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{{DISPLAYTITLE:''Pikmin 3''}}
{{Infobox game
|name=Pikmin 3
|image=Pikmin3NABoxart.jpg
|size=250px
|caption=North American boxart
|jname=ピクミン3
|rating=RP
|console=Wii U
|developer=[[Nintendo EAD]]
|publisher=Nintendo
|genre=Real-time strategy
|prequel=[[Pikmin 2]]
|jp=July 13, 2013
|na=August 4, 2013
|eu=July 26, 2013
|au=July 27, 2013
}}
'''''Pikmin 3''''' is the third game in the [[Pikmin series|''Pikmin'' series]], set to be released for the [[Wii U]] on July 13, 2013 in Japan,<ref>[http://www.nintendo.co.jp/wiiu/software/pikmin3.html ''Pikmin 3'''s official website]</ref> on July 26, 2013 in Europe,<ref>[http://www.nintendo.co.uk/News/2013/June/Get-the-latest-on-upcoming-and-future-titles-with-Nintendo-Direct-E3--765437.html Get the latest on upcoming and future titles with Nintendo Direct @E3!]</ref>, on July 27, 2013 in Australia,<ref>[http://www.nintendo.com.au/index.php?action=news&nid=2927&pageID=6 New Adventures in the Super Mario, Donkey Kong, The Legend of Zelda, Luigi, Pokémon and Pikmin Franchises All Coming This Year for Wii U and Nintendo 3DS]</ref> and on August 4, 2013 in North America.<ref>[http://www.nintendoworldreport.com/news/33889 2013 - ''Pikmin 3'' Out in August]</ref> It was revealed at [[w:Electronic Entertainment Expo|E3]] 2012 along with [http://www.youtube.com/watch?v=5cMFfTMrWI8 a gameplay presentation] and several playable demos on the showcase floor.<ref>[http://www.youtube.com/watch?v=5cMFfTMrWI8 E3 2012 Presentation]</ref> Major new elements announced include [[Rock Pikmin]], [[Winged Pikmin]] and three [[leader]]s. In the Nintendo Direct of May 17, 2013, it is shown that the storyline in entirely separate from [[Pikmin (game)|''Pikmin'']] and ''[[Pikmin 2]]'' and features three different captains: Alph, Brittany, and Charlie.


{{Featured|June 16th, 2013}}{{Infobox game
''Note: some details on this page are inferred from gameplay videos and trailers, and may not be entirely accurate.''
|name = Pikmin 3
|console = [[Wii U]]
|developer = Nintendo EAD
|publisher = [[Nintendo]]
|genre = RTS
|japan = 13th July, 2013
|northamerica = 4th August, 2013
|europe = 26th July, 2013
|australia = 27th July, 2013
|prequel = [[Pikmin 2]]|image = Pikmin3Boxart.png
|size = 250px|jpname = ピクミン 3
|ratings = E 10+}}'''''Pikmin 3''''' is the upcoming third installment in the Pikmin franchise. It will be released on the Nintendo [[Wii U]] console on July 13th for Japan, August 4th for America, July 26th in Europe, and July 27th in Australia. New elements to the series include 2 new Pikmin types, the ability to throw captains, and using 3 captains at a time. It is the first original entry in the Pikmin franchise in 9 years, since the original release of'' [[Pikmin 2]]'' on the Gamecube in 2004.


==Plot==
==Plot==
[[File:Pikmin 3 Captains.png|thumbnail|left|The three captains in ''Pikmin 3'': Alph, Brittany, and Charlie.]]
The game begins as a boy named Alph, a scientist named Brittany, and a captain named Charlie are on Planet Koppai. It is unknown whether they are Hocotatians, or if Hocotatians even play a role in the game. Their planet is facing a doomsday by a food shortage, so the three captains leave out to search for much needed food. During the trip, they crash land on the [[Pikmin Planet]] and get separated. Along the way, they discover the [[Pikmin Family|Pikmin]] . They reunite and find some fruit. However, due to the gargantuan size of the fruit, the captains must use the Pikmin to retrive the fruit. After the fruit is analyzed, it turns into juice, which the player drinks throughout the day. The seeds of the fruit are sent back to Koppai to grow the fruit there, in hopes of ending the food crisis.


 
Charlie crash lands on a [[Areas#Terrain|snow]]-type area, along with [[Yellow Pikmin]]. After finding his way into a cave, he battles off some small enemies, which can be assumed to be related to the Vehemoth Phosbat, until a real Vehemoth Phosbat can be seen swooping by ominously. The Yellow Pikmin accompanying Charlie run off, and his worried expression can be noticed when he realizes the presence of his foe, to which this section of the story momentarily ends. Meanwhile, Alph is on a forest-type area, where three [[Red Pikmin]] are trying to reach the [[Onion]]. Alph can throw them up to it, which makes the Onion fall with the Pikmin's weight. Alph is also known to be separated from his communication tablet, known as the [[GPad]], which can be found on an out-of-reach ledge. After issuing some Pikmin to continue the half-made bridge, the GPad can be reached. This item allows the player to access the area's map using the GamePad. After a [[cardboard box]] is pushed out of the way, some time later, Alph can finally be reunited with the trio's ship, and the first day can end. <ref>[http://www.nintendo.co.jp/nintendo_direct/20130626/index.html Pikmin 3 Direct on the 26th of June, 2013]</ref>
'''''Warning: The Text here is roughly translated from the Japanese Pikmin 3 website and may not be entirely accurate.'''''
 
