Pikmin 2

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==Cave Information==
{{game icons|p2=y}}
*Name: Emergence Cave
{{infobox cave
*Location: [[Valley of Repose]]
|image=P2 Emergence Cave Sublevel 2 Violet Candypop Buds.png
*Subleves: 2
|location=Valley of Repose
*Treasures: 3
|sublevels=2
*Hazards: None
|treasures=3
|hazards=None
}}
{{guide}}
'''Emergence Cave''' ({{j|始まりの洞窟|Hajimari no Dōkutsu|Cave of Beginning}}) is a [[cave]] in the [[Valley of Repose]] in {{p2}}, and is the first cave in the game, serving as a tutorial for how caves work. It features a simple layout in each sublevel and no particularly dangerous [[enemy|enemies]] or [[boss]]es, making it the easiest cave in the game. [[Purple Pikmin]] are first encountered here, which are needed to collect the [[Spherical Atlas]] to progress to the next area. In this cave, there are {{pokos|480}} worth of treasures.


==List of Treasures==
==How to reach==
*[[Quenching Emblem]]
{{location map | width = 246 | height = 411 | image = VoR texture.png | bg = #111 | caption = Location of the cave. | icons =
*[[Citrus Lump]]
{{map icon | cave | 135 | 210}}
*[[Spherical Atlas]]
}}


==Summary==
The Emergence Cave can be reached by progressing past both [[bag]]s and the white bramble [[gate]] near the landing site. It is hard to miss once the white gate is destroyed, and it is impossible to go beyond the cave without discovering [[Blue Pikmin]] first. You should bring all the Pikmin you have at this point (which is usually 70 [[Red Pikmin]] at most).
The Emergence Cave is the first cave that you'll enter. You should be able to enter it on Day 2 as long as you crush the second bag (35 grams needed), and take out the white gate so you can enter it. this cave has no kind of hazards in it, and there is only one kind of enemy, [[Snow Bulborb|Snow Bulborbs]]. This cave should be easy to complete, but here is data in full dteail.


==Complete Guide==
{{clear}}
{{notes|ship=y}}


====Sublevel 1====
==Sublevel 1==
[[File:P2 Emergence Cave Sublevel 1.jpg|thumb|175px|A map of sublevel 1. Its layout never changes.]]


====Sublevel 2 (Final Floor)====
* '''Theme''': Snow
* '''Music''': ''[[Music in Pikmin 2#Emergence Cave 1|Emergence Cave 1]]''
* '''Treasures''':
** {{icon|Citrus Lump|v=TH|y}}
** {{icon|Quenching Emblem|y}}
* '''Enemies''':
** {{icon|Snow Bulborb|y}} × 4
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** None
 
The first sublevel of this cave has two treasures, which are guarded by four Snow Bulborbs; these are easily killed by [[Group move|swarming]] or [[throw]]ing Pikmin on their backs. Once defeated, the [[Citrus Lump]] and [[Quenching Emblem]] can be carried to the [[Research Pod]]. Bringing defeated enemies back will trigger a [[cutscene]] the first time a corpse is picked up by the Pod, though this can happen in whatever sublevel this first occurs in.
 
{{cavegen|ec1}}
{{sublevel technical
|cave        = tutorial_1
|enemymax    = 4
|itemmax    = 2
|gatemax    = 0
|capmax      = 0
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|unitfile    = 1_units_north_tutorial_snow.txt
|lightfile  = tutorial_1_light.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_snow| Dead end
|way3_snow| Three-way crossing
|way4_snow| Four-way crossing
|wayl_snow| Turning corridor
|way2_snow| Corridor
|way2x2_snow| Long corridor
}}
{{sublevel units
|room_north_tutorial_1_snow| '''Circular room'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Snow Bulborb|y}}
| 4
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 2
| {{icon|Quenching Emblem|y}}
| 1
| None
| Treasure spots
|-
| 3
| {{icon|Citrus Lump|v=TH|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
{{clear}}
 
==Sublevel 2==
[[File:P2 Emergence Cave Sublevel 2.jpg|thumb|250px|A map of sublevel 2. Again, the layout is always the same.]]
 
