Super Smash Bros. Brawl: Difference between revisions
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{{page title|''Super Smash Bros. Brawl''}} | |||
{{Infobox game | |||
|name = Super Smash Bros. Brawl | |||
|image = Brawl Boxart.jpg | |||
|size = 250px | |||
|caption = North American boxart | |||
|jname = {{j|大乱闘スマッシュブラザーズX|Dai rantō sumasshuburazāzu X}} | |||
|esrb = T | |||
|pegi = 12 | |||
|console = Wii | |||
|developer = [[smashwiki:Sora|Sora]] and [[smashwiki:HAL Laboratory|HAL Laboratory]] | |||
|publisher = [[Nintendo]] | |||
|genre = Fighting | |||
|players = 1 to 4 players (depends on the mode) | |||
|savesize = 128 blocks | |||
|predecessor = [[smashwiki:Super Smash Bros. Melee|Super Smash Bros. Melee]] | |||
|successor = [[Super Smash Bros. for Nintendo 3DS and Wii U]] | |||
|jp = {{date|31|January|2008}} | |||
|na = {{date|9|March|2008}} | |||
|eu = {{date|27|June|2008}} | |||
|au = {{date|26|June|2008}} | |||
}} | |||
{{external|''Super Smash Bros. Brawl''|[[smashwiki:Super Smash Bros. Brawl|SmashWiki]]|SmashWiki.png}} | |||
'''''Super Smash Bros. Brawl''''' ({{j|大乱闘スマッシュブラザーズX|Dai rantō sumasshuburazāzu X}}) is the third installment in Nintendo's cross-series 3D fighting game. It is the first game in the series where ''[[Pikmin series|Pikmin]]'' elements have exceeded a couple of trophies, most notably for the inclusion of [[Olimar]] as a playable character. | |||
==Olimar & Pikmin== | |||
[[File:Olimar and five Pikmin Brawl.jpg|thumb|left|250px|Olimar and the 5 kinds of Pikmin in ''Brawl''.]] | |||
Olimar is featured as one of the playable characters in this game, and is on the starting roster (as opposed to being a secret character that needs to be unlocked). Nearly all of his moves involve the [[Pikmin family|Pikmin]], making him dependent on them. Even the simple "grab", in which the player holds an opponent, requires Pikmin. Up to six of these can be [[pluck]]ed from the ground, their type [[Randomness|random]]ly determined. The range of Pikmin covers all of those that are found in ''[[Pikmin 2]]'' except [[Bulbmin]]. The Pikmin are not affected by attacks when they are with Olimar, but if they are away from him they can be killed rather easily. Olimar does not take damage when this happens, and each dead one allows one more to be pulled from the ground. | |||
Olimar's Pikmin are immune to the same elemental [[hazard]]s as in the [[Pikmin series|''Pikmin'' games]]. For example, [[Blue Pikmin]] will not drown like other Pikmin when Olimar falls in water (they can also swim if thrown in), [[Yellow Pikmin]] can survive going through electrical currents, like those created by Pikachu and various enemies in story mode (even though the electrocution noise is still made), and [[Red Pikmin]] are immune to fire attacks, like the flames of Bowser or Charizard. White Pikmin, however, are not immune to Wario's down special attack (which is a heavy flatulence) or any other move which might be considered poison-based. Purple Pikmin have more stamina when attacked (sometimes taking several hits before being killed). | |||
Statistically, Olimar holds the spot as the 3rd best character (behind Meta Knight and Ice Climbers) in the game and the best character in the A+ tier. He is placed there because of his fast and powerful attacks, great match-ups, damage racking abilities, and a good camping game. Many of his moves are unpunishable, and with his variety of Pikmin, unpredictable. | |||
{{clear|left}} | |||
===Alternate costumes=== | |||
[[File:Olimar SSBB palette swaps.png|center]] | |||
Olimar's overall appearance has been altered to better fit in with ''Super Smash Bros Brawl'''s art direction. His space suit's gloves appear dark orange rather than a bright red, and the suit as a whole contains details often seen on real-life spacesuits, including many seams and buttons. His head however was went through very few visual changes, with the only notable ones being his slightly darker hair and his eyes being rounded onto his head, instead of being straight and fully facing straight on like in {{p1}} and {{p2}} (both latter instances also being trait seen on his and [[Louie]]'s designs in future ''Pikmin'' games). His whistle appears much like it does in ''Pikmin 2'', but with a higher saturation and less defined circles. The Pikmin also similar to their ''Pikmin 2'' appearances, but with noticeably lower polygon counts and a slightly lighter colour on the Purple Pikmin. | |||
Olimar's first alternate consume resembles many real-life {{w|space suit}}s. | |||
Olimar's second alternate costume doesn't appear to be based off of anything in particular. | |||