''Before I crash-landed on this planet...<br />Year 20XX on the astrometric calendar. In the end of the space, (planet [[Koppai]]) is facing a serious food crisis caused by explosive population growth and the unplanned temperament of inhabitants. To find a planet with food, I launched an unmanned space probe and discovered a promising planet ([[PNF-404]]). I and two other experts were sent in to investigate deeper, but we had an accident, and made an emergency landing in (PNF-404)....''
 
''[[Charlie]] is in a silver world...<br />Charlie awoke in a snow-filled landscape. He started looking for Alph and Brittany, but found something else...''
 
''[[Alph]] wakes up in the water...<br />I met a mysterious creature. After recovering the communication terminal (GPAD), I continued searching the planet alone...''
 
''Where's [[Brittany]]...!?<br />Brittany calls for Alph's help through his communication terminal (GPAD). She seems to be in some remote area...''
 
''Will the captains reunite, and what's the fate of planet Koppai?''
 
The story will also tell of how Alph, Britanny, and Charlie somehow get involved with [[Olimar]].<ref>https://www.youtube.com/watch?v=_gwOhM2M30o</ref>


==Gameplay==
==Gameplay==
The gameplay of ''Pikmin 3'' is largely similar to that of the other two games in the [[Pikmin (series)|series]] in that players use the [[Pikmin family|Pikmin]] to accomplish tasks, and the five existing Pikmin types have been confirmed for the game. New gameplay elements include the Rock Pikmin, used to destroy the armor of enemies and other tough objects; the Winged Pikmin, which hover low above the ground; and new [[hazards]] such as ice and magma, which require new tactics to overcome.  Pikmin have demonstrated new abilities not previously encountered, such as riding down a natural slide to gather materials and collecting stones from piles around the area to build [[bridge]]s.


While ''Pikmin 3'' will contain many elements that have already composed the Pikmin series, it will also be introducing some new, complex mechanics that make it stand out from its predecessors:
The Pikmin [[captain|leaders]] in ''Pikmin 3'' are able to throw other leaders (though at a lower angle than Pikmin), allowing for new puzzles.  Throwing a leader has a similar effect to throwing a Pikmin: the thrown leader will perform possible actions in the surrounding area, such as picking buried Pikmin.


''Pikmin 3's ''main goal is to collect fruits. Not only does the collection of these fruits help save Koppai, but they are also juiced, which helps saves the 3 main captains as well. The more juice the player obtains, the more days they captains will be able to live in order to continue exploring and finding even better fruits. The game is said to take about 30 in-game days to complete, making it much larger of a game and longer than the previous Pikmin titles. If newcomers need more time, collecting enough fruit will allow for up to 100 days of gameplay, allowing plenty of time for completing the game as well as exploring the new worlds.<ref>https://www.youtube.com/watch?v=f63y1siGdw4</ref> If the player makes a mistake, such as running out of fruit or causing a [[Pikmin (species)|Pikmin Extinction]], they can go back in time and restart from any previous day, or even restart the very day and area they are currently playing on.<ref>https://www.youtube.com/watch?v=VURVjk65tAM</ref>
After completing a stage, the replay feature allows players to review their session using the GamePad and the television. The recorded game can be fast-forwarded, rewound or paused.


''Pikmin 3'' will give a complete overhaul to the series' battle mechanics; rather than simply throwing Pikmin at targets, the player must analyze a target and determine exactly how it should be brought down. For example, some walls will be more easily broken if Pikmin attack them from the top and work their way down, and some enemies may react differently if attacked in sensitive areas, such as their eyes. Also, the throwing cursor's throwing path is always visible, and changes length and color depending on which type of Pikmin will throw next. Next to the cursor is a small number which counts the ammount of pikmin of that color left in the captain's group. To accompany this feature, rather than a single bubble displaying what pikmin type will be thrown next, 3 bubbles will be shown at a time, showing the next 3 pikmin types in the order they will be thrown, and how many of each are present.
The game features a Challenge Mode, with three submodes; of these, Mission Mode challenges players to earn a high score by gathering the most fruit by value in a given time limit. The fruit is carried by Pikmin to a floating machine that resembles a satellite, which draws it in and stores it.  At certain scores, medals are awarded to the player. Online multiplayer will not feature in the game, but local multiplayer will.<ref>[http://uk.ign.com/articles/2012/06/11/the-origins-of-pikmin-3 2012 - multiplayer local only - IGN]</ref>


