Pikmin Adventure: Difference between revisions
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Unlike the normal Pikmin franchise, Pikmin Adventure is a fast-paced, action packed experience, as opposed to the RTS-styled puzzle solving nature of the normal franchise. Pikmin Adventure also includes a multiplayer versus mode. | Unlike the normal Pikmin franchise, Pikmin Adventure is a fast-paced, action packed experience, as opposed to the RTS-styled puzzle solving nature of the normal franchise. Pikmin Adventure also includes a multiplayer versus mode. | ||
== | ==This doesn't count.== | ||
==Objective== | ==Objective== |
Revision as of 19:29, May 20, 2014
'Pikmin Adventure' | |
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File:Wikicon4.png | |
Pikmin Adventure | |
Console | Nintendo Wii U |
Developer | Nintendo |
Publisher | Nintendo |
Genre | Mass-Action Strategy |
Players | {{{players}}} |
Release date | |
Japan | N/A |
North America | N/A |
Europe | N/A |
Australia | N/A |
South Korea | N/A |
Pikmin Adventure is a minigame featured in the Wii U title, Nintendo Land. As its name suggests, it is the Pikmin-themed minigame of the 12 Nintendo franchise-based minigames playable in Nintendo Land.
Unlike the normal Pikmin franchise, Pikmin Adventure is a fast-paced, action packed experience, as opposed to the RTS-styled puzzle solving nature of the normal franchise. Pikmin Adventure also includes a multiplayer versus mode.
This doesn't count.
Objective
In this minigame, the gameplay is similar to the caves featured throughout Pikmin 2; The players must all get to The Ship at the end of each course while avoiding mechanized enemies from the Pikmin franchise, such as Bulborbs. This also includes entirely-new creatures to the series, each of which has its own name, family classification, and biology notes, similar to the Piklopedia in Pikmin 2.
Players are occasionally rewarded nectar for defeating enemies or hidden within "?" blocks, which levels them up into bud and then flowers, increasing their speed and damage. The players must attack enemies on their weak spots (indicated as purple glass spheres) to inflict proper damage, similar to how fighting has become in Pikmin 3. To end the level, you must defeat that area's boss or enemy horde, and enter your ship to blast off to the next area. Certain levels also play out similar to Super Mario 3D Land, in which the player is timed and must continuously kill enemies and overcome obstacles to gain more time to keep the timer from reaching 0.
Controls
One player will play as Olimar on the Gamepad. The touch screen is used to throw Pikmin, and ZL is used as the whistle. The whistle will call every player to the GamePad user. In extra levels, L is used to change the color of Pikmin to blue, yellow, red, and mixed.
The Wii Remote players use the 1 button to attack, the 2 button to jump, and the D-Pad to move around. All players can pick up boulders and bombs.
Power Ups
- Hammer Seed
- Whip seed
- Knuckle seed
- Bombs (one-time use)
- Rocks (one-time use)
Bosses and Enemies
Pikmin Adventure comes with its own set of enemies and bosses, all of which are a mechanical homage to the Pikmin universe.
In other regions, Beebs are known as Baubs, part of the Soplouse family.
Bosses use the Titan Dweevil's theme.
Enemies:
Bosses:
Plants and Objects
- Abundant Mass
- Angular Sapling
- Bulbous Sporehaven
- Carved Pikmin
- Draft Jumper
- Fronded Stump
- Fungiform Family
- Glacial Fungicap
- Herbaceaous Kettle
- Hyperborean Verdant Silo
- Jumpswitch
- Sinuated Flora
- Spiral Timber
- Striped Conifer
- Vegetal Pouch
- Verdant Silo
- Verging Bloom
Trivia
- The White Pikmin is the only color that a Wii Remote user can use that Olimar does not have. Purple Pikmin do not make an appearance in this attraction.
- If a Red Pikmin using the Wii Remote is thrown by Olimar, it will home in to the enemy's weak spot.
- If a player dies around 3 times, the game spawns the Assist Block, which will convert all players to Level 50. In timed challenges, It adds a minute to the clock.
- Pikmin Adventure has the most bosses of any attraction. Battle Quest has 2, Metroid Blast has 3, but this attraction has 9.
- Remixed themes of the Impact Site, Forest Navel, and Valley of Repose will play, depending on the current location.
- The Wii Remote Pikmin will have different colored shapes under them: Blue Pikmin=blue circle, Red Pikmin=red square, Yellow Pikmin=yellow triangle, White Pikmin= Purple star.