Pikmin 2

Brawl Yard: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
m (New template behavior.)
mNo edit summary
Line 42: Line 42:
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_vs_mid_kusachi|Large three-way crossing (x2)
  |room_vs_mid_kusachi|Large three-way crossing (×2)
  |room_vs_big_kusachi|Room with upside-down bucket (x1)
  |room_vs_big_kusachi|Room with upside-down bucket (×1)
  |item_cap_kusachi|Dead end with item (x7)
  |item_cap_kusachi|Dead end with item (×7)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_vs_mid_kusachi|Large three-way crossing (x1)
  |room_vs_mid_kusachi|Large three-way crossing (×1)
  |room_vs_big2_kusachi|Room with 5 exits (x1)
  |room_vs_big2_kusachi|Room with 5 exits (×1)
  |room_vs_5x5a_2_kusachi|Room with 2 circling paths (x1)
  |room_vs_5x5a_2_kusachi|Room with 2 circling paths (×1)
  |item_cap_kusachi|Dead end with item (x4)
  |item_cap_kusachi|Dead end with item (×4)
  |way2x2_kusachi|Long corridor (x3)
  |way2x2_kusachi|Long corridor (×3)
  |wayl_kusachi|Turning corridor (x1)
  |wayl_kusachi|Turning corridor (×1)
  }}
  }}
  {{sublevel units
  {{sublevel units
  |way2_kusachi|Corridor (x1)
  |way2_kusachi|Corridor (×1)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_vs_5x5a_2_kusachi|Room with 2 circling paths (x2)
  |room_vs_5x5a_2_kusachi|Room with 2 circling paths (×2)
  |room_vs_mid_kusachi|Large three-way crossing (x2)
  |room_vs_mid_kusachi|Large three-way crossing (×2)
  |way2_kusachi|Corridor (x4)
  |way2_kusachi|Corridor (×4)
  |item_cap_kusachi|Dead end with item (x2)
  |item_cap_kusachi|Dead end with item (×2)
  }}
  }}
}}
}}

Revision as of 08:04, November 3, 2014

Preview image of Brawl Yard.
Stage preview.

Brawl Yard is a 2-Player Battle arena in Pikmin 2, and as its name suggests, it is a yard setting, similar to the second sublevel in Snagret Hole. An overturned bucket is in the middle of the stage, which can be used as shelter from the Decorated Cannon Beetles.

A glitch allows a leader to go out of bounds and steal the opponent's marble from behind. This is however, risky.

Level information

Technical sublevel information
Internal cave name vs_7_nobinobi
"Main" object maximum (?) 40
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 80
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) vs_7_kusachi.txt
Lighting file (?) vs_7_light.ini
Background (?) hiroba (P2 VRBOX hiroba.png garden)
Cave units (?)
Pattern 1
room_vs_mid_kusachi
room_vs_big_kusachi
item_cap_kusachi
Large three-way crossing (×2) Room with upside-down bucket (×1) Dead end with item (×7)
Pattern 2
room_vs_mid_kusachi
room_vs_big2_kusachi
room_vs_5x5a_2_kusachi
item_cap_kusachi
way2x2_kusachi
wayl_kusachi
Large three-way crossing (×1) Room with 5 exits (×1) Room with 2 circling paths (×1) Dead end with item (×4) Long corridor (×3) Turning corridor (×1)
way2_kusachi
Corridor (×1)
Pattern 3
room_vs_5x5a_2_kusachi
room_vs_mid_kusachi
way2_kusachi
item_cap_kusachi
Room with 2 circling paths (×2) Large three-way crossing (×2) Corridor (×4) Dead end with item (×2)

Gallery