''Pikmin 3'''s graphical design will be much more realistic thanks to the enhanced resolution and processing power of the Wii U console, and will also sport a slight exaggeration to character designs. Unlike in the past games, the Pikmin will be slightly larger and each one is capable of moving independently, making them feel like a realistic swarm rather than an organized group that marches simutaneously, as in the past 2 games.
==Controls==
 
Players can play using Wii Remote Plus- and Nunchuk-based controls similar to those of the ''[[New Play Control!]]'' titles, or using the Wii U GamePad controller. With the Wii Remote and Nunchuk, to throw Pikmin, the player shakes the Wii Remote, unlike in the ''New Play Control!'' games, and ''Pikmin 3'' adds the ability to shake the Nunchuk to "charge" up a throw.
Another feature that has been changed is the Fraction System; in ''Pikmin 3'', the fractions over an item when it's being carried (such as 3/6 for a [[Snow Bulborb]]) is now switched so that the number of Pikmin carrying an item goes on top (so it would now be 6/3). 
 
In addition to these, several new actions can now be performed by captains, such as a move which will cause them and their pikmin swarm to quickly drop and roll side-to-side, which can be used to quickly evade danger, such as falling objects or stampeding animals.
 
Another new action is one that can be used with the Gamepad (referred to ingame as the [[KopPad]]); players can use the touch screen to move the camera into a bird's-eye veiw to see the game world. (to prevent cheating, only currently-explored areas are made visible). During this action, the game is automatically paused, and can then be unpaused to see the world in real time. This action allows for supervising multiple groups of pikmin preforming different tasks. Also, using this action, the player can plan routes for captains to automatically follow, where they will be able to preform tasks while another captain is manually controlled.
 
Also, unlike in the past 2 games, where the characters were mostly silent, ''Pikmin 3'''s characters will be able to speak in real time, to both themselves and each other. (Their voice acting is composed of gibberish rather than an actual cohesive language.) 
 
Another new feature is Scanning. The player can press Z on the Wii Remote and Nunchuck to scan an object the name of the object will appear. By shaking the Nunchuck, the Pikmin will swarm the object.
 
==Mission Mode and Bingo Battle==
 
 
''Main Article: [[Mission Mode]]:''
 
In Pikmin 3, Challenge Mode now called [[Mission Mode]], which features three modes to play: Collect the Fruit, Battle Enemies, and Defeat Bosses. Each challenge is 7-10 minutes long and provides the player with a set number of Pikmin.
 
''Main Article: [[Bingo Battle]]:''
 
[[Bingo Battle]] mode is Pikmin 3's version of the 2-P Battle Mode from [[Pikmin 2]]. In this mode, Two players, who play as [[Alph]] and [[Olimar]], are each given a bingo card filled with enemies, fruit, and marbles. The players must strategically find ways to not only collect the items needed to make a bingo, but also to ensure their opponent cannot win.


[[File:Gamepad.jpg|thumb|The Wii U gamepad as the map screen.]]
The GamePad acts as an overhead map and radar to track Pikmin movements in real time. It allows players to move the camera around the area freely by sliding a finger across the touch screen, making it possible to view obstacles from all sides and giving greater flexibility in commanding multiple groups of Pikmin.
 
==Controls==
''Pikmin 3'' will feature a total of 5 different control schemes.
===Wii U Gamepad+TV===
With this control scheme, the player can play the game using the gamepad as a controller while using the TV for the game's display. This control scheme will allow the player to play in a similar fashion to the original Gamecube port of the first game. The HUD will be displayed on the Gamepad's screen.
===Wii U Pro Controller===
The Wii U Pro Controller will allow for a more "traditional" feel to controlling the game. It will work the same way as the Gamepad + TV scheme, but the HUD will be displayed on the TV. It will play similar to the GameCube controller from the GCN versions of Pikmin 1 and 2.


===Wii Remote Plus+Nunchuk+Gamepad===
When the cursor is moved over an obstacle, enemy or fruit, the target gains a blue glow, and some information is displayed.  A button press zooms in the camera and displays its name. In this game, captains gain a new action: they can perform a sideways roll to move out of the way of danger. If the cursor is aimed at an object which the Pikmin can interact with, it turns into a target. The number of the Pikmin closest to you is displayed on the cursor.  
This control scheme uses the Wii Remote Plus and Nunchuck for motion controls, while the HUD and overhead map is displayed on the Gamepad's screen. In this scheme, the gamepad acts as a monitor that the player can configure and utilize to better accomodate themselves with the game's areas.
===Wii Remote Plus+Nunchuck===
The game's main controls use the Wii Remote Plus and Nunchuck. The Wii U Gamepad will always display a full overhead map and a HUD, allowing for a less-cluttered screen. Using the precise movements of the Wii Remote Plus, the cursor can be aimed specifically at enemy's weak points.


