Pikmin 2

Bulbmin: Difference between revisions

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{{Infobox enemy
{{Infobox enemy
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|pikmin2    = y
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|image     = Bulbmin and young.jpg
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|size       = 270px
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|underground= [[Frontier Cavern]], [[Submerged Castle]], [[Hole of Heroes]]
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|challenge= [[Green Hole]], [[Hidden Garden]]
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|attacks    = Eats Pikmin
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|name      = Parasiticus pikminicus
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|family    = Pikmin
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|height     = 50
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|value      = 3
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|weight    = 7
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||image = Bulbmin3.jpg
|size = 270px
|pikmin2 = Appears in Pikmin 2
|technical = Unknown
|name = Parasiticus Pikminicus
|family = Pikmin
|areas = None
|underground = [[Frontier Cavern]], [[Hole of Heroes]], [[Submerged Castle]]
|challenge = Green Hole
|weight = 7
|height = 50mm
|max_pikmin = 14
|max_pikmin = 14
|seeds = 10 (Unobtainable)
|vitality   = 300
|value = 3
}}
|attacks = Eats Pikmin
|vitality = 300}}{{Infobox pikmin
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||name = Bulbmin (Juvenile)
|image =  Bulbmin2.jpg
|resistance = All Hazards
|strength = Average
|mobility = Average
|throw = Average
|carry = 1
|height = 15|size = 270px}}'''Bulbmin''' <span style="color:rgb(0,0,0);font-family:Verdana,sans-serif;line-height:19px;">(Adults: </span><span style="color:rgb(0,0,0);font-family:Verdana,sans-serif;line-height:19px;">ハチャッピー</span><span style="color:rgb(0,0,0);font-family:Verdana,sans-serif;line-height:19px;">, Juveniles: </span><span style="color:rgb(0,0,0);font-family:Verdana,sans-serif;line-height:19px;">コッパチャッピー) </span>are a parasitic species of [[Pikmin]] that have infected a [[Bulborb]] and taken control of it. It is hinted by Olimar that it can take on other hosts as well. They can be found wandering the floors of certain caves and behave much like the [[Spotty Bulbear]], patrolling an established path in search of food, and can be dealt with similarly by using [[sprays]] or [[Purple Pikmin]]. Bulbmin are rare, as they only appear in 3 caves in the game, the [[Frontier Cavern]], the [[Hole of Heroes]], and the [[Submerged Castle]]. Mature Bulbmin, acting as a [[Captain]], can be followed by 10 or fewer juvenile Bulbmin. Since wild juveniles count towards the 100-Pikmin limit, exactly how many there are depends on whether or not the player has 10 available spaces. After defeating a mature Bulbmin, the smaller ones go into a panic. They are not dangerous, but whistling at them will instantly bring them into line under the captain's command, and they become part of his Pikmin swarm. They have average capabilities in terms of mobility, and are immune to all [[hazards]] (fire, water, electricity, and poison), excluding explosions, being crushed, and being eaten. As beneficial as their abilities may seem, they cannot leave the caves without their mother, and will not count towards the overall Pikmin count. This makes them ideal for use in [[Candypop Bud]]s.


The only way that Bulbmin can be killed if they are not under a captain's command - that is, before ever being whistled - is if a Cannon Beetle flattens them, or they fall over the side of a level into the abyss when shaken by an enemy attack, explosion, or other sufficient force.
{{Infobox pikmin
==Notes==
|name      = Bulbmin (Juvenile)
===The Ship's Dialogue===
|image      = Bulbmin group.jpg
====Calling Bulbmin====
|size      = 270px
''"The confused bulborb has fallen with the Pikmin. They appear to coexist peacefully."''
|resistance = All Hazards (except explosions)
|height    = 15
|strength  = Average (10)
|mobility  = Average
|throw      = Average
|carry      = 1
}}
'''Bulbmin''' are a parasitic species of [[Pikmin family|Pikmin]] that have infected a [[Bulborb]] and taken control of it. They can be found wandering the floors of certain [[cave]]s and behave much like the [[Spotty Bulbear]], patrolling an established path in search of food, and can be dealt with similarly by using [[spray]]s or [[Purple Pikmin]]. The cave with the greatest number of Bulbmin is the [[Submerged Castle]].  