Olimar's third alternate costume has a similar color scheme to [[The President]]'s space suit, though this could be a coincidence due gold being used instead of yellow, the gold being far more prominent on the design compared to the black on the space suit, and the darker tinting on the helmet's glass, similar to real space suit helmets. | |||
Olimar's fourth alternate costume doesn't seem to match with anything in particular, though given the strange and specific colour choices it seems unlikely that it's not referencing something. | |||
Olimar's fifth and final alternate costume appears to be based off of [[Louie]], given how otherwise unchanged it is from Olimar's default appearance. Interestingly, although it appears to be based off of Louie, it uses a much lighter due for the suit's accents, and Olimar does not gain blond hair to match Louie's. | |||
===Olimar's moves=== | |||
[[File:Pikmin SSB symbol.svg|thumb|''Pikmin'''s [[smashwiki:Series symbol|series symbol]].]] | |||
Olimar's moves differ in damage, knockback and range depending on the type and number of Pikmin he has following him. | |||
;Neutral special attack – [[smashwiki:Pikmin Pluck|Pikmin Pluck]] | |||
:This move allows Olimar to [[pluck]] a Pikmin, of which there can exist up to six for one player. The type of Pikmin plucked is random (though based on the terrain Olimar's standing on), with the only exception being in the Home Run Contest, in which case Purple Pikmin can only be plucked. This move can only be performed on the ground, and using it while running with five or fewer Pikmin stops Olimar instantly. It is one of the fastest special moves in the game. | |||
;Side special attack – [[smashwiki:Pikmin Throw|Pikmin Throw]] | |||
:Olimar [[throw]]s the next Pikmin in the line, which sticks to the opponent and does damage, much as it would to enemies in the ''Pikmin'' games. [[Purple Pikmin]], however deliver knockback to the foe ''instead'' of clinging to the opponent. [[White Pikmin]] are particularly effective in this attack because they do three times the damage of any other Pikmin. It should be noted that the high-angled throw of [[Yellow Pikmin]] is preserved from the Pikmin games, but that their motion is also slow. White Pikmin move quickly and horizontally when thrown, and Purple Pikmin land short. If hit by a reflector, the confused Pikmin will begin attacking Olimar. | |||
;Down special attack – [[smashwiki:Pikmin Order|Pikmin Order]] | |||
:Olimar calls any idle Pikmin to him with his [[whistle]], which are then organized by type. If this is already the case, the move cycles through the Pikmin, and the order is the same as in ''Pikmin 2''. During the few frames before blowing his whistle, Olimar is invulnerable to knockback, though he can still take damage and be grabbed. The benefit, then, is that a counter attack can be made more quickly than if Olimar had shielded. | |||
;Up special attack – [[smashwiki:Pikmin Chain|Pikmin Chain]] | |||
:Olimar throws his Pikmin all together upward, in a chain, at an angle that can be somewhat varied. The move has a high range, proportional to the number of Pikmin at Olimar's side, and fair knockback. Its speed suits the purpose of a surprise attack. Its main purpose is as a form of recovery from off the stage, but it cannot grab an edge that an opponent is hanging onto (unless a Purple is at the tip). This special move is the 2nd longest tether recovery in the game. If this attack hits an enemy, it will shock them, causing around 10-15% of damage. | |||
;Final Smash – [[smashwiki:End Of Day|End of Day]] | |||
:Olimar takes off in his spaceship (which traps and hurts enemies if they are next to Olimar, doing about 27% damage from entering to take-off), leaving his opponents alone for [[Bulborb]]s to attack them during the [[sunset]]. The opponents receive about 47% damage from the Bulborbs' attacks. Afterwards, the ship crash lands back onto the stage, hurting (34%) anyone in its path. Despite being left behind, Olimar's Pikmin are unharmed. | |||
==Distant Planet== | |||
[[File:Distant Planet stage Brawl.png|thumb|left|200px|The "Distant Planet", a stage in ''Super Smash Bros. Brawl''.]] | |||
There is a stage based on the [[Planet of the Pikmin]] (mostly the [[Awakening Wood]]), named the '''[[smashwiki:Distant Planet|Distant Planet]]'''. A [[Bulborb|Red Bulborb]] appears on occasion, which can eat players, and some human-made objects are visible, such as an [[Utter Scrap|empty drink can]]. [[Pellet Posy|Pellet Posies]] are seen too, and can produce [[pellet]]s that, when thrown into [[Onion]]s, produce items. There is another Bulborb and a [[Cloaking Burrow-nit]] in the background, but neither of these two do anything. The [[music]] in this stage is taken from several points in the first two games, either directly ripped or remixed. The exceptions are a track consisted entirely of ambience noises, the only one of its kind in the game, and the title theme for ''{{w|Big Brain Academy}}''. | |||
