Exploration Kit: Difference between revisions
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*'''Sphere Chart''' ([[Spherical Atlas]]): unlocks Awakening Wood. | *'''Sphere Chart''' ([[Spherical Atlas]]): unlocks Awakening Wood. | ||
*'''Treasure Gauge''' ([[Prototype Detector]]): a treasure proximity indicator. | *'''Treasure Gauge''' ([[Prototype Detector]]): a treasure proximity indicator. | ||
*'''Napsack''' ([[Five-man Napsack]]): sleep with ''X'' | *'''Napsack''' ([[Five-man Napsack]]): sleep with ''X'' (in ''[[New Play Control!]], the button was remapped to'' ''2''.) | ||
*'''Survey Chart''' ([[Geographic Projection]]): unlocks [[Perplexing Pool]]. | *'''Survey Chart''' ([[Geographic Projection]]): unlocks [[Perplexing Pool]]. | ||
*'''Anti-Electrifier''' ([[Dream Material]]): makes captains resistant to electricity. | *'''Anti-Electrifier''' ([[Dream Material]]): makes captains resistant to electricity. |
Revision as of 20:57, August 6, 2011
The Exploration Kit is an assortment of twelve devices in Pikmin 2 that aid the player by giving Olimar and his companion new abilities, such as running faster and lighting up the surroundings in caves. They are all obtained as treasures, namely all of the Explorer's Friend Series except The Key, and are made useful by the ship.
Most of the treasures that unlock the items in the kit are held by the bosses of each cave from the first three of the game's areas, with the exceptions being the Brute Knuckles, which is held by a Mamuta in the Frontier Cavern, the Spherical Atlas, which is in a cave with no boss, and the Geographic Projection, which is located above ground in the Awakening Wood. The Frontier Cavern therefore has two upgrading treasures, while the three caves in the Wistful Wild do not contain any.
Contents
- Sphere Chart (Spherical Atlas): unlocks Awakening Wood.
- Treasure Gauge (Prototype Detector): a treasure proximity indicator.
- Napsack (Five-man Napsack): sleep with X (in New Play Control!, the button was remapped to 2.)
- Survey Chart (Geographic Projection): unlocks Perplexing Pool.
- Anti-Electrifier (Dream Material): makes captains resistant to electricity.
- Scorch Guard (Forged Courage): makes captains resistant to fire.
- Metal Suit Z (Justice Alloy): decreases damage taken by captains.
- Solar System (Stellar Orb): light up caves.
- Rocket Fist (Brute Knuckles): a third, more powerful punch.
- Rush Boots (Repugnant Appendage): run faster, doesn't get blown by puffy blowhogs.
- Mega Tweeter (Amplified Amplifier): increases whistle radius.
- Pluckaphone (Professional Noisemaker): whistle planted Pikmin out of the ground.