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{{Infobox enemy
{{Infobox enemy
|pikmin=y
|pikmin     = y
|pikmin2=y
|pikmin2     = y
|image=43yellowwollywog.png‎
|pikmin3    = y
|size=270px
|heypikmin  = y
|technical=Amphituber
|pikmin4    = y
|name=Amphicaris frodendum
|image       = P4 Yellow Wollyhop Artwork.png
|family=Amphituber
|size       = 270px
|areas=[[The Distant Spring]], [[Awakening Wood]], [[Perplexing Pool]], [[Wistful Wild]]
|icon        = Yellow Wollyhop P4 icon.png
|underground=[[Citadel of Spiders]], [[Hole of Heroes]]
|namecustom  = ''Amphicaris frondiferorum'' <br>''Amphicaris frodendum'' (Before ''[[Pikmin 2 (Nintendo Switch)]]'')
|weight=7
|family     = Amphituber
|height=46
|areas       = [[The Distant Spring]], [[Awakening Wood]], [[Perplexing Pool]], [[Wistful Wild]], [[Tropical Wilds]], [[Garden of Hope]], [[Twilight River]],  [[Blossoming Arcadia]], [[Serene Shores]] ([[Olimar's Shipwreck Tale]]), [[Downpour Thicket]]
|max_pikmin=14
|underground = [[Citadel of Spiders]], [[Hole of Heroes]], [[Secluded Courtyard]]
|seeds=8
|challenge  = [[The Distant Spring]], [[The Final Trial]], [[Creator's Garden]], [[Bully Den]]
|value=5
|missionct  = [[Tropical Forest Remix]], [[The Rustyard]], [[Forgotten Cove]], [[Clockwork Chasm]]
|attacks=Crushes Pikmin
|missionbe  = [[Thirsty Desert]], [[Tropical Wilds Remix]], [[Fortress of Festivity]], [[Forgotten Cove]]
|death_rate=16
|sidestories = [[Inside Forest]], [[First Part Found]], [[Team Monster Hunt]]
|vitality1=?
|dandori_c = [[Test Tubs]]
|vitality2=800
|dandori_b  = [[Battle in a Box]]
|2p          = [[Tile Lands]]
|bingo      = [[Stagnant Sea]], [[Rusted Labyrinth]], [[Jigsaw Fortress]], [[Blooming Terrace]], [[Parched Brook]]
|attacks    = Crush Pikmin
}}
}}


The Yellow Wollywog is a frog-like creature found in both [[Pikmin (series)|Pikmin games]] which can usually be found in or around large, open-air bodies of water. They are known to leap into the air with the intent of landing on and crushing small [[Pikmin Family|Pikmin]] below, and behavior which is most readily explained as an attempt to drive predators away from developing eggs. In the PAL version of ''[[New Play Control! Pikmin]]'' they are known as "Yellow Wollyhops".
The '''Yellow Wollyhop''' ({{j|イモガエル|Imo Gaeru|Potato Frog}}; known as the '''Yellow Wollywog''' [[#Naming|depending on the game and region]]) is a frog-like [[Enemy|enemy]] found in the [[Pikmin series|''Pikmin'' games]]. Yellow Wollyhops are large, round, yellow creatures with large eyes and beady pupils, and short front legs with larger hind legs. Their skin is tinted green towards the top of their heads, with green spots along the sides. They can usually be found in or around large, open-air bodies of [[water]], but also in moist, [[rain]]y areas.


There is a [[Yellow Wollywog glitch|glitch]] in the Pikmin 1 [[Challenge Mode (Pikmin)|Challenge Mode]] that results in the Yellow Wollywog becoming stuck in its jumping animation.
They are known to leap into the air, floating temporarily, and dropping, with the intent of landing on and [[crushing]] small [[Pikmin Family|Pikmin]] below, a behavior which is most readily explained as an attempt to drive predators away from developing eggs. According to [[Olimar]]'s notes, these are [[Wolpole]] eggs, revealing that the Yellow Wollyhop and the Wolpole are the same exact species.


==Ship Log==
In ''Pikmin 3'' and ''Hey! Pikmin'', it is the only mature species of [[Amphituber family|amphituber]]. In these games, they also have a reasoning for their floating ability: their throat inflates, presumably allowing them to float in the air temporarily. In ''Hey! Pikmin'', they seem to have slightly increased in size and move slightly faster.


Note that there is only one entry for the [[Wollywog|two species]] of this family.
==Stats==
{{Todo|Find out its health in {{hp}} by retreiving the value from the game files.}}
{{enemy stats
|weight1 = 7    |weight2 = 7    |weight3 = 5    |weight4 = 5    |
|carriers1 = 14 |carriers2 = 14 |carriers3 = 10 |carriers4 = 10 |
|seeds1 = 8    |seeds2 = 8    |seeds3 = 8    |seeds4 = 6    |seedsh = 0
                |value2 = 5    |value3 = 30    |value4 = 5    |
|hp1 = 2000    |hp2 = 800      |hp3 = 900      |hp4 = 900      |hph = Unknown
|regen1 = Unknown |regen2 = 0  |regen3 = Unknown    |regen4 = Unknown    |regenh = Unknown
}}
 
==Behavior==
===''Pikmin''===
Frequently found in or near a body of water, Yellow Wollyhops are moderately sturdy creatures. Generally passive, they will only attack by leaping into the air if a leader or Pikmin comes nearby. Once on the attack, a Yellow Wollyhop will likely not pursue if its target is on the move, rather it will return to its general starting location in short hops. Their attacks are sometimes sudden, and they can shake all attacking Pikmin from their bodies. Upon falling, a Yellow Wollyhop's attack covers a considerable radius, killing all Pikmin within it. Even if a Yellow Wollyhop is defeated as it is about to fall, any Pikmin caught beneath it will still be killed. Such an attack can be prevented if the Wollyhop is weighed down with at least 10 or so Pikmin.
 
