Pikmin 2

2-Player Battle: Difference between revisions

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(Added a note about the fact that the four queued SPINS is actually correct.)
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{{featured|June 22, 2012|June 16, 2013}}
{{game icons|pikmin2=y}}
[[File:2PBattleMenu.png|thumb|300px|The 2-Player Battle Menu]]
[[Image:Pikmin 2 Battle.jpg|thumb|2-Player Battle menu screen.]]
'''2-Player Battle''' was introduced to the [[Pikmin series|''Pikmin'' series]] in ''[[Pikmin 2]]''. It involves, as the name implies, two players, who control [[Captain Olimar]] and Captain [[Louie]], in control of up to 50 of each [[Red Pikmin]] and [[Blue Pikmin]] respectively. Each player can start the match with a multiple of 5 Pikmin between 5 and 50, and cannot exceed 50 total Pikmin on the battlefield at any time. 2-Player Battle takes place in underground areas, their layouts randomly generated. Each player has an appropriate [[Onion]], near which a similarly-colored marble lies at the start of the game. There are four ways to win (see below) and ten differently-themed areas to play on, ranging in difficulty. Returning a [[Cupid's Grenade|cherry]] to your Onion will allow you a spin of the roulette wheel. To make things even, [[Red Pikmin]] have lost their extra strength, and there are no pools of water.
'''2-Player Battle''' is a game mode in ''[[Pikmin 2]]''. It involves, as the name implies, two players, who control [[Captain Olimar]] and [[Louie]], with a party of up to 50 [[Red Pikmin|Red]] or [[Blue Pikmin]], respectively. Each player can start the match with a multiple of 5 [[Pikmin family|Pikmin]] between 5 and 50, and cannot exceed 50 total Pikmin on the battlefield at any time. 2-Player Battle mode takes place in underground areas, their layouts randomly picked from a list. Each player has a related [[Onion]], near which a similarly-colored marble lies at the start of the game. There are four [[#Ways to win|ways to win]] and ten differently-themed areas to play on, ranging in difficulty.
 
If somebody has 3 Yellow Marbles, the [[Pikmin (Species)|Pikmin]] react by saying something repetitively, depending in which player has 3 Marbles. At first, the chants may be confused with a cheerful "''Ha-ri a!''" (Hurry up) or just a plain "''Ha-ri''" (Hurry), but note the lack of a "l" sound and it turns out that the Pikmin are actually cheering on their respective captains (E.g.: ''O-ri-ma!'' (Red Pikmin), ''Ru-i!'' (Blue Pikmin)). This is due to Olimar & Louie's Japanese pronunciation being '''Orimā''' (オリマー) and '''Rūi''' (ルーイ).


Returning a [[Cupid's Grenade|cherry]] to an Onion will allow a spin of the roulette wheel. To make things even, [[Red Pikmin]] have lost their extra strength. However, both colors are still immune to their respective elements. [[Ultra-bitter spray]]s, when used against the opponent's Pikmin, will burrow them, and revert them to leaf state. However, they'll pop out of the ground automatically after 10 seconds.


==Ways to win==
==Ways to win==
*Take 4 [[Crystallized Telekinesis|yellow marbles]] to your Onion. NOTE: There are only 7 in each area, so only one captain can get 4.
*Taking 4 yellow marbles to the Onion. There are 7 in total, in order to make sure only one player can collect 4 marbles.
*Take your opponent's [[Crystallized Telepathy|red]] or [[Crystallized Clairvoyance|blue]] marble to your Onion
*Taking the opponent's marble to the Onion.
*[[Pikmin Extinction]]
*The opponent suffers a [[Pikmin Extinction]].
*Your captain: Olimar/Louie is down!
*The opponent's captain is down.


==Win and Lose Reactions==
==Maps==
[[File:OlimarLose2.png|thumb|Olimar after losing 3 times.]][[File:Louie's_face_after_winning_3_times.jpeg|thumb|Louie after winning 3 times]]After a game is finished, the icon in the corner of the 2-Player Battle menu who won change to a grinning face of that character. The captain who loses will look angered. If one player wins three more matches than the opponent, then that character will appear even more happy, showing his teeth in his smile. The player 3 times under will look completely enraged, with evil looking eyes.
{{ToDo|Upload an excerpt from the theme.}}
The players can choose one of ten maps. Every level has the same [[music]].


