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{{Infobox cave | {{Infobox cave | ||
|image=Shower Room sublevel 3.jpg | |image=Shower Room sublevel 3.jpg | ||
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|obstacles={{waterbody}} {{wgate}} {{bgate}} | |obstacles={{waterbody}} {{wgate}} {{bgate}} | ||
}} | }} | ||
The '''Shower Room''' is a dungeon found in the [[Perplexing Pool]] [[areas|area]] of ''[[Pikmin 2]]'', the [[sublevel]]s of which have mostly the same style as the | The '''Shower Room''' is a dungeon found in the [[Perplexing Pool]] [[areas|area]] of ''[[Pikmin 2]]'', the [[sublevel]]s of which have mostly the same style as the [[2-Player Battle]] location [[Tile Lands]]. To access the [[cave]], a [[bridge]] must be built across the lake behind the landing area so that [[Yellow Pikmin]] can cross it and destroy the electric [[gate]] there. [[Blue Pikmin|Blues]] are needed next in order to destroy the [[clog|rock formation]] covering the cave entrance, allowing Pikmin of other colours to approach it. | ||
It is possible to avoid building the bridge by [[Throw#Longer throw trick|long throwing]] Blues to land near the cave's clog and unblock it. This allows yellows to approach the gate without the use of the bridge. It is also possible to enter the cave without destroying that gate via the [[scales glitch]]; other types of Pikmin can be brought in by having the other [[captain]] bring them to the cave area and whistling him with the one behind the gate. | |||
Once Blue Pikmin destroy the rock covering the entrance, the surrounding water is drained. There are also the remains of a tiled object around as well as washing machine tubes, supporting that that part of the area is based on a bathroom theme. | |||
In the US [[Region|version]] of this cave, there are 1220 [[Poko]]s worth of treasure. In the European version of this cave, there are 1240 [[Poko]]s worth of treasure. | In the US [[Region|version]] of this cave, there are 1220 [[Poko]]s worth of treasure. In the European version of this cave, there are 1240 [[Poko]]s worth of treasure. | ||
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Electric generators should block the paths, sometimes with Watery Blowhogs nearby. In this instace, Yellow Pikmin should still be used to shut off the generators because they can still be easily saved from any water. Apart from the enemies, some boulders may fall from the ceiling. However, the level has a simple layout, so the treasure should be easy to find. | Electric generators should block the paths, sometimes with Watery Blowhogs nearby. In this instace, Yellow Pikmin should still be used to shut off the generators because they can still be easily saved from any water. Apart from the enemies, some boulders may fall from the ceiling. However, the level has a simple layout, so the treasure should be easy to find. | ||
Oddly, [[Wogpole]]s will occasionally drop from the sky, but since they are not in water, they pose no problem to Pikmin. | |||
==Sublevel 2== | ==Sublevel 2== | ||
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}} | }} | ||
A very large rest level. This is a unique level layout, only seen once in the main game mode. It appears to take the place in some pipes and under a street drainage vent. There are some [[Queen Candypop Bud]]s here. Also, if you need to leave, there is a geyser available. Although water flows through the pipes, it is shallow enough so that any Pikmin type can pass through without any trouble | A very large rest level. This is a unique level layout, only seen once in the main game mode. It appears to take the place in some pipes and under a street drainage vent. There are some [[Queen Candypop Bud]]s here. Also, if you need to leave, there is a geyser available. Although water flows through the pipes, it is shallow enough so that any Pikmin type can pass through without any trouble. This rest level is also similar to the [[Hidden Garden]], Challenge mode's twenty-third level, with a few minor changes. | ||
==Sublevel 5== | ==Sublevel 5== | ||
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}} | }} | ||
In rare occasions, a Fiery- and Withering Blowhog are behind a gate that must be destroyed to collect treasure. Not only does this mean that one should only use [[Red Pikmin]], but that these will also be deflowered. Restarting this layout is '''highly''' recommended. Also, some fire geysers could pose a threat to non- | In rare occasions, a Fiery- and Withering Blowhog are behind a gate that must be destroyed to collect treasure. Not only does this mean that one should only use [[Red Pikmin]], but that these will also be deflowered. Restarting this layout is '''highly''' recommended. Also, some fire geysers could pose a threat to non-Reds. | ||
==Sublevel 6== | ==Sublevel 6== | ||
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}} | }} | ||
The first thing one should do is set off the Volatile Dweevil that is hiding in one of the pipes. The Orange Bulborb may be sitting in front of the Rubber Ugly; also, just like the Volatile Dweevil, all Dweevils are hiding in the pipes, so they could take treasures that are being carried by Pikmin. One good way to deal with Dweevils is to throw a Purple Pikmin at or near it to stun it, but '''do not''' throw Purples at Volatile Dweevils, since the Pikmin | The first thing one should do is set off the Volatile Dweevil that is hiding in one of the pipes. The Orange Bulborb may be sitting in front of the Rubber Ugly; also, just like the Volatile Dweevil, all Dweevils are hiding in the pipes, so they could take treasures that are being carried by Pikmin. One good way to deal with Dweevils is to throw a Purple Pikmin at or near it to stun it, but '''do not''' throw Purples at Volatile Dweevils, since the Pikmin will very likely be killed in the following explosion. | ||
==Sublevel 7 (Final Floor)== | ==Sublevel 7 (Final Floor)== | ||
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}} | }} | ||
==Trivia== | |||
*The Shower Room is the only cave whose entrance is initially inaccessible. | |||
{{Perplexing Pool}} | |||
{{Caves}} | {{Caves}} |