Pikmin 2

Colosseum: Difference between revisions

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{{game icons|p2=y}}
{{game icons|p2=y}}
{{Clean|The article is, in my opinion, horribly designed. Major cleanup is necessary.}}
[[File:Colosseum preview.png|thumb|300px|Stage preview.]]
[[Image:Colosseum.png|thumb|An Armored Cannon Beetle Larva expels a boulder]]
'''Colosseum''' is the fifth [[2-Player Battle]] stage in {{p2}}. The stage uses the snow theme used in some cave sublevels in the [[Valley of Repose]]. It is home to a large number of [[Dwarf Bulborb|Dwarf Red Bulborb]]s and [[Snow Bulborb]]s, as well as a few [[Armored Cannon Larva|Armored Cannon Beetle Larva]]e.
'''Colosseum''' is an arena for [[2-Player mode|2-Player Battle]] in ''[[Pikmin 2]]''. It is full of many, many Dwarf Red and Snow Bulborbs. It is one of the few stages with a mass number of enemies.


==Level information==
==Level information==
*'''Theme''': Snow
*'''Theme''': Snow
*'''Treasures''':
**{{icon|Crystallized Telekinesis|y}} inside some Dwarf Red Bulborbs
*'''Enemies''':
*'''Enemies''':
**[[Dwarf Red Bulborb]]s
**{{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}}
**[[Armored Cannon Beetle Larva]]e
**{{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
**[[Snow Bulborb]]s
**{{icon|Snow Bulborb|y}}
*'''Hazards''':
*'''Obstacles''':
**None
*'''Treasures''':
**[[Crystallized Telekinesis]] inside some Dwarf Red Bulborbs
*'''Plants''':
**None
**None
*'''Plants and fungi''':
**{{icon|Pellet Posy|y}}
*'''Others''':
*'''Others''':
**[[Pellet Posy|Pellet Posies]]
**{{icon|Egg|y}}
**[[Egg]]s


{{sublevel technical
{{sublevel technical
Line 28: Line 26:
|capmax      = 50
|capmax      = 50
|rooms      = 4
|rooms      = 4
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = vs_2_snow.txt
|unitfile    = vs_2_snow.txt
|lightfile  = vs_2_light.ini
|lightfile  = vs_2_light.ini
|bg          = None
|bg          =  
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =  
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_saka1_1_snow|Room with trunk in center (x2)
  |room_saka1_1_snow|Room with trunk in center (×2)
  |room_block1_3_snow|Room with hole in wall (x2)
  |room_block1_3_snow|Room with hole in wall (×2)
  |room_vs_saka2_2_snow|Room with large trunk (x1)
  |room_vs_saka2_2_snow|Room with large trunk (×1)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_vs_ike3_2_snow|Room with ramp to thin edge (x2)
  |room_vs_ike3_2_snow|Room with ramp to thin edge (×2)
  |room_vs_saka2_2_snow|Room with large trunk (x2)
  |room_vs_saka2_2_snow|Room with large trunk (×2)
  |way2_snow|Corridor (x10)
  |way2_snow|Corridor (×10)
  |wayl_snow|Turning corridor (x4)
  |wayl_snow|Turning corridor (×4)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_hitode2_5_snow|Room with 5 exits (x2)
  |room_hitode2_5_snow|Room with 5 exits (×2)
  |room_vs_saka2_2_snow|Room with large trunk (x2)
  |room_vs_saka2_2_snow|Room with large trunk (×2)
  |room_vs_ike3_2_snow|Room with ramp to thin edge (x1)
  |room_vs_ike3_2_snow|Room with ramp to thin edge (×1)
  |way2_snow|Corridor (x2)
  |way2_snow|Corridor (×2)
  |item_cap_snow|Dead end with item (x8)
  |item_cap_snow|Dead end with item (×8)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
{{!}}-
{{sublevel units
|cap_tsuchi|Dead end
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Straight corridor
}}
{{sublevel units
|way2x2_tsuchi|Straight corridor
|item_cap_snow|Dead end with item
|way3_snow|Three-way crossing
|way4_snow|Four-way crossing
|wayl_snow|Turning corridor
|way2_snow|Corridor
}}
{{sublevel units
|way2x2_snow|Straight corridor
|room_north_1_snow|'''Circular room with one exit'''
|room_uzu1_1_snow|'''Circular room with a spiral'''
|room_saka1_1_snow|'''Room with trunk in center'''
|room_vs_saka2_2_snow|'''Room with large trunk'''
|room_vs_ike3_2_snow|'''Room with ramp to thin edge'''
}}
{{sublevel units
|room_block1_3_snow|'''Room with hole in wall'''
|room_hitode2_5_snow|'''Room with 5 exits'''
|room_hitode3_4_snow|'''Room with 4 exits'''
  }}
  }}
}}
}}


==Tips==
==Strategies==
The number of Armored Cannon Beetle Larvae in the area depends on what configuration the stage is in. Usually, the Cannon Beetles rest close by at least one of the player's [[Onion]]s, and if you're low on [[Pikmin family|Pikmin]] you may want to pick these up for a boost. If you have a configuration with many Cannon Beetles, at least one may be holding a marble.
{{guide}}
The number of Armored Cannon Beetle Larvae in the area depends on which of the 3 layouts is randomly picked. Usually, the Cannon Beetles rest close by at least one of the player's [[Onion]]s, and if you're low on [[Pikmin family|Pikmin]] you may want to carry these to the Onion for a boost. You can also use the Beetles to kill the Dwarf Red Bulborbs, as a single rock can instantly defeat any one of them.
 
There are a lot of Dwarf Bulborbs in the arena. Some of them hold yellow marbles, but note that the number of those that do depends on the layout. Be careful though, many of them are close enough together that you will have to fight them all at the same time.
 