''"Strange...this bulborb has a leaf sprouting from its spine, much like the leaf on a Pikmin's head.''"
Mature Bulbmin, acting as a [[Leader|Captain]], can be followed by 10 or fewer juvenile Bulbmin. Since wild juveniles count towards the 100-Pikmin limit, exactly how many there are depends on whether or not the player has 10 available spaces. After defeating a mature Bulbmin, the smaller ones go into a panic. They are not dangerous, but whistling at them will instantly bring them into line under the captain's command, and they become part of his Pikmin swarm.
===Olimar's Notes===
''"This loathsome creature is in fact a parasitic form of Pikmin that has infected a bulborb. Unlike Pikmin that nest in Pikmin Onions, this parasitic relative spends its life inside the body of a host, usually a bulborb. Juveniles fall in line and mimic the actions of their parent until maturing to full independence. By burying its rootlike limbs into the nervous system of the host bulborb and infusing it with natural hormonal excretions, the bulbmin is able to control virtually all of the host's bodily functions. However, the host's voracious appetite seems impossible to suppress."''
===Louie's Notes===
''"Grind the meat and season with allspice, salt, and ground white pepper. Press the seasoned meat into meat satchels, then panfry them with onions. Prior to serving, smother the brats with dijon mustard and sauerkraut. Buns are optional."''
===Nintendo Player's Guide===
''"Large Bulbmin have a voracious appetite and can gobble up your Pikmin in a hurry. To avoid their mouths, attack them from their sides, and use purple Pikmin for maximum power. Once you've dealt with a Bulbmin leader, use your whistle to call its followers and bring them into your fold."''


==Killing Strategy==
They have average capabilities in terms of mobility and strength, but are immune to all hazards (fire, water, electricity, and poison), excluding explosions. As beneficial as their abilities may seem, they cannot leave the caves with Olimar, and will not count towards the ''overall'' Pikmin count. This makes them ideal for use in [[Candypop Bud]]s.
{{subjective}}
 
The only way that Bulbmin can be killed if they are '''not''' under a captain's command - that is, before ever being whistled - is if a [[Lithopod|Cannon Beetle]] or [[Waterwraith]] flattens them, or they fall over the side of a level into the abyss when shaken by an enemy attack or explosion or other sufficient force.
 
There is some debate over what Bulbmin inside Bulborbs actually look like. Some argue that since they appear as green dots on the map, and since their leaves glow green when idle, that they themselves are green. Others suggest that Bulbmin are orange given the color of their stem, as well as the color of the conical aiming cursor when a Bulbmin is in hand and the color of the trail they produce when thrown.
 
Form an unknown reason, Bulbmin refuse to leave the cave via a [[Geyser]], or escape via the Research Pod; instead staying behind and watching the captain and fellow Pikmin ride up.
{{Notes|olimar=y|louie=y|ship=y}}
 
==Strategy==
===Pikmin===
===Pikmin===
To ensure a low Pikmin loss, if not zero, wait until it approaches the active Captain, then throw Pikmin rapidly on top of the beast, further to the back than the front. If done correctly and with good aim, it should shake them off and turn around slowly; it has been distracted, leaving a large time gap in which to swarm it. Do it, then, and it should die before any of the Pikmin it manages to swallow do. Also if it is attacked by other bulbmin it will hesitate slightly (presumably to check that it is not going to try to eat its own young) before attacking allowing more time to deal damage. Purple Pikmin work well.
To ensure a low Pikmin loss, if not [[zero-death run|zero]], wait until it approaches the active Captain, then throw Pikmin rapidly on top of the beast, further to the back than the front. If done correctly and with good aim, it should shake them off and turn around slowly: it has been distracted, leaving a large time gap in which to swarm it. Do it, then, and it should die before any of the Pikmin it manages to swallow do. Also if it is attacked by other bulbmin it will hesitate slightly before attacking allowing more time to deal damage.


As extra precautions or for an easier fight, use Purple Pikmin or an [[Ultra-bitter Spray]] if it captures any Pikmin.
As extra precautions or for an easier fight, use [[Purple Pikmin]] or an [[Ultra-Bitter Spray]] if it captures any Pikmin.


===Captains===
===Captains===
Line 109: Line 49:


==Trivia==
==Trivia==
 
*The only place where Bulbmin can be buried (and the only place where one can observe Bulbmin with buds) is the [[Frontier Cavern]], on sublevels 4 and 5. [[Swooping Snitchbug]]s can plant them in the ground on sublevel 4, and they can be planted by [[Mamuta]]s on sublevel 5.
*[[File:Bulbmin sprouts.png|thumb|The three stages of Bulbmin sprouts in the ground.]]The only place where Bulbmin can be buried (and the only place where one can observe Bulbmin with buds) is the Frontier Cavern, on sublevels 4 and 5. [[Swooping Snitchbug]]s can plant them in the ground on sublevel 4, and they can be planted by [[Mamuta]]s on sublevel 5. Interestingly, their sprouts are colored orange instead of red when they are buried (probably to avoid confusion with [[Red Pikmin]]).
*Although immune to poison, the adult Bulbmin will take a fair amount of damage if having eaten a White Pikmin.
*Although immune to poison, the adult Bulbmin will take a fair amount of damage if having consumed a White Pikmin.
*Only adult Bulbmin will attack the player; the young will do nothing but follow the parent until it is defeated.
*Unlike Blue Pikmin, Bulbmin do not rescue drowning Pikmin.
*Bulbmin, along with [[Mushroom Pikmin]], are the only Pikmin that did not appear in ''[[Super Smash Bros. Brawl]]''.
*Bulbmin are one of two Pikmin that can be enemies, the other being [[Puffmin]].
*In ''Pikmin 2'', Bulbmin have a different voice from other Pikmin. This could be seen as a precursor to unique voices for different types of Pikmin in ''[[Pikmin 3]]''.
*Strangely, it seems that the only Bulborb that the Bulbmin tends to take hostage is the [[Red Bulborb]], as proven by the fact that despite the cold weather and the [[Hairy Bulborbs]] you only see Bulbmin in the form of Red Bulborbs.
*The Bulbmin is one of two enemies in which juveniles follow the adult, the other being the [[Spotty Bulbear]].
*Its scientific name,''' Parasiticus Pikminicus''', means 'Parasite Pikmin'.
*Bulbmin have a green glow when idle/buried. However, when throwing one, it turns the arrow above the cursor orange.
*Strangely enough, the young Bulbmin do not die when caught in an explosion while under the control of the mature Bulbmin. However, when under the player's control, they can die by explosions. This is more of a useful tip, since the mature Bulbmin can die from it, and the young will remain fine.
*When juvenille Bulbmin perish, their spirits appear as any other enemies' spirits, not as Pikmin spirits. This may likely be due to how the Bulbmin find a bulborb host, in which the host ends up losing its life, as well.
*Bulbmin make different noises than other Pikmin.
*Bulbmin and [[Mushroom Pikmin]] are the only species of Pikmin not seen in ''Pikmin 3.''
*Juvenile Bulbmin are the most polygonal creatures in ''Pikmin 2''.
*Bulbmin are the weakest type of Pikmin, (in theory) tied with the [[Winged Pikmin]].
*They are cannibals, as the adult Bulbmin will eat juvenile Bulbmin following a captain.   
*In story mode, there are 7 adult Bulbmin, asuming you do not re-enter a cave. That adds up to 70 juvenile Bulbmin, assuming you have enough space.
*There are 2 adult Bulbmin in Challenge Mode and 2 lone juvenile Bulbmin, which adds up to 22 juvenile Bulbmin in Challenge Mode.
*Bulbmin appear green on the map as shown below in the gallery.


==Gallery==
==Gallery==
<gallery>
<gallery>
Image:Bulbmin3.jpg|Artwork of a mature Bulbmin.
Image:Bulbmin2.jpg|Artwork of a juvenille Bulbmin
Image:Bulbredpet.jpg|Artwork of a Bulbmin and a Red Pikmin
Image:Bulbredpet.jpg|Artwork of a Bulbmin and a Red Pikmin
118.jpg|Another concept art featuring a mature Bulbmin and 3 juveniles.
File:118.jpg|Another concept art featuring a mature Bulbmin and 3 juveniles.
12bulbmin.png|Bulbmin in the Piklopedia.
File:119.jpg|Bulbmin in Sublevel 3 of the Submerged Castle.
Bulbmin map.png|Bulbmin as they appear on the map screen.
File:12bulbmin.png|Bulbmin in the Piklopedia.
</gallery>
</gallery>
{{featured|3rd December 2008|26th January 2009}}
{{featured|3rd December 2008|26th January 2009}}
[[de:Punktmin]]


{{Pikmin}}
{{Pikmin}}
{{Enemies}}
{{Enemies}}
[[Category:Pikmin 2 enemies]]
 
[[Category:Frontier Cavern]]
[[de:Punktmin]]
[[Category:Hole of Heroes]]
[[Category:Submerged Castle]]
[[Category:Pikmin 2 only Enemies]]

Revision as of 12:47, August 21, 2013

Bulbmin
A large Bulbmin surrounded by its young.
Appears in Pikmin 2
Scientific name Parasiticus pikminicus
Family Pikmin
Areas None
Caves Frontier Cavern, Submerged Castle, Hole of Heroes
Challenge Mode stages Green Hole, Hidden Garden
2-Player Battle stages None
Attacks Eats Pikmin
Bulbmin (Juvenile)
Bulbmin group.jpg
Resistance All Hazards (except explosions)
Attack strength Average (10)
Mobility Average
Throw Average
Digging speed Unknown
Carrying capacity 1

Bulbmin are a parasitic species of Pikmin that have infected a Bulborb and taken control of it. They can be found wandering the floors of certain caves and behave much like the Spotty Bulbear, patrolling an established path in search of food, and can be dealt with similarly by using sprays or Purple Pikmin. The cave with the greatest number of Bulbmin is the Submerged Castle.

