Forum:Enemy hitpoints: Difference between revisions

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I removed my original post because it was a bunch of FAIL AND AIDS. This "issue" has been resolved thanks to some big help. Have a look at Greenpickle's awesome chart instead :P
I removed my original post because it was a bunch of FAIL AND AIDS. This "issue" has been resolved thanks to some big help. Have a look at Greenpickle's awesome chart instead :P


{| class="wikitable sortable collapsible collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
! name !! codename !! HP !! regeneration speed !! setting.ini # !! attack
! name !! codename !! HP !! regeneration speed !! setting.ini # !! attack
|-
|-
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:The only probelem I see is the health of enemies from Pikmin 1 and 2, because the Burrowing Snagret in Pikmin 1 had tons more Hp then it does in Pikmin 2, but other than that, this plan seems failproof.--{{User:Gamefreak75/Sig}}
:The only probelem I see is the health of enemies from Pikmin 1 and 2, because the Burrowing Snagret in Pikmin 1 had tons more Hp then it does in Pikmin 2, but other than that, this plan seems failproof.--{{User:Gamefreak75/Sig}}


::I too shall run tests on enemies. We can make a chart somewhere. [http://metroid.wikia.com/wiki/Suit_Upgrade_Properties Liek this but with enemies and Pikmin 1/ Pikmin 2] {{User:Crystal_lucario/Sig}}
::I too shall run tests on enemies. We can make a chart somewhere. {{User:Crystal_lucario/Sig}}


Sniper again. I wasn't trying to say all flying enemies have more health than others. I was saying that the damage dealt to a flying enemy is no different than dealing it to a ground enemy. Also, remember I could be wrong about the 2 airborne blowhogs' hitpoints since they had a very slow regeneration. Anyway, the little squelching sound Pikmin make when landing on an enemy is something that interested me as well at the time. I know Purple Pikmin deal damage on impact, but the others seem to interest me. I was experimenting with Water Dumples which seem to have 15 health by fighting it 2 ways. The first way was simply taking the one pikmin and throwing it near it or swarming it. The pikmin would usually smack it once, then latch on to it (which doesn't make the squelch sound), and start dealing damage that way. The 2nd way kind of got me a little confused. Instead I started throwing the pikmin directly on it instead so it would make the squelching noise when landing on it.  What was odd was that I sometimes noticed the health drop down 1 when the Pikmin "squelched" onto the Water Dumple. The attack following the squelch didn't seem to do damage, but the ones following the previous attack do. I also noticed that sometimes damage is usually dealt a couple of milliseconds before the pikmin actually makes the smacking noise. My theory at first was just that the timing is just off in the programming, and the damage inflicted on the squelch is really just the first attack that the pikmin makes. Ehh its kinda confusing and i rly wish i could make a video instead to help me explain it better. And yea, Pikmin 1 enemies would be a problem as well, but I'll try to devote some time to it as well. If you were to start a chart any time soon, I'm pretty positive about the health values of all the lower-tier enemies in Pikmin 2 and could probably help out. Thanks for readin.
Sniper again. I wasn't trying to say all flying enemies have more health than others. I was saying that the damage dealt to a flying enemy is no different than dealing it to a ground enemy. Also, remember I could be wrong about the 2 airborne blowhogs' hitpoints since they had a very slow regeneration. Anyway, the little squelching sound Pikmin make when landing on an enemy is something that interested me as well at the time. I know Purple Pikmin deal damage on impact, but the others seem to interest me. I was experimenting with Water Dumples which seem to have 15 health by fighting it 2 ways. The first way was simply taking the one pikmin and throwing it near it or swarming it. The pikmin would usually smack it once, then latch on to it (which doesn't make the squelch sound), and start dealing damage that way. The 2nd way kind of got me a little confused. Instead I started throwing the pikmin directly on it instead so it would make the squelching noise when landing on it.  What was odd was that I sometimes noticed the health drop down 1 when the Pikmin "squelched" onto the Water Dumple. The attack following the squelch didn't seem to do damage, but the ones following the previous attack do. I also noticed that sometimes damage is usually dealt a couple of milliseconds before the pikmin actually makes the smacking noise. My theory at first was just that the timing is just off in the programming, and the damage inflicted on the squelch is really just the first attack that the pikmin makes. Ehh its kinda confusing and i rly wish i could make a video instead to help me explain it better. And yea, Pikmin 1 enemies would be a problem as well, but I'll try to devote some time to it as well. If you were to start a chart any time soon, I'm pretty positive about the health values of all the lower-tier enemies in Pikmin 2 and could probably help out. Thanks for readin.
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Green got disk image of game and is looking into code. WARING: contains large amounts of IRC randomness:  
Green got disk image of game and is looking into code. WARING: contains large amounts of IRC randomness:  
{|class="collapsible collapsed"
{|class="mw-collapsible mw-collapsed"
!IRC chat with Green. Click [show].
!IRC chat with Green. Click [show].
|-
|-
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:::...Intersting stuff, Green.--{{User:Gamefreak75/Sig}}
:::...Intersting stuff, Green.--{{User:Gamefreak75/Sig}}


{|class="collapsible collapsed"
{|class="mw-collapsible mw-collapsed"
!List of Enemy HP
!List of Enemy HP
|-
|-
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Yes, click and be amazed. Or something. It seems that the base attack for blue/yellow/white Pikmin is 10.
Yes, click and be amazed. Or something. It seems that the base attack for blue/yellow/white Pikmin is 10.


And huge thanks to Greenpickle for the list of what enemy each name in the code refers to. [[User:Miles.|Miles.]] 23:35, November 19, 2009 (UTC)
And huge thanks to Greenpickle for the list of what enemy each name in the code refers to. [[User:Miles|Miles.]] 23:35, November 19, 2009 (UTC)


That's amazing. I would've never expected their hp values to be like that! I didn't even think that the 2 variants of the Groinks and Cannon Beetles had different health values. The Raging Long Legs and the Pileated Snagret compared to the Burrowing Snagret are some standouts in my opinion. If you add an extra 0 next to my values, I got some right and was close with some of them :P. Anyway are you able to edit those values? Another thing I wanted to know is if you can give any enemy the random size distribution thing that the Hermit Crawmad has? It would be so cool to see all bulborbs come in varying sizes! EDIT: Is it possible to also find out the amount of damage each creature does? [[User:SniperPikmin|SniperPikmin]] 00:36, November 20, 2009 (UTC)
That's amazing. I would've never expected their hp values to be like that! I didn't even think that the 2 variants of the Groinks and Cannon Beetles had different health values. The Raging Long Legs and the Pileated Snagret compared to the Burrowing Snagret are some standouts in my opinion. If you add an extra 0 next to my values, I got some right and was close with some of them :P. Anyway are you able to edit those values? Another thing I wanted to know is if you can give any enemy the random size distribution thing that the Hermit Crawmad has? It would be so cool to see all bulborbs come in varying sizes! EDIT: Is it possible to also find out the amount of damage each creature does? [[User:SniperPikmin|SniperPikmin]] 00:36, November 20, 2009 (UTC)
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:I ay we use the hits it takes them, not the values, and we should put "HP". BTW, did any of you see my Pikmin 1 results? {{User:Snakeboss14/sig}}
:I ay we use the hits it takes them, not the values, and we should put "HP". BTW, did any of you see my Pikmin 1 results? {{User:Snakeboss14/sig}}