Some parts of the stage are very out of proportion compared to their appearance in the ''Pikmin ''series. For example, The Bulborb is way more massive than it is the games. The Onions are also really small and their legs are at a steeper angle than they are in the games. | |||
{{clear}} | |||
==The Subspace Emissary== | |||
{{Nocanon}} | |||
{{spoiler section| | |||
[[File:Olimar Subspace Emissary Brawl.png|thumb|Olimar looks at a [[Red Pikmin]] in ''Brawl'''s [[smashwiki:Adventure Mode: The Subspace Emissary|Subspace Emissary]].]] | |||
In the [[smashwiki:Subspace Emissary|Subspace Emissary]], Olimar is first found fighting a giant R.O.B. without success, from which he is saved by Captain Falcon (who massacres more Pikmin than the R.O.B. on his landing). The game pairs him with Olimar in his following playable sections. Upon reaching the edge of the Island of the Ancients, they witness Diddy Kong attacking Primids and rescuing Donkey Kong; Falcon and Olimar then join forces with the Kongs. | |||
Following, Olimar and his crew are taken inside the Subspace Bomb Factory. They eventually find the Ancient Minister, along with Pikachu and Samus Aran. Ganondorf suddenly appears and commands the R.O.B.s in the room to detonate the Subspace Bombs nearby, so he can create a large enough hole in space to fit a Subspace Gunship through. The Ancient Minister reveals himself to be the leader of the R.O.B.s and, along with Olimar and the rest, escapes from the island before it is sucked into Subspace. All characters then enter the Subspace, with Olimar flying the [[Hocotate ship]] alongside other characters' aircraft. | |||
|the Subspace Emissary}} | |||
{{clear}} | |||
==List of ''Pikmin'' elements== | |||
===Music=== | |||
{{external|the ''Pikmin''-related songs|[[smashwiki:List of SSBB Music (Pikmin series)|SmashWiki]]|SmashWiki.png}} | |||
A number of [[music]] tracks from ''Pikmin'' and ''Pikmin 2'' are included and are played in various levels, stages and cutscenes. Some tracks come straight from the ''Pikmin'' games, while others are remixes made for ''Super Smash Bros. Brawl''. | |||
{| class="wikitable" | |||
! Name || Origin || Availability || Link || Description | |||
|- | |||
| ''Main Theme (Pikmin)'' || Original from ''Pikmin'' || Starter || [[File:YouTube icon.png|link=https://www.youtube.com/watch?v=iIpwGprjAEk|24px]] || The theme that plays on the [[Menu#Title|title screen]] in {{p1}}. | |||
|- | |||
| ''World Map (Pikmin 2)'' || Remix created for ''Brawl'' || Starter || [[File:YouTube icon.png|link=https://www.youtube.com/watch?v=x-soCAGCbkI|24px]] || A remix of the theme that plays on the [[Menu#Area selection|area selection menu]] in ''Pikmin'' and {{p2}}. | |||
|- | |||
| ''Stage Clear / Title'' (Pikmin) || Remix created for ''Brawl'' || Starter || [[File:YouTube icon.png|link=https://www.youtube.com/watch?v=qkBSXMxCc-4|24px]] || A remix with the [[sunset]] fanfare and the [[Menu#Title|title screen]] in ''Pikmin''. | |||
|- | |||
| ''Forest of Hope'' || Original from ''Pikmin'' || Starter || [[File:YouTube icon.png|link=https://www.youtube.com/watch?v=oys1vSugflA|24px]] || The theme that plays on [[The Forest of Hope]]. Plays the standard version first, and then the combat variant. | |||
|- | |||
| ''Ai no Uta'' || Original from the single || Starter || [[File:YouTube icon.png|link=https://www.youtube.com/watch?v=pWcoXddueOs|24px]] || The single ''[[Ai no Uta]]''. | |||
|- | |||
| ''Ai no Uta (French Version)'' || Original from the adverts || Unlockable || [[File:YouTube icon.png|link=https://www.youtube.com/watch?v=pq8IiicRDY4|24px]] || Version of ''Ai no Uta'' used in French TV advertisements. It only has one verse, a different vocalist, and is in French. | |||
|- | |||
| ''Tane no Uta'' || Original from the single || Unlockable || [[File:YouTube icon.png|link=https://www.youtube.com/watch?v=BKphl5HDgAU|24px]] || The single ''[[Tane no Uta]]''. | |||
|- | |||
| ''Environmental Noises'' || Created for ''Brawl'' || Starter || [[File:YouTube icon.png|link=https://www.youtube.com/watch?v=vdAlrUrkCxc|24px]] || Generic wild-life noises, based on the background wildlife sounds heard in ''[[Pikmin 2]]''s overworld [[area]]s. | |||
|} | |||
