikmin. When a Purple lands on or near the Waterwraith in a fashion that would stun any other beast, it turns a deep shade of purple not dissimilar to that of the Pikmin that cause this state to come about. In this state, it is vulnerable to all Pikmin attacks. When the Wraith's health has been fully depleted, the rollers crumble and the Waterwraith will run aimlessly around the cave, no longer a threat to your Pikmin. Attack with more Purples and then you can easily attack it with other Pikmin. When defeated, it will vanish into nothing, and you will be troubled no more. It drops the Professional Noisemaker, a useful addition to the Exploration Kit the first time you beat it in the Submerged Castle.

A stunned Waterwraith.
A stunned Waterwraith, vulnerable to attacks.

Strangely, petrifying the Waterwraith makes it less vulnerable to Purple Pikmin, in which case the Pikmin must be thrown in a perfect arch for enough impact to make the creature susceptible to attack. In other words, Purples make a certain "thudding" sound when they hit an enemy or a plant; when this sound is performed, a creature may also be stunned. These effects can only occur when the Purples have a straight fall downward after they're thrown (the distance in which they fall vertically is irrelevant, as long as it exists). Finally, when all these circumstances are achieved, the Waterwraith may gain damage; this will not happen when Purples are thrown on it without the drop.

Note: In the Submerged Castle, you will only be able to get Purple Pikmin on the final sub level via the Violet Candypop Bud.

In the Bully Den, you will already have 25 Purples, but no other type of Pikmin. Here, there are two Waterwraiths and a variety of other creatures.

Notes

Ship's dialogs

What is this?!? I can see it with my optical receptors, but my sensors cannot detect it!

Could its physical form be anchored in another dimension? ...Attacking it is futile!

If only we could force it to take on physical form... But in its current state... Krzzzt-zrrrk!

Danger! Danger! Danger!

Olimar's notes

All that is known about this creature stems from a few sightings deep underground. All reported sightings feature the same core set of details: a giant, viscous form with a clear, hazy sheen not unlike hard candy. One theory holds that it may be the ectoplasmic incarnation of a kind of psychic phenomenon, but as is usually the case with such theories, it is very difficult to prove. All witnesses report being suddenly overcome with fear upon sighting the creature, approaching a state of panic and near insanity. In fact, every report contains an inordinate amount of extremely vague details, which has led to suspicions that exhaustion and fear have caused some simple natural phenomenon to be viewed as a living creature.

Louie's notes

Inedible. Known to cause mass hysteria, followed by leg spasms and internal thunderings.

Nintendo Player's Guide

"The anxious Water wraith appears before the final floor of the Submerged Castle, but you won't be able to defeat it until you use Violet Candypop Buds to create purple Pikmin on the cave's lowest level. One touch from a purple will make the beast temporalily vulnerable."

Glitches

The Waterwraith while sitting on petrified rollers.

The Waterwraith is the cause of a few glitches in Pikmin 2. It's possible to petrify its rollers, by petrifying the creature on the Piklopedia just as its archive is opened. When the Waterwraith itself lands, it too will be encased in stone, but the roller will revert to its normal state before the creature itself. Petrify it again, and the Wraith is normal, but not the rollers; the Wraith will have problems lifting them. Its audio will get messed up, as it cries with each attempt to pick up the front roller. It is possible to do this in the main game (and Challenge Mode) as well, but the beast won't turn purple when Purple Pikmin are thrown at it. This is because it needs to lift its rollers first. You can also make the Waterwraith float if you have AR by doing the one hit code.

When the Waterwraith pulls the rollers up, petrify it. Then when it wears off, do it again. If your timing is correct you should only petrify its rollers. The Water wraith's arms will be stretched backwards, grabbing the roller that is in mid-air while it sits on the other roller facing the ground, trying to pull back the roller.

It is possible to defeat the Waterwraith while petrified. First, it must be without its rollers, and the player must deplete its health as far as possible. Then, when frozen, if Purple Pikmin are thrown onto it, it should die in that state, shattering and leaving 6-7 pools of nectar and spray of any kind.

Yet another glitch can be performed by knocking it off its rollers, and frantically switching characters, will cause the Waterwraith to appear to "ice skate" instead of sprinting.

It is likely that if the Waterwraith's head comes into contact with the Research Pod after having lost its rollers, another glitch will occur. The outcome is a change in the way it moves: instead of walking, the creature glides along; and any Pikmin that touch it are thrown out-of-the-way, though unharmed. The amount of health it had previous to the glitch occurring determines whether or not it can be damaged in this state.

Another glitch may occur when the Waterwraith attempts to turn around sharp corners. Instead of successfully completing a 360 degrees turn, it may get wedged in the middle of a tight space. This could either be helpful, allowing the player to avoid the Waterwraith, but this glitch could also block crucial pathways, such as a pathway to the next floor. Unfortunately, the only solution for this is to reset.

Yet another glitch happens when the Waterwraith is hit with a Purple Pikmin while running. The Waterwraith may turn clear while in the crouching position, instead of it having a purple hue.

Another possible glitch is known to happen in the Bully Den. The cause of this glitch is unknown, but the effects are strange. When both Water wraith have had their rollers taken away, they will sometimes only frantically run away from Olimar, and will casually walk past Louie and even stop right in front of him, as if they do not even notice him. They can still be attacked, though. 

