Pikmin 1 (Nintendo Switch): Difference between revisions
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m (→Audio) Tag: Mobile edit |
(→Changes: Changed point about textures and added point about the renders at the end of the credits.) Tags: Mobile edit Advanced mobile edit |
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=== Graphics === | === Graphics === | ||
* The | * The majority of the UI elements and a few environmental textures have been upscaled, using a combination of reused original high quality artwork, creating new high quality art, and upscales of the original textures. | ||
* The [[Emperor Bulblax]] now displays a shadow in all regions (beginning with version 1.1.0). | |||
* [[Emperor Bulblax]] now displays a shadow in all regions (beginning with version 1.1.0). | |||
=== Text === | === Text === | ||
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=== Other === | === Other === | ||
* The logo on the game's box art has been updated to resemble the modern [[Pikmin series|''Pikmin'' series]] logo, along with it now being known as ''Pikmin 1''. | * The logo on the game's box art has been updated to resemble the modern [[Pikmin series|''Pikmin'' series]] logo, along with it now being known as ''Pikmin 1''. | ||
* The [[enemy reel]] received several changes: | * The [[enemy reel]] has received several changes: | ||
** All of the gameplay has been re-recorded, now being more accurate to the game's actual gameplay. | ** All of the gameplay has been re-recorded, now being more accurate to the game's actual gameplay. | ||
** A different font is used, and all of the text is center-aligned. | ** A different font is used, and all of the text is center-aligned. | ||
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** In the US version, the [[Wogpole]], [[Wollywog]], and [[Yellow Wollywog]] are renamed to Wolpole, Wollyhop, and Yellow Wollyhop respectively. | ** In the US version, the [[Wogpole]], [[Wollywog]], and [[Yellow Wollywog]] are renamed to Wolpole, Wollyhop, and Yellow Wollyhop respectively. | ||
** Instead of a dark filter closing in around a creature to highlight it, a smear effect is instantly placed. | ** Instead of a dark filter closing in around a creature to highlight it, a smear effect is instantly placed. | ||
*"THE END" screen at the end of the credits uses different renders of Captain Olimar and the Pikmin. | |||
* Despite the game being based off of the ''New Play Control!'' version, the GameCube cursor is used. | * Despite the game being based off of the ''New Play Control!'' version, the GameCube cursor is used. | ||
* When Olimar takes damage, the screen shakes and turns red briefly. | * When Olimar takes damage, the screen shakes and turns red briefly. |