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{{DISPLAYTITLE:''Hey! Pikmin''}}
{{game icons|hp=y}}
{{infobox game
|name        = Hey! Pikmin
|image      = Hey!PikminBoxArt.jpg
|size        = 250px
|caption    = North American boxart
|jname      = {{j|Hey! ピクミン|Hey! Pikumin}}
|rating      = E 10+
|console    = Nintendo 3DS
|developer  = Arzest
|publisher  = Nintendo
|genre      = Action, puzzle, platformer
|players    = 1
|jp          = {{date|13|July|2017}}
|na          = {{date|28|July|2017}}
|eu          = {{date|28|July|2017}}
|au          = {{date|29|July|2017}}
}}
{{futuregame}}
{{for|information about an upcoming ''Pikmin'' game titled ''Pikmin 4''|Pikmin 4}}
'''''Hey! Pikmin''''' is a [[Pikmin series|''Pikmin'']] spin-off game for the [[Nintendo 3DS]]. Unlike the main games in the series, which are 3D real-time strategy and action games, this is a 2.5D puzzle platformer. Players take control of [[Captain Olimar]] in an unknown planet, with the goal of gathering enough [[Sparklium]] to fuel the ship back into working condition. Olimar can [[throw]] [[Pikmin family|Pikmin]] at [[enemies]], [[obstacle]]s, [[treasure]]s, or puzzle elements to have them work on them. Organizing the Pikmin, multi-tasking, and strategy are not important in this game, but rather, the focus is on reflexes, a good aim, and maneuverability.
It was released on {{date|13|July|2017}} in Japan, {{date|28|July|2017}} for North America and Europe, and {{date|29|July|2017}} for Australia. A demo was released for the European eShop on {{date|22|June|2017}}, and for the Australian eShop on {{date|5|July|2017}}. Despite being a 3DS title, ''Hey! Pikmin'' does not support stereoscopic 3D.
== Gameplay ==
{{todo|Move verbose information about a mechanic from this article into that mechanic's article.}}
Gameplay happens on the bottom screen, although both screens show the action. The player controls Olimar left or right on the ground and also vertically when climbing a [[vine]] or [[Water|underwater]]. Small ledges can be climbed up by simply walking in their direction. Captain Olimar can also deploy his [[jetpack]], which makes him [[dismiss]] grounded Pikmin temporarily, raises him off the ground, and allows the player to control him in midair left or right. Olimar can only stay afloat for a limited amount of time, though; this limit gets reset when Olimar lands again.
The player can [[whistle]] [[Pikmin family|Pikmin]] from anywhere on the screen, which makes them run to Olimar's side, although worker Pikmin will continue working. When the whistle is used, a voice going "Hey!" can be heard, although it doesn't seem to match Captain Olimar's, and the whistle itself is only used a split-second after the voice. Given unknown circumstances, the whistle will sound higher pitched. This might happen when Pikmin in danger are whistled. Once in Olimar's group, they can be [[throw]]n by him in the direction the player taps. Unlike the main ''Pikmin'' games, the Pikmin cannot be told to idle as normal – throwing a Pikmin away to an enemy or no task in particular will just make the Pikmin walk back to Olimar. This casual walk can be ordered into a run by simply whistling. Using the jetpack will however dismiss non-[[Winged Pikmin|Winged]] Pikmin on the spot, until they are called back. Entering a doorway while some Pikmin are busy carrying or fighting will also leave them idling, although they can still hold on to whatever item they are holding.
Pikmin that are thrown at branches from below go up through them and land on top of them. Pikmin that land close to a task like a pile of [[Bridge#Fragment|bridge fragment]]s will automatically walk towards it and begin working on it. Enemy health is represented with a horizontal bar, unlike the [[HUD#Health wheel|pie chart]] of previous games. Blue Pikmin thrown while underwater are tossed in a straight line instead of an arc, and swim back to Olimar right away. Other Pikmin will either bounce off the enemy or, if possible, latch on to it and attack repeatedly. Unlike the previous games, that show a [[HUD#Fraction numbers|fraction]] to represent how many Pikmin are needed to pick something up, some bubbles appear on top of the object, matching the number of Pikmin necessary. As Pikmin are added, the bubbles become filled one by one.
Pikmin cannot be grown in this game, but rather, they're found in the wild by Olimar, either behind foliage or obtained in short cutscenes.{{cite youtube|XOddDgXlD1E|Gameplay video of ''Hey! Pikmin'' by GameXplain|m=1|s=33}} Because of this, enemies do not drop corpses (although they still release [[spirit]]s), and just fade away shortly after being taken down. Pikmin hiding behind something will occasionally pop in and out of their hiding spot.