:: ...Except the hits it takes varies. Captains take more, reds/purples take less, regeneration would mess it up... Also yeah, HP. [[User:Miles.|Miles.]] 21:59, November 21, 2009 (UTC)
:: ...Except the hits it takes varies. Captains take more, reds/purples take less, regeneration would mess it up... Also yeah, HP. [[User:Miles|Miles.]] 21:59, November 21, 2009 (UTC)


:::I would be for taking the values divided by 10, but then Bulborb Larva is .5...  Snakeboss: no, where are they?{{User:Greenpickle/sig}}
:::I would be for taking the values divided by 10, but then Bulborb Larva is .5...  Snakeboss: no, where are they?{{User:Greenpickle/sig}}
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Second try: Mamuta and Goolix regenerate too fast for a single Pikmin to handle it. Spent a whole day trying to decipher the Dwarf Bublorb's HP. The results are 14, and 9 with Red Pikmin. {{User:Snakeboss14/sig}}
Second try: Mamuta and Goolix regenerate too fast for a single Pikmin to handle it. Spent a whole day trying to decipher the Dwarf Bublorb's HP. The results are 14, and 9 with Red Pikmin. {{User:Snakeboss14/sig}}


...I still have to disagree with the use of "vitality". If it absolutely cannot be "HP", for reasons I fail to understand, then at least use "Health" or something. [[User:Miles.|Miles.]] 03:45, November 27, 2009 (UTC)
...I still have to disagree with the use of "vitality". If it absolutely cannot be "HP", for reasons I fail to understand, then at least use "Health" or something. [[User:Miles|Miles.]] 03:45, November 27, 2009 (UTC)


I think stamina sounds good to me. Health and vitality could work too. I still like HP as well, even if it doesn't seem to fit in with the game, because it seems like a universal term that anyone could understand. [[User:SniperPikmin|SniperPikmin]] 07:02, November 28, 2009 (UTC)
I think stamina sounds good to me. Health and vitality could work too. I still like HP as well, even if it doesn't seem to fit in with the game, because it seems like a universal term that anyone could understand. [[User:SniperPikmin|SniperPikmin]] 07:02, November 28, 2009 (UTC)
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[[User:Pikmin1254|<b><span style="color:blue;">Pikmin</span></b>]][[User talk:Pikmin1254|<b><span style="color:purple;">1254]]</span></b>
[[User:Pikmin1254|<b><span style="color:blue;">Pikmin</span></b>]][[User talk:Pikmin1254|<b><span style="color:purple;">1254]]</span></b>


:IIRC, normal punches do 7.5 and the Rocket Punch does 20. [[User:Miles.|Miles.]] 00:18, March 22, 2010 (UTC)
:IIRC, normal punches do 7.5 and the Rocket Punch does 20. [[User:Miles|Miles.]] 00:18, March 22, 2010 (UTC)

Latest revision as of 14:13, February 9, 2023

Forums: Index > Watercooler > Enemy hitpoints


I removed my original post because it was a bunch of FAIL AND AIDS. This "issue" has been resolved thanks to some big help. Have a look at Greenpickle's awesome chart instead :P