* '''Theme''': Snow
* '''Music''': ''[[Music in Pikmin 2#Emergence Cave 2|Emergence Cave 2]]''
* '''Treasures''':
** {{icon|Spherical Atlas|y}}
* '''Enemies''':
** {{icon|Snow Bulborb|y}} × 7
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Clover|y}} × 2
** {{icon|Figwort|y}} (large brown) × 4
** {{icon|Figwort|y}} (small brown) × 6
** {{icon|Violet Candypop Bud|y}} × 2 (if [[Candypop Bud#Maximum Pikmin requirement|max Pikmin requirement]] is met)
* '''Others''':
** None
 
Upon entering the sublevel, defeat the Snow Bulborbs and progress down the corridor, as the treasure nearby can't be collected yet. At the end, in a spherical room, there are two [[Violet Candypop Buds]]. Throwing five Red Pikmin into each flower will produce 10 Pikmin seeds; when [[pluck]]ed, these will be the very first [[Purple Pikmin]] in the game. The [[Spherical Atlas]] at the start of the sublevel can now be brought back to the Ship's Pod, which will unlock the [[Sphere Chart]], an item allowing the player to travel to the [[Awakening Wood]].
 
Leaving the cave after collecting the treasure will end the day. It is possible to obtain more than 10 Purple Pikmin on this day by leaving the cave without collecting the treasure, and then returning to it. Because the Candypop Buds disappear only after the player has obtained 20 Purples, three trips of 10, 9 and 10 make the maximum 29 from this cave. This allows the player to get [[White Pikmin]] earlier on in the Awakening Wood, without having to obtain the Purple Pikmin from [[Hole of Beasts]], as a total Pikmin weight of 200 is needed to squash the [[bag]].
 
{{cavegen|ec2}}
{{sublevel technical
|cave        = tutorial_1
|enemymax    = 9
|itemmax    = 1
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_units_purple_snow.txt
|lightfile  = tutorial_1_light.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|room_purple14x14_snow| '''Purple Pikmin room'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Violet Candypop Bud|y}}
| 2
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Snow Bulborb|y}}
| 7
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 3
| {{icon|Figwort|y}} (small brown)
| 6
| None
| Plant spots
|-
| 4
| {{icon|Figwort|y}} (large brown)
| 4
| None
| Plant spots
|-
| 5
| {{icon|Clover|y}}
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Spherical Atlas|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
{{clear}}
 
==Emergence Cave challenge==
{{main|Challenge run#Emergence Cave challenge}}
Given that enemies respawn every time a cave is entered, and that their corpses are worth a few Pokos, a player can finish the debt using nothing but the Emergence Cave. This challenge usually requires that the player gets no money from sources outside of the Emergence Cave's corpses. This takes several in-game days and many visits to the cave, as the player can only get {{pokos|22}} from the 11 Snowy Bulborbs each time they enter the cave.
 
==Gallery==
<gallery>
Emergence Cave Location.png|The cave entrance.
P2 Emergence Cave Sublevel 1 Landing.png|The landing site of sublevel 1.
P2 Emergence Cave Sublevel 1 Main Area.png|The main area of sublevel 1.
P2 Emergence Cave Sublevel 1 Spots.png|Spots where the [[Citrus Lump]] and [[Quenching Emblem]] used to be located.
EmergenceCave2.png|Overview of the [[Violet Candypop Bud]] area without said Candypop Buds.
</gallery>
 
==Names in other languages==
{{Foreignname
|Jap=始まりの洞窟
|JapR=Hajimari no Dōkutsu
|JapM=Cave of Beginning
|Ger=Höhle des Ursprungs
|GerM=Cave of Origin
|Kor=시작의 동굴
|KorR=Sijag-ui Dong-gul
|KorM=Cave of Beginning
|Spa=Cueva de Emergencia
|SpaM=Emergence Cave
|Fra=Grotte Emergente
|FraM=Emerging Cave
|Ita=Grotta Rivelazione
|ItaM=Revelation Cave
|ChiTrad=起始洞窟
}}
 
==See also==
*[[Valley of Repose]]
*[[Purple Pikmin]]
*[[Burrow of Beginnings]]
 
{{Valley of Repose}}
{{p2 caves}}
 
[[Category:Emergence Cave| ]]

Latest revision as of 11:06, September 13, 2024

Emergence Cave
The two Violet Candypop Buds in Emergence Cave sublevel 2.
Location Valley of Repose
Sublevels 2
Treasures 3
Hazards None

The following article or section contains guides.
The strategies shown are just suggestions.

Emergence Cave (始まりの洞窟?, lit.: "Cave of Beginning") is a cave in the Valley of Repose in Pikmin 2, and is the first cave in the game, serving as a tutorial for how caves work. It features a simple layout in each sublevel and no particularly dangerous enemies or bosses, making it the easiest cave in the game. Purple Pikmin are first encountered here, which are needed to collect the Spherical Atlas to progress to the next area. In this cave, there are Poko × 480 worth of treasures.