===Wii U Gamepad===
Another new control feature has been shown. Using the GamePad as a map, the player can scroll through the entire area. During this, the game automatically pauses. By pressing a button in the top right corner, the game resumes. Also, if the player selects a captain, the player can move them to specific locations automatically.  
The game can also be played entirely off-screen using only the Wii U GamePad. Using this control scheme, the game can be played in a more mobile, wireless form. The left analog stick can be used to walk while the right one will move the cursor, which will make the gameplay similar to the original Gamecube ports of the first 2 games.<ref>http://www.ign.com/articles/2013/02/04/pikmin-3-will-support-gamepad-only-play?abthid=51101b146dcc21381c00004ehttp://www.ign.com/articles/2013/02/04/pikmin-3-will-support-gamepad-only-play?abthid=51101b146dcc21381c00004e</ref> Captains can easily be switched around by using the touch screen on the GamePad.<ref>http://www.gamespot.com/features/miyamoto-im-creatively-satisfied-6404927/</ref>


==Miiverse Support[[File:Spec_ico.jpg|left|40px]]==
==New enemies==
Like all Wii U Software, Pikmin 3 will have a Community for Nintendo Network Users to make posts about the game. All users can make posts, even those who don't own the game.
*'''[[Armored Mawdad]]''': a large armored millipede-like creature with pincers around its mouth that it uses to capture Pikmin before using its tongue to eat them. It can be defeated by breaking its armor with Rock Pikmin.
*'''Medusal Slurker''': a Jellyfloat-like creature that attacks in the same way.
*'''Pyroplasmic Slooch''': a magma slug that attacks by licking up Pikmin with its tongue.
*A flying caterpillar-like creature with dragonfly like wings and a curled, butterfly-like proboscis.
*A transparent squid-like enemy that lives underwater and releases poison.
*'''Whiptongue Bulborb''': a white Bulborb that can snatch up Pikmin with its incredibly long tongue.
*'''Skutterchuck''': A Dweevil-like creature that keeps a crystal on its back to defend and camouflage itself; this can be destroyed with Rock Pikmin to expose the creature.
*'''Vehemoth Phosbat''': A large bat-like enemy that attacks by creating a tornado to suck Pikmin in.  It is decorated with many coloured lights, and can become invisible by turning these off.
*'''Joustmite''': A ground-based enemy in similar appearance to the [[Cloaking Burrow-nit]]. It attacks similarly, but has a fleshy weak spot hanging out of its rear. There also appear to be air-based variations.
*What appear to be [[Skitter Leaf]]-like enemies that look like dead leaves, with smaller, usually concealed leaf-like limbs for moving around. Unlike the Skitter Leaf, they can harm the Pikmin.
*3-legged water strider-like bugs that can skate across the surface of water and hold water in a bulb on their back which is used to attack and then must be refilled somehow.
*Large fiddler crab enemy with an oversized claw that it uses to grab Pikmin with to eat them.  It moves the claw around to block thrown Pikmin, and can expel bubbles which trap Pikmin and captains and float away, popping after a while and dropping anything they contain.
*Flying butterfly-like creatures that look a little different to [[Unmarked Spectralid]]s; they stop and rest on Bulborbs' backs, much like how Unmarked Spectralids did in the Piklopedia in the second game.


Using the [[KopPad]], it is possible to take highly-detailed pictures from the perspective of a [[Pikmin (Species)|Pikmin]] using the Wii U GamePad. You can then share your pictures over Nintendo's Miiverse service, on the Pikmin 3 Community.
==New obstacles==
*Gates made out of sand that look like sandcastles.
*Glass gates that Rock Pikmin can break.
*'''Crystal Nodule''': large crystals that Rock Pikmin can break. They may have items inside.
*'''Spotcap''': small mushrooms that block areas and can be broken by any Pikmin.
*'''Kingcap''': a large Spotcap.
*'''Fragments''': piles of pieces used to make bridges.  A number above the pile shows how many pieces remain.
*Lily pads that captains and the Pikmin can stand on.


==New Pikmin==
==New Pikmin==
The new Pikmin features in Pikmin 3 have lavender-colored flowers, and are unique in the sense that they are named after their abilities and appearance, rather than their color. Currently, two new Pikmin types have been confirmed.
;[[Rock Pikmin]]: Rock Pikmin are basically rocks that have a Pikmin stem, legs, and arms. This allows them to break hard materials when thrown that other Pikmin types cannot, such as Crystal Nodules and the armor of the [[Armored Mawdad]], and makes them immune to crushing attacks such as those of Skutterchucks and [[Armored Cannon Beetle Larva]]. In Challenge Mode, they are found in Medusal Slurkers, but it is unknown whether the same holds for Story Mode; in either case, the existence of grey [[Pellet]]s allows them to be grown like any other Pikmin type.
 