Technical information

Creature

Pikmin 2 technical information (?)
Internal name blackman
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1500
fp01 マップとの当り Unknown (related to slopes) 50
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.01
fp06 速度 Move speed 80
fp08 回転速度率 Rotation acceleration 0.04
fp09 テリトリー Territory radius 300
fp10 ホーム範囲 "Home" radius 10
fp11 プライベート距離 "Private" radius 50
fp12 視界距離 Sight radius 700
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 250
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 250
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 50
fp20 攻撃可能範囲 Unknown (shock attack max range?) 30
fp21 攻撃可能角度 Unknown (shock attack max angle?) 15
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 30
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 15
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 100
fp28 回転最大速度 Rotation speed 3
fp29 警戒時間 Unknown (warning time?) 0
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 70
fp33 マップとのあたりポリゴンの選定 Collision processing radius 50
fp34 ピクミンとのあたり Pikmin damage radius 30
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 10
fp37 地震気絶確立 Purple Pikmin stun chance 0 (0%)
fp38 地震気絶時間 Purple Pikmin stun time 60
ip01 振り払い打撃A Shake mode 1 – hit count 10
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 13
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 6
ip05 振り払い打撃C Shake mode 3 – hit count 16
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 9
ip07 振り払い打撃D Shake mode 4 – hit count 20
Specific properties
ID Japanese comment Property Value
fp01 ポッド移動速度 Unknown (roller speed?) 20
fp02 逃げ速度 Unknown (running speed?) 250
fp03 逃げ回転速度率 Unknown (rotation speed rate while walking?) 0.2
fp04 逃げ回転最大速度 Unknown (max rotation speed while walking?) 30
fp05 2段階速度 Unknown (second stage speed?) 120
fp06 2段階回転速度率 Unknown (second stage rotation speed?) 0.04
fp07 2段階回転最大速度 Unknown (second stage max rotation speed?) 3
fp11 歩き速度 Unknown (walking speed?) 50
ip01 2段階へのタイマー Unknown (time until second stage?) 0
ip03 ドシン停止タイマー Unknown 200
ip04 逃げ停止タイマー Unknown (walk time?) 200
ip05 連続逃げタイマー Unknown (running time?) 200
ip06 つかれ停止タイマー Unknown (rest time?) 200

Rollers

Pikmin 2 technical information (?)
Internal name tyre
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1800
fp01 マップとの当り Unknown (related to slopes) 50
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.01
fp06 速度 Move speed 30
fp08 回転速度率 Rotation acceleration 0.1
fp09 テリトリー Territory radius 300
fp10 ホーム範囲 "Home" radius 30
fp11 プライベート距離 "Private" radius 50
fp12 視界距離 Sight radius 700
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 0
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 150
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 50
fp20 攻撃可能範囲 Unknown (shock attack max range?) 30
fp21 攻撃可能角度 Unknown (shock attack max angle?) 15
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 30
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 15
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 100
fp28 回転最大速度 Rotation speed 10
fp29 警戒時間 Unknown (warning time?) 0
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 120
fp33 マップとのあたりポリゴンの選定 Collision processing radius 50
fp34 ピクミンとのあたり Pikmin damage radius 10
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 10
fp37 地震気絶確立 Purple Pikmin stun chance 0.05 (5%)
fp38 地震気絶時間 Purple Pikmin stun time 60
ip01 振り払い打撃A Shake mode 1 – hit count 1
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 1
ip03 振り払い打撃B Shake mode 2 – hit count 2
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 2
ip05 振り払い打撃C Shake mode 3 – hit count 5
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 3
ip07 振り払い打撃D Shake mode 4 – hit count 10
Specific properties
ID Japanese comment Property Value
fp01 回転スピード Rotation speed 25

Gallery

Trivia

  • The Waterwraith is similar to the Goolix, in that both enemies are watery in appearance and can only be defeated by a certain type of Pikmin.
  • Its scientific name, Amphibio sapiens, means "Water Man".
  • The French name in this boss's entry, "Spectreau", translates into "Water Specter".
  • In the Piklopedia, it is possible that the Waterwraith will roll out-of-bounds.
  • The Waterwraith is one of two enemies outside of the Wistful Wild to not appear in the Hole of Heroes, the other being the Giant Breadbug. They both reside in caves within the same area, the Perplexing Pool.
  • The Waterwraith seems to be related to a boss of Pikmin 3, the Plasm Wraith. Interestingly, the first form of the Plasm Wraith shares its japanese name with the Waterwraith, as they are both called "Amebouzu". If they are, in fact, related, this would make them the first related "unknown family" creatures.
  • Also, just like the Plasm Wraith, which has a unique, golden life meter, the Waterwraith also has a unique life meter; it has 2 separate life meters. one being its own health and the other being for the health of its rollers. Intrestingly, both these creatures have the "Wraith" suffix in their names.
  • From sublevel 1 to 4, it might be best to do the Frontier Cavern first, because there you can get the Repugnant Appendage. That will make you walk faster, and you can go hide easily. Having Bulbmin in your team might be a bit better, because those will not be able to leave the cave, and can be crushed without any decrease of Pikmin. Also, going to the Subterranean Complex to get the Stellar Orb is helpful, because the Stellar Orb lights up the area. It is very helpful to be able to see farther, since the Waterwraith can easily sneak up on you.
  • The Waterwraith's Japanese name is "Amebouzu", which can be a portmanteau of "amoeba" (written in katakana like "ameba"), an unicellular organism usually found in water, and "umibōzu", which is, in Japanese folklore, a watery creature, with a bald head similar to a Monk.
  • In the game's files, the Waterwraith's model contains a dummy texture, that reads "fb dum". This is the texture applied to the model before the shaders are applied: Waterwraith dummy texture.png


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from March 24th to September 23rd, 2010.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.