Captain Olimar lands on the stage after being beamed down by a blue ship that highly resembles the [[Research Pod]]. Treasure and objects are collected by having Olimar himself touch them. Treasures involve a small cutscene that shows Olimar summoning a portal of sorts to beam up the object; after the cutscene, there's a small pause showing the treasure's name and value. After collecting a treasure, it is replaced by Rainbow Sparklium seeds if the player replays the level. The value of a new treasure isn't added to the total of Sparklium yet, but collecting the Rainbow Sparklium seed equivalent to that treasure adds the value right away – the Rainbow Sparklium seems to be worth less than the treasure it replaces. There are two, three, or four treasures per stage, and collecting one adds its icon to the set of bubbles on the top screen's HUD.
There are more elements on the top screen's HUD. At the top-left is an icon for Olimar and some green bars, that represent his current [[health]]. This also temporarily appears next to Olimar himself every time he gets hurt, which can happen by simply touching enemies, as opposed to the main games, where leaders can only get hurt by enemy ''attacks''. In some levels, Olimar is seen with three bars, but on others, he has up to six. At the middle is a counter of Pikmin. This indicates the number of Pikmin alive that belong to Olimar's arsenal. If the number is white, that means all Pikmin are currently following the captain, but if the number is gray, that means some Pikmin are working or otherwise not following Olimar. If the number is flashing red, that means some Pikmin that used to be long to Olimar's group are out of reach, possibly because they got [[dismiss]]ed by the jetpack function. Right next to the Pikmin counter is the Sparklium counter, indicating how many points of Sparklium have been collected in the level. Finally, as mentioned before, the top-right has icons for the treasures in the level.
At times, the Research Pod-like entity will interrupt gameplay to alert Captain Olimar of something, like when Pikmin are being left behind – if they are left behind for too long, they perish. Due to the game's side-scrolling perspective, there may be paths hidden behind walls.
The icon on the bottom-left corner of the screen indicates the current type of Pikmin, or a red cross if there are no Pikmin ready to be thrown. It can be noted that Pikmin are never on Olimar's group with mixed [[Maturity|maturities]]. As all Pikmin in the current group will mature into the bud stage when 8 Pikmin or above are collected, the Pikmin will then mature again into the flower stage upon collecting 16
If all Pikmin are gone, the pod tells Olimar to whistle around parts of the stage that might contain Pikmin. Sure enough, if the player goes back to a section of the area that had hiding Pikmin, some more Pikmin will be there, and can be whistled to add to the group. This can be done any number of times. If Olimar loses all of his health or gets crushed by a rock, a cutscene showing the ship taking the unconscious captain away will be shown.
The pod awaits for Captain Olimar at the end of the stage, who, after a triumphant pose, gets beamed up inside the pod. In some stages, the Pikmin with Olimar also get beamed up, like 1-A, but in others, like the tutorial stage, they stay behind. If all treasures in the stage are collected, the results screen at the end will say "Treasures Found!", but if not, it'll say "Area Explored!"
Carriable objects no longer have extra carrying slots. Once the minimum Pikmin strength is met, the object begins moving, and no more Pikmin can be added. Pikmin will carry objects down ledges, but if the fall is too great, they might refuse. If they have nowhere to go, they simply shuffle back and forth, like in the main games. Pikmin that are carrying cannot be whistled, even if they are stuck, but Pikmin that are holding on to an object without taking it anywhere can be whistled. If Pikmin are carrying something, whether they can move it or not, but Olimar walks away from them, they will eventually drop the object and start running after the captain. Carrier Pikmin trying to take an item to Olimar may turn back if they bump against a ledge down or a bridge, even if built.
Long drops down will cause him to start teetering at the edge if the player pushes against the edge. Letting go off that direction and pressing again will bypass this teetering and force Captain Olimar to fall down. This can be used to fall into the [[pit]].
=== Area skipping ===
If Captain Olimar is killed too many times in a row when exploring a new area, the game gives the player the opportunity to skip the area and try the next one instead. [[Boss]] battle areas cannot be skipped.
When Captain Olimar is killed, the S.S. Dolphin II's pod beams him up, and the game asks the player if they want to try the area again. By dying five times and picking the retry option each time, when the area finishes loading for the sixth try, the pod will interrupt and inform Olimar that it found a new area for them to explore. If the player ever wishes to skip the current area and try the next one, the [[Menu#Pause|pause menu]] will replace the usual "Return to Area Select" option with a pink "Go to the next area" button. This button triggers the area completion results screen, and acts as if the player reached the standard end of the area, with nothing collected and no Pikmin gathered.