==Battle Arenas==
<gallery perrow="5">
*[[Battle Field]]
File:Battle Field preview.png|[[Battle Field]]|link=Battle Field
*[[War Path]]
File:War Path preview.png|[[War Path]]|link=War Path
*[[Carpet Plain]]
File:Carpet Plain preview.png|[[Carpet Plain]]|link=Carpet Plain
*[[Angle Maze]]
File:Angle Maze preview.png|[[Angle Maze]]|link=Angle Maze
*[[Colosseum]]
File:Colosseum preview.png|[[Colosseum]]|link=Colosseum
*[[Rusty Gulch]]
File:Rusty Gulch preview.png|[[Rusty Gulch]]|link=Rusty Gulch
*[[Brawl Yard]]
File:Brawl Yard preview.png|[[Brawl Yard]]|link=Brawl Yard
*[[Tile Lands]]
File:Tile Lands preview.png|[[Tile Lands]]|link=Tile Lands
*[[Dim Labyrinth]]
File:Dim Labyrinth preview.png|[[Dim Labyrinth]]|link=Dim Labyrinth
*[[Hostile Territory]]
File:Hostile Territory preview.png|[[Hostile Territory]]|link=Hostile Territory
</gallery>


==Roulette Wheel==
==Roulette wheel==
The Roulette Wheel can be accessed when you find a cherry and a Pikmin successfully returns it to your Onion. You will have access to 12 different powers that benefit you, disadvantage your opponent or both, listed below:
The roulette wheel can be accessed when a player finds a cherry and a Pikmin successfully returns it to the Onion. Cherries in this mode spawn randomly, and only one Pikmin is needed to carry one. When the roulette finishes spinning (automatically), it'll randomly land on a power, which the player can use at any moment by pressing the Y button.
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 650px;"
|[[File:Pikmin 5.png|left]]
|'''+5 Sprouts:'''


If more cherries are collected before the player uses the current power, they'll be added to a queue, represented on the top-right corner with red dots, for a maximum of 5 powers waiting to be used. Pressing Y will use the power and instantly make the roulette spin for the next one.


 
The player will have access to 12 different powers that benefit them, disadvantage the opponent or both, listed below, and sorted by the order in which they're placed on the roulette:
 
{|class="wikitable"
 
!Icon !! Power !! Description
<span style="line-height:20px;">You gain five Pikmin sprouts if you have less than 50.</span>
|-
|[[File:Roulette Wheel 5.png]] || +5 Sprouts || Grants the player five Pikmin sprouts, if they have less than 50.
|-
|-
|[[File:Pikmin 10.png|left]]
|[[File:Roulette Wheel 10.png]] || +10 Sprouts || Just like the previous, but ten sprouts.
|'''+10 Sprouts:'''
 
 
 
 
 
<span style="line-height:20px;">You gain ten Pikmin sprouts if you have less than 50.</span>
|-
|-
|[[File:All flower.png|left]]
|[[File:Roulette Wheel flower.png]] || Flower || Makes all of the player's Pikmin that are not planted in the ground bloom into flowers.
|'''Flower:'''
 
 
 
 
 
<span style="line-height:20px;">All of your Pikmin that are not planted in the ground will bloom into flowers.</span>
|-
|-
|[[File:Pikmin xlu.png|left]]
|[[File:Roulette Wheel ghost.png]] || Ghost || Makes the player's captain and Pikmin become invisible to the opponent for a limited amount of time. The opponent can still see the dust from the player's footsteps, the captain's whistle, and, if their Pikmin are affected by the Ultra-Spicy Spray, the glowing circles on their heads. Additionally, the opponent's Pikmin can still see everything, and the captain and Pikmin are fully visible on the collecting player's portion of the screen.
|'''Ghost:'''
 
