Health: Difference between revisions

Jump to navigation Jump to search
(→‎Leaders: Corrected some info.)
m (Noted that revival is a Pikmin 2-only thing (maybe Pikmin 3 as well?))
Line 77: Line 77:
===Revival===
===Revival===
[[File:Revive.jpg|thumb|right|A Gatling Groink in the process of reviving.]]
[[File:Revive.jpg|thumb|right|A Gatling Groink in the process of reviving.]]
Two types of enemies are known to revive after they've been killed: the [[Spotty Bulbear]]s and the [[Gatling Groink]]s. Once their health points reach 0, a moderately slow process of revival occurs, where the enemy's health is filled up. The creature remains dead throughout this process, but once its health is full, it will be brought back to life.
In ''Pikmin 2'', two types of enemies are known to revive after they've been killed: the [[Spotty Bulbear]]s and the [[Gatling Groink]]s. Once their health points reach 0, a moderately slow process of revival occurs, where the enemy's health is filled up. The creature remains dead throughout this process, but once its health is full, it will be brought back to life.


This mechanic encourages the player to dispose of the creature, by bringing it to an [[Onion]] or the [[Research Pod]], before it continues attacking their Pikmin. If the enemy is killed while [[Ultra-bitter spray|petrified]], it will not leave a corpse, and hence, cannot revive. Finally, the only other way to ensure an enemy does not revive is to have it fall off the floor of a [[cave]], if possible.
This mechanic encourages the player to dispose of the creature, by bringing it to an [[Onion]] or the [[Research Pod]], before it continues attacking their Pikmin. If the enemy is killed while [[Ultra-bitter spray|petrified]], it will not leave a corpse, and hence, cannot revive. Finally, the only other way to ensure an enemy does not revive is to have it fall off the floor of a [[cave]], if possible.