Mature Bulbmin, acting as a Captain, can be followed by 10 or fewer juvenile Bulbmin. Since wild juveniles count towards the 100-Pikmin limit, exactly how many there are depends on whether or not the player has 10 available spaces. After defeating a mature Bulbmin, the smaller ones go into a panic. They are not dangerous, but whistling at them will instantly bring them into line under the captain's command, and they become part of his Pikmin swarm.

They have average capabilities in terms of mobility and strength, but are immune to all hazards (fire, water, electricity, and poison), excluding explosions. As beneficial as their abilities may seem, they cannot leave the caves with Olimar, and will not count towards the overall Pikmin count. This makes them ideal for use in Candypop Buds.

The only way that Bulbmin can be killed if they are not under a captain's command - that is, before ever being whistled - is if a Cannon Beetle or Waterwraith flattens them, or they fall over the side of a level into the abyss when shaken by an enemy attack or explosion or other sufficient force.

There is some debate over what Bulbmin inside Bulborbs actually look like. Some argue that since they appear as green dots on the map, and since their leaves glow green when idle, that they themselves are green. Others suggest that Bulbmin are orange given the color of their stem, as well as the color of the conical aiming cursor when a Bulbmin is in hand and the color of the trail they produce when thrown.

Form an unknown reason, Bulbmin refuse to leave the cave via a Geyser, or escape via the Research Pod; instead staying behind and watching the captain and fellow Pikmin ride up.

Notes

Ship's dialogs

The confused bulborb has fallen in with the Pikmin. They appear to coexist peacefully.

Strange... this bulborb has a leaf sprouting from its spine, much like the leaf on a Pikmin's head.

Olimar's notes

This loathsome creature is in fact a parasitic form of Pikmin that has infected a bulborb. Unlike Pikmin that nest in Pikmin Onions, this parasitic relative spends its life inside the body of a host, usually a bulborb. Juveniles fall in line and mimic the actions of their parent until maturing to full independence. By burying its rootlike limbs into the nervous system of the host bulborb and infusing it with natural hormonal excretions, the bulbmin is able to control virtually all of the host's bodily functions. However, the host's voracious appetite seems impossible to suppress.

Louie's notes

Grind the meat and season with allspice, salt, and ground white pepper. Press the seasoned meat into meat satchels, then panfry them with onions. Prior to serving, smother the brats with dijon mustard and sauerkraut. Buns are optional.

Strategy

Pikmin

To ensure a low Pikmin loss, if not zero, wait until it approaches the active Captain, then throw Pikmin rapidly on top of the beast, further to the back than the front. If done correctly and with good aim, it should shake them off and turn around slowly: it has been distracted, leaving a large time gap in which to swarm it. Do it, then, and it should die before any of the Pikmin it manages to swallow do. Also if it is attacked by other bulbmin it will hesitate slightly before attacking allowing more time to deal damage.

As extra precautions or for an easier fight, use Purple Pikmin or an Ultra-Bitter Spray if it captures any Pikmin.

Captains

Approach the Bulbmin like a roaming Bulbear, attacking it from behind and avoiding its bite. Although its health is significantly lower than a Bulbear's, it can still take a substantial amount of time to kill without the Rocket Fist powerup.

Trivia

  • The only place where Bulbmin can be buried (and the only place where one can observe Bulbmin with buds) is the Frontier Cavern, on sublevels 4 and 5. Swooping Snitchbugs can plant them in the ground on sublevel 4, and they can be planted by Mamutas on sublevel 5.
  • Although immune to poison, the adult Bulbmin will take a fair amount of damage if having eaten a White Pikmin.
  • Only adult Bulbmin will attack the player; the young will do nothing but follow the parent until it is defeated.
  • Bulbmin, along with Mushroom Pikmin, are the only Pikmin that did not appear in Super Smash Bros. Brawl.
  • In Pikmin 2, Bulbmin have a different voice from other Pikmin. This could be seen as a precursor to unique voices for different types of Pikmin in Pikmin 3.

Gallery

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from 3rd December 2008 to 26th January 2009.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

de:Punktmin