Challenge Mode (Pikmin): Difference between revisions
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{{ | {{page title|Challenge Mode (''Pikmin'')}} | ||
{{game icons|pikmin=y}} | {{game icons|pikmin=y}} | ||
[[ | [[File:P1 Challenge Mode Impact Site Plucking Pikmin.jpg|thumb|250px|Olimar [[pluck]]ing some Pikmin in Challenge Mode.]] | ||
{{for|the challenge mode in the second game|Challenge Mode (Pikmin 2)}} | {{for|the challenge mode in the second game|Challenge Mode (Pikmin 2)}} | ||
{{dablink|Not to be confused with the [[Pikmin Adventure#Challenge Mode|Challenge Mode]] from {{pa}}.}} | |||
{{ | '''Challenge Mode''' is an alternative game mode in {{p1}} that challenges the player to grow as many [[Pikmin family|Pikmin]] as they can in a single [[day]]. The mode has 5 stages, with a stage set in each [[area]], but the areas are modified from how they are in [[Story Mode]], with [[pellet]]s, [[Enemy|enemies]], and [[obstacle]]s in different locations, and [[ship part]]s not appearing. In addition, the [[S.S. Dolphin]] is not present during play, meaning [[Captain Olimar|Olimar]] cannot replenish his spacesuit's [[health]]. In Challenge Mode, the areas are slightly darker than their Story Mode counterparts, and the tempo of each area's [[Music in Pikmin#Areas|music]] is increased slightly.<ref>Each song receives a 20% tempo increase in Challenge Mode, as concluded by [[Talk:{{PAGENAME}}#Tempo change|this brief study]]</ref> When the time is up, the number of Pikmin that have been raised is displayed, and the top 5 scores for each stage are [[Saved game|persistently recorded]]. | ||
Challenge Mode is unlocked when all three types of Pikmin are discovered in the game's main [[Story Mode]] for the first time, and once unlocked, Challenge Mode will be available forever on the [[main menu]], under Options. Stages are unlocked as they are encountered in Story Mode, again, for any [[saved game]]. | |||
==Stages== | |||
<gallery> | |||
P1 CM 01 The Impact Site Landing.png|link=The Impact Site#In Challenge Mode|[[The Impact Site#In Challenge Mode|The Impact Site]] | |||
P1 CM 02 The Forest of Hope Landing.png|link=The Forest of Hope#In Challenge Mode|[[The Forest of Hope#In Challenge Mode|The Forest of Hope]] | |||
P1 CM 03 The Forest Navel Landing.png|link=The Forest Navel#In Challenge Mode|[[The Forest Navel#In Challenge Mode|The Forest Navel]] | |||
P1 CM 04 The Distant Spring Landing.png|link=The Distant Spring#In Challenge Mode|[[The Distant Spring#In Challenge Mode|The Distant Spring]] | |||
P1 CM 05 The Final Trial Landing.png|link=The Final Trial#In Challenge Mode|[[The Final Trial#In Challenge Mode|The Final Trial]] | |||
</gallery> | |||
==Maximum score== | |||
==Maximum | Because there are only so many enemies and pellets within a stage, there is a maximum number of Pikmin that can be grown in each of them. This number is very high and difficult to reach, especially for the larger stages. | ||
{|class="wikitable" | |||
! Area || Maximum score | |||
|- | |||
! The Impact Site | |||
| 278 | |||
|- | |||
! The Forest of Hope | |||
| 569 | |||
|- | |||
! The Forest Navel | |||
| 482 | |||
|- | |||
! The Distant Spring | |||
| 752 | |||
|- | |||
! The Final Trial | |||
| 299 | |||
|} | |||
==Time limits== | ==Time limits== | ||
In Challenge Mode, [[day]]s have a different duration to what they do in [[Story Mode]]. Usually, all days last for the same amount of time, which is roughly 13:30 minutes, but in Challenge Mode, this day length is multiplied by a specific value. The following multiplier values were taken directly from the game's files. | |||
{|class="wikitable" | {|class="wikitable" | ||
Line 42: | Line 61: | ||
| 13:30 || 1.0 | | 13:30 || 1.0 | ||
|} | |} | ||
==Gallery== | |||
{{image}} | |||
<gallery> | |||
Pikmin challenge over.jpg|Conclusion of a perfect [[The Impact Site]] run. | |||
P1 Challenge Mode Menu.png|The [[Challenge Mode menu]]. | |||
P1 Challenge Mode Impact Site 5 Pellets.jpg|Some [[pellet]]s near the landing site in [[The Impact Site]]. | |||
P1 Challenge Mode Forest Navel Glowcap Pellets.jpg|Some large pellets in [[The Forest Navel]]. | |||
P1 Challenge Mode Distant Spring Sandy Corner.jpg|A corner of the area in [[The Distant Spring]]. | |||
Pikminlast1.jpg|A [[Dwarf Bulborb]] being carried to an [[Onion]] in [[The Final Trial]]. | |||
File:P1 Challenge Mode Final Trial Burrowing Snagret.jpg|Encountering a [[Burrowing Snagret]] in The Final Trial. | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
{{ | {{Needs translation|Dutch}} | ||
| | {{foreignname | ||
