Tuto1: Difference between revisions
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[[File:tuto1 HD.jpg|thumb|50px|Map of the area.]] | |||
[[File:tuto1 HD.jpg|thumb|50px | |||
'''tuto1''' is an unused [[area]] in ''[[Pikmin (game)|Pikmin]]''. From the name and layout, it appears that initially, there were plans to have this area serve as a tutorial, linearly guiding the player through some of the game's concepts. Despite being extremely similar in name to [[tuto2]], the two are radically different. | '''tuto1''' is an unused [[area]] in ''[[Pikmin (game)|Pikmin]]''. From the name and layout, it appears that initially, there were plans to have this area serve as a tutorial, linearly guiding the player through some of the game's concepts. Despite being extremely similar in name to [[tuto2]], the two are radically different. | ||
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==Video== | ==Video== | ||
The map starts at 7:27 in the video. Its geography was imposed on top of [[The Impact Site]], which explains the weird object placement and the music. | The map starts at 7:27 in the video. Its geography was imposed on top of [[The Impact Site]], which explains the weird object placement and the music. | ||
{{# | {{#widget:YouTube|id=7sEvgTUbrtI}} | ||
==External | ==External links== | ||
*[http://www.unseen64.net/2008/04/08/pikmin-gc-beta/ Pikmin {GC - Beta / Unused Stuff / Debug} on Unseen64] | *[http://www.unseen64.net/2008/04/08/pikmin-gc-beta/ Pikmin {GC - Beta / Unused Stuff / Debug} on Unseen64] | ||
{{ | {{P1 areas}} | ||
[[Category:Unused areas]] | [[Category:Unused areas]] |
Latest revision as of 16:46, June 21, 2023
tuto1 is an unused area in Pikmin. From the name and layout, it appears that initially, there were plans to have this area serve as a tutorial, linearly guiding the player through some of the game's concepts. Despite being extremely similar in name to tuto2, the two are radically different.
It is found under /dataDir/courses/test/tuto1.mod, and can be replaced by The Impact Site in Challenge Mode, in the European version, by using the following Action Replay code:
- 057E49E0 333EAC08
- 057E49E4 0004103B
- 057F0424 0100D5B9
- 057F0448 0000D5CE
- 057F0850 0100D278
- 057F0868 0000D295
Overview[edit]
The only two textures in the entire area are checkerboard-like patterns with flowers on some of the squares, one of the textures having the squares green, the other yellow. Its geometry is quite simple, barred with walls steep enough for Olimar to not be able to cross them.
The area starts out at the beginning of a large path, on a small circular room. There are a handful of arches as the path continues, leading to another room, with some holes that lead very far down; once Olimar falls down, it's impossible to get back up. On the final room, there is a half completed bridge leading towards a raised circular platform.
Video[edit]
The map starts at 7:27 in the video. Its geography was imposed on top of The Impact Site, which explains the weird object placement and the music.
External links[edit]
Pikmin areas |
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Click an area on the image
The Impact Site • The Forest of Hope • The Forest Navel • The Distant Spring • The Final Trial animtest • codetest • E3play_3 • map_06 • play_4 • route • shapetst • testmap • tuto1 • tuto2 |