===''Pikmin 2''===
Yellow Wollyhops are changed little behaviorally. They are in general slightly weaker than they are in ''Pikmin'', with less hit points, a smaller radius on their attacks, and being easier to weigh down. Also, when one is killed mid-air, the falling body will not kill any Pikmin beneath it. In this game exclusively, the player can also approach one from behind without it noticing. The albino [[Wollyhop]] however can notice leader and Pikmin from any angle, as long as they are in range.
 
===''Pikmin 3''===
Yellow Wollywogs are the only type of wollywogs to appear in this game. They have experienced one notable change: as they inflate their throats to float in midair, they can now float for a small but randomly chosen amount of time, making it less predictable and more urgent to avoid. They also have a 360° field of view, meaning they can detect Pikmin and leaders from behind, unlike in the past two games. However, they cannot crush the newly-introduced Rock Pikmin with their attacks. This is the only game in the series besides ''Hey! Pikmin'' to have them stay as wollywogs instead of changing to wollyhops.
 
===''Pikmin 4''===
The Yellow Wollyhop and the Wollyhop are very similar in this game, and follow the same move set as in ''Pikmin 3''. However, the Yellow Wollyhop will move in short hops until it gets to jumping range, but the Wollyhop uses large jumps immediately to get around, and have a farther attack range.
 
===''Hey! Pikmin''===
In this game, Yellow Wollywogs passively wander a set area, ignoring Olimar and his Pikmin. They are only found in [[Downpour Thicket]]. Although they ignore him, if Olimar touches one, it will cause him damage, although Pikmin can walk through unscathed. If attacked, a Yellow Wollywog will become hostile, and attempt to flatten Olimar first, or any Pikmin if Olimar isn't in range.
 
(Note the Yellow Wollywog always looked before it jumps)
 
==Strategy==
[[File:Yellow Wollywog attacked P1 art.png|thumb|Artwork of various Pikmin attacking a Yellow Wollyhop.]]
{{guide}}
 
===''Pikmin''===
These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. [[Swarm]] with as many Pikmin as are on-hand and they should be able to weigh the Wollyhop down to the point where it cannot jump; as their [[HP|health]] dwindles, Wollyhops can often summon the energy to make a last-ditch leap into the air, so be prepared to call the Pikmin back when its health meter enters the red zone. Any Pikmin hanging onto the Wollyhop when it lands will be thrown off and possibly deflowered from the force of the impact, sometimes leading to death for non-[[Blue Pikmin|blue]] Pikmin if they are knocked into a nearby pool. Beware, as there is no limit to the number of Pikmin that can die at once.
 
The alternative strategy mentioned for ''Pikmin 2'' also works here, but it takes longer than swarming, since throwing is slower in the first game without the [[Throw#Swarm trick|swarm trick]].
 
===''Pikmin 2''===
Yellow Wollyhops are much harder to ground in ''[[Pikmin 2]]'', even if numerous Pikmin are thrown onto its back, but swarming can still be an effective strategy, as the radius within which the Wollyhop can crush a Pikmin is substantially smaller than in the [[Pikmin (game)|first game]]. [[Purple Pikmin]] will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Even so, the safer strategy is simply to [[punch]] it with [[leader]]s, especially if the [[Rocket Fist]] upgrade is available. However, this method has its own dangers, too. The leaders can get "comboed" by the creatures, getting knocked over when it jumps and, as they are getting back up, again when it lands. Note that if its health is completely depleted while in the air, it falls to the ground earlier than usual, crushing any Pikmin below it.
 
===''Pikmin 3''===
Yellow Wollywogs are much easier to defeat in ''[[Pikmin 3]]'', because of the inclusion of [[Rock Pikmin]], which are immune to being crushed. As such, they may be encountered as early as the second day. However, as some are found in water, Blue Pikmin must be used to defeat the water-dwelling Wollywogs. They are even more dangerous as they puff up to crush Pikmin in a larger area. One strategy is to lure them from the water to the shore, then use Rock Pikmin to attack it, whistling them back when you're low on throwable Pikmin.
 
It can be noted that the two Yellow Wollywogs in [[Fortress of Festivity]] on Battle enemies! mode in [[Mission Mode]] are significantly weaker than the average one, and it seems like the [[leader]] or Pikmin must get closer to them than normal to make them attack.
 
===''Hey! Pikmin''===
Because Yellow Wollywogs ignore Olimar at first and only cause to harm to Pikmin unless attacking, taking damage and using the invincibility to walk through is a viable option. If attacked, they will jump directly above Olimar, leaving enough time to walk past. If one wishes to defeat a Yellow Wollywog, throwing Pikmin on top of it and whistling them back before they're thrown off will work, although it will take some time. If the Pikmin are thrown off, depending on the placement of Olimar, the Yellow Wollywog, and the Pikmin (e.g.: Olimar is on one side, the Pikmin on the other, and the creature in the middle), it may be beneficial to not whistle the Pikmin back, to avoid death. The Yellow Wollywog can only kill Pikmin when landing from an attack.
 
{{Notes|reel=y|olimar=y|louie=y|voyage=y|heypikmin=y|p3dpalph=y|p3dpbrittany=y|p3dpcharlie=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimarus=y|p3dpolimareu=y}}


''"There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump?"''
=== Dalmo's notes ===
{{transcript|Don't think of it as unexciting! This critter's simplicity is quite refreshing. Should you raise one from a Wolpole, you would certainly learn to adore it. The adults of the species can be a bit standoffish though!|block=y}}


{{notes|enemy}}
=== Olimar's notes (''Pikmin 4'') ===
{{transcript|This magnificent specimen has remarkably bright coloration compared to the rest of the Amphituber family, as well as three lateral spots.