Interestingly, skipping [[First Expedition]] will give the player the [[jetpack]] anyway. The game keeps track of the number of deaths in a row the player has suffered, but if the player returns to the area selection screen, the counter is reset. The gameplay section that takes place after the introduction cutscene cannot be skipped, as it is not an area, and has no way for Olimar to die. Areas that have already been explored (whether they were skipped or not) cannot be skipped.
== Plot ==
The game's intro cinematic is as follows:
* [''The S.S. Dolphin 2 is seen flying through space.'']
* "Hocotate Freight Intergalactic Courier Vessel"
* "S.S. Dolphin II"
* "Veteran Pilot, Captain Olimar"
* "After a hard day's work, Olimar heads towards home."
* ""Engaging warp in 5.""
* ""3!""
* ""2!""
* ""1!""
* [''The ship zooms off.'']
* ""Finally! A day off to spend time with the kids.""
* "No sooner has Olimar sighed these words..."
* "...than he comes out of warp to a terrifying sight."
* "This isn't Hocotate! Something has gone wrong."
* "Olimar scrambles to avoid the asteroids...but to no avail."
* [''The ship, seen from a first-person perspective, impacts against two asteroids.'']
* "Controls unresponsive. Engine offline."
* [''The ship plummets towards "an alien planet", as a second object detaches from it.'']
* "His ship plunges towards the surface of an alien planet."
* [''Scene changes to some Pikmin frolicking around the master Onion.'']
* [''The S.S. Dolphin 2 comes crashing down like a comet, terrorizing the Pikmin.'']
* [''The ship crashes against the ground, knocking some Pikmin into the air.'']
After this, Captain Olimar wakes up from the crash landing as the ship's pod assesses his and the ship's situation. After doing so, it concludes that the ship's fuel ([[Sparklium]]) supply is completely empty. The pod picks up Sparklium signals and sends the captain onward, where the two stumble upon a wild Red Pikmin. After it being scared off, and the two continue going forward, Captain Olimar uses his [[whistle]] to bring out the Pikmin hiding in the weeds, only to realize there's actually four of them hiding, not just one. Moving forward a bit, the group discovers some Sparklium seeds. It is at this point that the pod confirms that each seed contains one Sparklium, but Olimar needs 30 thousand to be able to escape. After the ship reassures the demoralized captain, everyone moves further onward, find some more seeds, and the tutorial level is completed.
Throughout the rest of the adventure, Olimar explores different [[area]]s, one at a time, gathering Sparklium Seeds and [[treasure]]s along the way. There are two primary goals: the first is obtaining 30,000 Sparklium in order to fully power the ship again. The second is searching for a missing key component of the S.S. Dolphin II, which is needed in order to return home. This final piece can be obtained from the final sector, [[The Final Stretch]].
== Content ==
=== Pikmin ===
[[File:Pikmin 3DS Onion.png|The [[Onion]] in the [[Pikmin Park]]. Purple and white liquids can be seen.]]
This game introduces no new Pikmin types, instead using the same types as ''Pikmin 3''.
* [[Red Pikmin]] – The first type found. They are resistant to [[fire]], and if thrown onto a pit of fire, they stomp out the flames.
* [[Yellow Pikmin]] – resistant to [[electricity]], are able to activate electric currents, and are thrown higher.
* [[Blue Pikmin]] – can survive and swim [[Water|underwater]]. When thrown underwater, they are launched and return in a straight line.
* [[Rock Pikmin]] – have rock-hard bodies and can smash through crystals. They are not immune to [[crushing]].
* [[Winged Pikmin]] – can fly over hazards like [[water]]. Can be used to help Olimar fly around, and when thrown, they are shot and return in a straight line. Winged Pikmin can also lift some obstacles that stand in the way.
[[Purple Pikmin]] and [[White Pikmin]] are not present in ''Hey Pikmin'', but oddly enough, the [[Onion]] has some purple and white liquid inside it (along with red, yellow, gray, and pink), indicating that it has Purple and White Pikmin inside.
=== Areas ===
{{see|Sector}}
[[Area]]s in this game are organized into groups called "sectors". When an area is entered, the ship's pod drops Captain Olimar at the starting point, and then picks him up again on the other end of the area. Some areas have a secondary exit, and taking this one will instead lead to an extra area, as opposed to the next standard area in the sector.
===Treasures===
[[File:Pikmin 3DS Trophy.jpg|thumb|right|Some flower [[Red Pikmin]] carrying a trophy.]]