 
 
 
 
<span style="line-height:20px;">You and your Pikmin become invisible to your opponent for a limited amount of time. Your opponent can still see the dust your footsteps stir up and Ultra-spicy Spray effects. This effect picture seems to look like a rock pikmin.</span>
|-
|-
|[[File:Dope black.png|left]]
|[[File:Roulette Wheel ultra-bitter spray.png]] || [[Ultra-bitter spray]] || Grants one dose of Ultra-Bitter Spray.
|'''[[Ultra-bitter Spray]]:'''
 
 
 
 
 
<span style="line-height:20px;">Gain one drop of Ultra-bitter Spray. This does not petrify the other player, it sends their pikmin into the ground.</span>
|-
|-
|[[File:Dope red.png|left]]
|[[File:Roulette Wheel ultra-spicy spray.png]] || [[Ultra-spicy spray]] || Grants one dose of Ultra-Spicy Spray.
|'''[[Ultra-spicy Spray]]:'''
 
 
 
 
 
<span style="line-height:20px;">Gain one drop of Ultra-spicy Spray.</span>
|-
|-
|[[File:Reset bedama.png|left]]
|[[File:Roulette Wheel marble.png]] || [[Crystallized Emotions Series|Marble]] return || Makes the player's marble, if above ground, bounce all the way back to the Onion, regardless of distance.
|'''Marble:'''
 
 
 
 
 
<span style="line-height:20px;">Your marble, if above ground, will bounce all the way back to your Onion, whether it is near or far.</span>
|-
|-
|[[File:Teki hanachirashi.png|left]]
|[[File:Roulette Wheel Withering Blowhog.png]] || [[Withering Blowhog]] || Makes a Withering Blowhog appear near the opponent's Onion.
|'''[[Withering Blowhog]]:'''
 
 
 
 
 
<span style="line-height:20px;">A Withering Blowhog will appear near your opponent's Onion.</span>
|-
|-
|[[File:Teki sarai.png|left]]
|[[File:Roulette Wheel Swooping Snitchbug.png]] || [[Swooping Snitchbug]] || Makes a Swooping Snitchbug appear near the opponent's Onion.
|'''[[Swooping Snitchbug]]:'''
 
 
 
 
 
<span style="line-height:20px;">A Swooping Snitchbug will appear near your opponent's Onion.</span>
|-
|-
|[[File:Teki bombotakara.png|left]]
|[[File:Roulette Wheel boulder.png]] || [[Hazard#Boulders|Boulders]] || Makes several boulders drop near the opponent.
|[[Volatile Dweevil|Volatile Dweevil: ]]
 
 
 
 
 
 
<span style="line-height:20px;">A Volatile Dweevil will fall near your opponent. Best if the pikmin are unflowered</span>
|-
|-
|[[File:Teki rock.png|left]]
|[[File:Roulette Wheel Volatile Dweevil.png]] || [[Volatile Dweevil]] || Drops a Volatile Dweevil near the opponent.
|'''[[Hazards#Rocks|Rocks]]:'''
 
 
 
 
 
<span style="line-height:20px;">Several rocks will drop near your opponent. Use this when the opponent has a large group (best with unflowered, like the volatile dweevil.)</span>
|-
|-
|[[File:Teki tank.png|left]]
|[[File:Roulette Wheel Blowhogs.png]] || [[Fiery Blowhog|Fiery]]/[[Watery Blowhog]] || Makes a Blowhog appear near the opponent's Onion. If the opponent is [[Louie]], a Fiery Blowhog will appear. If the opponent is [[Olimar]], a Watery Blowhog appears instead.
|'''Fiery/Watery Blowhog:'''
|}


Enemies created upon a spin of the Roulette Wheel disappear completely on defeat, meaning their bodies cannot be returned to either Onion. They automatically die after 50 seconds have passed.


