Frontier Cavern: Difference between revisions
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(meaning is ambiguous, could mean "cave in the frontier" or "cave of frontiers", so ambiguous English should be used too) |
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{{ | {{game icons|p2=y}} | ||
{{Infobox cave | {{Infobox cave | ||
|image = FrontierCavern5.png | |||
|location = Valley of Repose | |||
|sublevels = 8 | |||
|treasures = 15 | |||
|hazards = {{fire}} {{water}} {{electricity}} {{poison}} {{explosion}} | |||
}} | }} | ||
The '''Frontier Cavern''' is | {{guide}} | ||
The '''Frontier Cavern''' ({{j|辺境の洞窟|Henkyō no Dōkutsu|Frontier Cave}}) is a [[cave]] in the [[Valley of Repose]] in {{p2}}, and is the furthest away from the landing site. It is of above-average difficulty, featuring most major types of [[Grub-dog family|grub-dogs]] and [[lithopod]]s. The cave features a distinct "festive" theme, with [[Frigid Series|Christmas-themed treasures]], sublevels with snow hallways that have red brick walls (as if the player were inside a chimney), and unique music featuring idiophone instruments for two sublevels. The cave's [[boss]] is the [[Empress Bulblax]], which is slightly different than the one in [[Hole of Beasts]] in that it gives birth to [[Bulborb Larva]] every few seconds. In this cave, there are {{pokos|1395}} worth of treasures. | |||
==How to reach== | |||
{{location map | width = 246 | height = 411 | image = VoR texture.png | bg = #111 | caption = Location of the cave. | icons = | |||
{{map icon | cave | 103 | 58}} | |||
}} | |||
Like the [[Subterranean Complex]], it is impossible to reach the cave before getting [[Blue Pikmin]]. Use Blue Pikmin to remove the [[clog]] in the first pond and build a [[bridge]] over the second. Once this is done, Pikmin of all types can be brought across. Traveling in a straight line from the bridge will lead to the snowman with the [[Unspeakable Wonder]] on its head. Nearby is a slanted bridge that can be built to reach the cave. Defeating the [[Decorated Cannon Beetle]]s, the various [[Blowhogs]] and the [[Cloaking Burrow-Nit]] is recommended, but not strictly necessary. | |||
The cave features all hazards, so a Pikmin squad featuring all types of Pikmin is recommended. The [[Worthless Statue]] and the [[Priceless Statue]] have a high chance of spawning in water, so bringing at least ten [[Blue Pikmin]], or leaving enough room in your squad to obtain the cave's [[Bulbmin]], is highly recommended. Many treasures are buried, so [[White Pikmin]] are a must. | |||
{{clear}} | |||
= | {{Notes|ship=y}} | ||
{{listen|filename=Frontier Cavern Sub1.ogg|title=An excerpt from the level's music}} | ==Sublevel 1== | ||
[[File:Frontier Cavern sublevel 1.jpg|thumb|Sublevel 1.]] | |||
* '''Theme''': Snow | |||
* '''Music''': ''[[Music in Pikmin 2#Frontier Cavern|Frontier Cavern]]'' | |||
* '''Treasures''': | |||
** {{icon|Essence of Rage|y}} (fully buried) | |||
** {{icon|Essential Furnishing|y}} (fully buried) | |||
* '''Enemies''': | |||
** {{icon|Doodlebug|y}} × 3 | |||
** {{icon|Hairy Bulborb|y}} × 2 | |||
** {{icon|Snow Bulborb|y}} × 6 | |||
* '''Obstacles''': | |||
** {{icon|Bomb-rock|y}} × 4 | |||
* '''Vegetation''': | |||
** {{icon|Figwort|y}} (large brown) × 0 or 24<ref group="Sublevel 1 note" name="s1n1">In the GameCube versions, there are 35 "main" category objects. There are also 48 Figworts (24 of each type) and 1 Shoot total. In the Wii versions, the Figworts were all removed, and the Shoot entry was changed to an amount of 12. The number of "main" category objects was also changed accordingly to 9.</ref> | |||
** {{icon|Figwort|y}} (small brown) × 0 or 24<ref group="Sublevel 1 note" name="s1n1"/> | |||
** {{icon|Shoot|y}} (large) × 1 or 12<ref group="Sublevel 1 note" name="s1n1"/> | |||
** {{icon|Violet Candypop Bud|y}} × 1 (if [[Candypop Bud#Maximum Pikmin requirement|max Pikmin requirement]] is met) | |||
* '''Others''': | |||
** None | |||
{{columns|0| | |||
{{listen|filename=Sublevel (1).ogg|title=An excerpt from the level's music}} | |||
| | |||
{{listen|filename=Frontier Cavern Sub1.ogg|title=An excerpt from the level's music (enemy variant)}} | |||
}} | |||
This sublevel has many Snow Bulborbs and a couple of Hairy Bulborbs. Before engaging the Hairy Bulborbs, take out any Snow Bulborbs near it | This sublevel has many Snow Bulborbs and a couple of Hairy Bulborbs. Before engaging the Hairy Bulborbs, take out any Snow Bulborbs near it first. Explore the sublevel and have your [[White Pikmin]] [[Dig|unearth]] any buried treasures. | ||
There is a Violet Candypop Bud if you have less than 20 total Purple Pikmin. When wandering about the area, you may encounter Doodlebugs. After they have emerged from their cover, they may skitter into a [[Figwort]] or a [[Shoot]]. If this happens you can wait until they move and release flatulence to locate them. This is a good time to stock up on [[ultra-bitter spray]]s. | |||
===Sublevel | {{cavegen|fc1}} | ||
{{sublevel technical | |||
|cave = tutorial_3 | |||
|enemymax = 9 or 35 | |||
|itemmax = 2 | |||
|gatemax = 0 | |||
|capmax = 50 | |||
|rooms = 3 | |||
|ctrratio = 0 | |||
|geyser = No | |||
|unitfile = 3_MAT_nor4_hit2_blk1_snow.txt | |||
|lightfile = normal_light_lv1.ini | |||
|bg = | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_snow|Dead end with item | |||
|way3_snow|Three-way crossing | |||
|way4_snow|Four-way crossing | |||
|wayl_snow|Turning corridor | |||
|way2_snow|Corridor | |||
|way2x2_snow|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_north4_1_snow|'''Circular room with lumber''' | |||
|room_hitode2_5_snow|'''Room with 5 exits''' | |||
|room_block1_3_snow|'''Room with hole in wall''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Hairy Bulborb|y}} | |||
| 2 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 2 | |||
| {{icon|Snow Bulborb|y}} | |||
| 3 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 3 | |||
| {{icon|Snow Bulborb|y}} | |||
| 3 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 4 | |||
| {{icon|Doodlebug|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 6 | |||
| {{icon|Figwort|y}} (small brown) | |||
| N/A or 8<ref group="Sublevel 1 note" name="s1n1"/> | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 7 | |||
| {{icon|Figwort|y}} (large brown) | |||
| N/A or 2<ref group="Sublevel 1 note" name="s1n1"/> | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 8 | |||
| {{icon|Figwort|y}} (large brown) | |||
| N/A or 8<ref group="Sublevel 1 note" name="s1n1"/> | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 9 | |||
| {{icon|Figwort|y}} (small brown) | |||
| N/A or 6<ref group="Sublevel 1 note" name="s1n1"/> | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 10 | |||