name codename HP regeneration speed setting.ini # attack
Wogpole Tadpole 200 0.000000 27 0.000000
Armored Cannon Beetle Larva (stuck in ground) Fkabuto 2000 0.000100 96 10.000000
Random Candypop Bud RandPom 99999 0.000000 8
Burrowing Snagret SnakeCrow 1500, 2500 in WFG 0.000000 34 10.000000
Iridescent Glint Beetle Wealthy 1200 0.000010 10 0.000000
Greater Spotted Jellyfloat OniKurage 4500 0.000000 72 10.000000
Iridescent Flint Beetle Kogane 1000 0.000010 9 0.000000
Dwarf Orange Bulborb BlueKochappy 250 0.000000 44 10.000000
Crimson Candypop Bud RedPom 99999 0.000000 4
Breadbug hole PanHouse 1100 0.000100 83 10.000000
Clover Clover 1100 0.000100 47 10.000000
Bulborb Larva Baby 5 0.000000 31 2.000000
Rubble Stone 99999 0.000000 74 10.000000
Dandelion Tanpopo 1100 0.000100 46 10.000000
Horsetail Tukushi 1100 0.000100 80 10.000000
Egg Egg 50 0.000000 37 10.000000
Fiery Bulblax FireChappy 1400 0.000100 33 10.000000
Paper bag (flat) Chiyogami 0.000100 89 10.000000
Cave hole plug thing Barrel 4000
Orange Bulborb BlueChappy 850 0.000100 42 10.000000
Margaret Magaret 1100 0.000100 87 10.000000
Waterwraith rollers Tyre 1800 0.000000 98 10.000000
Honeywisp Qurione 99999 0.000000 16 0.000000
Fiddlehead Zenmai 1100 0.000100 90 10.000000
Decorated Cannon Beetle Rkabuto 850 0.000100 95 10.000000
Shearwig Tobi 200 0.000100 14 20.000000
Swooping Snitchbug Sarai 1500 0.000000 23 10.000000
Shoot Wakame_l 1100 0.000100 52 10.000000
Puffy Blowhog Mar 3000 0.000050 29 0.000000
Red Bulborb Chappy 750 0.000000 2 10.000000
Bridge Bridge 3000
Seeding Dandelion Watage 1100 0.000100 81 10.000000
Poison hazard GasHiba 150 0.0065000 21 0.000000
Male Sheargrub UjiB 50 0.000000 13 10.000000
Volatile Dweevil BombOtakara 150 0.000000 93 0.000000
Fiery Dweevil FireOtakara 150 0.000000 59 10.000000
Watery Blowhog Wtank 1000 0.000000 25 0.000000
Wollywog MaroFrog 1100 0.000000 18 20.000000
Common Glowcap HikariKinoko 1100 0.000100 48 10.000000
Snow Bulborb YellowKochappy 150 0.000000 45 10.000000
Burgeoning Spiderwort mold OjamaRock 25000, 12500, 6500, 3000
Spotty Bulbear KumaChappy 1200 0.000100 35 10.000000
Pellet Posy Pelplant 50 0.000000 0 10.000000
Ranging Bloyster UmiMushi 1500 0.000100 71 10.000000
Scales Downfloor
Lesser Spotted Jellyfloat Kurage 2500 0.000000 57 10.000000
Female Sheargrub UjiA 50 0.000000 12 0.000000
Titan Dweevil BigTreasure 5000 0.000010 73 10.000000
Emperor Bulblax KingChappy 1300 0.000000 53 5.000000
Beady Long Legs Damagumo 1300 0.000010 56 10.000000
Hairy Bulborb YellowChappy 650 0.000000 43 10.000000
Bomb rock Bomb 4.5 0.000000 36 10.000000
Waterwraith BlackMan 1500 0.000000 99 10.000000
Empress Bulblax Queen 5000, 3300 in HoB 0.000010 30 10.000000
Gatling Groink (on pillar) FminiHoudai 1200 0.000010 97 10.000000
Bumbling Snitchbug Demon 1500 0.000000 32 10.000000
Ivory Candypop Bud WhitePom 99999 0.000000 7
Geyser Fountain 4000
Withering Blowhog Hanachirashi 1800 0.000100 55 0.000000
Creeping Chrysanthemum Hana 2500 0.000100 84 10.000000
Caustic Dweevil WaterOtakara 150 0.000000 60 0.000000
Shoot (small) Wakame_s 1100 0.000100 51 10.000000
Careening Dirigibug BombSarai 1500 0.000000 58 10.000000
Man-at-Legs Houdai 2800 0.000000 66 10.000000
Giant Breadbug OoPanModoki 700 0.000000 40 10.000000
Cloaking Burrow-nit Armor 300 0.000100 15 10.000000
Skitter Leaf Sokkuri 120 0.000000 79 0.000000
Glowstem (red) DaiodoRed 1100 0.000100 85 10.000000
Lapis Lazuli Candypop Bud BluePom 99999 0.000000 3
Breadbug PanModoki 1100 0.000000 38 10.000000
Nectar weed Weed
Figwort (VoR, small) KareOoinu_s 1100 0.000100 91 10.000000
Electric hazard ElecHiba 150 0.0065000 22 10.000000
Mamuta Miulin 500 0.000000 54 10.000000
Mitite TamagoMushi 50 0.000000 68 0.000000
Doodlebug Fart 1500 0.000010 11 0.000000
Dwarf Red Bulborb Kochappy 200 0.000000 1 10.000000
Foxtail Nekojarashi 1100 0.000100 88 10.000000
Anode Dweevil ElecOtakara 150 0.000000 62 10.000000
Munge Dweevil GasOtakara 350 0.000000 61 0.000000
Hermit Crawmad hole JigumoHouse 1100 0.000100 10.000000
Ravenous Whiskerpillar Imomushi 200 0.000000 65 1000.000000
Fire hazard Hiba 150 0.0065000 20 10.000000
Golden Candypop Bud YellowPom 99999 0.000000 5
Pileated Snagret SnakeWhole 5000 0.000000 70 10.000000
Antenna Beetle Fuefuki 700 0.000000 41 10.000000
Toady Bloyster UmiMushiBlind 800 101
Raging Long Legs BigFoot 10000 0.000100 69 10.000000
Water Dumple Catfish 200 0.000000 26 10.000000
Armored Cannon Beetle Larva Kabuto 850 0.000100 75 10.000000
Rock Rock 99999 0.000000 19 10.000000
Hermit Crawmad Jigumo 500 0.000000 63 10.000000
WW secret bugs Ujamushi
Bulbmin LeafChappy 300 0.000000 67 10.000000
Anode Beetle ElecBug 500 0.000100 28 10.000000
Figwort (VoR) KareOoinu_l 1100 0.000100 92 10.000000
Figwort (small) Ooinu_s 1100 0.000100 49 10.000000
Glowstem (green) DaiodoGreen 1100 0.000100 86 10.000000
Segmented Crawbster DangoMushi 3000 0.000100 94 10.000000
Violet Candypop Bud BlackPom 99999 0.000000 6
Gatling Groink MiniHoudai 700 0.000010 78 10.000000
Fiery Blowhog Tank 1000 0.000000 24 10.000000
Unmarked Spectralid ShijimiChou 200 0.000000 77 10.000000
Dwarf Bulbear KumaKochappy 500 0.000000 76 10.000000
Yellow Wollywog Frog 800 0.000000 17 10.000000
Candypop Bud Pom 99999 0.000000 82 0.000000
Figwort Ooinu_l 1100 0.000100 50 10.000000

SniperPikmin 20:58, November 29, 2009 (UTC)

Interesting, I will run some tests I'm ~LonelyRedpikminsprite.jpgTurret~ And I approve this message.

We need more people like you. This is perhaps the single most productive post I have seen in a year. Join the wikia and become active :D I wonder if someone could look at the code of the game and determine what the values of the hp are in the programming. Maybe using some AR like device? I also wonder if, say, a purple's attack is different on a flying enemy than a Terrestrial one. And if, say, a Pikmin's attack is not necessarily dependent on its attack motions. It also would make sense that the dwarf snow bulborbs are weaker, because one encounters them earlier in the game. So, Sniper, do you belong to any other wikias or Pikmin sites? 68.39.16.71 14:31, November 16, 2009 (UTC) (IAMAHIPO_ocolor)

This actually makes perfect sense! I need to test these ideas out, though.--FREAK ~GameGame Freak Logo.png Freak~OUT!
Whoa! Man, that's POWER! Maybe we should do the same with other colors of Pikmin and in the other game, to see the differences. I can't. Sorry, but lately I've had some tough weeks and we're approaching final exams. Twinmold.pngSnakeboss14Twinmold.png

Also, what about the recharge rate of enemies? For example, if you take a white pikmin and throw it at a creeping chrysanthemum, neither will ever die b/c the white pikmin is too fast to be eaten when the CC eats, and the CC regenerates health faster than 1 pikmin deals. This could really effect some enemies. 68.39.16.71 19:04, November 16, 2009 (UTC)

This is SniperPikmin again. Wow thanks for the appreciation everyone! I thought I'd get laughed at or somethin and I didn't really think this would make sense to some people cause' i had a hard time explaining it lol. I'll join soon I'm just to lazy to make an account lol. Anyway, as of what I know of right now, a Pikmin's attack is not different with flying or terrestrial enemies. For example, a blue, yellow, or white pikmin's attack power would be no different from a Fiery Blowhog or Watery Blowhog. I also discovered that Red Pikmin actually do deal 2x as much damage as the others like the manuals said (2), and I also found out that Purples deal 3. I haven't determined how much their stun attack does though. I could be off about the purples BTW. And yes, the recharge rate of some enemies is a problem. Creatures like the Spotty Bulborbs and the Groinks would be pretty hard to determine. Even the 2 airborne blowhogs which I experimented with had a very slow recharge rate that I had to cope with. And no, I don't belong to any other wikias or pikmin sites. I'm just a die-hard pikmin fan who felt like contributing to the community! 74.101.1.41 20:30, November 16, 2009 (UTC)

If I burn the game to my computer I may be able to poke around the coding and find some stats. Although a Certain Programmer may be able to do it with more success I'm ~LonelyRedpikminsprite.jpgTurret~ And I approve this message.

About flying enemies having more HP than land enemies, it's impossible to tell either way, since enemy species have different HP anyway, so you wouldn't know if the difference is because they're flying or because of what exact species they are. It's a pretty silly concept.

