Pikmin 3: Difference between revisions
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Miyamoto went on to say that Pikmin 3 would be a combination of both, presumably having strict rules and the need for careful, strategic planning, while aslo being able to explore and use many new Pikmin and their abilities in fun, new ways. | Miyamoto went on to say that Pikmin 3 would be a combination of both, presumably having strict rules and the need for careful, strategic planning, while aslo being able to explore and use many new Pikmin and their abilities in fun, new ways. | ||
Based on Miyamoto's comments it can be assumed that Pikmin 3 may have a time limit like the first game did.<ref>http://www.ign.com/articles/2012/06/11/the-origins-of-pikmin-3</ref>. | |||
==Gameplay== | ==Gameplay== | ||
Pikmin 3 will play in a similar fashion to previous installments. However, the Pikmin themselves will be able to preform a multitude of different tasks. There are new hazards such as ice and magma-based enemies. [[Olimar]] | Pikmin 3 will play in a similar fashion to previous installments. However, the Pikmin themselves will be able to preform a multitude of different tasks. There are new hazards such as ice and magma-based enemies. [[Olimar]], for a reason Miyamoto wants to stay secret, was not a playable character during the E3 demonstrations. Instead, a pink-haired girl, a bald general, a small blue haired boy and a tall, green-haired man are the playable characters. <ref>[http://www.youtube.com/watch?v=PejuG2W2hV4 Pikmin 3 Showfloor Footage]</ref> | ||
Pikmin will break walls differently based one where they attack walls, and the various other new tasks can be performed, such as picking up fruit and anything else used for nourishment. | Pikmin will break walls differently based one where they attack walls, and the various other new tasks can be performed, such as picking up fruit and anything else used for nourishment. | ||
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The captains will be able to throw other captains and appear to be able to play with eachother in the main story mode. | The captains will be able to throw other captains and appear to be able to play with eachother in the main story mode. | ||
[[File:123.jpg|thumb|An image showing how the Wii U gamepad will act as the map screen.]]The | [[File:123.jpg|thumb|An image showing how the Wii U gamepad will act as the map screen.]]The battle mechanics will be much more refined. Some enemies will take more damage if pikmin are thrown onto specific parts of their bodies. Two control options are currently available: The Wii U Gamepad and the Wii remote (with Wii MotionPlus) & nunchuck. The players will be able to use the Wii U Gamepad to view different parts of the map. The Wii remote & nunchuck configuration will control similarily to the Wii versions of Pikmin and Pikmin 2. One key difference is the omission of the ability to move pikmin around the pilot as a group. | ||
There will be many new game modes, including multiplayer, singleplayer, and a new type of [[Challenge Mode (Pikmin 3)|Challenge Mode]]. | There will be many new game modes, including multiplayer, singleplayer, and a new type of [[Challenge Mode (Pikmin 3)|Challenge Mode]]. | ||
In the E3 demo, many critics took note of the fact that the "swarm" feature appeared to be absent from the Wii | In the E3 demo, many critics took note of the fact that the "swarm" feature appeared to be absent from the Wii Remote and nunchuck control scheme. It appears have been altered somewhat; the player can use a flicking motion with the nunchuck to make the pikmin charge at a target. This is mentioned by Miyamoto during Nintendo's E3 2012 press conference, and it is seen briefly in the first game trailer. A new ability has also been added; captains can now quickly roll side-to-side, and any Pikmin following them will do the same.<ref>http://www.youtube.com/watch?v=t4ZBpcY99m4&feature=related</ref> | ||
The game was confirmed to have an additional Multi-player gaming mode. It will not, however, have the online multi-player capabilities other Wii U games have displayed, due to complications such as too many screens dropping and having so many Pikmin, may cause lag in the pikmin's unique movements. <ref>http://www.forbes.com/sites/davidthier/2012/06/12/bad-news-pikmin-3-will-have-no-online-multiplayer/</ref>[[File:Pikmin3_BulborbSwarm.png|thumb|330px|The new "swarm" tactic allows players to target enemies and object, which displays their name above head, locks the reticle on them, and directs all Pikmin to attack the target.]] | The game was confirmed to have an additional Multi-player gaming mode. It will not, however, have the online multi-player capabilities other Wii U games have displayed, due to complications such as too many screens dropping and having so many Pikmin, may cause lag in the pikmin's unique movements. <ref>http://www.forbes.com/sites/davidthier/2012/06/12/bad-news-pikmin-3-will-have-no-online-multiplayer/</ref>[[File:Pikmin3_BulborbSwarm.png|thumb|330px|The new "swarm" tactic allows players to target enemies and object, which displays their name above head, locks the reticle on them, and directs all Pikmin to attack the target.]] | ||
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==Release Date== | ==Release Date== | ||
The release date has yet to be confirmed. However, the game has been confirmed to be a Wii U launch title. According to 3rd-party game company Ubisoft, the Wii U's release date it not certain, but "will most likely be sometime in November." <ref>[http://www.youtube.com/watch?v=OqEWX7KzG2Y Rayman Legends Interview]</ref> | The release date has yet to be confirmed. However, the game has been confirmed to be a Wii U launch window title. According to 3rd-party game company Ubisoft, the Wii U's release date it not certain, but "will most likely be sometime in November." <ref>[http://www.youtube.com/watch?v=OqEWX7KzG2Y Rayman Legends Interview]</ref> | ||
==References== | ==References== |