Battle Field: Difference between revisions
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{{game icons|pikmin2=y}} | {{game icons|pikmin2=y}} | ||
[[ | [[File:BattleField.png|thumb|300px|Stage preview.]] | ||
'''Battle Field''' is the most basic | '''Battle Field''' (known as '''Battlefield''' in the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch version]]) is the first and most basic [[2-Player Battle]] stage in ''[[Pikmin 2]]''. It only has three types of enemies, [[Dwarf Bulborb|Dwarf Red Bulborb]]s, [[Female Sheargrub]]s and [[Shearwig]]s that hide under marbles, and all three layouts are very simple. The first layout has three circular rooms connected by a long corridor, the second layout has one large room with little alcoves that usually hold yellow marbles, and the third layout has two y-shaped rooms facing each other. | ||
Because of the simplicity of the level layouts and how easy it is to travel across and find yellow marbles, it is quite likely for a player to finish the course in about two minutes if playing for yellow marbles | Because of the simplicity of the level layouts and how easy it is to travel across and find yellow marbles, it is quite likely for a player to finish the course in about two minutes if playing for yellow marbles. | ||
== Level information == | == Level information == | ||
*'''Theme''': Soil | *'''Theme''': Soil | ||
*'''Treasures''': | *'''Treasures''': | ||
**None | **None | ||
*''' | *'''Enemies''': | ||
**{{icon|Dwarf Bulborb|n=Dwarf Red Bulborb|y}} × 4 | |||
**{{icon|Female Sheargrub|y}} | |||
**{{icon|Shearwig|y}} (under marbles) | |||
*'''Obstacles''': | |||
**None | **None | ||
*'''Plants and fungi''': | |||
**{{icon|Pellet Posy|y}} × 10 | |||
*'''Others''': | *'''Others''': | ||
** | **{{icon|Egg|y}} × 3 (layout 1) | ||
** | **{{icon|Egg|y}} × 9 (layout 2) | ||
**{{icon|Egg|y}} × 8 (layout 3) | |||
{{sublevel technical | {{sublevel technical | ||
Line 30: | Line 30: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 4 | |rooms = 4 | ||
|ctrratio = 0.05 | |||
|geyser = No | |geyser = No | ||
|unitfile = vs_1_tsuchi.txt | |unitfile = vs_1_tsuchi.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (1/3 chance) | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_north_1_tsuchi|Circular room with 1 exit ( | |room_north_1_tsuchi|Circular room with 1 exit (×3) | ||
|wayl_tsuchi|Turning crossing ( | |wayl_tsuchi|Turning crossing (×2) | ||
|way2x2_tsuchi|Long corridor ( | |way2x2_tsuchi|Long corridor (×4) | ||
|way4_tsuchi|Four-way crossing ( | |way4_tsuchi|Four-way crossing (×1) | ||
|item_cap_tsuchi|Dead end with item ( | |item_cap_tsuchi|Dead end with item (×1) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance) | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_vs_mid1_6_tsuchi|Room with 6 exits ( | |room_vs_mid1_6_tsuchi|Room with 6 exits (×1) | ||
|room_north_1_tsuchi|Circular room with 1 exit ( | |room_north_1_tsuchi|Circular room with 1 exit (×2) | ||
|item_cap_tsuchi|Dead end with item ( | |item_cap_tsuchi|Dead end with item (×4) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance) | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_mid2_3_tsuchi|Y-shaped room ( | |room_mid2_3_tsuchi|Y-shaped room (×2) | ||
|room_north_1_tsuchi|Circular room with 1 exit ( | |room_north_1_tsuchi|Circular room with 1 exit (×2) | ||
|way3_tsuchi|Three-way crossing ( | |way3_tsuchi|Three-way crossing (×1) | ||
|item_cap_tsuchi|Dead end with item ( | |item_cap_tsuchi|Dead end with item (×3) | ||
|way4_tsuchi|Four-way crossing ( | |way4_tsuchi|Four-way crossing (×1) | ||
}} | |||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units | |||
{{!}}- | |||
{{sublevel units | |||
|item_cap_tsuchi|Dead end with item | |||
|way3_tsuchi|Three-way crossing | |||
|way4_tsuchi|Four-way crossing | |||
|wayl_tsuchi|Turning crossing | |||
|way2_tsuchi|Straight corridor | |||
|way2x2_tsuchi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_north_1_tsuchi|'''Circular room with 1 exit''' | |||
|room_vs_mid1_6_tsuchi|'''Room with 6 exits''' | |||
|room_mid2_3_tsuchi|'''Y-shaped room''' | |||
}} | }} | ||
}} | }} | ||
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== Strategies == | == Strategies == | ||
This stage is best won by stealing marbles from the other player. | This stage is best won by stealing marbles from the other player. | ||
Or, if you have more Pikmin than your enemy, and the layout (various models of the level picked at [[Randomness|random]] whenever you select a 2-Player Battle level) is right, the narrow path will have three yellow marbles. If this is the condition, then you will want to use an [[ | Or, if you have more Pikmin than your enemy, and the layout (various models of the level picked at [[Randomness|random]] whenever you select a 2-Player Battle level) is right, the narrow path will have three yellow marbles. If this is the condition, then you will want to use an [[ultra-spicy spray]] on your Pikmin, and get all three of them. Also, in the middle of the path, your can turn to see a circular area with three yellow marbles and some enemies. Kill the Dwarf Red Bulborb to the right, and get the marble it's guarding. As your Pikmin turn the corner, carrying the previously said marble, the ultra spicy spray will most likely wear off, and to make matters worse, your opponent will probably come. Whistle your Pikmin, use another ultra-spicy spray, and, before you grab the yellow marble again, use an [[ultra-bitter spray]] on the opposing Pikmin and reclaim the marble. Some items from cherries will help the strategy. | ||