 
==Pikmin seeds==
 
Some enemies that are only found underground in single player can also be found in 2-Player mode. Below is a list of how many sprouts each creature is worth:
 
<span style="line-height:20px;">A </span>[[Fiery Blowhog]]<span style="line-height:20px;"> will appear near </span>[[Louie|Louie's]]<span style="line-height:20px;"> Onion or a </span>[[Watery Blowhog]]<span style="line-height:20px;"> will appear near </span>[[Olimar|Olimar's]]<span style="line-height:20px;"> Onion.</span>
|}
Note that enemies created upon a spin of the Roulette Wheel disappear completely upon defeat, meaning their bodies cannot be returned to either Onion, and only last for a short amount of time regardless of whether they are attacked.
 
==Pikmin Arithmetic==
Enemies found underground in single player are also in 2-Player Battle. Below is a list of how many sprouts each creature is worth:
*[[Snow Bulborb]]: 4 sprouts
*[[Snow Bulborb]]: 4 sprouts
*[[Dwarf Orange Bulborb]]: 4 sprouts
*[[Dwarf Orange Bulborb]]: 4 sprouts
Line 149: Line 72:
*[[Careening Dirigibug]]: 8 sprouts
*[[Careening Dirigibug]]: 8 sprouts
*[[Wollywog]]: 8 sprouts
*[[Wollywog]]: 8 sprouts
==Advisories==
When the level is loading, a random advisory show up on the bottom of the screen. These are the possible messages:
*"You can't carry your own marble."
*"Pikmin lost to opposing Pikmin will become seeds."
*"Roulette creatures vanish when you defeat them."
*"Use your sprays wisely to turn the tide of battle!"
*"You can't pluck, throw or spray while engaging enemy Pikmin."
*"Get a cherry for one roulette spin. You can store up to four." <ref>While technically, it is true that there can be up to four roulette wheel ''spins'' in queue, this leads to players believing they can only have four ''powers'' in queue, when they can actually have five (the four queued spins plus the current power on standby).</ref>


==Strategies==
==Strategies==
[[File:Pm2 2playermodes.png|thumb|Head to head two player action.]]
These are basic strategies. The strategies' nature allows them to be combined and expanded upon freely, to maximize their efficiency.
===Wasting the opponent's sprays===
Sprays are an essential part of battle mode, as they can turn the tides in a Pikmin vs. Pikmin situation easily. Using a small squad, attacking the enemy might get the other player to use sprays prematurely. This can be repeated with the rest of the Pikmin.


===Collecting marbles===
With a small squad, the player can run to the opponent's base and steal the marble, assuming the other player is not there with a larger squad. Should the other player come to defend the marble, running up to them with the rest of the Pikmin can distract the enemy Pikmin from getting to the marble that is being carried away. Creatures can also be led to the enemy base as means of distraction or to kill idle Pikmin.


For yellow marbles, if the other player is likely to stop marbles from being brought back, it is advisable to collect ones that are on opposite side of each other, as it will force the other player to decide between them.


===Marble guard===
Leave about 3-5 Pikmin at your marble to act as an alert system. When your numbers start to change, get back to base. They can also be left in crucial bottleneck passages.


[[File:Pm2 2playermodes.png|thumb]]
===Cherry siege===
This one often requires a bit of luck as it relies almost entirely on random generation. The cherries that allow you to use a roulette spin will oftentimes drop steadily in the same area of the arena over time (usually in one of the alcoves.) Take note of where cherries seem to drop more during the match, then keep Pikmin in that area to quickly transport them back to the onion. You can actually hold up to five spins at a time. Use the spins strategically or all at once in hopes that you'll drop lots of enemies and obstacles to keep your opponent busy. Large-scale distractions like this can help you steal marbles without them noticing or even a [[Pikmin Extinction]] if your opponent is careless enough.


These are basic strategies. Mix and match to do even better!
===Blockade breaking===
There is a way to counter blockades set up by the opposing player. If your opponent has chased you into a narrow passage, and they have some of their Pikmin somewhere in the passage, you can use Ultra Bitter Spray on the blockade, meaning you can get through the passage without hindrance from the opponent. If the opponent has multiple blockades, make sure to get ''more'' than two of the aforementioned spray.