Next, I'm thinking about when Pikmin land on the enemies: that little squelch sound you hear when they first latch on, is damage done then? If so, is it equal to one hit or different (obviously for enemies where it's not a one-hit kill)? It's worth looking into for accuracy. You say you throw the Pikmin near them and let it attack, but obviously you can't do that for Dweevils, which are pretty low on HP and so it matters. It would also make more of a difference if you're not counting this for flying enemies, where they get thrown off a lot of times.

Concerning the regeneration, it's pretty simple. First, count the total number of hits it takes to kill the creature and the time it takes to do this (it doesn't matter if it gets thrown off at all, as long as its HP never completely fills again; you just need to know how long it takes). Then, from full life, harm the beast to exactly half its life and time how long it takes it to revive. (Using half as it's easiest to measure; can't deplete all its HP, obviously. Maybe 3/4 would work fine too.) You can calculate the HP from those measurements.

By the way, I don't have access to the game at the moment, as a few of you know already, and won't do for another month.GP

The only probelem I see is the health of enemies from Pikmin 1 and 2, because the Burrowing Snagret in Pikmin 1 had tons more Hp then it does in Pikmin 2, but other than that, this plan seems failproof.--FREAK ~GameGame Freak Logo.png Freak~OUT!
I too shall run tests on enemies. We can make a chart somewhere. I'm ~LonelyRedpikminsprite.jpgTurret~ And I approve this message.

Sniper again. I wasn't trying to say all flying enemies have more health than others. I was saying that the damage dealt to a flying enemy is no different than dealing it to a ground enemy. Also, remember I could be wrong about the 2 airborne blowhogs' hitpoints since they had a very slow regeneration. Anyway, the little squelching sound Pikmin make when landing on an enemy is something that interested me as well at the time. I know Purple Pikmin deal damage on impact, but the others seem to interest me. I was experimenting with Water Dumples which seem to have 15 health by fighting it 2 ways. The first way was simply taking the one pikmin and throwing it near it or swarming it. The pikmin would usually smack it once, then latch on to it (which doesn't make the squelch sound), and start dealing damage that way. The 2nd way kind of got me a little confused. Instead I started throwing the pikmin directly on it instead so it would make the squelching noise when landing on it. What was odd was that I sometimes noticed the health drop down 1 when the Pikmin "squelched" onto the Water Dumple. The attack following the squelch didn't seem to do damage, but the ones following the previous attack do. I also noticed that sometimes damage is usually dealt a couple of milliseconds before the pikmin actually makes the smacking noise. My theory at first was just that the timing is just off in the programming, and the damage inflicted on the squelch is really just the first attack that the pikmin makes. Ehh its kinda confusing and i rly wish i could make a video instead to help me explain it better. And yea, Pikmin 1 enemies would be a problem as well, but I'll try to devote some time to it as well. If you were to start a chart any time soon, I'm pretty positive about the health values of all the lower-tier enemies in Pikmin 2 and could probably help out. Thanks for readin.

I wasn't trying to say all flying enemies have more health than others. - No, hipo did. And right, I think this would make sense in the infobox, with its own row (or rows if different HP in Pikmin/2), and the 'HP' subtitle would like to Pikmin:Hitpoints or something similar, where there's an explanation that the numbers are unofficial and how they're worked out. If a few people started doing this, it would help to reduce errors by checking your results against others.
...I'm sure bosses like TD and RLL will be fun. TD will probably need a number for each weapon separately and its final form, if at all possible.GP
So, I presume my plan is alright? I will begin tonight and start filling in a table, and Sniper, you can help fill in, and we'll see if our numbers match up. I'm ~LonelyRedpikminsprite.jpgTurret~ And I approve this message.
Are you doing Pikmin 2? Maybe I can help with the first one this weekend. Twinmold.pngSnakeboss14Twinmold.png
I'm doing 2, btw I couldn't tonite, but tommorow I will.I'm ~LonelyRedpikminsprite.jpgTurret~ And I approve this message.
OK, then please let me try in 1 this weekend. I command you not to play that game until further orders! Twinmold.pngSnakeboss14Twinmold.png
I'll try Pik2, but then I might experiment with Pik1, but I'll let you do all the work, Snake.--FREAK ~GameGame Freak Logo.png Freak~OUT!
Me and Game'll do 2! I'm ~LonelyRedpikminsprite.jpgTurret~ And I approve this message.

Great idea, Sniper. Has anyone other than me ever wondered how much damage the Captain punch does compared to Pikmin? We could put that on the Olimar character page... Muramasan13 00:48, November 18, 2009 (UTC)

I will test with, Whites, Reds, Purples, Captains, And Landings (Red, White, And Purple I'm ~LonelyRedpikminsprite.jpgTurret~ And I approve this message.

Good question. I noticed that Captains deal slightly less damage than a blue, yellow, and white pikmin. The value could be somewhere between 0.1 and 0.99, but is most likely 0.50. This is the damage that captains deal from their normal punch BTW (not their 1-2-3 punch!). However, I noticed that Captains seem to deal the same amount of damage as normal pikmin when punching a petrified enemy. To prove this, I tested this on a Dwarf Red Bulborb- punching it while petrified. The moment the creature broke free, I petrified it another time and resumed punching it. In the end, it died within 20-22 hits, same as a normal pikmin. Therefore, this could be another method of determining enemy hitpoints! Anyway, I'm gonna fire up my gamecube rite now and experiment a little more and post a huge list of my results within the next few hours. Cya then! SniperPikmin 01:05, November 18, 2009 (UTC)

I needa experiment tomorrow, my dad is in a crappy mood tody and will destroy my Wii if I get on.--FREAK ~GameGame Freak Logo.png Freak~OUT!
Well, I'll try to play this week, but I doubt I'll be able to do it before the weekend, so until further advice, I'll be experimenting with Pikmin 1. Twinmold.pngSnakeboss14Twinmold.png

So after redoing some of the enemy tests again, I have made a few mistakes. They still could be wrong, but I look forward to see what other people are discovering...

  • Anode Dweevil: 13.
  • Armored Cannon Beetle Larva: 90.
  • Caustic Dweevil: 13.
  • Cloaking Burrow-nit: 30.
  • Dwarf Bulbear: 40... maybe 36.
  • Dwarf Orange Bulborb: 18.
  • Dwarf Red Bulborb: 18.
  • Female Sheargrub: 5.
  • Fiery Blowhog: 90.
  • Fiery Dweevil: 13.
  • Male Sheargrub: 5.
  • Mamuta: 35.
  • Munge Dweevil: 30.
  • Ravenous Whiskerpillar: 18?
  • Skitter Leaf: 12.
  • Snow Bulborb: 15.
  • Swooping Snitchbug: 140.
  • Water Dumple: 20.
  • Watery Blowhog: 90.
  • Wogpole: 20.
  • Yellow Wollywog: 70.

