Yellow Wollyhop: Difference between revisions

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The '''Yellow Wollywog''' (known as '''Yellow Wollyhops''' in the PAL versions of [[New Play Control!]]) is a frog-like creature found in all three [[Pikmin (series)|Pikmin games]]. They are large, round, yellow creatures with large eyes and beady pupils, and short front legs with larger hind legs. Their skin turns green towards the top of their heads, with green spots along the sides. In [[Pikmin 3]], their appearance is very polished, with shiny skin and their green patch and spots much more pronounced. They can usually be found in or around large, open-air bodies of water. When [[Pikmin family|Pikmin ]]come near, they attack by leaping and stopping in midair, then falling onto the Pikmin to crush them. Their behavior is most readily explained as an attempt to drive predators away from developing eggs. In Pikmin 3, their attack is much more realistic looking. In the first two games, the creatures hung in the air with nothing to hold them there. In Pikmin 3, they inflate their throat sacs after leaping, giving them temporary lift.
The '''Yellow Wollywog''' <span style="line-height:20px;">(イモガエル) </span>(known as '''Yellow Wollyhops''' in the PAL versions of [[New Play Control!]]) is a frog-like creature found in all three [[Pikmin (series)|Pikmin games]]. They are large, round, yellow creatures with large eyes and beady pupils, and short front legs with larger hind legs. Their skin turns green towards the top of their heads, with green spots along the sides. In [[Pikmin 3]], their appearance is very polished, with shiny skin and their green patch and spots much more pronounced. They can usually be found in or around large, open-air bodies of water. When [[Pikmin family|Pikmin come]] near, they attack by leaping and stopping in midair, then falling onto the Pikmin to crush them. Their behavior is most readily explained as an attempt to drive predators away from developing eggs. In Pikmin 3, their attack is much more realistic looking. In the first two games, the creatures hung in the air with nothing to hold them there. In Pikmin 3, they inflate their throat sacs after leaping, giving them temporary lift.


==Notes==
==Notes==
===Pikmin===
===Ship's Log===
====Ship's Notes====
''"There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump?"''
''"There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump?"''


====Reel Notes====
===Reel Notes===
''"After evolution led to the development of its specialized jumping ability, this amphibian actually lost much of its ability to swim."''
''"After evolution led to the development of its specialized jumping ability, this amphibian actually lost much of its ability to swim."''
 
===Olimar's Notes===
===Pikmin 2===
====Olimar's Notes====
''"This magnificent specimen has the brightest gold coloration and the greatest number of lateral spots of any member in the amphituber family. This species seems to have lost some swimming proficiency with the evolutionary adaptation that granted it greater jumping ability. The amphituber inhabits aquatic shallows and shows an instinctive drive to jump upon and squash smaller creatures."''
''"This magnificent specimen has the brightest gold coloration and the greatest number of lateral spots of any member in the amphituber family. This species seems to have lost some swimming proficiency with the evolutionary adaptation that granted it greater jumping ability. The amphituber inhabits aquatic shallows and shows an instinctive drive to jump upon and squash smaller creatures."''


====Louie's Notes====
===Louie's Notes===
''"Beer-batter and deep-fry for a down-home flavor you won't soon forget!"''
''"Beer-batter and deep-fry for a down-home flavor you won't soon forget!"''


==Strategies==
==Strategies==
===''Pikmin''===
===Pikmin===
These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. Swarm with as many Pikmin as are on-hand and they should be able to weigh the Wollywog down to the point where it cannot jump; as their health dwindles, Wollywogs can often summon the energy to make a last-ditch leap into the air, so be prepared to call the Pikmin back when its health meter enters the red zone. Any Pikmin hanging onto the Wollywog when it lands will be thrown off and possibly deflowered from the force of the impact, sometimes spelling doom for non-[[Blue Pikmin|blue]] Pikmin if they are knocked into a nearby pool.
These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. Swarm with as many Pikmin as are on-hand and they should be able to weigh the Wollywog down to the point where it cannot jump; as their health dwindles, Wollywogs can often summon the energy to make a last-ditch leap into the air, so be prepared to call the Pikmin back when its health meter enters the red zone. Any Pikmin hanging onto the Wollywog when it lands will be thrown off and possibly deflowered from the force of the impact, sometimes spelling doom for non-[[Blue Pikmin|blue]] Pikmin if they are knocked into a nearby pool.