In addition, this stage can also play the song ''Title (Big Brain Academy)'', which is a remix of the title screen themes of ''Big Brain Academy'' and ''Big Brain Academy: Wii Degree''. | |||
===Trophies=== | |||
[[File:Pikmin stuff in SSBB.jpg|thumb|Some Pikmin trophies in ''Brawl'''s [[smashwiki:Collection|Collection mode]].]] | |||
{{spoiler|miscellaneous parts of the first two ''Pikmin'' games}} | |||
''Brawl'' features a number of trophies to collect, some of which are ''Pikmin''-related, including various [[Enemy|beasts]]; each has a description or information about the ''Pikmin'' series in general. | |||
;[[Pikmin family|Pikmin]] & [[Olimar]] | |||
{{smash trophy | |||
|image = Olimar trophy SSBB.png | |||
|desc = {{Notes:Captain Olimar/ssbb}} | |||
|type = Fighter | |||
|obtain = Complete Classic mode with Olimar. | |||
}} | |||
;[[Sunset|End of Day]]: | |||
{{smash trophy | |||
|image = End of Day trophy SSBB.png | |||
|desc = {{Notes:End of Day/ssbb}} | |||
|type = Final Smash | |||
|obtain = Complete All-Star mode with Olimar. | |||
}} | |||
;[[Red Pikmin]]: | |||
{{smash trophy | |||
|image = Red Pikmin trophy SSBB.png | |||
|desc = {{Notes:Red Pikmin/ssbb}} | |||
|type = Figther | |||
|obtain = Clear the "Sproutage of the Flower Pikmin" event. | |||
}} | |||
;[[Blue Pikmin]]: | |||
{{smash trophy | |||
|image = Blue Pikmin trophy SSBB.png | |||
|desc = {{Notes:Blue Pikmin/ssbb}} | |||
|type = Fighter | |||
|obtain = Random appearance. | |||
}} | |||
;[[Yellow Pikmin]]: | |||
{{smash trophy | |||
|image = Yellow Pikmin trophy SSBB.png | |||
|desc = {{Notes:Yellow Pikmin/ssbb}} | |||
|type = Fighter | |||
|obtain = Random appearance. | |||
}} | |||
;[[White Pikmin]]: | |||
{{smash trophy | |||
|image = White Pikmin trophy SSBB.png | |||
|desc = {{Notes:White Pikmin/ssbb}} | |||
|type = Fighter | |||
|obtain = Random appearance. | |||
}} | |||
;[[Purple Pikmin]]: | |||
{{smash trophy | |||
|image = Purple Pikmin trophy SSBB.png | |||
|desc = {{Notes:Purple Pikmin/ssbb}} | |||
|type = Fighter | |||
|obtain = Random appearance. | |||
}} | |||
;[[Louie]]: | |||
{{smash trophy | |||
|image = Louie trophy SSBB.png | |||
|desc = {{Notes:Louie/ssbb}} | |||
|type = Fighter Related | |||
|obtain = Random appearance. | |||
}} | |||
;[[The President]]: | |||
{{smash trophy | |||
|image = The President trophy SSBB.png | |||
|desc = {{Notes:The President/ssbb}} | |||
|type = Fighter Related | |||
|obtain = Random appearance. | |||
}} | |||
;[[Hocotate ship]]: | |||
{{smash trophy | |||
|image = Hocotate Ship trophy SSBB.png | |||
|desc = {{Notes:Hocotate ship/ssbb}} | |||
|type = Fighter Related | |||
|obtain = Found in a cube in the level "[[smashwiki:Outside the Ancient Ruins|Outside the Ancient Ruins]]". | |||
}} | |||
;[[Onion]]s: | |||
{{smash trophy | |||
|image = Onion trophy SSBB.png | |||
|desc = {{Notes:Onion/ssbb}} | |||
|type = Stage | |||
|obtain = Random appearance. | |||
}} | |||
;[[Creeping Chrysanthemum]]: | |||
{{smash trophy | |||
|image = Creeping Chrysanthemum trophy SSBB.png | |||
|desc = {{Notes:Creeping Chrysanthemum/ssbb}} | |||
|type = Fighter Related | |||
|obtain = Collect all fighter-related trophies. | |||
}} | |||
;[[Bulborb|Red Bulborb]]: | |||
{{smash trophy | |||
|image = Bulborb trophy SSBB.png | |||
|desc = {{Notes:Bulborb/ssbb}} | |||
|type = Stage | |||
|obtain = Random appearance. | |||
}} | |||
;[[Empress Bulblax]]: | |||
{{smash trophy | |||
|image = Empress Bulblax trophy SSBB.png | |||
|desc = {{Notes:Empress Bulblax/ssbb}} | |||
|type = Fighter Related | |||
|obtain = Random appearance. | |||
}} | |||
;[[Careening Dirigibug]]: | |||
{{smash trophy | |||
|image = Careening Dirigibug trophy SSBB.png | |||
|desc = {{Notes:Careening Dirigibug/ssbb}} | |||
|type = Fighter Related | |||
|obtain = Random appearance. | |||
}} | |||
;[[Fiery Blowhog]]: | |||
{{smash trophy | |||
|image = Fiery Blowhog trophy SSBB.png | |||
|desc = {{Notes:Fiery Blowhog/ssbb}} | |||
|type = Fighter Related | |||
|obtain = Random appearance. | |||
}} | |||
;[[Burrowing Snagret]]: | |||
{{smash trophy | |||
|image = Burrowing Snagret trophy SSBB.png | |||
|desc = {{Notes:Burrowing Snagret/ssbb}} | |||
|type = Fighter Related | |||
|obtain = Random appearance. | |||
}} | |||
;[[Iridescent Flint Beetle]]: | |||
{{smash trophy | |||
|image = Iridescent Flint Beetle trophy SSBB.png | |||
|desc = {{Notes:Iridescent Flint Beetle/ssbb}} | |||
|type = Fighter Related | |||
|obtain = Random appearance. | |||
}} | |||
;[[Wollywog]]: | |||
{{smash trophy | |||
|image = Wollywog trophy SSBB.png | |||
|desc = {{Notes:Wollywog/ssbb}} | |||
|type = Fighter Related | |||
|obtain = Random appearance. | |||