I'm a little bit unsure about the 3 Dwarves and the Ravenous Whiskerpilar. I am tired rite now and didn't feel like spending too much time on this so I kind of rushed a bit. I still need to do the Shearwigs, Hermit Crawmad, and a few others. Also as of right now, I'm assuming all enemies with "bucking" attacks (Fiery and Watery Blowhog, and the 2 Cannon Beetles) have 90 HP, so the Decorated Cannon Beetle's HP is probably identical. Correct me on anything if you wish and good night! SniperPikmin 03:27, November 18, 2009 (UTC)

Testing for me shall begin after NSMBW has been beaten! I have oly played it once and only for 2 hours before my dad became pissed. If I'm correct though, I should be at the Hole of Heroes, where I shall start my tests.--FREAK ~GameGame Freak Logo.png Freak~OUT!
Wow, Swooping Snitchbug seems high. Wonder how Bumbling compares.GP

Should I go ahead and put these numbers up on the respective enemy pages? We can always change the incorrect ones, after all. Muramasan13 16:04, November 18, 2009 (UTC)

It's not implemented in the infobox yet. I'll do that in a bit, maybe today, though there's no reason to rush over getting these results in when we're waiting for others to verify them.GP
Mhm. Also, are these taking figures taking into account of h=(a/t)-(r/t) where H-hp, a=attacks, r=regenration ticks, and t=time till death? 68.39.16.71 19:54, November 18, 2009 (UTC)

Okay. I can do some verification testing starting Friday. We're gonna have a tough time with the bosses and one-time enemies, though! Muramasan13 19:45, November 18, 2009 (UTC)

Whoa! Lots of volunteers. For Pikmin 2? I hope so, because I'm not sure if I'll be able to try today. Twinmold.pngSnakeboss14Twinmold.png


Green got disk image of game and is looking into code. WARING: contains large amounts of IRC randomness:

IRC chat with Green. Click [show].
Greenpickle	moving on...
15:54	Greenpickle	I found this in Pikmin 2
15:54	IAMAHIPO_ocolor	... was I correct?
15:54	Greenpickle	GP status %d%d%d%d%d%d --> 
15:54	Greenpickle	GP hang due to XF stall bug.
15:54	Greenpickle	GP hang due to unterminated primitive.
15:54	Greenpickle	GP hang due to illegal instruction.
15:54	Greenpickle	GP appears to be not hung (waiting for input).
15:54	Greenpickle	GP is in unknown state.
15:54	Greenpickle	...
15:54	Greenpickle	um...
15:54	Greenpickle	I don't
15:54	IAMAHIPO_ocolor	5:54	Greenpickle	GP status %d%d%d%d%d%d -->  15:54	Greenpickle	GP hang due to XF stall bug. 15:54	Greenpickle	GP hang due to unterminated primitive. 15:54	Greenpickle	GP hang due to illegal instruction. 15:54	Greenpickle	GP appears to be not hung (waiting for input). 15:54	Greenpickle	GP is in unknown state.
15:54	Greenpickle	quite
15:54	Greenpickle	uh
15:54	Greenpickle	yeah...
15:54	Greenpickle	that's what I found in Pikmin 2
15:54	IAMAHIPO_ocolor	you arent hung
15:55	IAMAHIPO_ocolor	quite an insult
15:55	IAMAHIPO_ocolor	is that the programming?
15:55	Greenpickle	hey, it scared me too.
15:55	Greenpickle	something like that
15:55	Greenpickle	I think
15:55	Greenpickle	...
15:55	IAMAHIPO_ocolor	and, am i right about equation?
15:55	Greenpickle	maybe
15:55	Greenpickle	I am not sure.
15:55	IAMAHIPO_ocolor	k
15:56	IAMAHIPO_ocolor	So what did you do to access it?
15:56	Greenpickle	I got a downloaded a disk image and looked in it
15:56	IAMAHIPO_ocolor	also how do you post each individual pos
15:56	Greenpickle	*-got a
15:56	Greenpickle	pos?
15:56	IAMAHIPO_ocolor	post so
15:56	IAMAHIPO_ocolor	it turns up like that
15:56	Greenpickle	like what?
15:56	IAMAHIPO_ocolor	and not like5:56	Greenpickle	*-got a 15:56	Greenpickle	pos? 15:56	IAMAHIPO_ocolor	post so 15:56	IAMAHIPO_ocolor	it turns up like that
15:57	Greenpickle	...that confused me.
15:57	Greenpickle	um
15:57	Greenpickle	OH
15:57	IAMAHIPO_ocolor	?¿
15:57	Greenpickle	so newlines become separate
15:57	Greenpickle	lines
15:57	Greenpickle	?
15:57	Greenpickle	It's just the client
15:57	IAMAHIPO_ocolor	yessir
15:57	IAMAHIPO_ocolor	mkay
15:57	IAMAHIPO_ocolor	i just do C+V
15:58	IAMAHIPO_ocolor	is that right?
15:58	IAMAHIPO_ocolor	also, how can you download a disk image of P2?
15:58	Greenpickle	Google.
15:59	IAMAHIPO_ocolor	interesting 
15:59	Greenpickle	right, so
15:59	Greenpickle	other things
15:59	Greenpickle	I found a list of what looked like enemy names
15:59	Greenpickle	and it had 'chappy' a few times
16:00	Greenpickle	Googling that had places referring to Bulborbs as that
16:00	Greenpickle	and there was Yellow Chappy and Blue Chappy
16:00	Greenpickle	...
16:00	IAMAHIPO_ocolor	beta stuff
16:00	Greenpickle	which means they left the beta stuff in there
16:00	Greenpickle	yeah
16:00	IAMAHIPO_ocolor	maybe someone could access it
16:00	IAMAHIPO_ocolor	chappy= japanese name
16:01	Greenpickle	yeah, I realised
16:01	IAMAHIPO_ocolor	for these bulborb
16:01	Greenpickle	the names are weird, half-English, half-Japanese
16:01	IAMAHIPO_ocolor	mhm
16:01	Greenpickle	'BombOtakara'
16:01	Greenpickle	which I think is Volatile Dweevil
16:01	IAMAHIPO_ocolor	the ballon guy
16:01	IAMAHIPO_ocolor	forgot name
16:01	Greenpickle	since it's under 2P items
16:01	IAMAHIPO_ocolor	on tip of toungve
16:01	IAMAHIPO_ocolor	herm
16:01	Greenpickle	Careening
16:01	Greenpickle	Dirigibug
16:01	IAMAHIPO_ocolor	\oh yes
16:01	Greenpickle	not fun to type
16:02	Greenpickle	let me quickly get a list of the names
16:02	IAMAHIPO_ocolor	kk\
16:02	Greenpickle	see if you can make any out
16:02	Greenpickle	Armor         Demon         Jigumo        OniKurage    TamagoMushi
16:02	Greenpickle	Baby          Egg           JigumoHouse   Ooinu_l      Tank
16:02	Greenpickle	BigFoot       ElecBug       Kabuto        Ooinu_s      Tanpopo
16:02	Greenpickle	BigTreasure   ElecHiba      KareOoinu_l   OoPanModoki  Tobi
16:02	Greenpickle	BlackMan      ElecOtakara   KareOoinu_s   PanHouse     Tukushi
16:02	Greenpickle	BlueChappy    Fart          KingChappy    PanModoki    Tyre
16:02	Greenpickle	BlueKochappy  FireChappy    Kochappy      Pelplant     UjiA
16:02	Greenpickle	Bomb          FireOtakara   Kogane        Pom          UjiB
16:02	Greenpickle	BombOtakara   Frog          KumaChappy    Queen        UmiMushi
16:02	Greenpickle	BombSarai     Fuefuki       KumaKochappy  Qurione      Wakame_l
16:02	Greenpickle	Catfish       GasHiba       Kurage        Rkabuto      Wakame_s
16:02	Greenpickle	Chappy        GasOtakara    LeafChappy    Rock         Watage
16:03	Greenpickle	Chiyogami     Hana          Magaret       Sarai        WaterOtakara
16:03	Greenpickle	Clover        Hanachirashi  Mar           ShijimiChou  Wealthy
16:03	Greenpickle	DaiodoGreen   Hiba          MaroFrog      SnakeCrow    Wtank
16:03	Greenpickle	DaiodoRed     HikariKinoko  MiniHoudai    SnakeWhole   YellowChappy
16:03	Greenpickle	Damagumo      Houdai        Miulin        Sokkuri      YellowKochappy
16:03	Greenpickle	DangoMushi    Imomushi      Nekojarashi   Tadpole      Zenmai
16:03	Greenpickle	Guessing the Snake ones are Snagrets
16:03	Greenpickle	Frogs are Wollywogs
16:03	Greenpickle	Tadpole=Wogpole
16:03	IAMAHIPO_ocolor	armor= armored cannon beetle
16:03	Greenpickle	Catfish?
16:03	Greenpickle	Tank?
16:03	Greenpickle	larva
16:03	IAMAHIPO_ocolor	probably programmers
16:03	IAMAHIPO_ocolor	never played P1
16:03	Greenpickle	...'Wealthy'?
16:04	IAMAHIPO_ocolor	where]\
16:04	Greenpickle	I don't think BigTreasure is an enemy, it's just an object treated like one
16:04	IAMAHIPO_ocolor	nvm
16:04	Greenpickle	in the list
16:04	IAMAHIPO_ocolor	maybe the poko?
16:04	Greenpickle	oh, Otakara must be Dweevil
16:04	Greenpickle	'cause of the types there
16:04	IAMAHIPO_ocolor	pelplant must be pellet
16:04	Greenpickle	mhm
16:04	IAMAHIPO_ocolor	pellet posy
16:04	IAMAHIPO_ocolor	catfish water dumple
16:04	Greenpickle	Baby=Bulborb Larva?
16:05	Greenpickle	oh
16:05	Greenpickle	yeah
16:05	Greenpickle	that makes
16:05	Greenpickle	some sort of
16:05	Greenpickle	(non)sense
16:05	Greenpickle	...
16:05	IAMAHIPO_ocolor	queen= the queen bulborb
16:05	Greenpickle	...who?
16:06	IAMAHIPO_ocolor	empress
16:06	IAMAHIPO_ocolor	sorry
16:06	IAMAHIPO_ocolor	memory problem today
16:06	IAMAHIPO_ocolor	or maybe candypop bud
16:06	IAMAHIPO_ocolor	the queen one
16:06	IAMAHIPO_ocolor	BigFoot  
16:06	IAMAHIPO_ocolor	thats interesting
16:08	IAMAHIPO_ocolor	Today, 3:03 PM Post #165    Posts: 93 Group: Koopa Member #288 Joined: Oct 31, 2009      	 Any time at all. I have non-24 hour sleep/wake syndrome.  List all, ALL of your medical conditions (including acne, baldness, ect) no matter how minor or embarrassing.
16:08	IAMAHIPO_ocolor	1 minutes ago Post #166    Posts: 6,181 Group: Team Rocket Member #160 Joined: Oct 15, 2008 	 That's not a question.  What are all of your medical conditions?
16:08	IAMAHIPO_ocolor	what a smart ass XD
16:09	Greenpickle	...
16:11	Greenpickle	I think Pom is related to Candypops in some way, as I saw 'redonyon blueonyon yellowonyon whitepom blackpom'  somewhere
16:11	Greenpickle	...which is odd for the spelling and calling Purples black
16:11	IAMAHIPO_ocolor	pom looks like porn
16:11	Greenpickle	...
16:11	IAMAHIPO_ocolor	and candypop buds are reproducers
16:11	IAMAHIPO_ocolor	i lol'd
16:12	IAMAHIPO_ocolor	also, it says in the game the the buds almost hypnotize the pikmin into being thrown in'
16:12	IAMAHIPO_ocolor	thats disturbing
16:12	IAMAHIPO_ocolor	being killed then liquidized
16:12	IAMAHIPO_ocolor	into a new pikmin
16:12	IAMAHIPO_ocolor	...
16:13	Greenpickle	...
16:14	IAMAHIPO_ocolor	you should totally quote this
16:14	IAMAHIPO_ocolor	and add this to your list of quotes
16:15	Greenpickle	...quote what?
16:15	IAMAHIPO_ocolor	from "which is odd"
16:15	IAMAHIPO_ocolor	to "i lol'd"
16:16	Greenpickle	...
16:17	IAMAHIPO_ocolor	...
16:17	Greenpickle	so I have a list of parameters for the enemies
16:17	IAMAHIPO_ocolor	you do?
16:17	Greenpickle	and I'm trying to figure out which is HP
16:17	IAMAHIPO_ocolor	k
16:17	Greenpickle	if any
16:19	Greenpickle	waitwhat
16:19	Greenpickle	'leafchappy'
16:19	Greenpickle	Bulbmin?
16:19	IAMAHIPO_ocolor	bulbmin
16:19	Greenpickle	yeah, I just realised as I pasted it
16:20	IAMAHIPO_ocolor	mkay
16:22	Greenpickle	does anything in there strike you as TD?
16:23	IAMAHIPO_ocolor	yes
16:23	Greenpickle	?
16:24	IAMAHIPO_ocolor	ElecHiba    Watage WaterOtakara   GasOtakara
16:24	IAMAHIPO_ocolor	The weapons???
16:24	Greenpickle	they're enemies
16:24	Greenpickle	the different dweevils
16:24	Greenpickle	Watage?
16:25	IAMAHIPO_ocolor	Bomb     Bomb     BombSarai   
16:25	Greenpickle	Bomb-rock
16:25	Greenpickle	Careening Dirigibug
16:25	IAMAHIPO_ocolor	BombSarai *
16:26	IAMAHIPO_ocolor	demon tank and japaneese could be TD
16:26	IAMAHIPO_ocolor	"Fart "
16:26	IAMAHIPO_ocolor	lo
16:26	IAMAHIPO_ocolor	doddlebug
16:26	IAMAHIPO_ocolor	doodlebug*
16:26	IAMAHIPO_ocolor	 Hiba
16:27	Greenpickle	I don't think tank, 'cause there's also a WTank
16:27	Greenpickle	and there's nothing related that much to the TD
16:28	IAMAHIPO_ocolor	 ElecHiba  GasHiba   
16:28	Greenpickle	mm...
16:29	Greenpickle	not sure.
Gah! Meh eyes! *covers face in pain* Twinmold.pngSnakeboss14Twinmold.png