===Wasting opponent's [[Sprays]]===
===Pikmin rush===
Focus on increasing your army above everything else. If you're faster than your opponent, you can gather quite a number advantage. Then, go for the enemy with almost all your Pikmin. You can even let one or two Pikmin carry the opponent's marble while they're busy with the battle.


Sprays are an essential part of 2-Player Battle, as they can turn the tides in a Pikmin vs. Pikmin situation easily. Using a small squad, attacking the enemy might get the other player to use sprays prematurely. This can be repeated with the rest of the Pikmin.
== Trivia ==
*The Angle Maze features a [[Raging Long Legs]] in one of its variations. It is the only battle map to include a [[boss]] enemy.


===Collecting marbles===
===Victories===
[[Image:2-player reactions.png|thumb|right|80px|Facial expressions for each of the captains.]]
The [[Leader|Captain]]s' faces on the main 2-player Battle screen change depending on the current score leader. If the leader is one point ahead, that player's captain will smile, and the other captain will frown. If the leader is three points ahead, the leader's captain will grin, and the other will be very angry.
If the scores are the same for both players, both captains will have a neutral expression.
 
Whenever a player has 3 marbles, their Pikmin will chant the corresponding captain's name, "''O-ri-ma!''" or "''Ru-i!''", over the latter's Japanese names, Orimā (オリマー) and Rūi (ルーイ). If both players have 3 marbles and only one remains, both Pikmin groups will still chant, over one another. Amusingly, the Pikmin will still chant if they're all burrowed underground.


With a small squad, the player can run to the opponent's base and steal the marble, assuming the other player is not there with a larger squad. Should the other player come to defend the marble, running up to him/her with the rest of the Pikmin can distract the enemy Pikmin from getting to the marble that is being carried away. Creatures can also be led to the enemy base as means of distraction or to kill idle Pikmin.
Each captain has his own victory tune. Though they follow the same melody, the Pikmin will call out the name of whoever won once the tune finishes. If one of the players loses through excess damage to the suit or Pikmin extinction, the themes will have a slight variation in rhythm similar to the difference in the story-mode levels. In the unlikely case of a tie, a different tune plays and both the captain's names will be called out by the Pikmin. The tune changes with each type of tie.


For yellow marbles, if the other player is likely to stop marbles from being brought back, it is advisable to collect ones that are on opposite side of each other, as it will force the other player to decide between them.
Excluding the variations of the Pikmin chorus, there are eight different themes that can play: one player wins, Olimar loses due to extinction, Olimar loses due to damage, Louie loses due to extinction, Louie loses due to damage, draw by simultaneous marble-collection, draw by simultaneous extinction, and draw by simultaneous damage.


===Defense===
===Unused Roulette Wheel enemies===
Leave about 7-15 pikmin at your marble to act as an alert system. When your numbers start to change, get back to base. They can also be left in crucial bottleneck passages.
Within the game's files, one can find textures for 3 unused Roulette Wheel slots: an [[Antenna Beetle]], a [[Spotty Bulbear]], and a combination of a [[Fiery Dweevil|Fiery]] and [[Caustic Dweevil]], the later having a duplicate file with the same name, but with "_old" appended. The backgrounds' colors and lines indicate that these slots were removed before the final icon textures were cleaned up. These enemies might've been removed for being either too annoying or difficult.


===Cherry Siege===
<gallery widths="40px">
This one often requires a bit of luck as it relies almost entirely on random generation. The cherries that allow you to use a roulette spin will oftentimes drop steadily in the same area of the arena over time (usually in one of the alcoves.) Take note of where cherries seem to drop more during the match, then keep Pikmin in that area to quickly transport them back to the onion. You can actually hold up to five spins at a time. Use the spins strategically or all at once in hopes that you'll drop lots of enemies and obstacles to keep your opponent busy. Large-scale distractions like this can help you steal marbles without them noticing or even a [[Pikmin Extinction]] if your opponent is careless enough.
File:Roulette Wheel Antenna Beetle.png|Antenna Beetle
File:Roulette Wheel Spotty Bulbear.png|Spotty Bulbear
File:Roulette Wheel Dweevils.png|Dweevil
</gallery>