| | |Jap = チャレンジモード | ||
|JapR = Charenji Mōdo | |||
|JapM = Challenge Mode | |||
|ChiTrad = | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = Uitdagingen | |||
|DutM = | |||
|FraA = Mode défi | |||
|FraAM = Challenge mode | |||
|FraAN = | |||
|FraE = Mode Challenge | |||
|FraEM = Challenge Mode | |||
|FraEN = | |||
|Ger = Challenge | |||
|GerM = - | |||
|GerN = | |||
|Ita = Modalità sfida | |||
|ItaM = Challenge mode | |||
|ItaN = | |||
|Kor = | |||
|KorR = | |||
|KorM = | |||
|PorP = Modo Challenge | |||
|PorPM = Challenge Mode | |||
|PorPN = Translation taken from the ''Pikmin'' instruction manual. | |||
|SpaA = Modo Desafío<br>Modo de Desafío | |||
|SpaAM = Challenge Mode | |||
|SpaAN = Used in Title screen<br>Used in Challenge Mode menu | |||
|SpaE = Modo Desafío | |||
|SpaEM = Challenge Mode | |||
|notes = y | |||
}} | }} | ||
==See also== | ==See also== | ||
*[[Challenge Mode (Pikmin 2)|Challenge Mode | *[[Challenge Mode (Pikmin 2)|Challenge Mode in ''Pikmin 2'']] | ||
*[[Mission Mode]] | |||
*[[Pikmin Reunion]] | |||
==References== | ==References== | ||
{{refs}} | |||
{{game modes}} | |||
[[Category:Pikmin 1]] | [[Category:Pikmin 1]] | ||
[[Category:Pikmin 1 Challenge Mode]] |
Latest revision as of 22:13, November 16, 2024
- For the challenge mode in the second game, see Challenge Mode (Pikmin 2).
- Not to be confused with the Challenge Mode from Pikmin Adventure.
Challenge Mode is an alternative game mode in Pikmin that challenges the player to grow as many Pikmin as they can in a single day. The mode has 5 stages, with a stage set in each area, but the areas are modified from how they are in Story Mode, with pellets, enemies, and obstacles in different locations, and ship parts not appearing. In addition, the S.S. Dolphin is not present during play, meaning Olimar cannot replenish his spacesuit's health. In Challenge Mode, the areas are slightly darker than their Story Mode counterparts, and the tempo of each area's music is increased slightly.[1] When the time is up, the number of Pikmin that have been raised is displayed, and the top 5 scores for each stage are persistently recorded.
Challenge Mode is unlocked when all three types of Pikmin are discovered in the game's main Story Mode for the first time, and once unlocked, Challenge Mode will be available forever on the main menu, under Options. Stages are unlocked as they are encountered in Story Mode, again, for any saved game.
Stages[edit]
Maximum score[edit]
Because there are only so many enemies and pellets within a stage, there is a maximum number of Pikmin that can be grown in each of them. This number is very high and difficult to reach, especially for the larger stages.
Area | Maximum score |
---|---|
The Impact Site | 278 |
The Forest of Hope | 569 |
The Forest Navel | 482 |
The Distant Spring | 752 |
The Final Trial | 299 |
Time limits[edit]
In Challenge Mode, days have a different duration to what they do in Story Mode. Usually, all days last for the same amount of time, which is roughly 13:30 minutes, but in Challenge Mode, this day length is multiplied by a specific value. The following multiplier values were taken directly from the game's files.
Area | Duration | Multiplier |
---|---|---|
The Impact Site | 10:48 | 0.8 |
The Forest of Hope | 18:54 | 1.4 |
The Forest Navel | 16:12 | 1.2 |
The Distant Spring | 18:54 | 1.4 |
The Final Trial | 13:30 | 1.0 |
Gallery[edit]
This article or section is in need of more images. |
Conclusion of a perfect The Impact Site run.
The Challenge Mode menu.
Some pellets near the landing site in The Impact Site.
Some large pellets in The Forest Navel.
A corner of the area in The Distant Spring.
A Dwarf Bulborb being carried to an Onion in The Final Trial.
Encountering a Burrowing Snagret in The Final Trial.
Names in other languages[edit]
The following article or section needs help from someone who can translate Dutch text. |
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | チャレンジモード? Charenji Mōdo |
Challenge Mode | |
Dutch | Uitdagingen | ||
French (NoA) | Mode défi | Challenge mode | |
French (NoE) | Mode Challenge | Challenge Mode | |
German | Challenge | - | |
Italian | Modalità sfida | Challenge mode | |
Portuguese (NoE) | Modo Challenge | Challenge Mode | Translation taken from the Pikmin instruction manual. |
Spanish (NoA) | Modo Desafío Modo de Desafío |
Challenge Mode | Used in Title screen Used in Challenge Mode menu |
Spanish (NoE) | Modo Desafío | Challenge Mode |
See also[edit]
References[edit]
- ^ Each song receives a 20% tempo increase in Challenge Mode, as concluded by this brief study