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''Pikmin 3'' is the third installment in the Pikmin franchise. It was released on July 13th in Japan, July 26th in Europe, July 27th in Australia, and August 4th for America for the Nintendo Wii U console.[[File:Pikmin3Boxart.png|thumb]]
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Elements new to the series include two new Pikmin types, the ability to throw leaders, using three leaders at a time, several different control schemes, and a handy information terminal, the KopPad. It is the first original entry in the Pikmin franchise in 9 years, since the original release of Pikmin 2 on the Gamecube in 2004.
 
'''Plot:'''The planet of Koppai is facing an inevitable doomsday due to a booming population growth that resulted in the depletion of all food resources. Just when they were about to lose hope when the SPEROs returned with no data, the final one arrives with coordinates to PNF-404, which the Koppaites believe to be an uncharted planet.
Three explorers are sent to PNF-404 to retrieve seeds to bring back and cultivate on Koppai; Alph, a young engineer, Brittany, a botanist, and Charlie, the captain of their ship, the S.S. Drake. As they approach the atmosphere of PNF-404, the Drake malfunctions and ejects the three explorers before plummeting to the surface of the planet.
 
Charlie wakes up in the Distant Tundra, where he finds a group of wild Yellow Pikmin which he quickly befriends. However, this friendship is cut short when Charlie enters a cave and is eaten by a large, invisible creature...
''Read the Full Article [[Pikmin 3|here.]]''
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<div align="right" style="clear: both; color: #000000;">'''[[:Category:Featured articles|All featured articles]]'''</div>
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Revision as of 18:26, June 25, 2014

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Hint

A hint in Pikmin 3 Deluxe. This is the default one shown if no other hints apply to the player's current situation. After closing the menu, arrows will appear on the ground.
The default hint, telling the player to keep moving ahead.

Hints are a game mechanic in Pikmin 3 Deluxe that give advice on what to do in the game. Their purpose is to assist players who are not sure what to do to advance in the game's story. Hints consist of some text, some images, and in most cases, arrows on the ground pointing towards the next destination.

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What is your favorite sublevel style in Pikmin 2?
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