}} | |||
;[[Swooping Snitchbug]]: | |||
{{smash trophy | |||
|image = Swooping Snitchbug trophy SSBB.png | |||
|desc = {{Notes:Swooping Snitchbug/ssbb}} | |||
|type = Fighter Related | |||
|obtain = Random appearance. | |||
}} | |||
;[[Pellet]]s: | |||
{{smash trophy | |||
|image = Pellets trophy SSBB.png | |||
|desc = {{Notes:Pellet/ssbb}} | |||
|type = Stage | |||
|obtain = Complete Target Smash level 2 with 10 characters. | |||
}} | |||
===Stickers=== | |||
Stickers are further collectible items in Brawl; the following are the Pikmin-themed ones: | |||
{| border="2" cellpadding="1" cellspacing="1" class="wikitable" style="width: 500;" | |||
|- | |||
! scope="col"|Name and Game | |||
! scope="col"|Picture | |||
! scope="col"|Effect | |||
! scope="col"|Characters | |||
|- | |||
| | |||
Blue Pellet ''(Pikmin 2)'' | |||
|[[File:SSBBBluePellet.png|65px|center]] | |||
|Pikmin Attack +6 | |||
|Olimar | |||
|- | |||
|Blue Pikmin ''(Pikmin)'' | |||
|[[File:SSBBBluePik.png|65px|center]] | |||
|Pikmin Attack +16 | |||
|Olimar | |||
|- | |||
|Bulborb ''(Pikmin 2)'' | |||
|[[File:BulborbSSBB.png|65px|center]] | |||
|Pikmin Attack +34 | |||
|Olimar | |||
|- | |||
|Crimson Candypop Bud | |||
''(Pikmin 2)'' | |||
|[[File:CrimsonCBStickerSSBB.png|65px|center]] | |||
|Pikmin Attack +12 | |||
|Olimar | |||
|- | |||
|Louie ''(Pikmin 2)'' | |||
|[[File:SSBB Louie Sticker.png|65px|center]] | |||
|Explosive Attack +10 | |||
|All | |||
|- | |||
|Olimar and Louie's Ship | |||
''(Pikmin 2)'' | |||
|[[File:HocotateShipSSBB.png|65px|center]] | |||
|Pikmin Attack +40 | |||
|Olimar | |||
|- | |||
|Olimar's Daughter | |||
''(Pikmin 2)'' | |||
|[[File:OlimarDaughterSSBB.png|65px|center]] | |||
|Pikmin Attack +7 | |||
|Olimar | |||
|- | |||
|Onion ''(Pikmin 2)'' | |||
|[[File:OnionSSBB.png|65px|center]] | |||
|Launch Resistance +15 | |||
|All | |||
|- | |||
|Purple Pikmin | |||
''(Pikmin 2)'' | |||
|[[File:PurplePikSSBB.png|65px|center]] | |||
|Flinch Resistance +35 | |||
|All | |||
|- | |||
|Reclining Red Pikmin | |||
''(Pikmin 2)'' | |||
|[[File:SSBBRRedPikmin.png|65px|center]] | |||
|Fire Attack +6 | |||
|All | |||
|- | |||
|Red Pellet Flower | |||
''(Pikmin 2)'' | |||
|[[File:PelletPosySSBB.png|65px|center]] | |||
|Pikmin Attack +5 | |||
|Olimar | |||
|- | |||
|Red Pikmin ''(Pikmin)'' | |||
|[[File:RedPikSSBB.png|65px|center]] | |||
|Pikmin Attack +11 | |||
|Olimar | |||
|- | |||
|The President | |||
''(Pikmin 2)'' | |||
|[[File:SSBBPresident.png|65px|center]] | |||
|Trophy Stand Drops +7 | |||
|All | |||
|- | |||
|White Pikmin ''(Pikmin 2)'' | |||
|[[File:SSBBWhitePik.png|65px|center]] | |||
|Pikmin Attack +10 | |||
|Olimar | |||
|- | |||
|Yellow Pellet ''(Pikmin 2)'' | |||
|[[File:SSBBYellowPellet.png|65px|center]] | |||
|Pikmin Attack +22 | |||
|Olimar | |||
|- | |||
|Yellow Pikmin ''(Pikmin)'' | |||
|[[File:SSBBYellowPik.png|65px|center]] | |||
|Slash Resistance +10 | |||
|All | |||
|} | |||
== Glitch == | |||
There is a [[Glitches|glitch]] that can be done with Pikmin & Olimar. The more Olimars there are on the battlefield, the bigger the glitch will be. The "Green Greens" stage is necessary, and each of the Olimars may only have Red, White, or Blue Pikmin. These need to be thrown against the yellow blocks on either side. The Pikmin will continue to circle in mid-air, and large amounts of damage can be dealt by moving an opponent into it. This glitch could result in a crash if too many Pikmin are thrown. | |||
==Gallery== | |||
<gallery> | |||
Super Smash Bros. Brawl logo.png|Logo. | |||
Pikmin4.jpg|Olimar and Mario in the Lylat Cruise stage. | |||
Distant Planet Brawl rain.png|Rainy weather in the Distant Planet. | |||
Pikmin following Olimar Brawl.png|Some Pikmin follow Olimar. | |||
Pikmin Pluck Brawl move.png|Captain Olimar uses the Pikmin Pluck move. | |||
Pikmin Throw Brawl move.png|Captain Olimar uses the Pikmin Throw move. | |||
Pikmin Order Brawl move.png|Captain Olimar uses the Pikmin Order move. | |||
Pikmin Chain Brawl move.png|Pikmin Chain, the recovery move of Captain Olimar. | |||
End of Day Brawl move.png|The Final Smash of Captain Olimar, [[End of Day]]. | |||
</gallery> | |||
==Trivia== | |||
*Most of the [[Pikmin series|''Pikmin'' series]]' stickers are the only stickers (aside from the Mach Rider sticker) to use colored backgrounds instead of white, gray, or black backgrounds. | |||
==External links== | |||
*{{w|Super Smash Bros. Brawl|Wikipedia's article on ''Super Smash Bros. Brawl''}} | |||
*[[NWiki:Super Smash Bros. Brawl|NintendoWiki's article on ''Super Smash Bros. Brawl'']] | |||
*[[Bulbapedia:Super Smash Bros. Brawl|Bulbapedia's article on ''Super Smash Bros. Brawl'']] | |||
