Unused content in Pikmin 3: Difference between revisions

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;Honeywisp
;Honeywisp


*It functions identically to its ''Pikmin 2'' counterpart, but despite the textures being the same, it looks more realistic in ''Pikmin 3''. The egg it carries is the same as the regular ''Pikmin 3'' eggs. The only known thing about its behavior is that it flies around and eventually vanishes.{{cite youtube|hQADfjL5nZY|of the Honeywisp in action}}
*It functions identically to its ''Pikmin 2'' counterpart, but despite the textures being the same, it looks more realistic in ''Pikmin 3''. The egg it carries is the same as the regular ''Pikmin 3'' eggs. The only known thing about its behavior is that it flies around and eventually vanishes. {{cite youtube|hQADfjL5nZY|of the Honeywisp in action}} Throwing an Pikmin at the egg results in an crash.
*It has an <code>ai.txt</code> file found only in some other unused enemies' data and on the [[Armored Cannon Larva]]'s data, where it's also presumably unused.
*It has an <code>ai.txt</code> file found only in some other unused enemies' data and on the [[Armored Cannon Larva]]'s data, where it's also presumably unused.
*It is missing a <code>cull_info.txt</code>, <code>dynamics.txt</code>, and a <code>lockon.txt</code> file, present in most other enemies' data.
*It is missing a <code>cull_info.txt</code>, <code>dynamics.txt</code>, and a <code>lockon.txt</code> file, present in most other enemies' data.
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;Wollywog
;Wollywog


*When idling, it repeats its shaking animation constantly, although it causes no damage. When a leader gets close, it performs its jump attack successfully. Nothing else is functional about it.{{cite youtube|rname=BEW video}}
*When idling, it repeats its shaking animation constantly, although it causes no damage. This constant shaking is caused by a variable that measures the amount of Pikmin required to activate the shake animation, except this variable is set to zero by default, resulting in it shaking off Pikmin despite none being present. When a leader gets close, it performs its jump attack successfully. {{cite youtube|rname=BEW video}} Nothing else is functional about it; the corpse of this enemy will crash the game apon being picked up.
*It is missing a <code>cull_info.txt</code> and <code>dynamics.txt</code> file, present in most other enemies' data.
*It is missing a <code>cull_info.txt</code> and <code>dynamics.txt</code> file, present in most other enemies' data.
*It has an animation for burrowing itself.
*It has an animation for burrowing itself.