Whoa. That's nasty. This is gonna ruin the fun of exploring enemy properties though. By opening up an iso are you able to edit the files and then play them back on an emulator? Could enemy AI be changed? SniperPikmin 00:36, November 20, 2009 (UTC)

I guess so, but I except AI would be pretty complex. At the moment, I've got a load of numbers for every enemy (with those weird names and not the ones we know) and it's hard to tell what they mean, so it could be a while. There seems to be comments describing each one, but it's not English, and the characters don't even show up properly; even if I switch to a Japanese encoding, I think it's not actually showing what they mean but rather what the characters' numbers happen to have analogues to, since I get weird words like 'bamboo in charge' and 'lull' and 'accumulation stop'.GP
OK, I don't really get what you're doing, but I'll try with Pikmin 1 tonight. Twinmold.pngSnakeboss14Twinmold.png
...Intersting stuff, Green.--FREAK ~GameGame Freak Logo.png Freak~OUT!
List of Enemy HP
Anode Beetle                                    ElecBug         500
Anode Dweevil                                   ElecOtakara     150
Antenna Beetle                                  Fuefuki         700
Armored Cannon Beetle Larva                     Kabuto          850
Armored Cannon Beetle Larva (stuck in ground)   Fkabuto         2000
Beady Long Legs                                 Damagumo        1300
Breadbug                                        PanModoki       1100
Bulbmin                                         LeafChappy      300
Bulborb Larva                                   Baby            5
Bumbling Snitchbug                              Demon           1500
Burrowing Snagret                               SnakeCrow       1500
Careening Dirigibug                             BombSarai       1500
Caustic Dweevil                                 WaterOtakara    150
Cloaking Burrow-nit                             Armor           300
Creeping Chrysanthemum                          Hana            2500
Decorated Cannon Beetle                         Rkabuto         850
Doodlebug                                       Fart            1500
Dwarf Bulbear                                   KumaKochappy    500
Dwarf Orange Bulborb                            BlueKochappy    250
Dwarf Red Bulborb                               Kochappy        200
Emperor Bulblax                                 KingChappy      1300
Empress Bulblax                                 Queen           5000
Female Sheargrub                                UjiA            50
Fiery Blowhog                                   Tank            1000
Fiery Bulblax                                   FireChappy      1400
Fiery Dweevil                                   FireOtakara     150
Gatling Groink                                  MiniHoudai      700
Gatling Groink (on pillar)                      FminiHoudai     1200
Giant Breadbug                                  OoPanModoki     700
Greater Spotted Jellyfloat                      OniKurage       4500
Hairy Bulborb                                   YellowChappy    650
Hermit Crawmad                                  Jigumo          500
Honeywisp                                       Qurione         99999
Iridescent Flint Beetle                         Kogane          1000
Iridescent Glint Beetle                         Wealthy         1200
Lesser Spotted Jellyfloat                       Kurage          2500
Male Sheargrub                                  UjiB            50
Mamuta                                          Miulin          500
Man-at-Legs                                     Houdai          2800
Mitite                                          TamagoMushi     50
Munge Dweevil                                   GasOtakara      350
Orange Bulborb                                  BlueChappy      850
Pileated Snagret                                SnakeWhole      5000
Puffy Blowhog                                   Mar             3000
Raging Long Legs                                BigFoot         10000
Ranging Bloyster                                UmiMushi        1500
Ravenous Whiskerpillar                          Imomushi        200
Red Bulborb                                     Chappy          750
Segmented Crawbster                             DangoMushi      3000
Shearwig                                        Tobi            200
Skitter Leaf                                    Sokkuri         120
Snow Bulborb                                    YellowKochappy  150
Spotty Bulbear                                  KumaChappy      1200
Swooping Snitchbug                              Sarai           1500
Titan Dweevil                                   BigTreasure     5000
Toady Bloyster                                  UmiMushiBlind   ?
Unmarked Spectralid                             ShijimiChou     200
Volatile Dweevil                                BombOtakara     150
Water Dumple                                    Catfish         200
Waterwraith                                     BlackMan        1500
Watery Blowhog                                  Wtank           1000
Withering Blowhog                               Hanachirashi    1800
Wogpole                                         Tadpole         200
Wollywog                                        MaroFrog        1100
Yellow Wollywog                                 Frog            800

WW secret bugs          Ujamushi

Candypop Bud            Pom             99999
Clover                  Clover          1100
Common Glowcap          HikariKinoko    1100
Dandelion               Tanpopo         1100
Fiddlehead              Zenmai          1100
Figwort                 Ooinu_l         1100
Figwort (small)         Ooinu_s         1100
Figwort (VoR)           KareOoinu_l     1100
Figwort (VoR, small)    KareOoinu_s     1100
Foxtail                 Nekojarashi     1100
Glowstem (green)        DaiodoGreen     1100
Glowstem (red)          DaiodoRed       1100
Horsetail               Tukushi         1100
Margaret                Magaret         1100
Pellet Posy             Pelplant        50
Seeding Dandelion       Watage          1100
Shoot                   Wakame_l        1100
Shoot (small)           Wakame_s        1100

Cave hole plug thing        Barrel
Bomb rock                   Bomb            4.5
Paper bag (flat)            Chiyogami
Scales                      Downfloor
Egg                         Egg             50
Electric hazard             ElecHiba        150
Poison hazard               GasHiba         150
Fire hazard                 Hiba            150
Hermit Crawmad hole         JigumoHouse     1100
Burgeoning Spiderwort mold  OjamaRock
Breadbug hole               PanHouse        1100
Rock                        Rock            99999
Stone                       Rubble          99999
Waterwraith rollers         Tyre            1800
Nectar weed                 Weed

Yes, click and be amazed. Or something. It seems that the base attack for blue/yellow/white Pikmin is 10.