[[File:RockPikminHD.png|70px]]
 
 
 
*[[Rock Pikmin]] (Grey Pikmin)- They take on the form of small polished pebbles, rather than plants. Their rock-hard bodies allow them to smash through glass, crystals, ice, and the carapaces of large creatures. These Pikmin can also survive crushing attacks like boulders from[[ Armored Cannon Beetle Larva]], [[Crystal Nodule]]s that [[Skutterchuck]]s throw and presumably more.
 
[[File:WingedPikminHD.png|78px]]
 
* [[Pink Pikmin|Winged Pikmin]] (Pink Pikmin)- They are small, bee-like Pikmin that fly with small, white wings. They can fly over hazards such as water and pits, and can carry items in the air. They are notably smaller than all other known Pikmin type.
 
==Nintendo E3 Presentations and Trailers==
 
=='''E3 2012'''    Trailer                                                                           Presentation==
[[File:Wii U - Pikmin 3 E3 Trailer|thumb|left|200px|Pikmin 3 E3 Trailer.]]
[[File:Pikmin 3 - E3 2012 Gameplay Presentation & Trailer HD|thumb|right|200px|Pikmin 3 Demonstration]]
 
 
 
 
 
 
 
 
 
 
 
 
=='''E3 2013'''  Trailer                                                                         Developer Direct==
[[File:Pikmin 3 Developer Direct|thumb|right|200px]]
[[File:E3 2013 Trailer|thumb|left|200px]]
 
 
 
 
 


;[[Winged Pikmin]]: Appearing pink in color with large blue insect-like eyes, the Pink Pikmin are unique in that they have wings. This enables them to fly over hazards and carry objects through the air with ease. While it has not been explicitly stated, the Winged Pikmin have a pink [[pellet]] that they can carry, so it is assumed that they have an [[Onion]].


==Other elements==
*[[Common Glowcap]]s can be found mostly buried beneath the ground.  If a captain touches one of these, it emerges, rising to full height and shedding light on the nearby area.  The game features very dark areas, making these useful plants.
*''Pikmin 3'' seems to feature updated graphics that are different from the first and second game, which seemed to have a very similar style of graphics. In ''Pikmin 3'', there is much more texture, an example of which being that a Bulborb's spots seem to raise off the said Bulborb's back, rather than simply being markings on the back akin to the ladybug. Everything appears much glossier, and Pikmin stems seem to glow slightly.
*During the game, players will be able to take screenshots of the game from the Pikmins' point of view. Players can then post these screenshots onto Miiverse to share with other players.
[[File:WUPP Pikmin3 Ev05 scrn21.png|thumbnail|right|The mysterious red and grey Onion.]]
*Pikmin share a single artificial-looking [[Onion]], which changes between all available colors.
*It seems that captains now have in-game dialogue, as opposed to being limited to their notes. In a recent screenshot, which can be viewed in the Gallery, shows the captain Alph saying "What was that?" for an unknown reason.


==History==
''Pikmin 3'' was first announced during E3 2008,<ref>[http://www.joystiq.com/2008/07/16/miyamoto-were-making-pikmin 2008 - ''Pikmin 3'' announced - Joystiq]</ref> where Shigeru Miyamoto said, when asked about the ''Pikmin'' series, "We're making ''Pikmin''." Nothing else about the ''Pikmin'' game in development was revealed, however. On 24th July 2008, Shigeru Miyamoto confirmed in an interview, "[the Nintendo development teams] are all working on new ''Mario'', ''Zelda'' and ''Pikmin'' projects".


The game was originally made for [[Game Boy Advance]], and later [[Nintendo 3DS]], but [[Shigeru Miyamoto]] wasn't happy that either of these consoles allowed for the type of game he wanted to produce.<ref>[http://www.officialnintendomagazine.co.uk/50893/miyamoto-we-created-pikmin-on-3ds-and-gba/ Miyamoto: 'We created Pikmin on 3DS and GBA' - Official Nintendo Magazine]</ref> At some point it was planned for the [[Wii]]<ref>[http://www.mywii.com.au/NewsDetail.aspx?id=2551 2008 - ''Pikmin 3'' confirmed to be on Wii - MyWii]</ref>, but this was changed with Nintendo's announcement of the Wii U at E3 2011, where ''Pikmin 3'' was confirmed for the new console.<ref>[http://uk.wii.ign.com/articles/117/1173945p1.html E3 2011 - ''Pikmin 3'' will now be on Wii U - IGN]</ref>


==Trivia==
The announcement of the ''[[New Play Control!]] Pikmin'' games<ref>[http://www.computerandvideogames.com/article.php?id=198399 New Play Control! ''Pikmin'' - CVG]</ref> raised questions as to the feasibility of a ''Pikmin 3''; following, in an IGN interview, it was made clear that the re-releases of ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'' are separate from ''Pikmin 3'':<ref>[http://uk.wii.ign.com/articles/915/915864p1.html Cammie Dunaway: "''It's not the ''Pikmin'' that Mr. Miyamoto referred to, no. Mr. Miyamoto referred to a new ''Pikmin'', as opposed to the classics that are being re-released on Wii.''" (''Pikmin 3'' confirmed - IGN)]</ref>
*The music in ''Pikmin 3'''s main theme is a remix of the main theme of Pikmin.
*Originally, the "3" in the game's logo was lavender, much like the color of the flowers seen on the Winged and Rock Pikmin. However, in Janurary 2013, the logo was changed to have orange flowers compose the "3", much like the Pikmin's flowers when under the effect of the [[Ultra-spicy Spray|Ultra Spicy Spray]].