==Strategies==
This species seems to have lost some swimming proficiency with the evolutionary adaptation that granted it greater jumping ability. The Yellow Wollyhop inhabits aquatic shallows and shows an instinctive drive to jump upon and squash smaller creatures.|block=y}}
===Pikmin 1===
These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. Swarm with as many Pikmin as are on-hand and they should be able to weigh the Wollywog down to the point where it cannot jump; as their health dwindles, Wollywogs can often summon the energy to make a last-ditch leap into the air, so be prepared to call the Pikmin back when its health meter enters the red zone. Any Pikmin hanging onto the Wollywog when it lands will be thrown off and possibly deflowered from the force of the impact, sometimes spelling doom for non-[[Blue Pikmin|blue]] Pikmin if they are knocked into a nearby pool.


===Pikmin 2===
=== Louie's notes (''Pikmin 4'') ===
Wollywogs are much harder to ground in [[Pikmin 2]], even if numerous Pikmin are thrown onto its back, but swarming can still be an effective strategy, as the radius within which the Wollywog can crush a Pikmin is substantially smaller than in the [[Pikmin (game)|first game]]. [[Purple Pikmin]] will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Even so, often the safety strategy is simply to punch it with [[captain]]s, especially if the [[Rocket Fist]] upgrade is available. Note that if its health is completely depleted while in the air, it falls to ground earlier than usual, crushing any Pikmin below it.
{{transcript|Coat in a thick batter and deep-fry for a down-home flavor you won't soon forget!|block=y}}
 
===''Pikmin'' Nintendo Player's Guide===
{{transcript|This fabulous specimen has the brightest gold coloration and the highest number of spots lateral to the eye pit of any member in the amphituber family. This species seems to have lost some swimming proficiency with the evolutionary adaptation that allowed it greater jumping ability. The amphituber inhabits aquatic shallows and shows an instinctive drive to jump upon and squash any smaller moving creatures.|block=y}}
 
{{transcript|The yellow species of wollywog is native to the Distant Spring. The tactics you use to defeat the white variety works just as well on the yellow wollywog.|block=y}}
 
===''Pikmin 2'' Nintendo Player's Guide===
{{transcript|Almost always found in the water, the Yellow Wollywog is more vicious than it looks. Toss blues at the beast and be ready to call your troops to your pilot if they are thrown off. The reward for capturing an above-ground Yellow Wollywog is eight Pikmin.|block=y}}
 
===''Pikmin 3'' Prima Guide===
{{transcript|The Yellow Wollywog is a frog-like amphibious creature. This enemy attacks by leaping into the air and crushing its victims. Rock Pikmin cannot be damaged by this attack, making them a good option when facing one of these creatures. Because Yellow Wollywogs tend to stick close to water, Blue Pikmin are often your safest alternative.
 
When you're leading a more diverse squad, toss Red Pikmin or Blue Pikmin onto a Yellow Wollywog to weigh the creature down, then throw your Rock Pikmin at the enemy to deal heavy damage.|block=y}}
 
===Pikmin Garden===
'''Text'''
{{transcript|
自分より小さい動くものに反射的に飛びかかって、踏みつぶすカエルの一種。体の大きさに対して脚が短く、あまり泳ぎは得意ではないため、浅瀬やそのほとりに生息する。
 
特徴 その1 踏みつぶす
:跳び上がったあとに、体を膨らませてバランスを取る。
:(Image text: つぶした獲物の体液を皮膚から吸収する)
 
特徴 その2 イモのような体
:黄化色素が多い明るい体色で、眼と平行に並ぶ斑紋が3つある。
:(Image text: 獲物をつぶす体重を得るために、体に占める水分量 が多い)
 
特徴 その3 親子水入らず?
:幼生を誤って踏んでしまわないよう、離れた場所で活動することが多い。
|block=y}}
 
'''Translation'''
{{transcript|
A kind of frog that reflexively jumps on moving objects smaller than itself and squashes them. It has short legs relative to its body size and is not a good swimmer, so it lives in shallow water or nearby.
 
Feature #1: Squashing
:After jumping up, it inflates its body to keep its balance.
:(Image text: "It absorbs the body fluids of the prey it crushes through its skin")
 
Feature #2: Potato-like body
:It has a bright body color with high levels of yellowish pigmentation and three spots that run parallel to the eye.
:(Image text: "In order to gain the body weight to crush prey, its body has a large amount of water")
 
Feature #3: The parent and offspring are separated?
:They often live apart from each other in order to avoid accidentally stepping on the larvae.
|block=y}}
 
==Glitch==
In [[The Final Trial]] in [[Challenge Mode (Pikmin)|Challenge Mode]], there is a Yellow Wollyhop near a pipe. If the Yellow Wollyhop jumps on the hole in the pipe, it [[Glitches in Pikmin#Yellow Wollyhop stuck on pipe|gets stuck]] there; it can be coerced into doing so by moving [[Olimar]] onto it. While stuck, the Wollyhop cannot be harmed; it remains in its jumping animation and cannot be brought out of it.
 
==In ''Super Smash Bros. for Wii U''==
The Yellow Wollyhop appears as a collectible trophy and as a Smash Tour trophy in ''[[Super Smash Bros. for Wii U]]''. When used in Smash Tour, it makes the player's character immune to traps on the board, for the current round. The trophy is called "Yellow Wollywog" in the North American version of the game.
 
