Map 06: Difference between revisions
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{{page title|map_06}} | |||
{{game icons|p=y}} | {{game icons|p=y}} | ||
[[File:map_06 HD.jpg|thumb|Map of the area.]] | |||
'''map_06''' is an unused [[area]] in [[Pikmin (game)|''Pikmin'']] that was left in the disc. This map actually appeared in an old ''Pikmin'' commercial. | '''map_06''' is an unused [[area]] in [[Pikmin (game)|''Pikmin'']] that was left in the disc. It is a very basic forest-type map, with no defining features. This map actually appeared in an old ''Pikmin'' commercial. | ||
It is found under '''/dataDir/courses/test/map_06.mod''', and can be replaced by The Impact Site in Challenge Mode, in the European [[Region|version]], by using the following Action Replay code: | |||
:'''057E49B8 00001981''' | |||
:'''057E49DC 00001960''' | |||
:'''057F0424 0100D5B9''' | |||
:'''057F0448 0000D5CE''' | |||
:'''057F0850 0100D278''' | |||
:'''057F0868 0000D295''' | |||
==Overview== | |||
:''Note: For the sake of simplicity, it is assumed that north is the direction Captain Olimar is facing at the start.'' | |||
The map has many plants, static objects, formations in the ground, and textures not featured in the final areas. It has no real boundaries, and [[Olimar]] can easily fall into the bottomless [[Pit|abyss]]. However, he will simply be returned to the base, completely unaffected, unlike the [[Glitches in Pikmin 2#Frozen leader glitch|frozen leader glitch]] of the [[Pikmin 2|second game]]. The ground is mostly dirt with rock and grass patches about. | |||
==External | Most of the map is composed of one large, circular section. The southern half of the main area is a grassy plain, while the northeastern part is under water, but said water is not animated, and not responsive. At the northwest of the main area, there is a hollow stump that can be walked in. At the right, there is a rocky formation. Nearby, there is a zigzagging path that leads to another part of the map. This area is set up like a bowl in a fashion similar to [[Emperor Bulblax]]'s arena in [[The Final Trial]], but it is covered in grass rather than sand. | ||
==Video== | |||
{{#widget:YouTube|id=JOLf4TJQiFM|width=500|right}} | |||
In the video, the geometry has been placed on top of [[The Distant Spring]]. This explains the music and randomly placed objects. | |||
==Gallery== | |||
<gallery> | |||
File:Map_06_texture.png|map_06's single texture that is wrapped to the entire model. | |||
</gallery> | |||
{{clear}} | |||
==External links== | |||
*[http://www.unseen64.net/2008/04/08/pikmin-gc-beta/ Pikmin {GC - Beta / Unused Stuff / Debug} on Unseen64] | *[http://www.unseen64.net/2008/04/08/pikmin-gc-beta/ Pikmin {GC - Beta / Unused Stuff / Debug} on Unseen64] | ||
*[http://www.youtube.com/watch?v=7x245evHAhQ The trailer that this map appears on] (particularly, at 0:30) | |||
{{ | {{P1 areas}} | ||
[[Category:unused areas]] | [[Category:unused areas]] |
Latest revision as of 16:55, June 21, 2023
map_06 is an unused area in Pikmin that was left in the disc. It is a very basic forest-type map, with no defining features. This map actually appeared in an old Pikmin commercial.
It is found under /dataDir/courses/test/map_06.mod, and can be replaced by The Impact Site in Challenge Mode, in the European version, by using the following Action Replay code:
- 057E49B8 00001981
- 057E49DC 00001960
- 057F0424 0100D5B9
- 057F0448 0000D5CE
- 057F0850 0100D278
- 057F0868 0000D295
Overview[edit]
- Note: For the sake of simplicity, it is assumed that north is the direction Captain Olimar is facing at the start.
The map has many plants, static objects, formations in the ground, and textures not featured in the final areas. It has no real boundaries, and Olimar can easily fall into the bottomless abyss. However, he will simply be returned to the base, completely unaffected, unlike the frozen leader glitch of the second game. The ground is mostly dirt with rock and grass patches about.
Most of the map is composed of one large, circular section. The southern half of the main area is a grassy plain, while the northeastern part is under water, but said water is not animated, and not responsive. At the northwest of the main area, there is a hollow stump that can be walked in. At the right, there is a rocky formation. Nearby, there is a zigzagging path that leads to another part of the map. This area is set up like a bowl in a fashion similar to Emperor Bulblax's arena in The Final Trial, but it is covered in grass rather than sand.
Video[edit]
Gallery[edit]
External links[edit]
- Pikmin {GC - Beta / Unused Stuff / Debug} on Unseen64
- The trailer that this map appears on (particularly, at 0:30)
Pikmin areas |
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Click an area on the image
The Impact Site • The Forest of Hope • The Forest Navel • The Distant Spring • The Final Trial animtest • codetest • E3play_3 • map_06 • play_4 • route • shapetst • testmap • tuto1 • tuto2 |