*[[MarioWiki:Super Smash Bros. Brawl|Super Mario Wiki's article on ''Super Smash Bros. Brawl'']] | |||
*[[ZeldaWiki:Super Smash Bros. Brawl|Zelda Wiki's article on ''Super Smash Bros. Brawl'']] | |||
*[http://www.smashbros.com The ''Smash Bros. DOJO!!''] | |||
{{featured|{{date|13|May}}|{{date|10|June|2008}}}} | |||
{{Games}} | |||
[[Category:Super Smash Bros. series| ]] |
Latest revision as of 22:23, August 20, 2024
Super Smash Bros. Brawl | |
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North American boxart | |
Japanese name | 大乱闘スマッシュブラザーズX? |
Rating | |
Console | Wii |
Developer | Sora and HAL Laboratory |
Publisher | Nintendo |
Genre | Fighting |
Players | 1 to 4 players (depends on the mode) |
Saved game size | 128 blocks |
Release date | |
Japan | January 31st, 2008 |
North America | March 9th, 2008 |
Europe | June 27th, 2008 |
Australia | June 26th, 2008 |
South Korea | N/A |
Related games | |
Predecessor | Super Smash Bros. Melee |
Successor | Super Smash Bros. for Nintendo 3DS and Wii U |
This article or section is a short summary on Super Smash Bros. Brawl. |
Super Smash Bros. Brawl (大乱闘スマッシュブラザーズX?) is the third installment in Nintendo's cross-series 3D fighting game. It is the first game in the series where Pikmin elements have exceeded a couple of trophies, most notably for the inclusion of Olimar as a playable character.
Olimar & Pikmin[edit]
Olimar is featured as one of the playable characters in this game, and is on the starting roster (as opposed to being a secret character that needs to be unlocked). Nearly all of his moves involve the Pikmin, making him dependent on them. Even the simple "grab", in which the player holds an opponent, requires Pikmin. Up to six of these can be plucked from the ground, their type randomly determined. The range of Pikmin covers all of those that are found in Pikmin 2 except Bulbmin. The Pikmin are not affected by attacks when they are with Olimar, but if they are away from him they can be killed rather easily. Olimar does not take damage when this happens, and each dead one allows one more to be pulled from the ground.
Olimar's Pikmin are immune to the same elemental hazards as in the Pikmin games. For example, Blue Pikmin will not drown like other Pikmin when Olimar falls in water (they can also swim if thrown in), Yellow Pikmin can survive going through electrical currents, like those created by Pikachu and various enemies in story mode (even though the electrocution noise is still made), and Red Pikmin are immune to fire attacks, like the flames of Bowser or Charizard. White Pikmin, however, are not immune to Wario's down special attack (which is a heavy flatulence) or any other move which might be considered poison-based. Purple Pikmin have more stamina when attacked (sometimes taking several hits before being killed).
Statistically, Olimar holds the spot as the 3rd best character (behind Meta Knight and Ice Climbers) in the game and the best character in the A+ tier. He is placed there because of his fast and powerful attacks, great match-ups, damage racking abilities, and a good camping game. Many of his moves are unpunishable, and with his variety of Pikmin, unpredictable.
Alternate costumes[edit]
Olimar's overall appearance has been altered to better fit in with Super Smash Bros Brawl's art direction. His space suit's gloves appear dark orange rather than a bright red, and the suit as a whole contains details often seen on real-life spacesuits, including many seams and buttons. His head however was went through very few visual changes, with the only notable ones being his slightly darker hair and his eyes being rounded onto his head, instead of being straight and fully facing straight on like in Pikmin and Pikmin 2 (both latter instances also being trait seen on his and Louie's designs in future Pikmin games). His whistle appears much like it does in Pikmin 2, but with a higher saturation and less defined circles. The Pikmin also similar to their Pikmin 2 appearances, but with noticeably lower polygon counts and a slightly lighter colour on the Purple Pikmin.
Olimar's first alternate consume resembles many real-life space suits.
Olimar's second alternate costume doesn't appear to be based off of anything in particular.
Olimar's third alternate costume has a similar color scheme to The President's space suit, though this could be a coincidence due gold being used instead of yellow, the gold being far more prominent on the design compared to the black on the space suit, and the darker tinting on the helmet's glass, similar to real space suit helmets.