{{smash trophy
|image  = YellowWollywogTrophySSBU.png
|usdesc = {{Notes:Yellow Wollyhop/ssb4wiiuus}}
|eudesc = {{Notes:Yellow Wollyhop/ssb4wiiueu}}
|type  = Series Related
|box    = 61. Distant Planet & Indigenous Creatures
|obtain = Random appearance.
}}
 
==Technical information==
{{p1 enemy technical
|name = frog
|hp = 2000
}}
 
{{p2 enemy technical
|name = frog
|s000 = 0.5
|s001 = 0.2
|s002 = 0.25
|s003 = 0.05
|s004 = 0.3
|fp00 = 800
|fp01 = 25
|fp02 = 0.2
|fp03 = 0.25
|fp04 = 0.35
|fp05 = 0.1
|fp06 = 100
|fp08 = 0.03
|fp09 = 200
|fp10 = 75
|fp11 = 75
|fp12 = 360
|fp13 = 120
|fp14 = 0
|fp15 = 0
|fp16 = 1
|fp17 = 200
|fp18 = 1
|fp19 = 40
|fp20 = 200
|fp21 = 30
|fp22 = 30
|fp23 = 180
|fp24 = 10
|fp25 = 50
|fp26 = 0
|fp27 = 70
|fp28 = 4
|fp29 = 15
|fp30 = 30
|fp31 = 0
|fp32 = 100
|fp33 = 35
|fp34 = 20
|fp35 = 1
|fp36 = 50
|fp37 = 0.3 (30%)
|fp38 = 5
|ip01 = 3
|ip02 = 5
|ip03 = 5
|ip04 = 10
|ip05 = 15
|ip06 = 20
|ip07 = 20
|spec = {{p2 enemy property | fp01 | 空中時間 | Time spent in mid-air | 1 }}
{{!}}-
{{p2 enemy property | fp02 | ジャンプ速度 | Jump speed | 320 }}
{{!}}-
{{p2 enemy property | fp03 | 失敗確率 | Chance of getting stunned when latched with Pikmin | 0.2 (20%) }}
{{!}}-
{{p2 enemy property | fp04 | 落下初速度 | Initial fall speed | 300 }}
}}
 
{{p3 enemy technical
|name      = frog
|hp        = 900
|brout    = 1
|brin      = 0
|white    = 0
|rock      = 15
|direct    = 0
|damage    = 10
|territory = 200
|value    = 30
}}
 
==Other information==
{{enemy other info
|technical  = Amphituber
|size      = Body length: {{mm|46}}
|piklopedia = 43
|piklopedia4 = 89
}}
*'''This enemy triggers the [[Rescue Journal##5 Auto Target Lock|Auto Target Lock note]] in the [[Rescue Journal]]'''
 
==Naming==
{{see more|Amphituber family#Naming|Wogpole#Naming}}
{{naming
|common    = Yellow Wollyhop or Yellow Wollywog, depending on game and version.<br> The enemy is called the Yellow Wollywog in both American English and British English versions of {{p1}} and {{p2}}, but in {{npcp1}}, {{npcp2}}, {{p3}}, {{hp}}, and {{p3d}}, the enemy is called the Yellow Wollywog in the American English version and the Yellow Wollyhop in the British English version. In [[Pikmin 1+2|the Nintendo Switch Versions of ''Pikmin'' and ''Pikmin 2'']] and {{p4}}, the enemy is called the Yellow Wollyhop in both English versions.<br> Although never addressed by Nintendo, it is a common belief among fans that the change was made due to the word "{{w|wog}}" being a racial slur in British and Australian English.<br>  The "Yellow" in its name distinguishes it from the regular [[Wollyhop]]. Although the Yellow Wollyhop is the one whose name uses a color identifier to distinguish it from the "common" Wollyhop, the reality is that the Yellow Wollyhop is the vastly more common one. This is because the Wolpole grows into a mature Yellow Wollyhop, and there is no tadpole equivalent for the while coloured Wollyhop, and because this creature's internal name is the one to use the common "frog" name.
|jpcommon  = {{j|イモガエル|Imo Gaeru|Potato Frog}}. {{j|イモ|imo}} means potato, which refers to its shape, while {{j|ガエル|gaeru}} is close to {{j|カエル|kaeru}}, which means frog.
|jpname    = {{j|ダルマイモガエル|Daruma Imo Gaeru|Daruma Potato Frog}}. It is shared with the [[Wolpole]].
|scientific = ''Amphicaris frondiferorum''.  Prior to the ''[[Pikmin 2 (Nintendo Switch)|Switch port of Pikmin 2]]'', the species name was ''frondendum'', which is similar to the Latin ''frondeum'', meaning "leaf-like". This may refer to the leaf-like tail of the [[Wolpole]], which is its larval form.
|internal  = Internally, it is known as <code>frog</code> in all games besides ''Hey! Pikmin'', which uses the written English translation of the Japanese name without a space, <code>Imogaeru</code>.
}}
 