==Gallery==
==Gallery==
 
<gallery>
<gallery captionalign="center" widths="150" position="center" orientation="none" bordersize="small" columns="dynamic" spacing="small">
<!--art-->
Pikmin3Boxart.png|American Box.
File:WiiU Pikmin3 1 illu01 E3.png
Pikmin3boxart.jpg|European box.
File:Pikmin 3 logo (red).png|Most recent logo.
pikmin 3 1.png|The three main playable Captains featured in Pikmin 3.
File:Tablet communicator.JPG|Alph holding the [[GPad]].
Pikmin3_logo_E3.png|Old logo for the game.
<!--other-->
Pikmin_3_logo_(red).png|The game's logo.
File:WUPP Pikmin3 Ev05 scrn14.png|Some Pikmin carrying a tangelo.
pikmin 3 (J) website prologue.JPG|The prologue as depicted on the official pikmin 3 Japanese website.
File:WUPP Pikmin3 Ev05 scrn12.png|Winged Pikmin carrying a pear.
spec_ico.jpg|Pikmin 3 Miiverse icon.
File:WUPP Pikmin3 Ev05 scrn21.png|The base, with the color-changing Onion.
WiiU_Pikmin3_1_illu01_E3.png
File:WUPP Pikmin3 Ev05 scrn07.png|The ship analyzes some fruit.
Pikmin 3 Flowers.jpg
File:Pikmin3 more battle (and Olimar).png|Bingo Battle mode, showing Pikmin's team colors.
Clayart Bulborb Run.jpg
File:Pikmin3 Map.png|Screenshot of the map that appears on the GamePad.
Pikmin 3 Models.jpg
<!--mechanics/obstacles-->
File:Pikmin3 Glass Wall.png|[[Rock Pikmin]] breaking a crystal gate near a [[Crimson Candypop Bud]].
File:Pikmin3Screen5.jpg|Pikmin constructing a bridge.
File:Pikmin3ScreenND17.jpg|Red Pikmin carrying gold rocks.
File:WUPP Pikmin3 Ev05 scrn16.png|Riding a lily pad near a new type of electric gate.
File:Pikmin3 New Wall Type.png|New wall type that [[Winged Pikmin]] can lift.
File:Pikmin3 Yellow Pikmin Current.png|[[Yellow Pikmin]] transferring a current between wires.
<!--enemies-->
File:Pikmin3Screen1.jpg|Pikmin battling an [[Armored Mawdad]].
File:Pikmin3Screen6.jpg|Whiptongue Bulborb.
File:DeadSkitterLeafPikmin3.png|[[Skitter Leaf]]-like enemies.
File:Pikmin3LavaSlug.jpg|Pikmin being eaten by Pyroplasmic Slooches.
File:Pikmin3ScreenND8.jpg|Unnamed crab enemy attacking the Pikmin.
File:Pikmin3 Rawr.png|Sandbelching Meerslug.
File:Pikmin3 Bee Thing Closeup.png|A new bee-Like enemy.
File:Pikmin3 That Thing.png|Vehemoth Phosbat, near a red Glowcap and a dangling light bulb.
File:Pikmin3 Emo-Long-Legs.png|A new [[Arachnorb]]-like enemy that looks like a boss.
</gallery>
</gallery>


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<references/>


{{Games}}


[[De:Pikmin 3]]
http://www.nintendo.co.jp/wiiu/ac3j/
[[Category:Games]]
[[Category:Games]]
[[Category:Pikmin 3]]
[[Category:Pikmin 3| ]]
[[Category:Upcoming Games]]
[[Category:Pikmin Species]]

Revision as of 08:43, June 26, 2013

Pikmin 3
File:Pikmin3NABoxart.jpg
North American boxart
Japanese name ピクミン3
Console Wii U
Developer Nintendo EAD
Publisher Nintendo
Genre Real-time strategy
Players {{{players}}}
Release date
Japan July 13, 2013
North America August 4, 2013
Europe July 26, 2013
Australia July 27, 2013
South Korea N/A

Pikmin 3 is the third game in the Pikmin series, set to be released for the Wii U on July 13, 2013 in Japan,[1] on July 26, 2013 in Europe,[2], on July 27, 2013 in Australia,[3] and on August 4, 2013 in North America.[4] It was revealed at E3 2012 along with a gameplay presentation and several playable demos on the showcase floor.[5] Major new elements announced include Rock Pikmin, Winged Pikmin and three leaders. In the Nintendo Direct of May 17, 2013, it is shown that the storyline in entirely separate from Pikmin and Pikmin 2 and features three different captains: Alph, Brittany, and Charlie.

