User:Twins1105: Difference between revisions

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(Added the rest of the Internal Names for the ActionMenu text.)
(Added section "Where does all this text come from?" and expanded ActionGuide further.)
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Trying to add all of the text from Pikmin 4 on this page for now
Trying to add as much of the text from Pikmin 4 on this page as I can.
 
 
 
== Where does all this text come from? ==
Good question! Since [[Pikmin 4]] is built on Unreal Engine 4 rather than an in house Nintendo engine, all of the localization text is in the .locres format, which means if you have the right tools, you too can easily extract the text from [[Pikmin 4]] in your language of choice.


NOTE: The description of the folder names are based on educated guesses.
NOTE: The description of the folder names are based on educated guesses.
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|ActionMenu_00_406||Co-op Mode (4)
|ActionMenu_00_406||Co-op Mode (4)
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|J||Use "Move" to move player avatar or [Icon_Happy_Blue]Oatchi.
|ActionContent_00_000||Use ["Move"] to move player avatar or [Icon_Happy_Blue]Oatchi.
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|I||Use "Variable_Horizon_R_Stick" to look around. Tilt "Down_R_Stick\" for an aerial view, and tilt "Up_R_Stick" to go back to ground view. Visit Settings to change the input directions."
|ActionContent_00_010||Use ["Variable_Horizon_R_Stick"] to look around. Tilt ["Down_R_Stick"] for an aerial view, and tilt ["Up_R_Stick"] to go back to ground view. Visit Settings to change the input directions."
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|J||To look around, hold down "Variable_R_Stick" and tilt "Variable_L_Stick_LR".
|ActionContent_00_010_Yoko||To look around, hold down ["Variable_R_Stick"] and tilt ["Variable_L_Stick_LR"].
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|I||Press "Variable_ZL_Button" to look straight ahead. Reset view by pressing "Variable_R_Stick_Press_R_StickPress_Stick\".
|ActionContent_00_020||Press ["Variable_ZL_Button"] to look straight ahead. Reset view by pressing ["Variable_R_Stick_Press_R_StickPress_Stick"].
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|J||Press "Variable_ZL_Button" to look straight ahead.",
|ActionContent_00_020_Yoko||Press ["Variable_ZL_Button"] to look straight ahead.
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|I||Press "Variable_L_Button" or "Variable_R_Button" to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap "Variable_L_Button\" and "Variable_R_Button" to select [[Icon_Happy_Blue]Oatchi] immediately.
|ActionContent_00_030||Press ["Variable_L_Button"] or ["Variable_R_Button"] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap ["Variable_L_Button"] and ["Variable_R_Button"] to select [Icon_Happy_Blue]Oatchi] immediately.
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|J||Press "Variable_R_Button" to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.
|ActionContent_00_030_Yoko||Press ["Variable_R_Button"] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.
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|I||Select Pikmin and press A["Toss"].
|ActionContent_00_040||Select Pikmin and press ["Toss"].
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|J||Select [Happy_Icon_Blue]Oatchi and press A["Toss"].
|ActionContent_00_050||Select [Happy_Icon_Blue]Oatchi and press ["Toss"].
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|I||Approach a Pikmin sprout and press A["Pull"]. Press B["PullCancel"] to stop plucking.
|ActionContent_00_060||Approach a Pikmin sprout and press ["Pull"]. Press ["PullCancel"] to stop plucking.
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|J||j
|ActionContent_00_070||While playing as your avatar, press ["Variable_A_Button"] when your squad doesn't have ["Icon_Happy_Blue"][[Oatchi]] nor any Pikmin.
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|I||i
|ActionContent_00_080||]While playing as ["Icon_Happy_Blue"][[Oatchi]], press ["Variable_A_Button"] when he doesn't have any Pikmin with him. While playing as your avatar, direct him to Bite with ["Variable_A_Button"].
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|J||j
|ActionContent_00_080_Yoko||While playing as ["Icon_Happy_Blue][[Oatchi]], press ["Variable_A_Button"] when he doesn't have any Pikmin with him. While playing as your avatar, direct him to Bite with ["Variable_A_Button"].
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