Pikmin (game)

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[[Image:Challenge.JPG|right|thumb|The Challenge Mode's menu.]]
{{page title|Challenge Mode (''Pikmin'')}}
{{game icons|pikmin=y}}
[[File:P1 Challenge Mode Impact Site Plucking Pikmin.jpg|thumb|250px|Olimar [[pluck]]ing some Pikmin in Challenge Mode.]]
{{for|the challenge mode in the second game|Challenge Mode (Pikmin 2)}}
{{dablink|Not to be confused with the [[Pikmin Adventure#Challenge Mode|Challenge Mode]] from {{pa}}.}}


The '''Challenge Mode''' in [[Pikmin (game)|''Pikmin'']] challenges the players to grow as many [[Pikmin family|Pikmin]] as they can in a single day. It can be unlocked when all three types of Pikmin are discovered in the game's main story mode, and is unlocked for every ship log (i.e. save file). Once unlocked, it can be found on the title screen, under Options. Levels are unlocked as they are encountered in the main game, also for every ship log. The areas are slightly different from the ones in story mode, having different enemies and obstacles in different places, and lacking in ship parts. In addition, the [[S.S. Dolphin]] is not present during play, meaning [[Olimar]] cannot repair his spacesuit, so the player must take great care as to not let Olimar fall. In Challenge Mode, the areas are slightly darker than their in-game counterparts, and the speed of each area's music is increased slightly. Bomb-rocks are found in greater numbers, too.
'''Challenge Mode''' is an alternative game mode in {{p1}} that challenges the player to grow as many [[Pikmin family|Pikmin]] as they can in a single [[day]]. The mode has 5 stages, with a stage set in each [[area]], but the areas are modified from how they are in [[Story Mode]], with [[pellet]]s, [[Enemy|enemies]], and [[obstacle]]s in different locations, and [[ship part]]s not appearing. In addition, the [[S.S. Dolphin]] is not present during play, meaning [[Captain Olimar|Olimar]] cannot replenish his spacesuit's [[health]]. In Challenge Mode, the areas are slightly darker than their Story Mode counterparts, and the tempo of each area's [[Music in Pikmin#Areas|music]] is increased slightly.<ref>Each song receives a 20% tempo increase in Challenge Mode, as concluded by [[Talk:{{PAGENAME}}#Tempo change|this brief study]]</ref> When the time is up, the number of Pikmin that have been raised is displayed, and the top 5 scores for each stage are [[Saved game|persistently recorded]].


When the time is up, the number of Pikmin that have been raised is recorded, and the top 5 numbers for each level are recorded.
Challenge Mode is unlocked when all three types of Pikmin are discovered in the game's main [[Story Mode]] for the first time, and once unlocked, Challenge Mode will be available forever on the [[main menu]], under Options. Stages are unlocked as they are encountered in Story Mode, again, for any [[saved game]].


==Levels==
==Stages==
*[[The Impact Site]]
<gallery>
*[[The Forest of Hope]]
P1 CM 01 The Impact Site Landing.png|link=The Impact Site#In Challenge Mode|[[The Impact Site#In Challenge Mode|The Impact Site]]
*[[The Forest Navel]]
P1 CM 02 The Forest of Hope Landing.png|link=The Forest of Hope#In Challenge Mode|[[The Forest of Hope#In Challenge Mode|The Forest of Hope]]
*[[The Distant Spring]]
P1 CM 03 The Forest Navel Landing.png|link=The Forest Navel#In Challenge Mode|[[The Forest Navel#In Challenge Mode|The Forest Navel]]
*[[The Final Trial]]
P1 CM 04 The Distant Spring Landing.png|link=The Distant Spring#In Challenge Mode|[[The Distant Spring#In Challenge Mode|The Distant Spring]]
P1 CM 05 The Final Trial Landing.png|link=The Final Trial#In Challenge Mode|[[The Final Trial#In Challenge Mode|The Final Trial]]
</gallery>


==Trivia==
==Maximum score==
*Using advanced strategies, it is possible to reach a cap on the number of Pikmin for all levels, except the Distant Spring (it's too big to be fully covered within the time). That means that tied world records are not uncommon. Despite that, once emulation of Gamecube games becomes reliable enough, Tool-Assisted Speedrunners will try to reach the maximum number in The Distant Spring.  
Because there are only so many enemies and pellets within a stage, there is a maximum number of Pikmin that can be grown in each of them. This number is very high and difficult to reach, especially for the larger stages.


*The maximum Pikmin that can be grown in each level is:
{|class="wikitable"
**The Impact Site: 278
! Area || Maximum score
**The Forest of Hope: 569
|-
**The Forest Navel: 482
! The Impact Site
**The Distant Spring: 752
| 278
**The Final Trial: 299
|-
! The Forest of Hope
| 569
|-
! The Forest Navel
| 482
|-
! The Distant Spring
| 752
|-
! The Final Trial
| 299
|}
 
==Time limits==
In Challenge Mode, [[day]]s have a different duration to what they do in [[Story Mode]]. Usually, all days last for the same amount of time, which is roughly 13:30 minutes, but in Challenge Mode, this day length is multiplied by a specific value. The following multiplier values were taken directly from the game's files.
 