| {{icon|Figwort|y}} (large brown) | |||
| N/A or 2<ref group="Sublevel 1 note" name="s1n1"/> | |||
| None | |||
| Cave unit seams | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 5 | |||
| {{icon|Doodlebug|y}} | |||
| 2 | |||
| None | |||
| Plant spots | |||
|- | |||
| 11 | |||
| {{icon|Figwort|y}} (small brown) | |||
| N/A or 10<ref group="Sublevel 1 note" name="s1n1"/> | |||
| None | |||
| Plant spots | |||
|- | |||
| 12 | |||
| {{icon|Figwort|y}} (large brown) | |||
| N/A or 12<ref group="Sublevel 1 note" name="s1n1"/> | |||
| None | |||
| Plant spots | |||
|- | |||
| 13 | |||
| {{icon|Shoot|y}} (large) | |||
| 1 or 12<ref group="Sublevel 1 note" name="s1n1"/> | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 14 | |||
| {{icon|Essential Furnishing|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 15 | |||
| {{icon|Essence of Rage|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
! colspan="5" | Then it spawns these "dead end" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 16 | |||
| {{icon|Violet Candypop Bud|y}} | |||
| 1 | |||
| None | |||
| Dead ends | |||
|- | |||
| 17 | |||
| {{icon|Bomb-rock|y}} | |||
| 4 | |||
| Falls from the sky | |||
| Dead ends | |||
|} | |||
<references group="Sublevel 1 note"/> | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
'' | ==Sublevel 2== | ||
*[[ | * '''Theme''': Snow | ||
* | * '''Music''': ''[[Music in Pikmin 2#Frontier Cavern|Frontier Cavern]]'' | ||
* | * '''Treasures''': | ||
''Enemies'' | ** {{icon|Icon of Progress|y}} | ||
* | ** {{icon|Joy Receptacle|y}} | ||
* | * '''Enemies''': | ||
* | ** {{icon|Decorated Cannon Beetle|y}} × 2 | ||
'' | ** {{icon|Hairy Bulborb|y}} × 1 | ||
* | ** {{icon|Snow Bulborb|y}} × 6 | ||
* | * '''Obstacles''': | ||
* | ** None | ||
* | * '''Vegetation''': | ||
'' | ** {{icon|Figwort|y}} (large brown) × 2 | ||
* | ** {{icon|Figwort|y}} (small brown) × 8 | ||
* | * '''Others''': | ||
** None | |||
=== | You are likely to fall where there is a large stump. Shelter all of your Pikmin behind it to protect them. Venture out into the sublevel without any Pikmin and use the Decorated Cannon Beetles to clear out any enemies. Then use one of the rocky projectiles to kill the other Decorated Cannon Beetle. Then have the rock-hurling creature kill itself by having the boulder home in on itself. Afterwards, take your Pikmin and collect the Christmas-themed treasures. | ||
'' | |||
*[[ | {{cavegen|fc2}} | ||
*[[ | {{sublevel technical | ||
''Enemies'' | |cave = tutorial_3 | ||
* | |enemymax = 9 | ||
* | |itemmax = 2 | ||
* | |gatemax = 0 | ||
'' | |capmax = 50 | ||
* | |rooms = 3 | ||
'' | |ctrratio = 0 | ||
* | |geyser = No | ||
|unitfile = 3_MAT_ike3_mid2_sak1_snow.txt | |||
|lightfile = tutorial_1_light.ini | |||
|bg = | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|cap_snow|Dead end | |||
|way3_snow|Three-way crossing | |||
|way4_snow|Four-way crossing | |||
|wayl_snow|Turning corridor | |||
|way2_snow|Corridor | |||
|way2x2_snow|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_ike3_2_snow|'''Room with ramp and thin ledge''' | |||
|room_mid2_3_snow|'''Y-shaped room''' | |||
|room_saka1_1_snow|'''Room with trunk in center''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Decorated Cannon Beetle|y}} | |||
| 2 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 2 | |||
| {{icon|Hairy Bulborb|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 3 | |||
| {{icon|Snow Bulborb|y}} | |||
| 3 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 4 | |||
| {{icon|Snow Bulborb|y}} | |||
| 3 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 5 | |||
| {{icon|Figwort|y}} (small brown) | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
| 6 | |||
| {{icon|Figwort|y}} (small brown) | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
| 7 | |||
| {{icon|Figwort|y}} (large brown) | |||
| 2 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 8 | |||
| {{icon|Joy Receptacle|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 9 | |||
| {{icon|Icon of Progress|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Sublevel 3== | |||
* '''Theme''': Snow | |||
* '''Music''': ''[[Music in Pikmin 2#Emergence Cave 2|Emergence Cave 2]]'' | |||
* '''Treasures''': | |||
** {{icon|Danger Chime|y}} (inside Spotty Bulbear) | |||
** {{icon|Fleeting Art Form|y}} | |||
** {{icon|Gemstar Husband|y}} (fully buried) | |||
* '''Enemies''': | |||
** {{icon|Bulbmin|y}} × 1 | |||
** {{icon|Dwarf Bulbear|y}} × 6 | |||
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs) | |||
** {{icon|Spotty Bulbear|y}} × 1 | |||
* '''Obstacles''': | |||
** {{icon|Bomb-rock|y}} × 4 | |||
** {{icon|Electrical wire|y}} × 2 | |||
** {{icon|Fire geyser|y}} × 2 | |||
** {{icon|Poison emitter|v=P2|y}} × 2 | |||
* '''Vegetation''': | |||
** {{icon|Figwort|y}} (small brown) × 6 | |||
** {{icon|Ivory Candypop Bud|y}} × 1 | |||
* '''Others''': | |||
** {{icon|Egg|y}} × 2 | |||
When landing on this sublevel, be warned that two wandering enemies will be patrolling the area, so it is advised you act quickly. Gather all of your Pikmin and scout the level, deactivating any electrical wires and defeating Dwarf Bulbears. If you can, locate the Bulbmin and kill it before the Spotty Bulbear as it will make things easier. Defeat these enemies using whatever killing strategy you want, just make sure you bring the Bulbear's corpse back if it did not disintegrate. Explore the area once all the hazards are cleared and collect and unearth any treasures. | |||
{{cavegen|fc3}} | |||
{{sublevel technical | |||
|cave = tutorial_3 | |||
|enemymax = 14 | |||
|itemmax = 2 | |||
|gatemax = 0 | |||
|capmax = 50 | |||
|rooms = 4 | |||
|ctrratio = 0 | |||
|geyser = Yes | |||
|unitfile = 3_MAT_d_g_m_renga.txt | |||
|lightfile = tutorial_1_light.ini | |||
|bg = | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_snow|Dead end with item | |||
|way3_snow|Three-way crossing | |||
|way4_snow|Four-way crossing | |||
|wayl_snow|Turning corridor | |||
|way2_snow|Corridor | |||
|way2x2_snow|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_4x4d_4_renga|'''Room with 4 exits''' | |||
|room_hitode3x3m_5_renga|'''Room with 5 exits and 2 walls''' | |||
|room_4x4g_4_renga|'''Room with 4 exits and 2 walls''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Bulbmin|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 2 | |||
| {{icon|Spotty Bulbear|y}} | |||
| 1 | |||
| None | |||
| "Special" enemy spots | |||
|- | |||
| - | |||
| {{icon|Danger Chime|y}} | |||
| colspan="3" | Carried inside entry with ID 2 | |||
|- | |||
| 3 | |||
| {{icon|Dwarf Bulbear|y}} | |||
| 2 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 4 | |||
| {{icon|Dwarf Bulbear|y}} | |||