And huge thanks to Greenpickle for the list of what enemy each name in the code refers to. Miles. 23:35, November 19, 2009 (UTC)

That's amazing. I would've never expected their hp values to be like that! I didn't even think that the 2 variants of the Groinks and Cannon Beetles had different health values. The Raging Long Legs and the Pileated Snagret compared to the Burrowing Snagret are some standouts in my opinion. If you add an extra 0 next to my values, I got some right and was close with some of them :P. Anyway are you able to edit those values? Another thing I wanted to know is if you can give any enemy the random size distribution thing that the Hermit Crawmad has? It would be so cool to see all bulborbs come in varying sizes! EDIT: Is it possible to also find out the amount of damage each creature does? SniperPikmin 00:36, November 20, 2009 (UTC)

I just experimented a bit in Pikmin 1 and got some surprising results: Wogpole: 6; Yellow Wollywog: 200; Pearly Clampclamp: 50, Spotty Bulbear: 185 (remember all this are approximate). So it seems yellow wollywogs are stronger than Bulbears! And then I tried some with reds and got this: Pearly Clampclamp:32, Spotty Bulbear:115, which tells us red pikmin have an advantage of approximately 1.6 times a regular Pikmin! Twinmold.pngSnakeboss14Twinmold.png

Was it hard to do that Green?R to the P to thePikirbies.PNGWyb.

Woah, what's up with honeywisp? User:Registeel999

Well, it's not an actual enemy. That's why. You just make it fly away. Twinmold.pngSnakeboss14Twinmold.png

Two points to question:

  • Do we use the values we found in the game for the infoboxes?
  • Should 'vitality' be changed to 'HP'? I think it's more immediately obvious what the latter means, and it's more synonymous with gaming and more precise, but hipo prefers the former. (See Red Bulborb.)

-GP

I think it's OK if we use health, stamina, or something else, it's just that HP doesn't fit the game at all. We talk about beasts as though they exist; vitality makes it seem more realistic. If Olimar was to write something in his notes about how many hits it takes to kill a beast, I think he would use health, vitality, stamina, etc., just not HP. IAMAHIPO_ocolor 23:39, November 21, 2009 (UTC)
I ay we use the hits it takes them, not the values, and we should put "HP". BTW, did any of you see my Pikmin 1 results? Twinmold.pngSnakeboss14Twinmold.png
...Except the hits it takes varies. Captains take more, reds/purples take less, regeneration would mess it up... Also yeah, HP. Miles. 21:59, November 21, 2009 (UTC)
I would be for taking the values divided by 10, but then Bulborb Larva is .5... Snakeboss: no, where are they?GP
Oops, messed up my sig. They are up there, but I'll just paste them here.

Wogpole: 6; Yellow Wollywog: 200; Pearly Clampclamp: 50, Spotty Bulbear: 185 (remember all this are approximate). So it seems yellow wollywogs are stronger than Bulbears! And then I tried some with reds and got this: Pearly Clampclamp:32, Spotty Bulbear:115, which tells us red pikmin have an advantage of approximately 1.6 times a regular Pikmin! Twinmold.pngSnakeboss14Twinmold.png

...Okay, I actually did read that, just forgot. 1.6 sounds about right, compared to the 3/2 it seems to be in Pikmin 2. The others, I guess; I've always thought Yellow Wollywogs were quite strong in Pikmin.GP
I'll keep experimenting today. I'm gonna try with all enemies to see which are different, but the Goolix... man, it's so strong! Twinmold.pngSnakeboss14Twinmold.png

Second try: Mamuta and Goolix regenerate too fast for a single Pikmin to handle it. Spent a whole day trying to decipher the Dwarf Bublorb's HP. The results are 14, and 9 with Red Pikmin. Twinmold.pngSnakeboss14Twinmold.png

...I still have to disagree with the use of "vitality". If it absolutely cannot be "HP", for reasons I fail to understand, then at least use "Health" or something. Miles. 03:45, November 27, 2009 (UTC)

I think stamina sounds good to me. Health and vitality could work too. I still like HP as well, even if it doesn't seem to fit in with the game, because it seems like a universal term that anyone could understand. SniperPikmin 07:02, November 28, 2009 (UTC)

Changed to health, 'cause vitality is fail. I mean, still up for debate, I guess, but health seems to be the most agreeable one to the majority. What about 'life'?GP
Life sounds good, nice find whoever dug through the coding btw... Holy shit I missed a lot.... I'm ~LonelyRedpikminsprite.jpgTurret~ And I approve this message.
Dunno, life sounds weird. I say health. Twinmold.pngSnakeboss14Twinmold.png
HP! I'm ~LonelyRedpikminsprite.jpgTurret~ And I approve this message.
Health sounds great to me. 68.39.16.71 05:58, November 29, 2009 (UTC)
Hitpoints? I'm ~LonelyRedpikminsprite.jpgTurret~ And I approve this message.
1:HP, 2:Health, 3:Htipoints. Twinmold.pngSnakeboss14Twinmold.png
We're definitely not just going to shorten it to HP. Hit Points should also look better in the infobox.--Prezintenden
Hit points sound good, it could work.--FREAK ~GameGame Freak Logo.png Freak~OUT!

Look at the title of the forum. Why was hitpoints our last resource? Twinmold.pngSnakeboss14Twinmold.png

As creator of this forum, I shall now declare that it be hitpoints! Everyone bow down to me! Nah, jk but good point snakeboss lol. If anyone is god around this forum it's definitely Greenpickle and Miles! So hitpoints it is? SniperPikmin 20:52, November 29, 2009 (UTC)
OK, I say yes. Green, cold you make that with Pikmin 1? Twinmold.pngSnakeboss14Twinmold.png
I called it! I'm ~LonelyRedpikminsprite.jpgTurret~ And I approve this message.

but... but when we talk about Pikmin, we don't break the forth wall usually (we don't acdknowledge that it is a videogame). We use realistic explanations and such. If Olimar was to describe the enemies health, he wouldnt use "HP" or "hit points". He would use stanima, health, etc. I really think it would be better if we don't use hp or hit points. 68.39.16.71 05:56, December 2, 2009 (UTC)

Sometimes it's necessary, for clarity, to have some stuff out-of-universe; and this is in an infobox, the existence of which is kind of admitting it's a game with constant data anyway. If you're that worried, I think 'health' is fine, and others have expressed a similar opinion.
...Still, don't go reverting some agreed-upon edit because it suits you.GP
Hear, hear! Twinmold.pngSnakeboss14Twinmold.png

What was "...Still, don't go reverting" referring to? Prez had changed to HP, and I thought we had agreed upon health... So I changed it back to health <.> IAMAHIPO_ocolor 01:40, December 3, 2009 (UTC)

Still, since it's obviously not a malicious edit or some sort of vandalism, especially by a long-time member with a good record, question it where we're discussing it rather than just reverting it.GP
Let's just decide I'm ~LonelyRedpikminsprite.jpgTurret~ And I approve this message.

I might be a tad bit late on this, but i've just realized something. There were Blue and Yellow bulborbs in the Pikmin 2 beta video, right? Check out the hairy bulborb and orange bulborb codenames.-Dapanguin-


Punching Damage[edit]

Yes, I've read above about how you guys were testing how much damage a punch from a captain does compared to a Pikmin, but how much do you think it does. I think it does 5 damage as it takes one punch to kill a Bulborb Larva and they have 5 HP. I think that once we figure out how much damage it does, we can put it in the captains' pages. Pikmin1254

IIRC, normal punches do 7.5 and the Rocket Punch does 20. Miles. 00:18, March 22, 2010 (UTC)