{{see|Treasure#Treasures in Hey! Pikmin}}
Treasures are the main collectible in ''Hey! Pikmin''. They provide a lot of [[Sparklium]], much more than [[Sparklium Seed]]s, and as such, are vital to Olimar's mission. Treasures are collected by having Olimar touch them. Since he can't always go up to the treasure directly, he'll sometimes need the Pikmin to bring it to him.
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===Enemies===
{{todo|Move the information and images from this section to the respective enemy articles.}}
{{see|Enemy#Enemies in Hey! Pikmin}}
The enemies in ''Hey! Pikmin'' are the natural wildlife in the planet. Most of them want to eat the Pikmin, and others just want to kill them, but a handful of them are harmless. Almost all enemies in this game can kill Pikmin or damage Olimar simply by touching them. Larger enemies, referred to as [[boss]]es, appear on the final [[area]] of each sector.
====Muggonfly====
[[File:Pikmin 3DS dragonfly.jpg|thumb|right|A Muggonfly.]]
A large, green, vaguely dragonfly-like creature can be seen slowly moving across the top of the screen during the Nintendo Direct trailer. It's currently unknown if the creature is flying on its own or if it is getting dragged by something. The creature exhibits some [[scarpanid]]-like traits, sporting a plump, green, multiple segmented torso and a small, lime green head with large red and yellow eyes. In addition to these features, the creature seems to have small, horizontal insect-like wings and an elongated, brown segmented abdomen similar to dragonflies. The creature carries several sparklium seeds objects under its abdomen and the player can throw Pikmin at them to break them into smaller parts that can be carried.
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====Spiny Coppeller====
[[File:Hey! Pikmin purple bug.jpg|thumb|right|The flying purple bug.]]
A purple flying enemy that has wings that look like petals, 6 legs, and a spiky body. It seems to fly in small swarms.
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====Electripede====
[[File:Hey! Pikmin electric bug.png|thumb|left|An unnamed orange bug.]]
Two burrowing creatures can be seen near the bottom left corner of the game's box art. They have six legs and three body segments. They are later seen in some gameplay patrolling a platform. They can be used as light source to light up dark areas by throwing Yellow Pikmin at them, presumably because they're electric as seen by the sparks they emit after being hit by one. In the gameplay shown, a Yellow Pikmin is thrown at it and a flower nearby opens up, similar to the [[Bloominous Stemple]] from {{p3}}.{{cite youtube|ddcsxQSNN2k|The same Nintendo Direct from April 2017, albeit shortened. Here, you can see a second of gameplay of these enemies and the Bloominous Stemple-like plant.|m=0|s=24}}
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====White Spectralid====
[[File:Hey! Pikmin White Spectralid trailer.jpg|thumb|left|A White Spectralid.]]
An enemy very similar to a White Spectralid can be seen on the Japanese trailer. It is idling on a rock, until two Red Pikmin try to pounce on it and fail, resulting in the creature flying away.
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====Stony Flint Beetle====
[[File:Hey! Pikmin dung beetle.jpg|thumb|right|An enemy resembling a dung beetle.]]
An enemy can be seen in the Japanese trailer pushing a [[crystal]] block against Olimar and his leaders. It looks like a beetle, but the way it pushes the block, with its hind legs, is very reminiscent of the real world {{w|dung beetle}}. If Olimar and the Pikmin push back, they are able to drag the obstacle in the opposite direction.
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====Yellow Wollywog====
[[File:Hey! Pikmin Yellow Wollywog.jpg|thumb|left|A Yellow Wollywog and a youngling.]]
The Japanese trailer briefly shows a [[Yellow Wollywog]], a bit larger than usual, next to what can only be its young. It still has some characteristics of a [[Wogpole]], like its short body, and a bit of a tail.
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====Fiery Dwarf Bulblax====
[[File:Hey! Pikmin Fiery Bulblax.jpg|thumb|right|A Fiery Bulblax.]]
In the Japanese trailer, a [[Fiery Bulblax]] briefly appears, eating Pikmin. It is considerably shorter, and the only part of its body that looks like it's melting is the upper lips.
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==== Fiery Blowlet====
[[File:Hey! Pikmin Small Fiery Blowhog.jpg|thumb|left|An enemy that appears to be a young Fiery Blowhog.]]
A smaller version of the [[Fiery Blowhog]] appears on a ledge in the Red Pikmin video on the official ''Hey! Pikmin'' website. This smaller version attacks by spitting smaller fireballs out that can be destroyed by tossing Red Pikmin at them.


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