Olimar's fourth alternate costume doesn't seem to match with anything in particular, though given the strange and specific colour choices it seems unlikely that it's not referencing something.
Olimar's fifth and final alternate costume appears to be based off of Louie, given how otherwise unchanged it is from Olimar's default appearance. Interestingly, although it appears to be based off of Louie, it uses a much lighter due for the suit's accents, and Olimar does not gain blond hair to match Louie's.
Olimar's moves[edit]
Olimar's moves differ in damage, knockback and range depending on the type and number of Pikmin he has following him.
- Neutral special attack – Pikmin Pluck
- This move allows Olimar to pluck a Pikmin, of which there can exist up to six for one player. The type of Pikmin plucked is random (though based on the terrain Olimar's standing on), with the only exception being in the Home Run Contest, in which case Purple Pikmin can only be plucked. This move can only be performed on the ground, and using it while running with five or fewer Pikmin stops Olimar instantly. It is one of the fastest special moves in the game.
- Side special attack – Pikmin Throw
- Olimar throws the next Pikmin in the line, which sticks to the opponent and does damage, much as it would to enemies in the Pikmin games. Purple Pikmin, however deliver knockback to the foe instead of clinging to the opponent. White Pikmin are particularly effective in this attack because they do three times the damage of any other Pikmin. It should be noted that the high-angled throw of Yellow Pikmin is preserved from the Pikmin games, but that their motion is also slow. White Pikmin move quickly and horizontally when thrown, and Purple Pikmin land short. If hit by a reflector, the confused Pikmin will begin attacking Olimar.
- Down special attack – Pikmin Order
- Olimar calls any idle Pikmin to him with his whistle, which are then organized by type. If this is already the case, the move cycles through the Pikmin, and the order is the same as in Pikmin 2. During the few frames before blowing his whistle, Olimar is invulnerable to knockback, though he can still take damage and be grabbed. The benefit, then, is that a counter attack can be made more quickly than if Olimar had shielded.
- Up special attack – Pikmin Chain
- Olimar throws his Pikmin all together upward, in a chain, at an angle that can be somewhat varied. The move has a high range, proportional to the number of Pikmin at Olimar's side, and fair knockback. Its speed suits the purpose of a surprise attack. Its main purpose is as a form of recovery from off the stage, but it cannot grab an edge that an opponent is hanging onto (unless a Purple is at the tip). This special move is the 2nd longest tether recovery in the game. If this attack hits an enemy, it will shock them, causing around 10-15% of damage.
- Final Smash – End of Day
- Olimar takes off in his spaceship (which traps and hurts enemies if they are next to Olimar, doing about 27% damage from entering to take-off), leaving his opponents alone for Bulborbs to attack them during the sunset. The opponents receive about 47% damage from the Bulborbs' attacks. Afterwards, the ship crash lands back onto the stage, hurting (34%) anyone in its path. Despite being left behind, Olimar's Pikmin are unharmed.
Distant Planet[edit]
There is a stage based on the Planet of the Pikmin (mostly the Awakening Wood), named the Distant Planet. A Red Bulborb appears on occasion, which can eat players, and some human-made objects are visible, such as an empty drink can. Pellet Posies are seen too, and can produce pellets that, when thrown into Onions, produce items. There is another Bulborb and a Cloaking Burrow-nit in the background, but neither of these two do anything. The music in this stage is taken from several points in the first two games, either directly ripped or remixed. The exceptions are a track consisted entirely of ambience noises, the only one of its kind in the game, and the title theme for Big Brain Academy.
Some parts of the stage are very out of proportion compared to their appearance in the Pikmin series. For example, The Bulborb is way more massive than it is the games. The Onions are also really small and their legs are at a steeper angle than they are in the games.
The Subspace Emissary[edit]
This article or section features non-canonical information. |
Warning: the following text contains major spoilers about the Subspace Emissary.
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In the Subspace Emissary, Olimar is first found fighting a giant R.O.B. without success, from which he is saved by Captain Falcon (who massacres more Pikmin than the R.O.B. on his landing). The game pairs him with Olimar in his following playable sections. Upon reaching the edge of the Island of the Ancients, they witness Diddy Kong attacking Primids and rescuing Donkey Kong; Falcon and Olimar then join forces with the Kongs. Following, Olimar and his crew are taken inside the Subspace Bomb Factory. They eventually find the Ancient Minister, along with Pikachu and Samus Aran. Ganondorf suddenly appears and commands the R.O.B.s in the room to detonate the Subspace Bombs nearby, so he can create a large enough hole in space to fit a Subspace Gunship through. The Ancient Minister reveals himself to be the leader of the R.O.B.s and, along with Olimar and the rest, escapes from the island before it is sucked into Subspace. All characters then enter the Subspace, with Olimar flying the Hocotate ship alongside other characters' aircraft. |
List of Pikmin elements[edit]
Music[edit]
This article or section is a short summary on the Pikmin-related songs. |
A number of music tracks from Pikmin and Pikmin 2 are included and are played in various levels, stages and cutscenes. Some tracks come straight from the Pikmin games, while others are remixes made for Super Smash Bros. Brawl.