| 2 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 5 | |||
| {{icon|Dwarf Bulbear|y}} | |||
| 2 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 6 | |||
| {{icon|Poison emitter|v=P2|y}} | |||
| 2 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 7 | |||
| {{icon|Fire geyser|y}} | |||
| 2 | |||
| None | |||
| Cave unit seams | |||
|- | |||
| 8 | |||
| {{icon|Electrical wire|y}} | |||
| 2 | |||
| None | |||
| Cave unit seams | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 9 | |||
| {{icon|Figwort|y}} (small brown) | |||
| 2 | |||
| None | |||
| Plant spots | |||
|- | |||
| 10 | |||
| {{icon|Figwort|y}} (small brown) | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 11 | |||
| {{icon|Gemstar Husband|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 12 | |||
| {{icon|Fleeting Art Form|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
! colspan="5" | Then it spawns these "dead end" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 13 | |||
| {{icon|Egg|y}} | |||
| 1 | |||
| Falls from the sky | |||
| Dead ends | |||
|- | |||
| 14 | |||
| {{icon|Bomb-rock|y}} | |||
| 4 | |||
| Falls from the sky | |||
| Dead ends | |||
|- | |||
| 15 | |||
| {{icon|Ivory Candypop Bud|y}} | |||
| 1 | |||
| None | |||
| Dead ends | |||
|- | |||
| 16 | |||
| {{icon|Egg|y}} | |||
| 1 | |||
| None | |||
| Dead ends | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Sublevel 4== | |||
* '''Theme''': Snow | |||
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]'' | |||
* '''Treasures''': | |||
** {{icon|Innocence Lost|y}} | |||
** {{icon|Omniscient Sphere|y}} | |||
* '''Enemies''': | |||
** {{icon|Anode Beetle|y}} × 8 | |||
** {{icon|Bumbling Snitchbug|y}} × 3 | |||
** {{icon|Mitite|y}} (group of 10) × 0 - 3 (from eggs) | |||
** {{icon|Swooping Snitchbug|y}} × 2 | |||
* '''Obstacles''': | |||
** {{icon|Bomb-rock|y}} × 2 | |||
** {{icon|Electrical wire|y}} × 2 | |||
* '''Vegetation''': | |||
** {{icon|Figwort|y}} (large brown) × 2 | |||
** {{icon|Figwort|y}} (small brown) × 8 | |||
** {{icon|Violet Candypop Bud|y}} × 1 | |||
* '''Others''': | |||
** {{icon|Egg|y}} × 3 | |||
{{listen|filename=Frontier Cavern Sub4.ogg|title=}} | {{listen|filename=Frontier Cavern Sub4.ogg|title=}} | ||
Gather all your Yellow Pikmin and kill all the Anode Beetles, but watch out for the Swooping Snitchbugs and Bumbling Snitchbug. After all the Anode Beetles are | Gather all your [[Yellow Pikmin]] and kill all the Anode Beetles, but watch out for the Swooping Snitchbugs and Bumbling Snitchbug. After all the Anode Beetles are defeated, take out the Swooping Snitchbugs and the Bumbling Snitchbug and proceed to collect the treasures. When you attempt to collect a treasure in an alcove, however, another Bumbling Snitchbug will drop from the ceiling. Kill it then continue collecting the treasure. There is a Violet Candypop Bud here to harvest more Purple Pikmin, but note that there is a chance that it will not spawn at all, as detailed [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]]. | ||
{{cavegen|fc4}} | |||
{{sublevel technical | |||
|cave = tutorial_3 | |||
|enemymax = 14 | |||
|itemmax = 2 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 3 | |||
|ctrratio = 0 | |||
|geyser = No | |||
|unitfile = 3_MAT_a_h_m_renga.txt | |||
|lightfile = tutorial_1_light.ini | |||
|bg = | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_tsuchi|Dead end with item | |||
|way3_tsuchi|Three-way crossing | |||
|way4_tsuchi|Four-way crossing | |||
|wayl_tsuchi|Turning corridor | |||
|way2_tsuchi|Corridor | |||
|way2x2_tsuchi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_4x4a_4_renga| | |||
|room_hitode3x3m_5_renga| | |||
|room_dan4x4h_2_renga| | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Swooping Snitchbug|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 2 | |||
| {{icon|Swooping Snitchbug|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 3 | |||
| {{icon|Bumbling Snitchbug|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 4 | |||
| {{icon|Bumbling Snitchbug|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 5 | |||
| {{icon|Anode Beetle|y}} | |||
| 3 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 6 | |||
| {{icon|Anode Beetle|y}} | |||
| 3 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 7 | |||
| {{icon|Anode Beetle|y}} | |||
| 2 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 8 | |||
| {{icon|Electrical wire|y}} | |||
| 2 | |||
| None | |||
| Cave unit seams | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 9 | |||
| {{icon|Figwort|y}} (small brown) | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
| 10 | |||
| {{icon|Figwort|y}} (small brown) | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
| 11 | |||
| {{icon|Figwort|y}} (large brown) | |||
| 2 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 12 | |||
| {{icon|Innocence Lost|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 13 | |||
| {{icon|Omniscient Sphere|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
! colspan="5" | Then it spawns these "dead end" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 14 | |||
| {{icon|Violet Candypop Bud|y}} | |||
| 1 | |||
| None | |||
| Dead ends | |||
|- | |||
| 15 | |||
| {{icon|Egg|y}} | |||
| 1 | |||
| None | |||
| Dead ends | |||
|- | |||
| 16 | |||
| {{icon|Bumbling Snitchbug|y}} | |||
| 1 | |||
| Falls from the sky | |||
| Dead ends | |||
|- | |||
| 17 | |||
| {{icon|Egg|y}} | |||
| 1 | |||
| Falls from the sky | |||
| Dead ends | |||
|- | |||
| 18 | |||
| {{icon|Bomb-rock|y}} | |||
| 2 | |||
| Falls from the sky | |||
| Dead ends | |||
|- | |||
| 19 | |||
| {{icon|Egg|y}} | |||
| 1 | |||
| Falls from the sky | |||
| Dead ends | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Sublevel 5== | |||
* '''Theme''': Soil | |||
* '''Music''': ''[[Music in Pikmin 2#Relax|Relax]]'' | |||
* '''Treasures''': | |||
** {{icon|Brute Knuckles|y}} (inside Mamuta) | |||
* '''Enemies''': | |||
** {{icon|Hydro Dweevil|y}} × 2 | |||
** {{icon|Mamuta|y}} × 4 | |||
** {{icon|Mitite|y}} (group of 10) × 0 - 1 (from eggs) | |||
** {{icon|Unmarked Spectralids|y}} (group of 9) × 1 | |||
* '''Obstacles''': | |||
** None | |||
* '''Vegetation''': | |||
** {{icon|Clover|y}} × 8 | |||
** {{icon|Figwort|y}} (large red) × 3 | |||
** {{icon|Figwort|y}} (small red) × 12 | |||
** {{icon|Ivory Candypop Bud|y}} × 1 | |||
** {{icon|Lapis Lazuli Candypop Bud|y}} × 1 | |||
** {{icon|Margaret|y}} × 4 | |||
** {{icon|Shoot|y}} (large) × 1 | |||
** {{icon|Shoot|y}} (small) × 1 | |||
** {{icon|Violet Candypop Bud|y}} × 1 | |||
* '''Others''': | |||