Note: some details on this page are inferred from gameplay videos and trailers, and may not be entirely accurate.

Plot

File:Pikmin 3 Captains.png
The three captains in Pikmin 3: Alph, Brittany, and Charlie.

The game begins as a boy named Alph, a scientist named Brittany, and a captain named Charlie are on Planet Koppai. It is unknown whether they are Hocotatians, or if Hocotatians even play a role in the game. Their planet is facing a doomsday by a food shortage, so the three captains leave out to search for much needed food. During the trip, they crash land on the Pikmin Planet and get separated. Along the way, they discover the Pikmin . They reunite and find some fruit. However, due to the gargantuan size of the fruit, the captains must use the Pikmin to retrive the fruit. After the fruit is analyzed, it turns into juice, which the player drinks throughout the day. The seeds of the fruit are sent back to Koppai to grow the fruit there, in hopes of ending the food crisis.

Charlie crash lands on a snow-type area, along with Yellow Pikmin. After finding his way into a cave, he battles off some small enemies, which can be assumed to be related to the Vehemoth Phosbat, until a real Vehemoth Phosbat can be seen swooping by ominously. The Yellow Pikmin accompanying Charlie run off, and his worried expression can be noticed when he realizes the presence of his foe, to which this section of the story momentarily ends. Meanwhile, Alph is on a forest-type area, where three Red Pikmin are trying to reach the Onion. Alph can throw them up to it, which makes the Onion fall with the Pikmin's weight. Alph is also known to be separated from his communication tablet, known as the GPad, which can be found on an out-of-reach ledge. After issuing some Pikmin to continue the half-made bridge, the GPad can be reached. This item allows the player to access the area's map using the GamePad. After a cardboard box is pushed out of the way, some time later, Alph can finally be reunited with the trio's ship, and the first day can end. [6]

Gameplay

The gameplay of Pikmin 3 is largely similar to that of the other two games in the series in that players use the Pikmin to accomplish tasks, and the five existing Pikmin types have been confirmed for the game. New gameplay elements include the Rock Pikmin, used to destroy the armor of enemies and other tough objects; the Winged Pikmin, which hover low above the ground; and new hazards such as ice and magma, which require new tactics to overcome. Pikmin have demonstrated new abilities not previously encountered, such as riding down a natural slide to gather materials and collecting stones from piles around the area to build bridges.

The Pikmin leaders in Pikmin 3 are able to throw other leaders (though at a lower angle than Pikmin), allowing for new puzzles. Throwing a leader has a similar effect to throwing a Pikmin: the thrown leader will perform possible actions in the surrounding area, such as picking buried Pikmin.

After completing a stage, the replay feature allows players to review their session using the GamePad and the television. The recorded game can be fast-forwarded, rewound or paused.

The game features a Challenge Mode, with three submodes; of these, Mission Mode challenges players to earn a high score by gathering the most fruit by value in a given time limit. The fruit is carried by Pikmin to a floating machine that resembles a satellite, which draws it in and stores it. At certain scores, medals are awarded to the player. Online multiplayer will not feature in the game, but local multiplayer will.[7]

Controls

Players can play using Wii Remote Plus- and Nunchuk-based controls similar to those of the New Play Control! titles, or using the Wii U GamePad controller. With the Wii Remote and Nunchuk, to throw Pikmin, the player shakes the Wii Remote, unlike in the New Play Control! games, and Pikmin 3 adds the ability to shake the Nunchuk to "charge" up a throw.

The GamePad acts as an overhead map and radar to track Pikmin movements in real time. It allows players to move the camera around the area freely by sliding a finger across the touch screen, making it possible to view obstacles from all sides and giving greater flexibility in commanding multiple groups of Pikmin.

When the cursor is moved over an obstacle, enemy or fruit, the target gains a blue glow, and some information is displayed. A button press zooms in the camera and displays its name. In this game, captains gain a new action: they can perform a sideways roll to move out of the way of danger. If the cursor is aimed at an object which the Pikmin can interact with, it turns into a target. The number of the Pikmin closest to you is displayed on the cursor.

Another new control feature has been shown. Using the GamePad as a map, the player can scroll through the entire area. During this, the game automatically pauses. By pressing a button in the top right corner, the game resumes. Also, if the player selects a captain, the player can move them to specific locations automatically.

