Oatchi: Difference between revisions

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(→‎Personality and appearance: Added the exacted time Oatchi’s tail changes from a pom to a leaf. It could be upon rescuing the full Rescue Corp and not specifically Bernard but I haven’t tested it)
Tag: Mobile edit
(→‎Rush: It's actually a fixed radius around the bonk.)
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It can be performed by holding and releasing {{button|switch|x}}, be it by being ordered by the player's character or when the player is controlling Oatchi directly. While the button is pressed, an orange ring-shaped gauge appears with Oatchi's face on it and fills as the button is held down. An arrow also appears on the ground indicating where Oatchi will go. If the button is released after the gauge is full, the rush will start, but if released before that the process will be canceled. Before releasing the button, the player may press another button to cancel. While rushing, if the player is controlling Oatchi he can be slightly veered left and right. Oatchi can usually only rush for a few seconds before screeching to a halt on his own, or sooner if the player presses {{button|switch|b}} mid-rush. After rushing, the same gauge will appear with a grey ring instead, slowly depleting to indicate the cooldown between Oatchi's rushes.
It can be performed by holding and releasing {{button|switch|x}}, be it by being ordered by the player's character or when the player is controlling Oatchi directly. While the button is pressed, an orange ring-shaped gauge appears with Oatchi's face on it and fills as the button is held down. An arrow also appears on the ground indicating where Oatchi will go. If the button is released after the gauge is full, the rush will start, but if released before that the process will be canceled. Before releasing the button, the player may press another button to cancel. While rushing, if the player is controlling Oatchi he can be slightly veered left and right. Oatchi can usually only rush for a few seconds before screeching to a halt on his own, or sooner if the player presses {{button|switch|b}} mid-rush. After rushing, the same gauge will appear with a grey ring instead, slowly depleting to indicate the cooldown between Oatchi's rushes.


If Oatchi rushes against a wall, [[sprout|sprouts]] above it will be plucked.
If Oatchi slams against something when rushing, nearby sprouts will be automatically [[pluck]]ed.


* Rush level 1: Oatchi charges his rush in 2 seconds. He'll run forward for one second or until he hits a wall or large enemy. Damage is variable between enemies with larger enemies typically taking less damage. Then, he'll have a five-second cooldown until he can charge Rush again. This is the level Oatchi starts at.
* Rush level 1: Oatchi charges his rush in 2 seconds. He'll run forward for one second or until he hits a wall or large enemy. Damage is variable between enemies with larger enemies typically taking less damage. Then, he'll have a five-second cooldown until he can charge Rush again. This is the level Oatchi starts at.