** {{icon|Egg|y}} × 1 | |||
A rest sublevel, but unique as it is one of only 3 rest sublevels in the game to contain a [[treasure]]. There are some Mamutas here, so you can take any leaf or bud Pikmin you have to the Mamuta, and let it pound all of them into the ground, so they become flower Pikmin. Now kill the Mamutas until one of them drops the Brute Knuckles. Also kill the Hydro Dweevil before you collect the treasure as the four-legged nuisance will attempt to carry the Brute Knuckles on its back. | |||
The Brute Knuckles allows you to use the [[Rocket Fist]] when collected. There are some Lapis Lazuli Candypop Buds and a Violet Candypop Bud here if you are low on [[Blue Pikmin]] and [[Purple Pikmin]], or you can use the Violet Candypop Bud to harvest 5 more Purple Pikmin. Killing the Unmarked Spectralids will cause them to drop nectar to power up your [[Maturity|leaf]] Pikmin and occasionally sprays. | |||
=== | {{cavegen|fc5}} | ||
'' | {{sublevel technical | ||
|cave = tutorial_3 | |||
|enemymax = 7 | |||
' | |itemmax = 0 | ||
|gatemax = 0 | |||
|capmax = 100 | |||
|rooms = 2 | |||
''[[ | |ctrratio = 0 | ||
|geyser = Yes | |||
|unitfile = 1_MAT_cent2_tsuchi.txt | |||
|lightfile = normal_light_lv0.ini | |||
|bg = | |||
|clog = No | |||
|hiddenfloor = {f013}, 隠し床 | |||
|units = | |||
{{sublevel units | |||
|item_cap_tsuchi|Dead end with item | |||
|way3_tsuchi|Three-way crossing | |||
|way4_tsuchi|Four-way crossing | |||
|wayl_tsuchi|Turning corridor | |||
|way2_tsuchi|Corridor | |||
|way2x2_tsuchi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_cent2_4_tsuchi|'''Four-way circular room''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Mamuta|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Brute Knuckles|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Unmarked Spectralids|y}} (group of 9) | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 3 | |||
| {{icon|Mamuta|y}} | |||
| 3 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 4 | |||
| {{icon|Hydro Dweevil|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 5 | |||
| {{icon|Hydro Dweevil|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 6 | |||
| {{icon|Clover|y}} | |||
| 8 | |||
| None | |||
| Plant spots | |||
|- | |||
| 7 | |||
| {{icon|Shoot|y}} (small) | |||
| 1 | |||
| None | |||
| Plant spots | |||
|- | |||
| 8 | |||
| {{icon|Shoot|y}} (large) | |||
| 1 | |||
| None | |||
| Plant spots | |||
|- | |||
| 9 | |||
| {{icon|Figwort|y}} (large red) | |||
| 3 | |||
| None | |||
| Plant spots | |||
|- | |||
| 10 | |||
| {{icon|Margaret|y}} | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
| 11 | |||
| {{icon|Figwort|y}} (small red) | |||
| 12 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "dead end" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 12 | |||
| {{icon|Ivory Candypop Bud|y}} | |||
| 1 | |||
| None | |||
| Dead ends | |||
|- | |||
| 13 | |||
| {{icon|Violet Candypop Bud|y}} | |||
| 1 | |||
| None | |||
| Dead ends | |||
|- | |||
| 14 | |||
| {{icon|Lapis Lazuli Candypop Bud|y}} | |||
| 1 | |||
| None | |||
| Dead ends | |||
|- | |||
| 15 | |||
| {{icon|Egg|y}} | |||
| 1 | |||
| None | |||
| Dead ends | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Sublevel 6== | |||
* '''Theme''': Soil | |||
* '''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]'' | |||
* '''Treasures''': | |||
** {{icon|Priceless Statue|y}} | |||
** {{icon|Worthless Statue|y}} | |||
* '''Enemies''': | |||
** {{icon|Bulbmin|y}} × 1 | |||
** {{icon|Decorated Cannon Beetle|y}} × 3 | |||
** {{icon|Mitite|y}} (group of 10) × 0 - 1 (from eggs) | |||
** {{icon|Water Dumple|y}} × 4 | |||
* '''Obstacles''': | |||
** {{icon|Fire geyser|y}} × 5 | |||
* '''Vegetation''': | |||
** {{icon|Common Glowcap|y}} × 8 | |||
* '''Others''': | |||
** {{icon|Egg|y}} × 1 | |||
The reason why there was a Lapis Lazuli Candypop Bud on the previous sublevel is this sublevel. Before taking your Blue Pikmin to collect treasure, have the Decorated Cannon Beetles kill the enemies, flame geysers, and each other then collected the two chess pieces with your Blue Pikmin and Bulbmin. | |||
It is possible, although uncommon, for this sublevel to generate a layout with a second circular room with lumber and without the watery room with a ramp, and thus, require no Blue Pikmin to collect the treasures. | |||
=== | {{cavegen|fc6}} | ||
{{sublevel technical | |||
|cave = tutorial_3 | |||
|enemymax = 13 | |||
|itemmax = 2 | |||
|gatemax = 0 | |||
|capmax = 2 | |||
|rooms = 3 | |||
|ctrratio = 0 | |||
|geyser = No | |||
|unitfile = 3_MAT_nor4_ike1_ike2_tsuchi.txt | |||
|lightfile = normal_light_lv4.ini | |||
|bg = | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|cap_tsuchi|Dead end | |||
|way3_tsuchi|Three-way crossing | |||
|way4_tsuchi|Four-way crossing | |||
|wayl_tsuchi|Turning corridor | |||
|way2_tsuchi|Corridor | |||
|way2x2_tsuchi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_ike2_4_tsuchi|'''Room with a pond''' | |||
|room_ike1_2_tsuchi|'''Room with a ramp, thin ledge, and water''' | |||
|room_north4_1_tsuchi|'''Circular room with lumber''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Decorated Cannon Beetle|y}} | |||
| 3 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 2 | |||
| {{icon|Bulbmin|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 3 | |||
| {{icon|Water Dumple|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 4 | |||
| {{icon|Water Dumple|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 5 | |||
| {{icon|Water Dumple|y}} | |||
| 2 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 6 | |||
| {{icon|Fire geyser|y}} | |||
| 5 | |||
| None | |||
| Cave unit seams | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 7 | |||
| {{icon|Common Glowcap|y}} | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
| 8 | |||
| {{icon|Common Glowcap|y}} | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 9 | |||
| {{icon|Worthless Statue|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 10 | |||
| {{icon|Priceless Statue|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
! colspan="5" | Then it spawns these "dead end" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 11 | |||
| {{icon|Egg|y}} | |||
| 1 | |||
| None | |||
| Dead ends | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
''Treasures'' | ==Sublevel 7== | ||
*[[ | * '''Theme''': Soil | ||
''Enemies'' | * '''Music''': ''[[Music in Pikmin 2#Soil 1|Soil 1]]'' | ||
*[[Bulborb Larva]] | * '''Treasures''': | ||
** {{icon|Flame Tiller|y}} (fully buried) | |||
** {{icon|Spouse Alert|y}} | |||
* '''Enemies''': | |||
** {{icon|Dwarf Orange Bulborb|y}} × 10 | |||
** {{icon|Iridescent Glint Beetle|y}} × 1 | |||
** {{icon|Orange Bulborb|y}} × 3 | |||
* '''Obstacles''': | |||
** {{icon|Boulder|y}} × 13 | |||
* '''Vegetation''': | |||
** {{icon|Common Glowcap|y}} × 8 | |||
** {{icon|Ivory Candypop Bud|y}} × 1 | |||
* '''Others''': | |||