{|class="wikitable"
! Area || Duration || Multiplier
|-
! The Impact Site
| 10:48 || 0.8
|-
! The Forest of Hope
| 18:54 || 1.4
|-
! The Forest Navel
| 16:12 || 1.2
|-
! The Distant Spring
| 18:54 || 1.4
|-
! The Final Trial
| 13:30 || 1.0
|}
 
==Gallery==
{{image}}
<gallery>
Pikmin challenge over.jpg|Conclusion of a perfect [[The Impact Site]] run.
P1 Challenge Mode Menu.png|The [[Challenge Mode menu]].
P1 Challenge Mode Impact Site 5 Pellets.jpg|Some [[pellet]]s near the landing site in [[The Impact Site]].
P1 Challenge Mode Forest Navel Glowcap Pellets.jpg|Some large pellets in [[The Forest Navel]].
P1 Challenge Mode Distant Spring Sandy Corner.jpg|A corner of the area in [[The Distant Spring]].
Pikminlast1.jpg|A [[Dwarf Bulborb]] being carried to an [[Onion]] in [[The Final Trial]].
File:P1 Challenge Mode Final Trial Burrowing Snagret.jpg|Encountering a [[Burrowing Snagret]] in The Final Trial.
</gallery>
 
==Names in other languages==
{{Needs translation|Dutch}}
{{foreignname
|Jap      = チャレンジモード
|JapR    = Charenji Mōdo
|JapM    = Challenge Mode
|ChiTrad  =
|ChiTradR =
|ChiTradM =
|ChiSimp  =
|ChiSimpR =
|ChiSimpM =
|Dut      = Uitdagingen
|DutM    =
|FraA    = Mode défi
|FraAM    = Challenge mode
|FraAN    =
|FraE    = Mode Challenge
|FraEM    = Challenge Mode
|FraEN    =
|Ger      = Challenge
|GerM    = -
|GerN    =
|Ita      = Modalità sfida
|ItaM    = Challenge mode
|ItaN    =
|Kor      =
|KorR    =
|KorM    =
|PorP      = Modo Challenge
|PorPM    = Challenge Mode
|PorPN    = Translation taken from the ''Pikmin'' instruction manual.
|SpaA      = Modo Desafío<br>Modo de Desafío
|SpaAM    = Challenge Mode
|SpaAN    = Used in Title screen<br>Used in Challenge Mode menu
|SpaE   = Modo Desafío
|SpaEM   = Challenge Mode
|notes    = y
}}


==See also==
==See also==
*[[Challenge Mode (Pikmin 2)|Challenge Mode (''Pikmin 2'')]]
*[[Challenge Mode (Pikmin 2)|Challenge Mode in ''Pikmin 2'']]
*[[Mission Mode]]
*[[Pikmin Reunion]]
 
==References==
{{refs}}


{{game modes}}
[[Category:Pikmin 1]]
[[Category:Pikmin 1]]
[[Category:Pikmin 1 Challenge Mode]]

Latest revision as of 22:13, November 16, 2024

Plucking some Pikmin in The Impact Site in Challenge Mode.
Olimar plucking some Pikmin in Challenge Mode.
For the challenge mode in the second game, see Challenge Mode (Pikmin 2).
Not to be confused with the Challenge Mode from Pikmin Adventure.

Challenge Mode is an alternative game mode in Pikmin that challenges the player to grow as many Pikmin as they can in a single day. The mode has 5 stages, with a stage set in each area, but the areas are modified from how they are in Story Mode, with pellets, enemies, and obstacles in different locations, and ship parts not appearing. In addition, the S.S. Dolphin is not present during play, meaning Olimar cannot replenish his spacesuit's health. In Challenge Mode, the areas are slightly darker than their Story Mode counterparts, and the tempo of each area's music is increased slightly.[1] When the time is up, the number of Pikmin that have been raised is displayed, and the top 5 scores for each stage are persistently recorded.

Challenge Mode is unlocked when all three types of Pikmin are discovered in the game's main Story Mode for the first time, and once unlocked, Challenge Mode will be available forever on the main menu, under Options. Stages are unlocked as they are encountered in Story Mode, again, for any saved game.

Stages[edit]

Maximum score[edit]

Because there are only so many enemies and pellets within a stage, there is a maximum number of Pikmin that can be grown in each of them. This number is very high and difficult to reach, especially for the larger stages.

Area Maximum score
The Impact Site 278
The Forest of Hope 569
The Forest Navel 482
The Distant Spring 752
The Final Trial 299

Time limits[edit]

In Challenge Mode, days have a different duration to what they do in Story Mode. Usually, all days last for the same amount of time, which is roughly 13:30 minutes, but in Challenge Mode, this day length is multiplied by a specific value. The following multiplier values were taken directly from the game's files.

Area Duration Multiplier
The Impact Site 10:48 0.8
The Forest of Hope 18:54 1.4
The Forest Navel 16:12 1.2
The Distant Spring 18:54 1.4
The Final Trial 13:30 1.0

Gallery[edit]

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You can help Pikipedia by uploading some images.

Names in other languages[edit]

The following article or section needs help from someone who can translate Dutch text.

Language Name Meaning Notes
Flag of Japan Japanese チャレンジモード?
Charenji Mōdo
Challenge Mode
Flag of the Netherlands Dutch Uitdagingen
Flag of Québec French (NoA) Mode défi Challenge mode
Flag of France French (NoE) Mode Challenge Challenge Mode
Flag of Germany German Challenge -
Flag of Italy Italian Modalità sfida Challenge mode
Flag of Portugal Portuguese (NoE) Modo Challenge Challenge Mode Translation taken from the Pikmin instruction manual.
Flag of Mexico Spanish (NoA) Modo Desafío
Modo de Desafío
Challenge Mode Used in Title screen
Used in Challenge Mode menu
Flag of Spain Spanish (NoE) Modo Desafío Challenge Mode

See also[edit]

References[edit]

  1. ^ Each song receives a 20% tempo increase in Challenge Mode, as concluded by this brief study