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[[File:OlimarP.jpg|thumb|left|165px|Captain Olimar's Spacesuit (as seen in Pikmin)]] | [[File:OlimarP.jpg|thumb|left|165px|Captain Olimar's Spacesuit (as seen in Pikmin)]] | ||
The suits will spark when damage is taken from an enemy or hazard, and the health meter in the bottom-left corner of the screen will decrease. After the meter is reduced to less than half, it will start to flash and a beeping noise will be heard. Any damage taken can be regenerated by going to the next morning, or by standing in the light of the Dolphin and pressing A in the first game. This will not work with the Ship in Pikmin 2, so the player must survive until the start of the next day. However, if only one captain should be damaged too much, the player can continue the day with the other captain. | The suits will spark when damage is taken from an enemy or hazard, and the health meter in the bottom-left corner of the screen will decrease. After the meter is reduced to less than half, it will start to flash and a beeping noise will be heard. Any damage taken can be regenerated by going to the next morning, finishing a cave, or by standing in the light of the Dolphin and pressing A in the first game. This will not work with the Ship in Pikmin 2, so the player must survive until the start of the next day. However, if only one captain should be damaged too much, the player can continue the day with the other captain. | ||
When a captain whistles, the antenna will emit rings of light which spread out at the point where the pointer is. Each captain's whistle has a different sound. | When a captain whistles, the antenna will emit rings of light which spread out at the point where the pointer is. Each captain's whistle has a different sound. |
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