==Gallery== | |||
<gallery> | |||
File:Battle Field.png|The circular model of Battle Field. | |||
File:Battle Field 1.png|thumb|A recreation of the first layout of Battle Field. | |||
File:Battle Field 2.png|thumb|A recreation of the second layout of Battle Field. | |||
File:Battle Field 3.png|thumb|A recreation of the third layout of Battle Field. | |||
</gallery> | |||
==Names in other languages== | |||
{{Needs translation|French}} | |||
{{Foreignname | |||
|Jap = おてがるコース | |||
|JapR = Otegaru Kōsu | |||
|JapM = Easy Course | |||
|JapN = The name comes from {{j|手軽|tegaru|Easy|f=tp}}. | |||
|Fra = Base Militaire | |||
|FraM = Military Base | |||
|Spa = Palestra | |||
|SpaM = Arena | |||
|Ita = Campo scontro | |||
|ItaM = Battle Field | |||
|ItaN = A literal translation of the English ''Battle Field'' that doesn't sound very natural. | |||
|Ger = Schlachtfeld | |||
|GerM = Battle Field | |||
|notes = y | |||
}} | |||
{{ | {{2PB}} |
Latest revision as of 17:03, November 2, 2024
Battle Field (known as Battlefield in the Nintendo Switch version) is the first and most basic 2-Player Battle stage in Pikmin 2. It only has three types of enemies, Dwarf Red Bulborbs, Female Sheargrubs and Shearwigs that hide under marbles, and all three layouts are very simple. The first layout has three circular rooms connected by a long corridor, the second layout has one large room with little alcoves that usually hold yellow marbles, and the third layout has two y-shaped rooms facing each other.
Because of the simplicity of the level layouts and how easy it is to travel across and find yellow marbles, it is quite likely for a player to finish the course in about two minutes if playing for yellow marbles.
Level information[edit]
- Theme: Soil
- Treasures:
- None
- Enemies:
- Dwarf Red Bulborb × 4
- Female Sheargrub
- Shearwig (under marbles)
- Obstacles:
- None
- Plants and fungi:
- Pellet Posy × 10
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | vs_1_otegaru | ||||
"Main" object maximum (?) | 30 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 4 | ||||
Corridor-to-room ratio (?) | 0.05 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | vs_1_tsuchi.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Layout 1 (1/3 chance) | |||||
Circular room with 1 exit (×3) | Turning crossing (×2) | Long corridor (×4) | Four-way crossing (×1) | Dead end with item (×1) | |
Layout 2 (1/3 chance) | |||||
Room with 6 exits (×1) | Circular room with 1 exit (×2) | Dead end with item (×4) | |||
Layout 3 (1/3 chance) | |||||
Y-shaped room (×2) | Circular room with 1 exit (×2) | Three-way crossing (×1) | Dead end with item (×3) | Four-way crossing (×1) | |
Random units | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning crossing | Straight corridor | Long corridor |
Circular room with 1 exit | Room with 6 exits | Y-shaped room |
Strategies[edit]
This stage is best won by stealing marbles from the other player. Or, if you have more Pikmin than your enemy, and the layout (various models of the level picked at random whenever you select a 2-Player Battle level) is right, the narrow path will have three yellow marbles. If this is the condition, then you will want to use an ultra-spicy spray on your Pikmin, and get all three of them. Also, in the middle of the path, your can turn to see a circular area with three yellow marbles and some enemies. Kill the Dwarf Red Bulborb to the right, and get the marble it's guarding. As your Pikmin turn the corner, carrying the previously said marble, the ultra spicy spray will most likely wear off, and to make matters worse, your opponent will probably come. Whistle your Pikmin, use another ultra-spicy spray, and, before you grab the yellow marble again, use an ultra-bitter spray on the opposing Pikmin and reclaim the marble. Some items from cherries will help the strategy.
Gallery[edit]
Names in other languages[edit]
The following article or section needs help from someone who can translate French text. |
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | おてがるコース? Otegaru Kōsu |
Easy Course | The name comes from 手軽? (lit.: "Easy"). |
French | Base Militaire | Military Base | |
German | Schlachtfeld | Battle Field | |
Italian | Campo scontro | Battle Field | A literal translation of the English Battle Field that doesn't sound very natural. |
Spanish | Palestra | Arena |
2-Player Battle stages | ||||
---|---|---|---|---|
Battle Field |
War Path |
Carpet Plain |
Angle Maze |
Colosseum |
Rusty Gulch |
Brawl Yard |
Tile Lands |
Dim Labyrinth |
Hostile Territory |