** None | |||
This sublevel has boulders falling from the ceiling, so when going from place to place, be cautious. Have a single leader cause the boulders to fall, preferably on the Dwarf Orange Bulborbs and Orange Bulborbs to kill or severely damage them. After they all have fallen, take your Pikmin and kill any stragglers and collect the treasures. Then have your White Pikmin [[Dig|dig up]] the Flame Tiller and collect it. There is also an Iridescent Glint Beetle on this sublevel that can be used to harness [[ultra-spicy spray]]s for the boss. | |||
{{cavegen|fc7}} | |||
{{sublevel technical | |||
|cave = tutorial_3 | |||
|enemymax = 26 | |||
|itemmax = 2 | |||
|gatemax = 0 | |||
|capmax = 50 | |||
|rooms = 3 | |||
|ctrratio = 0 | |||
|geyser = Yes | |||
|unitfile = 3_MAT_cent_mid1_mid2_tsuchi.txt | |||
|lightfile = normal_light_lv4.ini | |||
|bg = | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_tsuchi|Dead end with item | |||
|way3_tsuchi|Three-way crossing | |||
|way4_tsuchi|Four-way crossing | |||
|wayl_tsuchi|Turning corridor | |||
|way2_tsuchi|Corridor | |||
|way2x2_tsuchi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_cent_4_tsuchi|'''Four-way circular room''' | |||
|room_mid1_6_tsuchi|'''Room with 6 exits''' | |||
|room_mid2_3_tsuchi|'''Y-shaped room''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Orange Bulborb|y}} | |||
| 3 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 2 | |||
| {{icon|Boulder|y}} | |||
| 4 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 3 | |||
| {{icon|Boulder|y}} | |||
| 6 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 4 | |||
| {{icon|Boulder|y}} | |||
| 3 | |||
| None | |||
| Cave unit seams | |||
|- | |||
| 5 | |||
| {{icon|Dwarf Orange Bulborb|y}} | |||
| 4 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 6 | |||
| {{icon|Dwarf Orange Bulborb|y}} | |||
| 3 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 7 | |||
| {{icon|Dwarf Orange Bulborb|y}} | |||
| 3 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 8 | |||
| {{icon|Common Glowcap|y}} | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
| 9 | |||
| {{icon|Common Glowcap|y}} | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 10 | |||
| {{icon|Flame Tiller|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 11 | |||
| {{icon|Spouse Alert|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
! colspan="5" | Then it spawns these "dead end" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 12 | |||
| {{icon|Ivory Candypop Bud|y}} | |||
| 1 | |||
| None | |||
| Dead ends | |||
|- | |||
| 13 | |||
| {{icon|Iridescent Glint Beetle|y}} | |||
| 1 | |||
| None | |||
| Dead ends | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Sublevel 8== | |||
* '''Theme''': Soil | |||
* '''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating) | |||
* '''Treasures''': | |||
** {{icon|Repugnant Appendage|y}} (inside Empress Bulblax) | |||
* '''Enemies''': | |||
** {{icon|Bulborb Larva|y}} × 9 (plus an indefinite amount created by the Empress Bulblax) | |||
** {{icon|Empress Bulblax|y}} × 1 | |||
* '''Obstacles''': | |||
** None | |||
* '''Vegetation''': | |||
** None | |||
* '''Others''': | |||
** None | |||
{{see also|Empress Bulblax#Strategy|t1=Empress Bulblax strategy}} | |||
The final sublevel contains a rematch with the Empress Bulblax, only this time, it produces Bulborb Larvae, which are small and ferocious enemies. Have one leader clear out all or most of the larvae and have the other toss all the Pikmin up on the ledge behind the landing point. Have the leader you sent out call all the Pikmin and fight the huge Grub-dog. The Empress Bulblax also has more [[health]] than it did in the [[Hole of Beasts]]. | |||
Don't worry about the larva after engaging the boss in combat, as the boss will squish them when it does its rolling attack. After the battle, collect the Repugnant Appendage and kill any remaining Bulborb Larva. The Repugnant Appendage will grant the leaders a massive speed boost and the resistance to a [[Puffy Blowhog]]'s exhaling attack. Exit the cave with the geyser and continue your treasure hunt. | |||
{{cavegen|fc8}} | |||
{{sublevel technical | |||
|cave = tutorial_3 | |||
|enemymax = 10 | |||
|itemmax = 0 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 1 | |||
|ctrratio = 0 | |||
|geyser = Yes | |||
|unitfile = 1_units_queen_b_tsuchi.txt | |||
|lightfile = qchap_light.ini | |||
|bg = | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|room_queen_b_tsuchi|'''Empress Bulblax arena''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Empress Bulblax|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Repugnant Appendage|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
! colspan="5" | Alongside it spawns 9 "main" objects. Chances: | |||
|- | |||
! ID !! Object !! Chance !! Fall method !! Spawn location | |||
|- | |||
| 2 | |||
| {{icon|Bulborb Larva|y}} | |||
| 50% | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 3 | |||
| {{icon|Bulborb Larva|y}} | |||
| 50% | |||
| None | |||
| "Easy" enemy spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Gallery== | |||
<gallery> | |||
Frontier Cavern Location.png|The cave entrance. | |||
</gallery> | |||
==Names in other languages== | |||
{{Foreignname | |||
|Jap=辺境の洞窟 | |||
|JapR=Henkyō no Dōkutsu | |||
|JapM=Frontier Cave | |||
|SpaA=Caverna Fronteriza | |||
|SpaAM=Frontier Cavern | |||
|Ger=Grenzlandhöhle | |||
|GerM=Borderland Cave | |||
|Fra=Grotte des Confins | |||
|FraM=Cave of the Confines | |||
|Ita=Grotta di Confine | |||
|ItaM=Frontier Cave | |||
|ChiTrad=邊境洞窟 | |||
}} | |||
==See also== | |||
*[[Valley of Repose]] | |||
*[[Empress Bulblax]] | |||
*[[Repugnant Appendage]] | |||
{{ | {{Valley of Repose}} | ||
{{p2 caves}} | |||
[[Category:Frontier Cavern]] |
Latest revision as of 01:38, September 15, 2024
Frontier Cavern | |
---|---|
Location | Valley of Repose |
Sublevels | 8 |
Treasures | 15 |
Hazards |
The following article or section contains guides. |
The Frontier Cavern (辺境の洞窟?, lit.: "Frontier Cave") is a cave in the Valley of Repose in Pikmin 2, and is the furthest away from the landing site. It is of above-average difficulty, featuring most major types of grub-dogs and lithopods. The cave features a distinct "festive" theme, with Christmas-themed treasures, sublevels with snow hallways that have red brick walls (as if the player were inside a chimney), and unique music featuring idiophone instruments for two sublevels. The cave's boss is the Empress Bulblax, which is slightly different than the one in Hole of Beasts in that it gives birth to Bulborb Larva every few seconds. In this cave, there are × 1395 worth of treasures.