The passageways can get narrow, and Armored Cannon Beetle Larvae found in them can be very annoying to kill. This also makes it harder to avoid the [[Volatile Dweevil]] from the roulette wheel.
 
This stage contains many eggs, meaning more [[nectar]] for your Pikmin or sometimes, quite rarely, some [[Ultra-spicy spray|ultra-spicy]]/[[ultra-bitter spray|bitter sprays]]. It is recommended to break all of the eggs to get the sprays and nectar before your opponent can.
 
==Gallery==
{{image}}
<gallery>
Colosseum.png|An Armored Cannon Larva expelling a boulder.
</gallery>


There are a lot of Dwarf Bulborbs. Some of them hold yellow marbles, but note that the number of those that do depends on the configuration. Be careful though, many of them are close enough together that you will have to fight them all at the same time.
==Names in other languages==
{{Needs translation|French}}
{{Foreignname
|Jap  = うじゃうじゃコース
|JapR  = Ujauja Kōsu
|JapM  = Tedious Course
|Fra  = Colisée
|FraM  =
|Spa  = Coliseo
|SpaM  = Colosseum
|Ita  = Arena
|ItaM  = -
|Ger  = Kolosseum
|GerM  = Colosseum
}}


The passageways can get narrow, and Armored Cannon Beetle Larvae found in them can be very annoying to kill, at the least. This also makes it harder to avoid the [[Volatile Dweevil]] from the roulette wheel.
==Trivia==
*Before the release of {{p3d}} which added [[Olimar's Assignment]], Colosseum was the only area or side mode stage in the entire ''Pikmin'' series to have a single-word name.


This stage contains many eggs, meaning more [[Nectar|nectar]] for your Pikmin or sometimes, quite rarely, some [[Ultra-spicy spray|Ultra-Spicy]]/[[Ultra-bitter spray|Bitter Sprays]] for you to use upon your opponent or against enemies such as the Cannon Beetles.
==See also==
*[[Frontier Cavern]]
*[[Jigsaw Colosseum]]


{{2P}}
{{2PB}}

Latest revision as of 02:04, October 31, 2024

Stage preview.

Colosseum is the fifth 2-Player Battle stage in Pikmin 2. The stage uses the snow theme used in some cave sublevels in the Valley of Repose. It is home to a large number of Dwarf Red Bulborbs and Snow Bulborbs, as well as a few Armored Cannon Beetle Larvae.

Level information[edit]

Technical sublevel information
Internal cave name vs_2_ujyaujya
"Main" object maximum (?) 60
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 4
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) vs_2_snow.txt
Lighting file (?) vs_2_light.ini
Background (?) None
Cave units (?)
Layout 1 (1/3 chance)
room_saka1_1_snow
room_block1_3_snow
room_vs_saka2_2_snow
Room with trunk in center (×2) Room with hole in wall (×2) Room with large trunk (×1)
Layout 2 (1/3 chance)
room_vs_ike3_2_snow
room_vs_saka2_2_snow
way2_snow
wayl_snow
Room with ramp to thin edge (×2) Room with large trunk (×2) Corridor (×10) Turning corridor (×4)
Layout 3 (1/3 chance)
room_hitode2_5_snow
room_vs_saka2_2_snow
room_vs_ike3_2_snow
way2_snow
item_cap_snow
Room with 5 exits (×2) Room with large trunk (×2) Room with ramp to thin edge (×1) Corridor (×2) Dead end with item (×8)
Random units
cap_tsuchi
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Straight corridor
way2x2_tsuchi
item_cap_snow
way3_snow
way4_snow
wayl_snow
way2_snow
Straight corridor Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_snow
room_north_1_snow
room_uzu1_1_snow
room_saka1_1_snow
room_vs_saka2_2_snow
room_vs_ike3_2_snow
Straight corridor Circular room with one exit Circular room with a spiral Room with trunk in center Room with large trunk Room with ramp to thin edge
room_block1_3_snow
room_hitode2_5_snow
room_hitode3_4_snow
Room with hole in wall Room with 5 exits Room with 4 exits

Strategies[edit]

The following article or section contains guides.
The strategies shown are just suggestions.

The number of Armored Cannon Beetle Larvae in the area depends on which of the 3 layouts is randomly picked. Usually, the Cannon Beetles rest close by at least one of the player's Onions, and if you're low on Pikmin you may want to carry these to the Onion for a boost. You can also use the Beetles to kill the Dwarf Red Bulborbs, as a single rock can instantly defeat any one of them.

There are a lot of Dwarf Bulborbs in the arena. Some of them hold yellow marbles, but note that the number of those that do depends on the layout. Be careful though, many of them are close enough together that you will have to fight them all at the same time.

The passageways can get narrow, and Armored Cannon Beetle Larvae found in them can be very annoying to kill. This also makes it harder to avoid the Volatile Dweevil from the roulette wheel.

This stage contains many eggs, meaning more nectar for your Pikmin or sometimes, quite rarely, some ultra-spicy/bitter sprays. It is recommended to break all of the eggs to get the sprays and nectar before your opponent can.

Gallery[edit]

This article or section is in need of more images.
You can help Pikipedia by uploading some images.

Names in other languages[edit]

The following article or section needs help from someone who can translate French text.

Language Name Meaning
Flag of Japan Japanese うじゃうじゃコース?
Ujauja Kōsu
Tedious Course
Flag of France French Colisée
Flag of Germany German Kolosseum Colosseum
Flag of Italy Italian Arena -
Flag of Spain Spanish Coliseo Colosseum

Trivia[edit]

  • Before the release of Pikmin 3 Deluxe which added Olimar's Assignment, Colosseum was the only area or side mode stage in the entire Pikmin series to have a single-word name.

See also[edit]