Combat: Difference between revisions
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(Moved some info to health, since it's more related to health depletion in general.) |
(No longer a stub. Also, moved the TOC to be more snug.) |
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{{game icons|p=y|p2=y|p3=y|hp=y|pa=y}} | {{game icons|p=y|p2=y|p3=y|hp=y|pa=y}} | ||
[[File:Yellow Wollywog attacked P1 art.png|thumb|right|200px|Artwork of various Pikmin fighting a [[Yellow Wollywog]].]] | [[File:Yellow Wollywog attacked P1 art.png|thumb|right|200px|Artwork of various Pikmin fighting a [[Yellow Wollywog]].]] | ||
In the {{ps}}, [[Pikmin family|Pikmin]] and [[leaders]] need to engage in '''combat''' against the many different [[enemies]] they encounter. Combat is a core mechanic of the series, as it is frequently required to open up paths or retrieve [[:Category:Collectibles|collectibles]]. There are many ways of damaging enemies and many technicalities of the combat system. To defeat an enemy, its [[health]] must be reduced to 0. | In the {{ps}}, [[Pikmin family|Pikmin]] and [[leaders]] need to engage in '''combat''' against the many different [[enemies]] they encounter. Combat is a core mechanic of the series, as it is frequently required to open up paths or retrieve [[:Category:Collectibles|collectibles]]. There are many ways of damaging enemies and many technicalities of the combat system. To defeat an enemy, its [[health]] must be reduced to 0. | ||
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{{clear}} | {{clear}} | ||
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*[[Swarm]] | *[[Swarm]] | ||
*[[Charge]] | *[[Charge]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |