Talk:Hocotate ship's dialogs: Difference between revisions

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m (Kettleonwater moved page Talk:Ship's dialogs to Talk:Hocotate ship's dialogs: Talk page is in agreement but no one has bothered to move it. Current title is too ambiguous and could use disambiguation page)
 
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==Transcribed==
I've transcribed these from day 1 and 2, and the first one in day 3, but haven't got the time to create the article now; just putting them here so that no-one bothers redoing what I've done, and so anyone who wants to can write a short introduction and organise these with titles for each entry.  Since Pikmin 2 only uses one alternative colour (red) apart from one case (the blue "Louie"s in the first entry), I used bold instead of colouring.  (Maybe the bolded "Olimar" in the first entry should actually be red, though?)
I've transcribed these from day 1 and 2, and the first one in day 3, but haven't got the time to create the article now; just putting them here so that no-one bothers redoing what I've done, and so anyone who wants to can write a short introduction and organise these with titles for each entry.  Since Pikmin 2 only uses one alternative colour (red) apart from one case (the blue "Louie"s in the first entry), I used bold instead of colouring.  (Maybe the bolded "Olimar" in the first entry should actually be red, though?)


<pre>==Day 1==
[stuff moved to article]
 
Brrrzzzzzt! That was close. I have averted a crash landing. Running diagnostics...
 
Alert! Danger! <span style="color:blue">Louie</span> is missing. He must have somehow fallen out of his cockpit.
 
...He is not responding via his communicator. He is either flouting protocol...or in danger!
 
'''Olimar'''! You must find <span style="color:blue">Louie</span> before he freezes to death in the cold of this planet!
 
Wait a moment! Look!
 
Could these be '''Pikmin'''! They look like they are about to be devoured as we speak!
 
You must help them, quickly! Press '''B''' to '''call them''' with your whistle, Captain Olimar!
 
You can also '''hold B''' to make the sound of your whistle '''carry farther'''. Remember?
 
----
 
The Pikmin ran to your side! They seem to remember you, Captain Olimar! How fascinating.
 
Give them instructions, and do not delay! Hold '''A''' to grab a Pikmin and release to '''throw it'''.
 
----
 
Attention! Captain Olimar! I have just reestablished my communications link with Louie.
 
It is fortunate we have managed to confirm his safety. Press '''Y''' to '''communicate with him'''.
 
I am quite interested in the details of his condition...
 
----
 
Louie! Allow me to assess your condition, as per our safety protocols. Are you at all injured?
 
...Is that so? Then my concerns are eased. Our communication link shows you are nearby.
 
Can you make your way to our location and rejoin us? I will navigate for you.
 
Press '''START/PAUSE''' to '''contact me''' and obtain information about the terrain.
 
----
 
Louie! The odd object before you appears to be one of the '''Onions''' mentioned in Olimar's report.
 
The seed the Onion ejected just sprouted! According to Olimar's report, it can be '''plucked''' with '''A'''.
 
----
 
Louie, this must be one of the '''Pikmin''' creatures from Olimar's report. It is staring at you.
 
You can use '''C''' to '''issue objectives''' to your Pikmin squad and even direct their movement.
 
You can '''disband''' your squad with '''X'''. Interesting...
 
Olimar's description of the creatures resembling Pikpik carrots was strikingly accurate.
 
Louie... My sensors have detected drool in the corner of your mouth. Are you all right?
 
----
 
The Onion ejected more seeds! The pellet from that flower must hold '''nutrients that breed Pikmin'''.
 
Yes! The Pikmin gather nutrients, haul them to the Onion, and further propagate the species!
 
The Onion is a Pikmin '''mother ship'''!
 
Reviewing Olimar's report, it seems '''repeatedly tapping A''' lets one rapidly pluck Pikmin sprouts.
 
----
 
Perhaps this object is one of the '''treasures''' that we are searching for!
 
The only reason we found it here is because this is where you crash-landed. How fortunate!
 
I would like to appraise it, but you must regroup with Olimar first. Can you see him?
 
Press '''L''' to '''move the camera behind you''', '''R''' to '''zoom''', and '''Z''' to '''change''' angles.
 
----
 
Captain Olimar! Louie! Your are reunited at last! This has been a troublesome start to our trip.
 
But now you must feel assured that your combined wits can get you through anything. Correct?
 
From now on, use '''B''' to '''form a single group''', '''X''' to '''take solo action''', and '''Y''' to '''change leaders'''.
 
----
 
Our first day of exploration has yielded our first treasure! We will be done in record time!
 
I took the liberty of naiming it when I appraised it. The name reflects my current "thinking."
 
Leave it to me to think up catchy names for '''hit products'''! It is but one of my many talents!
 
We shall end our first day here and report back to our '''president'''! His face will surely be joyous!
 
However, to communicate with Hocotate, we must fly into low orbit above the planet.
 
We will not return to the surface until morning, so as to '''avoid the indigenous nocturnal creatures'''.
 
==Day 2==
 
Good morning, workers! Ready for another day of toiling for the profit of your company?
 
The Pikmin seem to still be asleep inside their Onion. What lazy creatures!
 
No wonder they lack survival skills. Stand '''beneath the Onion''' and press '''A''' to call them out.
 
----
 
How could Pikmin destroy such a massive wall? When massed, their might is ferocious!
 
Louie! Did Olimar instruct you on proper Pikmin-commanding protocol?
 
Apparently not. Olimar! You are failing in you duty as a superior! Allow me to explain...
 
Press '''A''' to grab Pikmin and release to '''throw''' them. Call them into a '''group''' with '''B'''.
 
Press '''X''' to '''disband''' the group. Use '''C''' to '''issue orders''' and objectives to the group.
 
'''C''' is useful for swarming Pikmin around treasures and enemies, or making them march in a line!
 
----
 
Interesting... Warm air is welling up from the hole in the ground before you.
 
What could lie underground? ...What is wrong? You both show expressions of unease.
 
Do not fear! The '''leader's group of Pikmin''' will join you. I shall dispatch my '''research pod''', too.
 
Approach the hole and press '''A''' to jump in!
 
----
 
Intriguing... My heat sensors indicate that this hole's interior is warmer than on the surface.
 
Analysis suggests subterranean areas may support different life-forms than the surface.
 
If you wish to check underground terrain, press '''START/PAUSE''' to communicate with me.
 
I am not just a ship... I am an all-purpose support pod!
 
----
 
This hole appears to be quite deep. My sensors indicate more treacherous terrain ahead.
 
Louie, you do recall that you can adjust the camera with '''L''', '''R''' and '''Z''', correct?
 
Your expression suggests you do. Excellent! Then '''approach the hole and press A''' to enter it!
 
----
 
It's inconceivable that such an immense object has been buried here for so long.
 
The design on the outer shell resembles the surface of the planet as seen from space!
 
Perhaps this can be used for something '''other than salvage'''.
 
But how will we ever lift it? I fear that even '''!00 red Pikmin will be unable to lift it'''!
 
----
 
Astounding! A flower blooms in a cave deep beneath the snowy landscape!
 
Clearly it is warmer down here than above. Look. The Pikmin are restless...
 
They look as if '''they year to be tossed into the flower'''.
 
----
 
Amazing! A purple Pikmin! It has hair...and is quite stocky. It seems '''very heavy and strong.'''
 
This kind of Pikmin was not mentioned in your report, Olimar. It must be an '''entirely new type'''!
 
Transforming Pikmin by tossing them into flowers? Intriguing... Perhaps there are others...?
 
----
 
There is a device resembling a microchip embedded inside this sphere. Retrieving data...
 
...Error. I could only decode a portion of the data, but I did retrieve new geographic charts.
 
I will input this data into my planetary database and name it the '''Sphere Chart'''.
 
'''Press START/PAUSE to contact me''' and access the '''Exploration Kit''' on the radar screen with '''L'''.
 
Now that we have this new data, you should explore the decoded territory tomorrow.
 
----
 
<span style="font-size:1.25em">Astounding!</span><br />
Water is shooting out of this geyser with incredible force!
 
Sensors indicate it has enough power to launch you into the air. '''Approach it and press A''' to try!
 
----
 
You have successfully returned to the planet's surface! Excellent decision making, gentlemen!
 
We must celebrate your first successful spelunking expedition!
 
You've gathered a large amount of data that needs in-depth analysis.
 
I shall send a report back to the president tonight detailing your progress.
 
----
 
Olimar and Louie, since you will explore a '''new area''' tomorrow, today's work is done!
 
...What? You still want to work?! Unacceptable! You man not realize it, but you are exhausted!
 
You should take a much-needed rest, as you have '''all the time you need to collect treasure'''!
 
Haste makes waste, so take it slow and steady.
 
==Day 3==
 
Good morning! It should please you to know the purple Pikmin are lodged safely in my hull.
 
The confines of my interior seem to suit them perfectly, though they do occasionally tickle me.
 
Stand in the '''ring of light''' below me and press '''A''' to call the purple Pikmin out.</pre>


And a quick list of things the ship says something at; add stuff I've missed:
And a quick list of things the ship says something at; add stuff I've missed:
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:We should.  You can help by getting dialogues for the things I listed (and if you can think of anything else there's dialogs for, mention it here).  I'm not sure why we never started, but I'll create the page later today (if I remember...). <span style="font-family:times;">'''''[[User:Greenpickle|<span style="color:#080;">G</span>]][[User talk:Greenpickle|<span style="color:#050;">P</span>]]'''''</span> 05:18, 9 March 2012 (EST)
:We should.  You can help by getting dialogues for the things I listed (and if you can think of anything else there's dialogs for, mention it here).  I'm not sure why we never started, but I'll create the page later today (if I remember...). <span style="font-family:times;">'''''[[User:Greenpickle|<span style="color:#080;">G</span>]][[User talk:Greenpickle|<span style="color:#050;">P</span>]]'''''</span> 05:18, 9 March 2012 (EST)
::We should've already had this finished, but it's just like tons of other articles - we discuss something on the talk page, and it eventually dies. '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 15:11, 9 March 2012 (EST)
:::Ok, that's great. I can start right away. Also, should we add this as one of the current projects? --[[User:PikminFanatic23|PikminFanatic23]] 20:44, 9 March 2012 (EST)
::::Hmm...yes. <span style="font-family:times;">'''''[[User:Greenpickle|<span style="color:#080;">G</span>]][[User talk:Greenpickle|<span style="color:#050;">P</span>]]'''''</span> 05:29, 10 March 2012 (EST)
== Cutscene dialog ==
Should [[Cutscenes#Debt_Repayment|the ship's dialog from the ''Debt Repayment'' cutscene]] be included in this article? {{User:Volatile Dweevil/Vol2}}
:Yep, but isn't this article a WIP? '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 08:05, 22 April 2012 (EDT)
:It's in the list at the top of this page. <span style="font-family:times;color:#080">'''''[[User:Greenpickle|G]][[User talk:Greenpickle|<span style="color:#050">P</span>]]'''''</span> 13:47, 22 April 2012 (EDT)
Just added the dialog from the 'Debt Reypayment' cutscence as well as the ship's dialogue from the opening cutscene. {{User:Volatile Dweevil/Vol2}}
== Question ==
Ill be replaying the game soon, and I'll be adding everything you guys dont have once I get there in the game, and I was the one that added bulbmin If I remember, so change the edit to me, since I wasnt logged in. {{unsigned|TheRedPikMayor}}
:Thanks for the offer, but you don't need to. I say this because we now have easy access to the game files, so we'd rather copy-paste from there. Faster, safer, and we can also check for differences between versions. I've been meaning to do it for a while, but I'll get around to it sometime soon. I think we have one or two tasks we need done that people replaying the game can help with, though. Take a look '''[[Pikipedia:Helping out|here]]'''. Also, please sign your posts with <nowiki>~~~~</nowiki>. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 11:39, 17 April 2015 (EDT)
== Wild Pikmin. ==
The ship also responds to when the onion stops producing seeds and I think it sometimes responds to when no seeds are ejected when you only have 95 Pikmin out, (due to yellow/blue )[[User:Pikmin Theories|Pikmin Theories]] ([[User talk:Pikmin Theories|talk]]) 17:56, 31 July 2016 (EDT)
:You're right. One day I might make a full dump of the game's strings and those lines will come with. But until then, maybe somebody should get those messages and put them on the page. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 09:19, 1 August 2016 (EDT)
== Renaming ==
Nobody's say anything about the renaming, so I'll start: If we've renamed the first page to "[[Hocotate Ship]]", this should follow suit, as ''' Ship's ''' could easily be mistaken for ''' Ships' ''', as in [[S.S. Dolphin|the]] [[S.S. Drake|other]] [[S.S. Dolphin II|ships]]. At the very least, it should be '''The''' ''Ship's dialogs'', rather than just "Ship". &mdash; [[User:Bossclips|Bossclips]], 8:36, 7 December 2020 (EST)
:Agreed. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 14:22, December 7, 2020 (EST)
::Now that [[S.S. Dolphin II's dialogs]] is an article, this one should definitely be renamed to [[Hocotate ship's dialogs]] for disambiguation and consistency. &mdash; [[User:Botanist|'''Botanist''']]<sub>[[User talk:Botanist|''(talk)'']]</sub> 16:23, January 6, 2021 (EST)
:::Also agreed, heh. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 14:00, January 7, 2021 (EST)

Latest revision as of 07:08, September 3, 2023

Transcribed[edit]

I've transcribed these from day 1 and 2, and the first one in day 3, but haven't got the time to create the article now; just putting them here so that no-one bothers redoing what I've done, and so anyone who wants to can write a short introduction and organise these with titles for each entry. Since Pikmin 2 only uses one alternative colour (red) apart from one case (the blue "Louie"s in the first entry), I used bold instead of colouring. (Maybe the bolded "Olimar" in the first entry should actually be red, though?)

[stuff moved to article]

And a quick list of things the ship says something at; add stuff I've missed:

  • Pikmin (sighting, obtaining, abilities discovered)
  • sprays (collecting berries, making spray out of, collecting drop, using)
  • nectar, nectar weed, rubble
  • candypop buds (just purple and white?)
  • hazards (fire, water, poison, electricity)
  • Bulbmin
  • cave (one per cave)
  • day 1
  • day 2
  • day 3 (the one I've done, and that one thing a few minutes in - not sure if that's day 3 or first day in AW)
  • end of day
  • EK (+ finding globes)
  • CM unlocked
  • TD
  • debt repayment
  • all Pikmin lost

- GP

Well, GP... You didn't have to go through that trouble, for one simple reason: You checked every text in the game itself, when you could've checked the ROM. I could've done it. It's actually a bit harder than reading the text from the first game's ROM, but it's still possible. When I'm no longer sick, I'll check out the strings inside the ROM file and add everything that's missing. {EspyoT} 18:59, 1 April 2011 (EDT)

But does it say which day in the ROM? Vol (Talk)
...Can't believe I didn't use the talk page. Yeah, I realised, but 3 things: I don't have one to hand; I was playing through it anyway; and I expect there's something to be said for seeing it all in the context of actually playing through the game, whether it makes clearer the order, emphasis, triggers, or something else.
I'm interested in how it encodes the colours in the strings in the disk image, though. GP
We need to confirm if there are any strings missing then. {EspyoT} 08:28, 2 April 2011 (EDT)

A question...[edit]

Should we or should we not create the page "Ship's dialogs" and transfer all the ship's dialogs into it? I've repaid the debt; if anybody wants me to help, please, ask me. --PikminFanatic23 19:32, 8 March 2012 (EST)

We should. You can help by getting dialogues for the things I listed (and if you can think of anything else there's dialogs for, mention it here). I'm not sure why we never started, but I'll create the page later today (if I remember...). GP 05:18, 9 March 2012 (EST)
We should've already had this finished, but it's just like tons of other articles - we discuss something on the talk page, and it eventually dies. {EspyoT} 15:11, 9 March 2012 (EST)
Ok, that's great. I can start right away. Also, should we add this as one of the current projects? --PikminFanatic23 20:44, 9 March 2012 (EST)
Hmm...yes. GP 05:29, 10 March 2012 (EST)

Cutscene dialog[edit]

Should the ship's dialog from the Debt Repayment cutscene be included in this article? Vol (Talk)

Yep, but isn't this article a WIP? {EspyoT} 08:05, 22 April 2012 (EDT)
It's in the list at the top of this page. GP 13:47, 22 April 2012 (EDT)

Just added the dialog from the 'Debt Reypayment' cutscence as well as the ship's dialogue from the opening cutscene. Vol (Talk)

Question[edit]

Ill be replaying the game soon, and I'll be adding everything you guys dont have once I get there in the game, and I was the one that added bulbmin If I remember, so change the edit to me, since I wasnt logged in. The preceding unsigned comment was added by TheRedPikMayor • (talk) • (contribs)

Thanks for the offer, but you don't need to. I say this because we now have easy access to the game files, so we'd rather copy-paste from there. Faster, safer, and we can also check for differences between versions. I've been meaning to do it for a while, but I'll get around to it sometime soon. I think we have one or two tasks we need done that people replaying the game can help with, though. Take a look here. Also, please sign your posts with ~~~~. — {EspyoT} 11:39, 17 April 2015 (EDT)

Wild Pikmin.[edit]

The ship also responds to when the onion stops producing seeds and I think it sometimes responds to when no seeds are ejected when you only have 95 Pikmin out, (due to yellow/blue )Pikmin Theories (talk) 17:56, 31 July 2016 (EDT)

You're right. One day I might make a full dump of the game's strings and those lines will come with. But until then, maybe somebody should get those messages and put them on the page. — {EspyoT} 09:19, 1 August 2016 (EDT)

Renaming[edit]

Nobody's say anything about the renaming, so I'll start: If we've renamed the first page to "Hocotate Ship", this should follow suit, as Ship's could easily be mistaken for Ships' , as in the other ships. At the very least, it should be The Ship's dialogs, rather than just "Ship". — Bossclips, 8:36, 7 December 2020 (EST)

Agreed. — {EspyoT} 14:22, December 7, 2020 (EST)
Now that S.S. Dolphin II's dialogs is an article, this one should definitely be renamed to Hocotate ship's dialogs for disambiguation and consistency. — Botanist(talk) 16:23, January 6, 2021 (EST)
Also agreed, heh. — {EspyoT} 14:00, January 7, 2021 (EST)