===''Pikmin 2''===
===Pikmin 2===
Yellow Wollywogs are much harder to ground in ''[[Pikmin 2]]'', even if numerous Pikmin are thrown onto its back, but swarming can still be an effective strategy, as the radius within which the Wollywog can crush a Pikmin is substantially smaller than in the ''[[Pikmin (game)|first game]]''. [[Purple Pikmin]] will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Be careful though: if the Wollywog jumps while you are throwing, the Pikmin land under the Wollywog, putting them in massive danger. Players should stop throwing just in time for the Wollywog to jump, and continuing the attack when it lands. Even so, often the safety strategy is simply to punch it with [[captain]]s, especially if the [[Rocket Fist]] upgrade is available. This is better suited in dungeons, where there is no time limit. Note that if its health is completely depleted while in the air, it falls to ground earlier than usual, crushing any Pikmin below it.
Yellow Wollywogs are much harder to ground in ''[[Pikmin 2]]'', even if numerous Pikmin are thrown onto its back, but swarming can still be an effective strategy, as the radius within which the Wollywog can crush a Pikmin is substantially smaller than in the ''[[Pikmin (game)|first game]]''. [[Purple Pikmin]] will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Be careful though: if the Wollywog jumps while you are throwing, the Pikmin land under the Wollywog, putting them in massive danger. Players should stop throwing just in time for the Wollywog to jump, and continuing the attack when it lands. Even so, often the safety strategy is simply to punch it with [[captain]]s, especially if the [[Rocket Fist]] upgrade is available. This is better suited in dungeons, where there is no time limit. Note that if its health is completely depleted while in the air, it falls to ground earlier than usual, crushing any Pikmin below it.
===''Pikmin 3''===
===Pikmin 3===
Yellow Wollywogs only have one method of attacking, and that is by crushing Pikmin. Rock Pikmin are unable to die through this, so it is efficient to use Rock Pikmin against Wollywogs.
Yellow Wollywogs only have one method of attacking, and that is by crushing Pikmin. Rock Pikmin are unable to die through this, so it is efficient to use Rock Pikmin against Wollywogs.


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There is more than one glitch with yellow wollywogs. If you kill the yellow wollywog in the path that the bridge will be built in challenge mode and you start making it, the wollywog's body will start "twitching" and fall through the ground. Another minute later, it will reapear near the bridge.
There is more than one glitch with yellow wollywogs. If you kill the yellow wollywog in the path that the bridge will be built in challenge mode and you start making it, the wollywog's body will start "twitching" and fall through the ground. Another minute later, it will reapear near the bridge.


There is a [[Yellow Wollywog glitch|glitch]] in ''[[Pikmin (game)|Pikmin's]]'' [[Challenge Mode (Pikmin)|Challenge Mode]] that results in the Yellow Wollywog becoming stuck in its jumping animation. Sometimes, in Challenge Mode, when you kill the Yellow Wollywog near the landing site, Pikmin will start to carry it. Sometimes, the Pikmin will be unable to move the corpse of the Wollywog.
There is a glitch in ''[[Pikmin (game)|Pikmin's]]'' [[Challenge Mode (Pikmin)|Challenge Mode]] that results in the Yellow Wollywog becoming stuck in its jumping animation. Sometimes, in Challenge Mode, when you kill the Yellow Wollywog near the landing site, Pikmin will start to carry it. Sometimes, the Pikmin will be unable to move the corpse of the Wollywog.


Yet another possible glitch that can occur in the [[Shower Room]] in ''[[Pikmin 2]]'' is when the Wollywog gets stuck in the ground and cannot be killed.
Yet another possible glitch that can occur in the [[Shower Room]] in ''[[Pikmin 2]]'' is when the Wollywog gets stuck in the ground and cannot be killed.
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*There is no limit to how many pikmin Yellow Wollywogs can kill in one jump in the first Pikmin game.
*There is no limit to how many pikmin Yellow Wollywogs can kill in one jump in the first Pikmin game.
*It wasn't until ''[[Pikmin 3]]'' that there was a slightely more logical explanation to the Yellow Wollywog levitating in the air breifly before dropping down; their throat puffs up which keeps them afloat for a short period of time. Once the air is released, they drop onto your Pikmin.
*It wasn't until ''[[Pikmin 3]]'' that there was a slightely more logical explanation to the Yellow Wollywog levitating in the air breifly before dropping down; their throat puffs up which keeps them afloat for a short period of time. Once the air is released, they drop onto your Pikmin.
*The Japanese name for the Yellow Wollywog is "Imogaeru" (イモガエル).


==Gallery==
==Gallery==
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