Name | Origin | Availability | Link | Description |
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Main Theme (Pikmin) | Original from Pikmin | Starter | The theme that plays on the title screen in Pikmin. | |
World Map (Pikmin 2) | Remix created for Brawl | Starter | A remix of the theme that plays on the area selection menu in Pikmin and Pikmin 2. | |
Stage Clear / Title (Pikmin) | Remix created for Brawl | Starter | A remix with the sunset fanfare and the title screen in Pikmin. | |
Forest of Hope | Original from Pikmin | Starter | The theme that plays on The Forest of Hope. Plays the standard version first, and then the combat variant. | |
Ai no Uta | Original from the single | Starter | The single Ai no Uta. | |
Ai no Uta (French Version) | Original from the adverts | Unlockable | Version of Ai no Uta used in French TV advertisements. It only has one verse, a different vocalist, and is in French. | |
Tane no Uta | Original from the single | Unlockable | The single Tane no Uta. | |
Environmental Noises | Created for Brawl | Starter | Generic wild-life noises, based on the background wildlife sounds heard in Pikmin 2s overworld areas. |
In addition, this stage can also play the song Title (Big Brain Academy), which is a remix of the title screen themes of Big Brain Academy and Big Brain Academy: Wii Degree.
Trophies[edit]
Brawl features a number of trophies to collect, some of which are Pikmin-related, including various beasts; each has a description or information about the Pikmin series in general.
Description:
“A battered old spaceship used when Hocotate Freight first opened. Its appraisal gauge analyzed garbage Olimar brought home and found it to be valuable. With his new ship sold off to pay company debts, Louie and Olimar flew this one back to the Pikmin world to find more treasure. The ship's removable research pod accompanied the adventurers when they ventured underground. | ||
How to obtain: Found in a cube in the level "Outside the Ancient Ruins". | Type: Fighter Related |
Description: | ||
How to obtain: Random appearance. | Type: Fighter Related |
Stickers[edit]
Stickers are further collectible items in Brawl; the following are the Pikmin-themed ones:
Name and Game | Picture | Effect | Characters |
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Blue Pellet (Pikmin 2) |
Pikmin Attack +6 | Olimar | |
Blue Pikmin (Pikmin) | Pikmin Attack +16 | Olimar | |
Bulborb (Pikmin 2) | Pikmin Attack +34 | Olimar | |
Crimson Candypop Bud
(Pikmin 2) |
Pikmin Attack +12 | Olimar | |
Louie (Pikmin 2) | Explosive Attack +10 | All | |
Olimar and Louie's Ship
(Pikmin 2) |
Pikmin Attack +40 | Olimar | |
Olimar's Daughter
(Pikmin 2) |
Pikmin Attack +7 | Olimar | |
Onion (Pikmin 2) | Launch Resistance +15 | All | |
Purple Pikmin
(Pikmin 2) |
Flinch Resistance +35 | All | |
Reclining Red Pikmin
(Pikmin 2) |
Fire Attack +6 | All | |
Red Pellet Flower
(Pikmin 2) |
Pikmin Attack +5 | Olimar | |
Red Pikmin (Pikmin) | Pikmin Attack +11 | Olimar | |
The President
(Pikmin 2) |
Trophy Stand Drops +7 | All | |
White Pikmin (Pikmin 2) | Pikmin Attack +10 | Olimar | |
Yellow Pellet (Pikmin 2) | Pikmin Attack +22 | Olimar | |
Yellow Pikmin (Pikmin) | Slash Resistance +10 | All |
Glitch[edit]
There is a glitch that can be done with Pikmin & Olimar. The more Olimars there are on the battlefield, the bigger the glitch will be. The "Green Greens" stage is necessary, and each of the Olimars may only have Red, White, or Blue Pikmin. These need to be thrown against the yellow blocks on either side. The Pikmin will continue to circle in mid-air, and large amounts of damage can be dealt by moving an opponent into it. This glitch could result in a crash if too many Pikmin are thrown.
Gallery[edit]
The Final Smash of Captain Olimar, End of Day.
Trivia[edit]
- Most of the Pikmin series' stickers are the only stickers (aside from the Mach Rider sticker) to use colored backgrounds instead of white, gray, or black backgrounds.
External links[edit]
- Wikipedia's article on Super Smash Bros. Brawl
- NintendoWiki's article on Super Smash Bros. Brawl
- Bulbapedia's article on Super Smash Bros. Brawl
- Super Mario Wiki's article on Super Smash Bros. Brawl
- Zelda Wiki's article on Super Smash Bros. Brawl
- The Smash Bros. DOJO!!
Games | |
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Main games | Pikmin • Pikmin 2 • Pikmin 3 • Pikmin 4 |
Spin-off games | Hey! Pikmin • Pikmin Bloom |
Re-releases | New Play Control! Pikmin • New Play Control! Pikmin 2 Pikmin 3 Deluxe • Pikmin 1 (Nintendo Switch) • Pikmin 2 (Nintendo Switch) |
Web games | Pikmin.com SpaceForce • Pikmin Treasure Hunt • Pikmin Finder |
Super Smash Bros. series | Brawl • for Nintendo 3DS and Wii U • Ultimate |
Others | Pikmin Adventure (Nintendo Land) • Stage Debut |