Pikmin 2

Brawl Yard: Difference between revisions

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{{merging|conflict|Brawl Yard}}
{{game icons|p2=y}}
{{game icons|p2=y}}
[[Image:Brawl Yard.jpg|thumb|The Brawl Yard]]
[[Image:Brawl Yard.jpg|thumb|The Brawl Yard]]

Revision as of 17:33, August 19, 2014

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Before the import, this subject had a page both on Pikipedia and Pikmin Wiki. You are currently reading the Pikipedia version, and the Pikmin Wiki version can be found here. Both versions need to be manually merged together and placed on the current page.

A part of Brawl Yard featuring a Decorated Cannon Beetle and two Cloaking Burrow-nits.
The Brawl Yard

Brawl Yard is a 2-Player Battle arena in Pikmin 2, and as its name suggests, it is a yard setting, similar to the second sublevel in Snagret Hole. An overturned bucket is in the middle of the area, which can be used as shelter from the Decorated Cannon Beetles.

A glitch allows a leader to go out of bound and steal the opponent's marble from behind. This is however, risky.

Level information

Technical sublevel information
Internal cave name vs_7_nobinobi
"Main" object maximum (?) 40
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 80
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) vs_7_kusachi.txt
Lighting file (?) vs_7_light.ini
Background (?) "hiroba" (garden) (File:P2 VRBOX "hiroba" (garden).png)
Cave units (?)
Pattern 1
room_vs_mid_kusachi
room_vs_big_kusachi
item_cap_kusachi
Large three-way crossing (x2) Room with upside-down bucket (x1) Dead end with item (x7)
Pattern 2
room_vs_mid_kusachi
room_vs_big2_kusachi
room_vs_5x5a_2_kusachi
item_cap_kusachi
way2x2_kusachi
wayl_kusachi
Large three-way crossing (x1) Room with 5 exits (x1) Room with 2 circling paths (x1) Dead end with item (x4) Long corridor (x3) Turning corridor (x1)
way2_kusachi
Corridor (x1)
Pattern 3
room_vs_5x5a_2_kusachi
room_vs_mid_kusachi
way2_kusachi
item_cap_kusachi
Room with 2 circling paths (x2) Large three-way crossing (x2) Corridor (x4) Dead end with item (x2)

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