How to reach[edit]
Like the Subterranean Complex, it is impossible to reach the cave before getting Blue Pikmin. Use Blue Pikmin to remove the clog in the first pond and build a bridge over the second. Once this is done, Pikmin of all types can be brought across. Traveling in a straight line from the bridge will lead to the snowman with the Unspeakable Wonder on its head. Nearby is a slanted bridge that can be built to reach the cave. Defeating the Decorated Cannon Beetles, the various Blowhogs and the Cloaking Burrow-Nit is recommended, but not strictly necessary.
The cave features all hazards, so a Pikmin squad featuring all types of Pikmin is recommended. The Worthless Statue and the Priceless Statue have a high chance of spawning in water, so bringing at least ten Blue Pikmin, or leaving enough room in your squad to obtain the cave's Bulbmin, is highly recommended. Many treasures are buried, so White Pikmin are a must.
Notes
Ship's dialogs
“Yet another cave discovered! Venturing to the farthest reaches has proven rewarding!
You may be tired of walking, but now just one last leap remains! Now, go get that treasure!”Sublevel 1[edit]
- Theme: Snow
- Music: Frontier Cavern
- Treasures:
- Essence of Rage (fully buried)
- Essential Furnishing (fully buried)
- Enemies:
- Doodlebug × 3
- Hairy Bulborb × 2
- Snow Bulborb × 6
- Obstacles:
- Bomb-rock × 4
- Vegetation:
- Figwort (large brown) × 0 or 24[Sublevel 1 note 1]
- Figwort (small brown) × 0 or 24[Sublevel 1 note 1]
- Shoot (large) × 1 or 12[Sublevel 1 note 1]
- Violet Candypop Bud × 1 (if max Pikmin requirement is met)
- Others:
- None
This sublevel has many Snow Bulborbs and a couple of Hairy Bulborbs. Before engaging the Hairy Bulborbs, take out any Snow Bulborbs near it first. Explore the sublevel and have your White Pikmin unearth any buried treasures.
There is a Violet Candypop Bud if you have less than 20 total Purple Pikmin. When wandering about the area, you may encounter Doodlebugs. After they have emerged from their cover, they may skitter into a Figwort or a Shoot. If this happens you can wait until they move and release flatulence to locate them. This is a good time to stock up on ultra-bitter sprays.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | tutorial_3 | ||||
"Main" object maximum (?) | 9 or 35 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_MAT_nor4_hit2_blk1_snow.txt | ||||
Lighting file (?) | normal_light_lv1.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with lumber | Room with 5 exits | Room with hole in wall |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Hairy Bulborb | 2 | None | "Hard" enemy spots |
2 | Snow Bulborb | 3 | None | "Easy" enemy spots |
3 | Snow Bulborb | 3 | None | "Easy" enemy spots |
4 | Doodlebug | 1 | None | "Hard" enemy spots |
6 | Figwort (small brown) | N/A or 8[Sublevel 1 note 1] | None | "Easy" enemy spots |
7 | Figwort (large brown) | N/A or 2[Sublevel 1 note 1] | None | "Hard" enemy spots |
8 | Figwort (large brown) | N/A or 8[Sublevel 1 note 1] | None | "Easy" enemy spots |
9 | Figwort (small brown) | N/A or 6[Sublevel 1 note 1] | None | "Easy" enemy spots |
10 | Figwort (large brown) | N/A or 2[Sublevel 1 note 1] | None | Cave unit seams |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
5 | Doodlebug | 2 | None | Plant spots |
11 | Figwort (small brown) | N/A or 10[Sublevel 1 note 1] | None | Plant spots |
12 | Figwort (large brown) | N/A or 12[Sublevel 1 note 1] | None | Plant spots |
13 | Shoot (large) | 1 or 12[Sublevel 1 note 1] | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
14 | Essential Furnishing | 1 | None | Treasure spots |
15 | Essence of Rage | 1 | None | Treasure spots |
Then it spawns these "dead end" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
16 | Violet Candypop Bud | 1 | None | Dead ends |
17 | Bomb-rock | 4 | Falls from the sky | Dead ends |
- ^ a b c d e f g h i j k In the GameCube versions, there are 35 "main" category objects. There are also 48 Figworts (24 of each type) and 1 Shoot total. In the Wii versions, the Figworts were all removed, and the Shoot entry was changed to an amount of 12. The number of "main" category objects was also changed accordingly to 9.
