Glitches in Pikmin 3: Difference between revisions

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| explanation = The Tremendous Sniffer gets lodged into the wall, something that should not occur. As such, the game will move the pear out of the wall, but cannot return it to its original location. Therefore, it moves it to the other side of the wall.
| explanation = The Tremendous Sniffer gets lodged into the wall, something that should not occur. As such, the game will move the pear out of the wall, but cannot return it to its original location. Therefore, it moves it to the other side of the wall.
}}
}}
 
===Early Scornet Maestro===
{{ glitch | reproducibility = medium | danger = Helpful | youtube = https://www.youtube.com/watch?v=dey-g6_RceA
| effects = Get access to fight the [[Scornet Maestro]] without having to build the red bridge.
| prerequisites = Have the second half of the [[Twilight River]] unlocked, and have 3 captains ready.
| howto = First, go into the area to the side of the red bridge (the area with 2 [[Desiccated Skitter Leaf|Desiccated Skitter Leaves]] and leading to the 3 [[Orange Bulborb]]s). From there, throw 2 captains up onto the root nearby the pink 5 [[Pellet Posy]]. From there, quickly throw another captain up onto the elevated area above. This must be done quickly or else the captains will slide back down. From there, switch to the captain up above and have them walk near the rock closest to the path. If they continue to walk, they will eventually phase through it, fall out of bounds, and appear on the path to the Scornet Maestro's lair. From there, have them whistle a group of Pikmin under the path. By going further on the path, the Pikmin will teleport to the leader.
| notes = In version 1.0 to 1.3, the captain takes no damage. In version 1.4 onwards, the captain loses 1/3 of their health. This is because version 1.4 introduced actual bottomless pits in the [[Clockwork Chasm]], and going out of bounds results in falling into an abyss. It is also advised to start building the bridge while the boss fight is going on, so that when it is defeated, spoils can easily be carried back.
| explanation = Collision detection algorithms should be simple when it comes to scenery. While the path's wall pushes the leader back, the rock pushes them forward, resulting in no lateral movement. The forward movement, however, is still enough to move the leader forwards (considering there are no collision forces stopping them efficiently on that direction), so they slowly make progress forward, until they no longer collide with the geometry and go through.
}}
===Blue pot skip / Early Quaggled Mireclops===
{{ glitch | reproducibility = medium | danger = Helpful | youtube = https://www.youtube.com/watch?v=5OmaauaJyss
| effects = Get access to the [[Quaggled Mireclops]] without having to build the blue pot.
| prerequisites = Make sure [[Blue Pikmin]] have been discovered.
| howto = At the [[Garden of Hope]] once Louie has ran away, discover the Blue Pikmin and take a group of Winged Pikmin under the large pail underwater. By standing in that certain spot, the Winged Pikmin will go higher and higher until they are on the land above the pail. From there, have them collect the group of 10 Fragments by charging, and have a small group dig up the remaining Fragments. If done correctly, a Captain can now be thrown across to the incomplete blue bridge. Throw a few Rock Pikmin along with the leader to get the last 20 Fragments inside the crystal.
| notes = The [[Peckish Aristocrab]] will not interfere with the Winged Pikmin, so don't worry.
| explanation = The blue pot is not necessary for anything else but to get to the other side to build the bridge. By using the Winged Pikmin, one can completely bypass the need to build the pot, as there is no invisible wall to stop them, unlike in most cases.
}}


==Mission Mode==
==Mission Mode==
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