===Names in other languages===
{{foreignname
|Jap  = イモガエル
|JapR = Imo Gaeru
|JapM = Potato Frog
|ChiTrad  = 薯薯蛙
|ChiTradR = Shǔshu Wā
|ChiTradM = Potato Frog
|ChiSimp  = 薯薯蛙
|ChiSimpR = Shǔshu Wā
|ChiSimpM = Potato Frog
|Dut  = Gele pletterpad
|DutM = Yellow crushtoad
|Fra  = Wog jaune (''Pikmin 4'')
|FraM = Yellow wollywog (''Pikmin 4'')
|FraA = Wog sauteur jaune
|FraAM = Yellow jumping Wollyhop
|FraE = Wog jaune
|FraEM = Yellow Wollywog
|Ger  = Gelber Orcalog
|GerM = Yellow Wollywog
|Ita  = Ranuca idropica gialla
|ItaM = Yellow hydropic frogwart
|Kor  = 덩이줄기개구리
|KorR = Deong'ijulgi-Gaeguri
|KorM = Tuber Frog
|Spa  = Sapo gigante amarillo
|SpaM = Yellow giant toad
|Por  = Cururrã amarelo (''Pikmin 4'')
|PorM = Yellow wollyhop
|PorN = "Cururrã" is the name for the Wollyhop, it comes from "cururu" (cane toad) and "rã" (toad)
|PorP  = Wollyhop Amarelo
|PorPM = Yellow Wollyhop
|PorPN = Name taken from the ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]'' trophy.
|notes=y
}}


==Gallery==
==Gallery==
{{image|The creature hopping and floating in {{hp}}.}}
===''Pikmin''===
<gallery>
Yellow Wollywog P1 art.png|Artwork of the Yellow Wollyhop.
Reel27 Yellow Wollywog.png|The Yellow Wollyhop (then known as the Yellow Wollywog) in the [[enemy reel]].
NPCP1 Yellow Wollyhop EU Enemy Reel.png|The Yellow Wollyhop in the enemy reel of the European version of [[New Play Control! Pikmin]].
Dead Yellow Wollywog Pikmin.jpg|A dead Yellow Wollyhop in [[The Distant Spring]].
Pikmin carrying items P1 early.jpg|Pikmin carrying a Yellow Wollyhop in an [[Pikmin prerelease information|earlier version]] of the game.
P1 Yellow Wollywog Sketch.png|Drawings of the Yellow Wollyhop from the ''Pikmin'' Official Player's Guide.
P1 Yellow Wollywog idle.jpg|A close-up of a Yellow Wollyhop.
</gallery>
===''Pikmin 2''===
<gallery>
P2 Yellow Wollywog Screenshot.png|A Yellow Wollyhop in the [[Piklopedia (Pikmin 2)|Piklopedia]].
Idle Yellow Wollyhop.png|An idle Yellow Wollyhop in the waters of the [[Awakening Wood]].
Yellow Wollyhop jumping.png|A Yellow Wollyhop mid jump.
Pikmin attacking Yellow Wollyhop.png|Blue Pikmin attacking a Yellow Wollyhop.
Yellow Wollyhop corpse.png|The corpse of a Yellow Wollyhop.
Yellow Wollyhop P2S icon.png|The Piklopedia icon of the Yellow Wollyhop in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
</gallery>
===''Pikmin 3''===
<gallery>
P3 Yellow Wollywog Render.png|Artwork of the Yellow Wollyhop.
P3 Yellow Wollywog Screenshot.jpg|Frontal view of a Yellow Wollyhop.
Yellow Wollywog P3 cleaning.jpg|A Yellow Wollyhop rubbing its chin.
Wollywog-Pikmin3.jpg|A Yellow Wollyhop sitting in a pool of water in the rain.
Yellow Wollywogs attack Rock Pikmin P3.png|Screenshot of a Yellow Wollyhop attacking some Rock Pikmin while another sits in the water.
YellowWollywogJumping-Pikmin3.jpg|A Yellow Wollyhop about to flatten a [[Yellow Pikmin]].
Dead Yellow Wollywog Pikmin 3.jpg|Two Yellow Wollyhop corpses.
YellowWollywogDataFile.jpg|The data file on the Yellow Wollyhop.
P3 Indigenous Life Yellow Wollywog Icon.jpg|The icon for the Yellow Wollyhop in the Exploration Notes.
Yellow Wollywogs P3 prerelease.png|Two Yellow Wollyhops near [[Alph]] and some [[Winged Pikmin]] in an [[Pikmin 3 prerelease information|prerelease version]] of ''Pikmin 3''.
</gallery>
===''Pikmin 4''===
<gallery>
<gallery>
Image:PikFrog.jpg|Artwork of a Yellow Wollywog from ''Pikmin''.
Pikmin Garden Yellow Wollyhop render.png|A render of the Yellow Wollyhop from the [[Pikmin Garden]] Piklopedia.
Image:Yellowwollywog.jpg|Artwork of the Yellow Wollywog from ''Pikmin 2''.
YellowWollyhopWater.jpg|A Yellow Wollyhop sitting in a pool of water.
Image:Pikmin related beasts.jpg|''Pikmin'' artwork, showing different-color Pikmin attacking a Yellow Wollywog.
YellowWollyhopBathe.jpg|A Yellow Wollyhop next to a water spout.
YellowWollyhopAttack.jpg|A Yellow Wollyhop jumping into the air.
YellowWollyhopGotWhatWasComingForHim.jpg|The corpse of a Yellow Wollyhop.
Yellow_Wollyhop_P4_Serene_Shores_OST.jpg|A Yellow Wollyhop in [[Serene Shores]]; [[Olimar's Shipwreck Tale]].
</gallery>
 
===''Hey! Pikmin''===
<gallery>
Downpour Thicket Wollywog cutscene.jpg|The Yellow Wollyhop [[cutscene]] in [[Downpour Thicket]].
HP Yellow Wollywog Defeated.jpg|The same Yellow Wollyhop, defeated.
Yellow Wollywog Creature Log.png|A Yellow Wollyhop in the [[Creature Log]].
</gallery>
 
===Other===
<gallery>
Yellow Wollywog E-Card.jpg|The Yellow Wollyhop's [[e-card]], #47 (4<sup>th</sup> blue card).
</gallery>
</gallery>