===Marble Loss===
==See also==
On some stages, a breadbug may steal your marble. If your opponent tries to take it back, attack him. Don't worry, you won't lose when your marble gets back to the breadbug's den. When your marble is gone, '''do not kill breadbugs'''. The breadbug will keep the marble safe in its den while it still lives. If the breadbug steals your opponents marble, use your pikmin to take to your onion. Overpower the breadbug 8/1.
*[[Challenge Mode (Pikmin 2)|Challenge Mode (''Pikmin 2'')]]


===Pikmin On Leader===
==Notes==
Some ways to irritate the other captian is to swarm him with pikmin. This will cause him to become damaged but can not kill him. This will slow him down if trying to collect pikmin. If you have pikmin attacking you than get a lot of pikmin and swarm yourself, causing the pikmin on you to jump off and fight. A way to take advantage of this is use 49 pikmin on your opponent and he will need 49 to knock them all off, while you use one to steal his or her marble.
<references/>
===Kill Idle Pikmin===
If the enemy captain leaves some Pikmin idle, you can kill them to reduce the amount of Pikmin they have or even cause a Pikmin Extinction. In order to make them disappear completely, do not kill them with Pikmin, as they will reborn as seeds, you may use:
*'''"Cherry" enemies: '''If the idle Pikmin are in the other captain's Onion, you may summon Blowhogs to kill them.
*'''Normal enemies: '''Spotty bulborbs, for example, can eat lots of enemy Pikmin. You can let the enemy chase you to the place where the Pikmin are, in the other side, you may let enemy Pikmin chase you and bring them to the enemies.
*'''Bomb-Rocks: '''Those can kill lots of Pikmin in a few seconds. They also work against captains.
*'''Hazards: '''In Hostile Territory, let enemy Pikmin chase you to places with electricity.
===Finish last Pikmin===
If the enemy captain has one Pikmin left, look for it and kill it with your Pikmin, this causes a Pikmin Extinction.


==Gallery==
{{featured|23rd September 2010|23rd February 2011}}
<gallery>
2PRules1.png|2-Player Battle Rules page 1
2PRules2.png|2-Player Battle Rules page 2
Pikmin2 Louie Light.png|In the original version of 2-Player Battle, the lighting changed depending on who the players were playing as.
</gallery>


==Trivia==
<p style="text-align:center;">[[File:BulbearRoulette.png]][[File:DweevilRoulette.png]][[File:AntennaBeetleRoulette.png]]</p>
*At one point in the development of ''Pikmin 2'', the roulette wheel contained more enemies to summon at the opponent's base. These enemies included a [[Spotty Bulbear]], an [[Antenna Beetle]], and [[Fiery Dweevil|Fiery]]/[[Caustic Dweevil|Caustic]] Dweevils. The roulette icons of these enemies remain in the game's files.
[[Category:Pikmin 2]]
[[Category:Pikmin 2]]
[[Category:2-Player Battle]]

Revision as of 08:47, May 9, 2014

2-Player Battle menu screen.

2-Player Battle is a game mode in Pikmin 2. It involves, as the name implies, two players, who control Captain Olimar and Louie, with a party of up to 50 Red or Blue Pikmin, respectively. Each player can start the match with a multiple of 5 Pikmin between 5 and 50, and cannot exceed 50 total Pikmin on the battlefield at any time. 2-Player Battle mode takes place in underground areas, their layouts randomly picked from a list. Each player has a related Onion, near which a similarly-colored marble lies at the start of the game. There are four ways to win and ten differently-themed areas to play on, ranging in difficulty.

Returning a cherry to an Onion will allow a spin of the roulette wheel. To make things even, Red Pikmin have lost their extra strength. However, both colors are still immune to their respective elements. Ultra-bitter sprays, when used against the opponent's Pikmin, will burrow them, and revert them to leaf state. However, they'll pop out of the ground automatically after 10 seconds.

