Pikmin 2

Brawl Yard: Difference between revisions

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*'''Theme''': Garden
*'''Theme''': Garden
*'''Enemies''':
*'''Enemies''':
**[[Decorated Cannon Beetle]]s
**{{icon|Cloaking Burrow-nit|y}}
**[[Cloaking Burrow-nit]]s
**{{icon|Decorated Cannon Beetle|y}}
**[[Skitter Leaf|Skitter Leaves]]
**{{icon|Female Sheargrub|y}}
**[[Female Sheargrub]]s
**{{icon|Skitter Leaf|y}}
**[[Shearwig]]s (under marbles)
**{{icon|Shearwig|y}} (under marbles)
*'''Hazards''':
*'''Hazards''':
**None
**None
*'''Treasures''':
*'''Treasures''':
**[[Crystallized Telekinesis]] inside the Decorated Cannon Beetles
**{{icon|Crystallized Telekinesis|y}} inside the Decorated Cannon Beetles
*'''Plants''':
*'''Plants''':
**[[Clover]]s
**{{icon|Clover|y}}
**[[Margaret]]s
**{{icon|Dandelion|y}}
**[[Dandelion]]s
**{{icon|Margaret|y}}
*'''Others''':
*'''Others''':
**[[Pellet Posy|Pellet Posies]]
**{{icon|Pellet Posy|y}}


{{sublevel technical
{{sublevel technical

Revision as of 19:08, December 21, 2014

Preview image of Brawl Yard.
Stage preview.

Brawl Yard is a 2-Player Battle arena in Pikmin 2, and as its name suggests, it is a yard setting, similar to the second sublevel in Snagret Hole. An overturned bucket is in the middle of the stage, which can be used as shelter from the Decorated Cannon Beetles.

A glitch allows a leader to go out of bounds and steal the opponent's marble from behind. This is however, risky.

Level information

Technical sublevel information
Internal cave name vs_7_nobinobi
"Main" object maximum (?) 40
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 80
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) vs_7_kusachi.txt
Lighting file (?) vs_7_light.ini
Background (?) hiroba (P2 VRBOX hiroba.png garden)
Cave units (?)
Pattern 1
room_vs_mid_kusachi
room_vs_big_kusachi
item_cap_kusachi
Large three-way crossing (×2) Room with upside-down bucket (×1) Dead end with item (×7)
Pattern 2
room_vs_mid_kusachi
room_vs_big2_kusachi
room_vs_5x5a_2_kusachi
item_cap_kusachi
way2x2_kusachi
wayl_kusachi
Large three-way crossing (×1) Room with 5 exits (×1) Room with 2 circling paths (×1) Dead end with item (×4) Long corridor (×3) Turning corridor (×1)
way2_kusachi
Corridor (×1)
Pattern 3
room_vs_5x5a_2_kusachi
room_vs_mid_kusachi
way2_kusachi
item_cap_kusachi
Room with 2 circling paths (×2) Large three-way crossing (×2) Corridor (×4) Dead end with item (×2)

Gallery