Unused content in Pikmin 3: Difference between revisions
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;Wollywog | ;Wollywog | ||
*When idling, it repeats its shaking animation constantly, although it causes no damage. This constant shaking is caused by a variable that measures the amount of Pikmin required to activate the shake animation, except this variable is set to zero by default, resulting in it shaking off Pikmin despite none being present. When a leader gets close, it performs its jump attack successfully. {{cite youtube|rname=BEW video}} Nothing else is functional about it; the corpse of this enemy will crash the game | *When idling, it repeats its shaking animation constantly, although it causes no damage. This constant shaking is caused by a variable that measures the amount of Pikmin required to activate the shake animation, except this variable is set to zero by default, resulting in it shaking off Pikmin despite none being present. When a leader gets close, it performs its jump attack successfully.{{cite youtube|rname=BEW video}} Nothing else is functional about it; the corpse of this enemy will crash the game upon being picked up. | ||
*It is missing a <code>cull_info.txt</code> and <code>dynamics.txt</code> file, present in most other enemies' data. | *It is missing a <code>cull_info.txt</code> and <code>dynamics.txt</code> file, present in most other enemies' data. | ||
*It has an animation for burrowing itself. | *It has an animation for burrowing itself. |