Ways to win

  • Taking 4 yellow marbles to the Onion. There are 7 in total, in order to make sure only one player can collect 4 marbles.
  • Taking the opponent's marble to the Onion.
  • The opponent suffers a Pikmin Extinction.
  • The opponent's captain is down.

Maps

To do: Upload an excerpt from the theme.
Care to do so?

The players can choose one of ten maps. Every level has the same music.

Roulette wheel

The roulette wheel can be accessed when a player finds a cherry and a Pikmin successfully returns it to the Onion. Cherries in this mode spawn randomly, and only one Pikmin is needed to carry one. When the roulette finishes spinning (automatically), it'll randomly land on a power, which the player can use at any moment by pressing the Y button.

If more cherries are collected before the player uses the current power, they'll be added to a queue, represented on the top-right corner with red dots, for a maximum of 5 powers waiting to be used. Pressing Y will use the power and instantly make the roulette spin for the next one.

The player will have access to 12 different powers that benefit them, disadvantage the opponent or both, listed below, and sorted by the order in which they're placed on the roulette:

Icon Power Description
Roulette Wheel 5.png +5 Sprouts Grants the player five Pikmin sprouts, if they have less than 50.
Roulette Wheel 10.png +10 Sprouts Just like the previous, but ten sprouts.
Roulette Wheel flower.png Flower Makes all of the player's Pikmin that are not planted in the ground bloom into flowers.
Roulette Wheel ghost.png Ghost Makes the player's captain and Pikmin become invisible to the opponent for a limited amount of time. The opponent can still see the dust from the player's footsteps, the captain's whistle, and, if their Pikmin are affected by the Ultra-Spicy Spray, the glowing circles on their heads. Additionally, the opponent's Pikmin can still see everything, and the captain and Pikmin are fully visible on the collecting player's portion of the screen.
Roulette Wheel ultra-bitter spray.png Ultra-bitter spray Grants one dose of Ultra-Bitter Spray.
Roulette Wheel ultra-spicy spray.png Ultra-spicy spray Grants one dose of Ultra-Spicy Spray.
Roulette Wheel marble.png Marble return Makes the player's marble, if above ground, bounce all the way back to the Onion, regardless of distance.
Roulette Wheel Withering Blowhog.png Withering Blowhog Makes a Withering Blowhog appear near the opponent's Onion.
Roulette Wheel Swooping Snitchbug.png Swooping Snitchbug Makes a Swooping Snitchbug appear near the opponent's Onion.
Roulette Wheel boulder.png Boulders Makes several boulders drop near the opponent.
Roulette Wheel Volatile Dweevil.png Volatile Dweevil Drops a Volatile Dweevil near the opponent.
Roulette Wheel Blowhogs.png Fiery/Watery Blowhog Makes a Blowhog appear near the opponent's Onion. If the opponent is Louie, a Fiery Blowhog will appear. If the opponent is Olimar, a Watery Blowhog appears instead.

Enemies created upon a spin of the Roulette Wheel disappear completely on defeat, meaning their bodies cannot be returned to either Onion. They automatically die after 50 seconds have passed.

Pikmin seeds

Some enemies that are only found underground in single player can also be found in 2-Player mode. Below is a list of how many sprouts each creature is worth:

Advisories

When the level is loading, a random advisory show up on the bottom of the screen. These are the possible messages:

  • "You can't carry your own marble."
  • "Pikmin lost to opposing Pikmin will become seeds."
  • "Roulette creatures vanish when you defeat them."
  • "Use your sprays wisely to turn the tide of battle!"
  • "You can't pluck, throw or spray while engaging enemy Pikmin."
  • "Get a cherry for one roulette spin. You can store up to four." [1]

Strategies

Clay models of Olimar and Louie, facing eachother.
Head to head two player action.

These are basic strategies. The strategies' nature allows them to be combined and expanded upon freely, to maximize their efficiency.

Wasting the opponent's sprays

Sprays are an essential part of battle mode, as they can turn the tides in a Pikmin vs. Pikmin situation easily. Using a small squad, attacking the enemy might get the other player to use sprays prematurely. This can be repeated with the rest of the Pikmin.

Collecting marbles

With a small squad, the player can run to the opponent's base and steal the marble, assuming the other player is not there with a larger squad. Should the other player come to defend the marble, running up to them with the rest of the Pikmin can distract the enemy Pikmin from getting to the marble that is being carried away. Creatures can also be led to the enemy base as means of distraction or to kill idle Pikmin.

For yellow marbles, if the other player is likely to stop marbles from being brought back, it is advisable to collect ones that are on opposite side of each other, as it will force the other player to decide between them.

Marble guard

Leave about 3-5 Pikmin at your marble to act as an alert system. When your numbers start to change, get back to base. They can also be left in crucial bottleneck passages.

Cherry siege

This one often requires a bit of luck as it relies almost entirely on random generation. The cherries that allow you to use a roulette spin will oftentimes drop steadily in the same area of the arena over time (usually in one of the alcoves.) Take note of where cherries seem to drop more during the match, then keep Pikmin in that area to quickly transport them back to the onion. You can actually hold up to five spins at a time. Use the spins strategically or all at once in hopes that you'll drop lots of enemies and obstacles to keep your opponent busy. Large-scale distractions like this can help you steal marbles without them noticing or even a Pikmin Extinction if your opponent is careless enough.

Blockade breaking

There is a way to counter blockades set up by the opposing player. If your opponent has chased you into a narrow passage, and they have some of their Pikmin somewhere in the passage, you can use Ultra Bitter Spray on the blockade, meaning you can get through the passage without hindrance from the opponent. If the opponent has multiple blockades, make sure to get more than two of the aforementioned spray.

Pikmin rush

Focus on increasing your army above everything else. If you're faster than your opponent, you can gather quite a number advantage. Then, go for the enemy with almost all your Pikmin. You can even let one or two Pikmin carry the opponent's marble while they're busy with the battle.

Trivia

  • The Angle Maze features a Raging Long Legs in one of its variations. It is the only battle map to include a boss enemy.

Victories

Facial expressions for each of the captains.

The Captains' faces on the main 2-player Battle screen change depending on the current score leader. If the leader is one point ahead, that player's captain will smile, and the other captain will frown. If the leader is three points ahead, the leader's captain will grin, and the other will be very angry. If the scores are the same for both players, both captains will have a neutral expression.

Whenever a player has 3 marbles, their Pikmin will chant the corresponding captain's name, "O-ri-ma!" or "Ru-i!", over the latter's Japanese names, Orimā (オリマー) and Rūi (ルーイ). If both players have 3 marbles and only one remains, both Pikmin groups will still chant, over one another. Amusingly, the Pikmin will still chant if they're all burrowed underground.

Each captain has his own victory tune. Though they follow the same melody, the Pikmin will call out the name of whoever won once the tune finishes. If one of the players loses through excess damage to the suit or Pikmin extinction, the themes will have a slight variation in rhythm similar to the difference in the story-mode levels. In the unlikely case of a tie, a different tune plays and both the captain's names will be called out by the Pikmin. The tune changes with each type of tie.

Excluding the variations of the Pikmin chorus, there are eight different themes that can play: one player wins, Olimar loses due to extinction, Olimar loses due to damage, Louie loses due to extinction, Louie loses due to damage, draw by simultaneous marble-collection, draw by simultaneous extinction, and draw by simultaneous damage.

Unused Roulette Wheel enemies

Within the game's files, one can find textures for 3 unused Roulette Wheel slots: an Antenna Beetle, a Spotty Bulbear, and a combination of a Fiery and Caustic Dweevil, the later having a duplicate file with the same name, but with "_old" appended. The backgrounds' colors and lines indicate that these slots were removed before the final icon textures were cleaned up. These enemies might've been removed for being either too annoying or difficult.

See also

Notes

  1. ^ While technically, it is true that there can be up to four roulette wheel spins in queue, this leads to players believing they can only have four powers in queue, when they can actually have five (the four queued spins plus the current power on standby).


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from 23rd September 2010 to 23rd February 2011.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.