==Trivia==
==Trivia==
[[Image:2007 1130 006.jpg|thumb|right|120px|A Yellow Wollywog figurine.]]
[[File:YellowWollywogToy.jpg|thumb|120px|A Yellow Wollyhop figurine.]]
*The Yellow Wollywog is one of the few enemies in the [[Pikmin series]] to have a [[Merchandise|figurine]] modeled after it.
*The Yellow Wollyhop is one of the few enemies to have a [[Merchandise/Figures|figurine]] modeled after it.
*In a [[Pikmin prerelease information|prototype version]] of ''Pikmin'', Yellow Wollyhops were capable of crushing Pikmin as they fall over when defeated.
*In ''Pikmin 3'', Yellow Wollyhops cannot jump when Winged Pikmin are flying above them. {{cite web|https://twitter.com/pkoctobot/status/1631534551414587392|Twitter post|Twitter|published={{date|3|March|2023}}|retrieved={{date|6|March|2023}}}}
 
==See also==
*[[Wollyhop]]
*[[Young Yellow Wollywog]]
*[[Wolpole]]
*[[Chillyhop]]
*[[Masterhop]]


==References==
{{refs}}


{{Enemies}}
{{p1enemies}}
[[Category:Pikmin 1 enemies]]
{{p2enemies}}
[[Category:Pikmin 2 enemies]]
{{p3enemies}}
{{p4enemies}}
{{hpenemies}}
[[Category:Crushing enemies]]
[[Category:Enemy-harming enemies]]
[[Category:The Distant Spring]]
[[Category:Awakening Wood]]
[[Category:Perplexing Pool]]
[[Category:Wistful Wild]]
[[Category:Citadel of Spiders]]
[[Category:Hole of Heroes]]
[[Category:Tropical Wilds]]
[[Category:Garden of Hope]]
[[Category:Twilight River]]
[[Category:Blossoming Arcadia]]
[[Category:Secluded Courtyard]]
[[Category:Leafswirl Lagoon]]
[[Category:Super Smash Bros. series]]
[[Category:Pikmin 1 Challenge Mode]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:2-Player Battle]]
[[Category:Mission Mode]]
[[Category:Side Stories]]
[[Category:Bingo Battle]]
[[Category:Dandori Challenge]]
[[Category:Dandori Battle]]
[[Category:Olimar's Shipwreck Tale]]

Latest revision as of 06:26, November 2, 2024

Yellow Wollyhop In-game icon.
Artwork of a Yellow Wollyhop from Pikmin 4.
Appears in PikminPikmin 2Pikmin 3Pikmin 4Hey! Pikmin
Scientific name Amphicaris frondiferorum
Amphicaris frodendum (Before Pikmin 2 (Nintendo Switch))
Family Amphituber
Areas The Distant Spring, Awakening Wood, Perplexing Pool, Wistful Wild, Tropical Wilds, Garden of Hope, Twilight River, Blossoming Arcadia, Serene Shores (Olimar's Shipwreck Tale), Downpour Thicket
Caves Citadel of Spiders, Hole of Heroes, Secluded Courtyard
Challenge Mode stages The Distant Spring, The Final Trial, Creator's Garden, Bully Den
Mission Mode Collect Treasure! stages Tropical Forest Remix, The Rustyard, Forgotten Cove, Clockwork Chasm
Mission Mode Battle Enemies! stages Thirsty Desert, Tropical Wilds Remix, Fortress of Festivity, Forgotten Cove
Side Story days Inside Forest, First Part Found, Team Monster Hunt
Dandori Challenge stages Test Tubs
Dandori Battle stages Battle in a Box
2-Player Battle stages Tile Lands
Bingo Battle stages Stagnant Sea, Rusted Labyrinth, Jigsaw Fortress, Blooming Terrace, Parched Brook
Attacks Crush Pikmin

The Yellow Wollyhop (イモガエル?, lit.: "Potato Frog"; known as the Yellow Wollywog depending on the game and region) is a frog-like enemy found in the Pikmin games. Yellow Wollyhops are large, round, yellow creatures with large eyes and beady pupils, and short front legs with larger hind legs. Their skin is tinted green towards the top of their heads, with green spots along the sides. They can usually be found in or around large, open-air bodies of water, but also in moist, rainy areas.

They are known to leap into the air, floating temporarily, and dropping, with the intent of landing on and crushing small Pikmin below, a behavior which is most readily explained as an attempt to drive predators away from developing eggs. According to Olimar's notes, these are Wolpole eggs, revealing that the Yellow Wollyhop and the Wolpole are the same exact species.

In Pikmin 3 and Hey! Pikmin, it is the only mature species of amphituber. In these games, they also have a reasoning for their floating ability: their throat inflates, presumably allowing them to float in the air temporarily. In Hey! Pikmin, they seem to have slightly increased in size and move slightly faster.

Stats[edit]

To do: Find out its health in Hey! Pikmin by retreiving the value from the game files.
Care to do so?

Game Weight Max.
carriers
Seeds Value Health Regen.
Pikmin 7 14 8 N/A 2000 Unknown
Pikmin 2 7 14 8 Poko × 5 800 No
Pikmin 3 (?) 5 10 (normally) 8 Poko × 30
Spirit × 30
900 No
Pikmin 4 5 10 6 Sparklium × 5 900 No
Hey! Pikmin N/A N/A N/A Sparklium Seed × 0 Unknown Unknown

Behavior[edit]

Pikmin[edit]

Frequently found in or near a body of water, Yellow Wollyhops are moderately sturdy creatures. Generally passive, they will only attack by leaping into the air if a leader or Pikmin comes nearby. Once on the attack, a Yellow Wollyhop will likely not pursue if its target is on the move, rather it will return to its general starting location in short hops. Their attacks are sometimes sudden, and they can shake all attacking Pikmin from their bodies. Upon falling, a Yellow Wollyhop's attack covers a considerable radius, killing all Pikmin within it. Even if a Yellow Wollyhop is defeated as it is about to fall, any Pikmin caught beneath it will still be killed. Such an attack can be prevented if the Wollyhop is weighed down with at least 10 or so Pikmin.