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 2[edit]
- Theme: Snow
- Music: Frontier Cavern
- Treasures:
- Enemies:
- Decorated Cannon Beetle × 2
- Hairy Bulborb × 1
- Snow Bulborb × 6
- Obstacles:
- None
- Vegetation:
- Others:
- None
You are likely to fall where there is a large stump. Shelter all of your Pikmin behind it to protect them. Venture out into the sublevel without any Pikmin and use the Decorated Cannon Beetles to clear out any enemies. Then use one of the rocky projectiles to kill the other Decorated Cannon Beetle. Then have the rock-hurling creature kill itself by having the boulder home in on itself. Afterwards, take your Pikmin and collect the Christmas-themed treasures.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | tutorial_3 | ||||
"Main" object maximum (?) | 9 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_MAT_ike3_mid2_sak1_snow.txt | ||||
Lighting file (?) | tutorial_1_light.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with ramp and thin ledge | Y-shaped room | Room with trunk in center |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Decorated Cannon Beetle | 2 | None | "Hard" enemy spots |
2 | Hairy Bulborb | 1 | None | "Hard" enemy spots |
3 | Snow Bulborb | 3 | None | "Easy" enemy spots |
4 | Snow Bulborb | 3 | None | "Easy" enemy spots |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
5 | Figwort (small brown) | 4 | None | Plant spots |
6 | Figwort (small brown) | 4 | None | Plant spots |
7 | Figwort (large brown) | 2 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
8 | Joy Receptacle | 1 | None | Treasure spots |
9 | Icon of Progress | 1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 3[edit]
- Theme: Snow
- Music: Emergence Cave 2
- Treasures:
- Danger Chime (inside Spotty Bulbear)
- Fleeting Art Form
- Gemstar Husband (fully buried)
- Enemies:
- Bulbmin × 1
- Dwarf Bulbear × 6
- Mitite (group of 10) × 0 - 2 (from eggs)
- Spotty Bulbear × 1
- Obstacles:
- Bomb-rock × 4
- Electrical wire × 2
- Fire geyser × 2
- Poison emitter × 2
- Vegetation:
- Figwort (small brown) × 6
- Ivory Candypop Bud × 1
- Others:
- Egg × 2
When landing on this sublevel, be warned that two wandering enemies will be patrolling the area, so it is advised you act quickly. Gather all of your Pikmin and scout the level, deactivating any electrical wires and defeating Dwarf Bulbears. If you can, locate the Bulbmin and kill it before the Spotty Bulbear as it will make things easier. Defeat these enemies using whatever killing strategy you want, just make sure you bring the Bulbear's corpse back if it did not disintegrate. Explore the area once all the hazards are cleared and collect and unearth any treasures.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | tutorial_3 | ||||
"Main" object maximum (?) | 14 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 4 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_MAT_d_g_m_renga.txt | ||||
Lighting file (?) | tutorial_1_light.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 4 exits | Room with 5 exits and 2 walls | Room with 4 exits and 2 walls |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Bulbmin | 1 | None | "Hard" enemy spots |
2 | Spotty Bulbear | 1 | None | "Special" enemy spots |
- | Danger Chime | Carried inside entry with ID 2 | ||
3 | Dwarf Bulbear | 2 | None | "Easy" enemy spots |
4 | Dwarf Bulbear | 2 | None | "Easy" enemy spots |
5 | Dwarf Bulbear | 2 | None | "Easy" enemy spots |
6 | Poison emitter | 2 | None | "Hard" enemy spots |
7 | Fire geyser | 2 | None | Cave unit seams |
8 | Electrical wire | 2 | None | Cave unit seams |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
9 | Figwort (small brown) | 2 | None | Plant spots |
10 | Figwort (small brown) | 4 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
11 | Gemstar Husband | 1 | None | Treasure spots |
12 | Fleeting Art Form | 1 | None | Treasure spots |
Then it spawns these "dead end" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
13 | Egg | 1 | Falls from the sky | Dead ends |
14 | Bomb-rock | 4 | Falls from the sky | Dead ends |
15 | Ivory Candypop Bud | 1 | None | Dead ends |
16 | Egg | 1 | None | Dead ends |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 4[edit]
- Theme: Snow
- Music: Concrete 3
- Treasures:
- Enemies:
- Anode Beetle × 8
- Bumbling Snitchbug × 3
- Mitite (group of 10) × 0 - 3 (from eggs)
- Swooping Snitchbug × 2
- Obstacles:
- Bomb-rock × 2
- Electrical wire × 2
- Vegetation:
- Figwort (large brown) × 2
- Figwort (small brown) × 8
- Violet Candypop Bud × 1
- Others:
- Egg × 3
Gather all your Yellow Pikmin and kill all the Anode Beetles, but watch out for the Swooping Snitchbugs and Bumbling Snitchbug. After all the Anode Beetles are defeated, take out the Swooping Snitchbugs and the Bumbling Snitchbug and proceed to collect the treasures. When you attempt to collect a treasure in an alcove, however, another Bumbling Snitchbug will drop from the ceiling. Kill it then continue collecting the treasure. There is a Violet Candypop Bud here to harvest more Purple Pikmin, but note that there is a chance that it will not spawn at all, as detailed here and here.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | tutorial_3 | ||||
"Main" object maximum (?) | 14 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_MAT_a_h_m_renga.txt | ||||
Lighting file (?) | tutorial_1_light.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Swooping Snitchbug | 1 | None | "Hard" enemy spots |
2 | Swooping Snitchbug | 1 | None | "Hard" enemy spots |
3 | Bumbling Snitchbug | 1 | None | "Hard" enemy spots |
4 | Bumbling Snitchbug | 1 | None | "Hard" enemy spots |
5 | Anode Beetle | 3 | None | "Easy" enemy spots |
6 | Anode Beetle | 3 | None | "Easy" enemy spots |
7 | Anode Beetle | 2 | None | "Easy" enemy spots |
8 | Electrical wire | 2 | None | Cave unit seams |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
9 | Figwort (small brown) | 4 | None | Plant spots |
10 | Figwort (small brown) | 4 | None | Plant spots |
11 | Figwort (large brown) | 2 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
12 | Innocence Lost | 1 | None | Treasure spots |
13 | Omniscient Sphere | 1 | None | Treasure spots |
Then it spawns these "dead end" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
14 | Violet Candypop Bud | 1 | None | Dead ends |
15 | Egg | 1 | None | Dead ends |
16 | Bumbling Snitchbug | 1 | Falls from the sky | Dead ends |
17 | Egg | 1 | Falls from the sky | Dead ends |
18 | Bomb-rock | 2 | Falls from the sky | Dead ends |
19 | Egg | 1 | Falls from the sky | Dead ends |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 5[edit]
- Theme: Soil
- Music: Relax
- Treasures:
- Brute Knuckles (inside Mamuta)
- Enemies:
- Hydro Dweevil × 2
- Mamuta × 4
- Mitite (group of 10) × 0 - 1 (from eggs)
- Unmarked Spectralids (group of 9) × 1
- Obstacles:
- None
- Vegetation:
- Clover × 8
- Figwort (large red) × 3
- Figwort (small red) × 12
- Ivory Candypop Bud × 1
- Lapis Lazuli Candypop Bud × 1
- Margaret × 4
- Shoot (large) × 1
- Shoot (small) × 1
- Violet Candypop Bud × 1
- Others:
- Egg × 1
A rest sublevel, but unique as it is one of only 3 rest sublevels in the game to contain a treasure. There are some Mamutas here, so you can take any leaf or bud Pikmin you have to the Mamuta, and let it pound all of them into the ground, so they become flower Pikmin. Now kill the Mamutas until one of them drops the Brute Knuckles. Also kill the Hydro Dweevil before you collect the treasure as the four-legged nuisance will attempt to carry the Brute Knuckles on its back.