How to reach[edit]

VoR texture.png
cave
Location of the cave.

The Emergence Cave can be reached by progressing past both bags and the white bramble gate near the landing site. It is hard to miss once the white gate is destroyed, and it is impossible to go beyond the cave without discovering Blue Pikmin first. You should bring all the Pikmin you have at this point (which is usually 70 Red Pikmin at most).

Notes

Ship's dialogs

Interesting... Warm air is welling up from the hole in the ground before you.

What could lie underground? ...What is wrong? You both show expressions of unease.

Do not fear! The leader's group of Pikmin will join you. I shall dispatch my research pod, too.

Approach the hole and press A to jump in!

Sublevel 1[edit]

An unofficial map of sublevel 1 of the Emergence Cave.
A map of sublevel 1. Its layout never changes.

The first sublevel of this cave has two treasures, which are guarded by four Snow Bulborbs; these are easily killed by swarming or throwing Pikmin on their backs. Once defeated, the Citrus Lump and Quenching Emblem can be carried to the Research Pod. Bringing defeated enemies back will trigger a cutscene the first time a corpse is picked up by the Pod, though this can happen in whatever sublevel this first occurs in.

Generate sample map →

Technical sublevel information
Internal cave name tutorial_1
"Main" object maximum (?) 4
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_north_tutorial_snow.txt
Lighting file (?) tutorial_1_light.ini
Background (?) None
Cave units (?)
cap_snow
way3_snow
way4_snow
wayl_snow
way2_snow
way2x2_snow
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_north_tutorial_1_snow
Circular room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Snow Bulborb Snow Bulborb 4 None "Easy" enemy spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
2 Quenching Emblem Quenching Emblem 1 None Treasure spots
3 Citrus Lump Citrus Lump 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2[edit]

An unofficial map of sublevel 2 of the Emergence Cave.
A map of sublevel 2. Again, the layout is always the same.

Upon entering the sublevel, defeat the Snow Bulborbs and progress down the corridor, as the treasure nearby can't be collected yet. At the end, in a spherical room, there are two Violet Candypop Buds. Throwing five Red Pikmin into each flower will produce 10 Pikmin seeds; when plucked, these will be the very first Purple Pikmin in the game. The Spherical Atlas at the start of the sublevel can now be brought back to the Ship's Pod, which will unlock the Sphere Chart, an item allowing the player to travel to the Awakening Wood.

Leaving the cave after collecting the treasure will end the day. It is possible to obtain more than 10 Purple Pikmin on this day by leaving the cave without collecting the treasure, and then returning to it. Because the Candypop Buds disappear only after the player has obtained 20 Purples, three trips of 10, 9 and 10 make the maximum 29 from this cave. This allows the player to get White Pikmin earlier on in the Awakening Wood, without having to obtain the Purple Pikmin from Hole of Beasts, as a total Pikmin weight of 200 is needed to squash the bag.

Generate sample map →

Technical sublevel information
Internal cave name tutorial_1
"Main" object maximum (?) 9
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_purple_snow.txt
Lighting file (?) tutorial_1_light.ini
Background (?) None
Cave units (?)
room_purple14x14_snow
Purple Pikmin room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Violet Candypop Bud Violet Candypop Bud 2 None "Hard" enemy spots
2 Snow Bulborb Snow Bulborb 7 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
3 Figwort Figwort (small brown) 6 None Plant spots
4 Figwort Figwort (large brown) 4 None Plant spots
5 Clover Clover 2 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
6 Spherical Atlas Spherical Atlas 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Emergence Cave challenge[edit]

Main article: Challenge run#Emergence Cave challenge.

Given that enemies respawn every time a cave is entered, and that their corpses are worth a few Pokos, a player can finish the debt using nothing but the Emergence Cave. This challenge usually requires that the player gets no money from sources outside of the Emergence Cave's corpses. This takes several in-game days and many visits to the cave, as the player can only get Poko × 22 from the 11 Snowy Bulborbs each time they enter the cave.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese 始まりの洞窟?
Hajimari no Dōkutsu
Cave of Beginning
Flag of the Republic of China (Taiwan) Chinese
(traditional)
起始洞窟
Flag of France French Grotte Emergente Emerging Cave
Flag of Germany German Höhle des Ursprungs Cave of Origin
Flag of Italy Italian Grotta Rivelazione Revelation Cave
Flag of South Korea Korean 시작의 동굴
Sijag-ui Dong-gul
Cave of Beginning
Flag of Spain Spanish Cueva de Emergencia Emergence Cave

See also[edit]