Pikmin 2[edit]

Yellow Wollyhops are changed little behaviorally. They are in general slightly weaker than they are in Pikmin, with less hit points, a smaller radius on their attacks, and being easier to weigh down. Also, when one is killed mid-air, the falling body will not kill any Pikmin beneath it. In this game exclusively, the player can also approach one from behind without it noticing. The albino Wollyhop however can notice leader and Pikmin from any angle, as long as they are in range.

Pikmin 3[edit]

Yellow Wollywogs are the only type of wollywogs to appear in this game. They have experienced one notable change: as they inflate their throats to float in midair, they can now float for a small but randomly chosen amount of time, making it less predictable and more urgent to avoid. They also have a 360° field of view, meaning they can detect Pikmin and leaders from behind, unlike in the past two games. However, they cannot crush the newly-introduced Rock Pikmin with their attacks. This is the only game in the series besides Hey! Pikmin to have them stay as wollywogs instead of changing to wollyhops.

Pikmin 4[edit]

The Yellow Wollyhop and the Wollyhop are very similar in this game, and follow the same move set as in Pikmin 3. However, the Yellow Wollyhop will move in short hops until it gets to jumping range, but the Wollyhop uses large jumps immediately to get around, and have a farther attack range.

Hey! Pikmin[edit]

In this game, Yellow Wollywogs passively wander a set area, ignoring Olimar and his Pikmin. They are only found in Downpour Thicket. Although they ignore him, if Olimar touches one, it will cause him damage, although Pikmin can walk through unscathed. If attacked, a Yellow Wollywog will become hostile, and attempt to flatten Olimar first, or any Pikmin if Olimar isn't in range.

(Note the Yellow Wollywog always looked before it jumps)

Strategy[edit]

The Yellow Wollywog under attack from various Pikmin.
Artwork of various Pikmin attacking a Yellow Wollyhop.

The following article or section contains guides.
The strategies shown are just suggestions.

Pikmin[edit]

These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. Swarm with as many Pikmin as are on-hand and they should be able to weigh the Wollyhop down to the point where it cannot jump; as their health dwindles, Wollyhops can often summon the energy to make a last-ditch leap into the air, so be prepared to call the Pikmin back when its health meter enters the red zone. Any Pikmin hanging onto the Wollyhop when it lands will be thrown off and possibly deflowered from the force of the impact, sometimes leading to death for non-blue Pikmin if they are knocked into a nearby pool. Beware, as there is no limit to the number of Pikmin that can die at once.

The alternative strategy mentioned for Pikmin 2 also works here, but it takes longer than swarming, since throwing is slower in the first game without the swarm trick.

Pikmin 2[edit]

Yellow Wollyhops are much harder to ground in Pikmin 2, even if numerous Pikmin are thrown onto its back, but swarming can still be an effective strategy, as the radius within which the Wollyhop can crush a Pikmin is substantially smaller than in the first game. Purple Pikmin will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Even so, the safer strategy is simply to punch it with leaders, especially if the Rocket Fist upgrade is available. However, this method has its own dangers, too. The leaders can get "comboed" by the creatures, getting knocked over when it jumps and, as they are getting back up, again when it lands. Note that if its health is completely depleted while in the air, it falls to the ground earlier than usual, crushing any Pikmin below it.

Pikmin 3[edit]

Yellow Wollywogs are much easier to defeat in Pikmin 3, because of the inclusion of Rock Pikmin, which are immune to being crushed. As such, they may be encountered as early as the second day. However, as some are found in water, Blue Pikmin must be used to defeat the water-dwelling Wollywogs. They are even more dangerous as they puff up to crush Pikmin in a larger area. One strategy is to lure them from the water to the shore, then use Rock Pikmin to attack it, whistling them back when you're low on throwable Pikmin.

It can be noted that the two Yellow Wollywogs in Fortress of Festivity on Battle enemies! mode in Mission Mode are significantly weaker than the average one, and it seems like the leader or Pikmin must get closer to them than normal to make them attack.

Hey! Pikmin[edit]

Because Yellow Wollywogs ignore Olimar at first and only cause to harm to Pikmin unless attacking, taking damage and using the invincibility to walk through is a viable option. If attacked, they will jump directly above Olimar, leaving enough time to walk past. If one wishes to defeat a Yellow Wollywog, throwing Pikmin on top of it and whistling them back before they're thrown off will work, although it will take some time. If the Pikmin are thrown off, depending on the placement of Olimar, the Yellow Wollywog, and the Pikmin (e.g.: Olimar is on one side, the Pikmin on the other, and the creature in the middle), it may be beneficial to not whistle the Pikmin back, to avoid death. The Yellow Wollywog can only kill Pikmin when landing from an attack.

Notes

Olimar's voyage log

There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump...?

Reel notes

After evolution led to the development of its specialized jumping ability, this amphibian actually lost much of its ability to swim.

Olimar's notes

This magnificent specimen has the brightest gold coloration and the greatest number of lateral spots of any member in the amphituber family. This species seems to have lost some swimming proficiency with the evolutionary adaptation that granted it greater jumping ability. The amphituber inhabits aquatic shallows and shows an instinctive drive to jump upon and squash smaller creatures.

Louie's notes

Beer-batter and deep-fry for a down-home flavor you won't soon forget!