The Brute Knuckles allows you to use the Rocket Fist when collected. There are some Lapis Lazuli Candypop Buds and a Violet Candypop Bud here if you are low on Blue Pikmin and Purple Pikmin, or you can use the Violet Candypop Bud to harvest 5 more Purple Pikmin. Killing the Unmarked Spectralids will cause them to drop nectar to power up your leaf Pikmin and occasionally sprays.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | tutorial_3 | ||||
"Main" object maximum (?) | 7 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_MAT_cent2_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv0.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Four-way circular room |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Mamuta | 1 | None | "Hard" enemy spots |
- | Brute Knuckles | Carried inside entry with ID 1 | ||
2 | Unmarked Spectralids (group of 9) | 1 | None | "Easy" enemy spots |
3 | Mamuta | 3 | None | "Hard" enemy spots |
4 | Hydro Dweevil | 1 | None | "Hard" enemy spots |
5 | Hydro Dweevil | 1 | None | "Hard" enemy spots |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
6 | Clover | 8 | None | Plant spots |
7 | Shoot (small) | 1 | None | Plant spots |
8 | Shoot (large) | 1 | None | Plant spots |
9 | Figwort (large red) | 3 | None | Plant spots |
10 | Margaret | 4 | None | Plant spots |
11 | Figwort (small red) | 12 | None | Plant spots |
Then it spawns these "dead end" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
12 | Ivory Candypop Bud | 1 | None | Dead ends |
13 | Violet Candypop Bud | 1 | None | Dead ends |
14 | Lapis Lazuli Candypop Bud | 1 | None | Dead ends |
15 | Egg | 1 | None | Dead ends |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 6[edit]
- Theme: Soil
- Music: Soil 3
- Treasures:
- Enemies:
- Bulbmin × 1
- Decorated Cannon Beetle × 3
- Mitite (group of 10) × 0 - 1 (from eggs)
- Water Dumple × 4
- Obstacles:
- Fire geyser × 5
- Vegetation:
- Common Glowcap × 8
- Others:
- Egg × 1
The reason why there was a Lapis Lazuli Candypop Bud on the previous sublevel is this sublevel. Before taking your Blue Pikmin to collect treasure, have the Decorated Cannon Beetles kill the enemies, flame geysers, and each other then collected the two chess pieces with your Blue Pikmin and Bulbmin.
It is possible, although uncommon, for this sublevel to generate a layout with a second circular room with lumber and without the watery room with a ramp, and thus, require no Blue Pikmin to collect the treasures.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | tutorial_3 | ||||
"Main" object maximum (?) | 13 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 2 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_MAT_nor4_ike1_ike2_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv4.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with a pond | Room with a ramp, thin ledge, and water | Circular room with lumber |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Decorated Cannon Beetle | 3 | None | "Hard" enemy spots |
2 | Bulbmin | 1 | None | "Hard" enemy spots |
3 | Water Dumple | 1 | None | "Easy" enemy spots |
4 | Water Dumple | 1 | None | "Easy" enemy spots |
5 | Water Dumple | 2 | None | "Easy" enemy spots |
6 | Fire geyser | 5 | None | Cave unit seams |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
7 | Common Glowcap | 4 | None | Plant spots |
8 | Common Glowcap | 4 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
9 | Worthless Statue | 1 | None | Treasure spots |
10 | Priceless Statue | 1 | None | Treasure spots |
Then it spawns these "dead end" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
11 | Egg | 1 | None | Dead ends |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 7[edit]
- Theme: Soil
- Music: Soil 1
- Treasures:
- Flame Tiller (fully buried)
- Spouse Alert
- Enemies:
- Dwarf Orange Bulborb × 10
- Iridescent Glint Beetle × 1
- Orange Bulborb × 3
- Obstacles:
- Boulder × 13
- Vegetation:
- Common Glowcap × 8
- Ivory Candypop Bud × 1
- Others:
- None
This sublevel has boulders falling from the ceiling, so when going from place to place, be cautious. Have a single leader cause the boulders to fall, preferably on the Dwarf Orange Bulborbs and Orange Bulborbs to kill or severely damage them. After they all have fallen, take your Pikmin and kill any stragglers and collect the treasures. Then have your White Pikmin dig up the Flame Tiller and collect it. There is also an Iridescent Glint Beetle on this sublevel that can be used to harness ultra-spicy sprays for the boss.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | tutorial_3 | ||||
"Main" object maximum (?) | 26 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_MAT_cent_mid1_mid2_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv4.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Four-way circular room | Room with 6 exits | Y-shaped room |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Orange Bulborb | 3 | None | "Hard" enemy spots |
2 | Boulder | 4 | None | "Hard" enemy spots |
3 | Boulder | 6 | None | "Easy" enemy spots |
4 | Boulder | 3 | None | Cave unit seams |
5 | Dwarf Orange Bulborb | 4 | None | "Easy" enemy spots |
6 | Dwarf Orange Bulborb | 3 | None | "Easy" enemy spots |
7 | Dwarf Orange Bulborb | 3 | None | "Easy" enemy spots |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
8 | Common Glowcap | 4 | None | Plant spots |
9 | Common Glowcap | 4 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
10 | Flame Tiller | 1 | None | Treasure spots |
11 | Spouse Alert | 1 | None | Treasure spots |
Then it spawns these "dead end" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
12 | Ivory Candypop Bud | 1 | None | Dead ends |
13 | Iridescent Glint Beetle | 1 | None | Dead ends |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 8[edit]
- Theme: Soil
- Music: Boss (only when combating)
- Treasures:
- Repugnant Appendage (inside Empress Bulblax)
- Enemies:
- Bulborb Larva × 9 (plus an indefinite amount created by the Empress Bulblax)
- Empress Bulblax × 1
- Obstacles:
- None
- Vegetation:
- None
- Others:
- None
- See also: Empress Bulblax strategy.
The final sublevel contains a rematch with the Empress Bulblax, only this time, it produces Bulborb Larvae, which are small and ferocious enemies. Have one leader clear out all or most of the larvae and have the other toss all the Pikmin up on the ledge behind the landing point. Have the leader you sent out call all the Pikmin and fight the huge Grub-dog. The Empress Bulblax also has more health than it did in the Hole of Beasts.
Don't worry about the larva after engaging the boss in combat, as the boss will squish them when it does its rolling attack. After the battle, collect the Repugnant Appendage and kill any remaining Bulborb Larva. The Repugnant Appendage will grant the leaders a massive speed boost and the resistance to a Puffy Blowhog's exhaling attack. Exit the cave with the geyser and continue your treasure hunt.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | tutorial_3 | ||||
"Main" object maximum (?) | 10 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_queen_b_tsuchi.txt | ||||
Lighting file (?) | qchap_light.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Empress Bulblax arena |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Empress Bulblax | 1 | None | "Hard" enemy spots |
- | Repugnant Appendage | Carried inside entry with ID 1 | ||
Alongside it spawns 9 "main" objects. Chances: | ||||
ID | Object | Chance | Fall method | Spawn location |
2 | Bulborb Larva | 50% | None | "Easy" enemy spots |
3 | Bulborb Larva | 50% | None | "Easy" enemy spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | 辺境の洞窟? Henkyō no Dōkutsu |
Frontier Cave |
Chinese (traditional) |
邊境洞窟 | |
French | Grotte des Confins | Cave of the Confines |
German | Grenzlandhöhle | Borderland Cave |
Italian | Grotta di Confine | Frontier Cave |
Spanish (NoA) | Caverna Fronteriza | Frontier Cavern |
See also[edit]
Valley of Repose | |||||||||||
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Click an object |
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