New enemies

  • Armored Mawdad: a large armored millipede-like creature with pincers around its mouth that it uses to capture Pikmin before using its tongue to eat them. It can be defeated by breaking its armor with Rock Pikmin.
  • Medusal Slurker: a Jellyfloat-like creature that attacks in the same way.
  • Pyroplasmic Slooch: a magma slug that attacks by licking up Pikmin with its tongue.
  • A flying caterpillar-like creature with dragonfly like wings and a curled, butterfly-like proboscis.
  • A transparent squid-like enemy that lives underwater and releases poison.
  • Whiptongue Bulborb: a white Bulborb that can snatch up Pikmin with its incredibly long tongue.
  • Skutterchuck: A Dweevil-like creature that keeps a crystal on its back to defend and camouflage itself; this can be destroyed with Rock Pikmin to expose the creature.
  • Vehemoth Phosbat: A large bat-like enemy that attacks by creating a tornado to suck Pikmin in. It is decorated with many coloured lights, and can become invisible by turning these off.
  • Joustmite: A ground-based enemy in similar appearance to the Cloaking Burrow-nit. It attacks similarly, but has a fleshy weak spot hanging out of its rear. There also appear to be air-based variations.
  • What appear to be Skitter Leaf-like enemies that look like dead leaves, with smaller, usually concealed leaf-like limbs for moving around. Unlike the Skitter Leaf, they can harm the Pikmin.
  • 3-legged water strider-like bugs that can skate across the surface of water and hold water in a bulb on their back which is used to attack and then must be refilled somehow.
  • Large fiddler crab enemy with an oversized claw that it uses to grab Pikmin with to eat them. It moves the claw around to block thrown Pikmin, and can expel bubbles which trap Pikmin and captains and float away, popping after a while and dropping anything they contain.
  • Flying butterfly-like creatures that look a little different to Unmarked Spectralids; they stop and rest on Bulborbs' backs, much like how Unmarked Spectralids did in the Piklopedia in the second game.

New obstacles

  • Gates made out of sand that look like sandcastles.
  • Glass gates that Rock Pikmin can break.
  • Crystal Nodule: large crystals that Rock Pikmin can break. They may have items inside.
  • Spotcap: small mushrooms that block areas and can be broken by any Pikmin.
  • Kingcap: a large Spotcap.
  • Fragments: piles of pieces used to make bridges. A number above the pile shows how many pieces remain.
  • Lily pads that captains and the Pikmin can stand on.

New Pikmin

Rock Pikmin
Rock Pikmin are basically rocks that have a Pikmin stem, legs, and arms. This allows them to break hard materials when thrown that other Pikmin types cannot, such as Crystal Nodules and the armor of the Armored Mawdad, and makes them immune to crushing attacks such as those of Skutterchucks and Armored Cannon Beetle Larva. In Challenge Mode, they are found in Medusal Slurkers, but it is unknown whether the same holds for Story Mode; in either case, the existence of grey Pellets allows them to be grown like any other Pikmin type.
Winged Pikmin
Appearing pink in color with large blue insect-like eyes, the Pink Pikmin are unique in that they have wings. This enables them to fly over hazards and carry objects through the air with ease. While it has not been explicitly stated, the Winged Pikmin have a pink pellet that they can carry, so it is assumed that they have an Onion.

Other elements

  • Common Glowcaps can be found mostly buried beneath the ground. If a captain touches one of these, it emerges, rising to full height and shedding light on the nearby area. The game features very dark areas, making these useful plants.
  • Pikmin 3 seems to feature updated graphics that are different from the first and second game, which seemed to have a very similar style of graphics. In Pikmin 3, there is much more texture, an example of which being that a Bulborb's spots seem to raise off the said Bulborb's back, rather than simply being markings on the back akin to the ladybug. Everything appears much glossier, and Pikmin stems seem to glow slightly.
  • During the game, players will be able to take screenshots of the game from the Pikmins' point of view. Players can then post these screenshots onto Miiverse to share with other players.
The mysterious red and grey Onion.
  • Pikmin share a single artificial-looking Onion, which changes between all available colors.
  • It seems that captains now have in-game dialogue, as opposed to being limited to their notes. In a recent screenshot, which can be viewed in the Gallery, shows the captain Alph saying "What was that?" for an unknown reason.

History

Pikmin 3 was first announced during E3 2008,[8] where Shigeru Miyamoto said, when asked about the Pikmin series, "We're making Pikmin." Nothing else about the Pikmin game in development was revealed, however. On 24th July 2008, Shigeru Miyamoto confirmed in an interview, "[the Nintendo development teams] are all working on new Mario, Zelda and Pikmin projects".

The game was originally made for Game Boy Advance, and later Nintendo 3DS, but Shigeru Miyamoto wasn't happy that either of these consoles allowed for the type of game he wanted to produce.[9] At some point it was planned for the Wii[10], but this was changed with Nintendo's announcement of the Wii U at E3 2011, where Pikmin 3 was confirmed for the new console.[11]

The announcement of the New Play Control! Pikmin games[12] raised questions as to the feasibility of a Pikmin 3; following, in an IGN interview, it was made clear that the re-releases of Pikmin and Pikmin 2 are separate from Pikmin 3:[13]

Gallery

References