Alph's comments

Structural flaw: weak hide
Weight: 5

There are definite signs of intelligence in this brute. It always faces its prey first, as if to gauge the distance, before jumping into the air for a stomp. If you don't move while it hangs for a moment in midair, you could lose a lot of Pikmin. It's big, but not strong—as few as five Pikmin can weigh it down so it can't jump. Rock Pikmin also have nothing to fear from it.

Brittany's comments

Look at that thing. It's so bloated. I feel that way too sometimes when I can't stop chugging down juice. I have to lie down for a while after that, but this thing keeps jumping. I bet it gets the worst cramps.

Charlie's comments

I don't understand how it manages to hang in the air at the height of its jumps, but I don't have to understand. I just have to get out of the way, and its weird hang time helps a lot with that. Let that be a lesson: don't stand around gawking at a creature's weird attack moves—do something about it!

Louie's comments

US version US version
Beer-batter and deep-fry for a down-home flavor you won't soon forget!
European version European version
Beer-batter and deep-fry for a down-home flavour you won't soon forget!

Olimar's comments

US version US version

Yellow Wollywog
Amphicaris frodendum
Amphituber family

This magnificent specimen has the brightest gold coloration and the greatest number of lateral spots of any member in the amphituber family. This species seems to have lost some swimming proficiency with the evolutionary adaptation that granted it greater jumping ability. The amphituber inhabits aquatic shallows and shows an instinctive drive to jump upon and squash smaller creatures.
European version European version

Yellow Wollyhop
Amphicaris frodendum
Amphituber family

This magnificent specimen has the brightest gold colouration and the greatest number of lateral spots of any member of the amphituber family. This species seems to have lost some swimming proficiency with the evolutionary adaptation that granted it greater jumping ability. The amphituber inhabits aquatic shallows and shows an instinctive drive to jump upon and squash smaller creatures.

Hey! Pikmin logs

If you don't disturb this creature, it will leave you alone as well. Once bothered, it uses its powerful jumps to attack. I can sympathize. I've known people in my own life who lash out whenever anybody tries to wake them up.

Dalmo's notes[edit]

Don't think of it as unexciting! This critter's simplicity is quite refreshing. Should you raise one from a Wolpole, you would certainly learn to adore it. The adults of the species can be a bit standoffish though!

Olimar's notes (Pikmin 4)[edit]

This magnificent specimen has remarkably bright coloration compared to the rest of the Amphituber family, as well as three lateral spots.

This species seems to have lost some swimming proficiency with the evolutionary adaptation that granted it greater jumping ability. The Yellow Wollyhop inhabits aquatic shallows and shows an instinctive drive to jump upon and squash smaller creatures.

Louie's notes (Pikmin 4)[edit]

Coat in a thick batter and deep-fry for a down-home flavor you won't soon forget!

Pikmin Nintendo Player's Guide[edit]

This fabulous specimen has the brightest gold coloration and the highest number of spots lateral to the eye pit of any member in the amphituber family. This species seems to have lost some swimming proficiency with the evolutionary adaptation that allowed it greater jumping ability. The amphituber inhabits aquatic shallows and shows an instinctive drive to jump upon and squash any smaller moving creatures.
The yellow species of wollywog is native to the Distant Spring. The tactics you use to defeat the white variety works just as well on the yellow wollywog.

Pikmin 2 Nintendo Player's Guide[edit]

Almost always found in the water, the Yellow Wollywog is more vicious than it looks. Toss blues at the beast and be ready to call your troops to your pilot if they are thrown off. The reward for capturing an above-ground Yellow Wollywog is eight Pikmin.

Pikmin 3 Prima Guide[edit]

The Yellow Wollywog is a frog-like amphibious creature. This enemy attacks by leaping into the air and crushing its victims. Rock Pikmin cannot be damaged by this attack, making them a good option when facing one of these creatures. Because Yellow Wollywogs tend to stick close to water, Blue Pikmin are often your safest alternative.

When you're leading a more diverse squad, toss Red Pikmin or Blue Pikmin onto a Yellow Wollywog to weigh the creature down, then throw your Rock Pikmin at the enemy to deal heavy damage.

Pikmin Garden[edit]

Text

自分より小さい動くものに反射的に飛びかかって、踏みつぶすカエルの一種。体の大きさに対して脚が短く、あまり泳ぎは得意ではないため、浅瀬やそのほとりに生息する。

特徴 その1 踏みつぶす

跳び上がったあとに、体を膨らませてバランスを取る。
(Image text: つぶした獲物の体液を皮膚から吸収する)

特徴 その2 イモのような体

黄化色素が多い明るい体色で、眼と平行に並ぶ斑紋が3つある。
(Image text: 獲物をつぶす体重を得るために、体に占める水分量 が多い)

特徴 その3 親子水入らず?

幼生を誤って踏んでしまわないよう、離れた場所で活動することが多い。

Translation

A kind of frog that reflexively jumps on moving objects smaller than itself and squashes them. It has short legs relative to its body size and is not a good swimmer, so it lives in shallow water or nearby.

Feature #1: Squashing

After jumping up, it inflates its body to keep its balance.
(Image text: "It absorbs the body fluids of the prey it crushes through its skin")

Feature #2: Potato-like body

It has a bright body color with high levels of yellowish pigmentation and three spots that run parallel to the eye.
(Image text: "In order to gain the body weight to crush prey, its body has a large amount of water")

Feature #3: The parent and offspring are separated?

They often live apart from each other in order to avoid accidentally stepping on the larvae.

Glitch[edit]

In The Final Trial in Challenge Mode, there is a Yellow Wollyhop near a pipe. If the Yellow Wollyhop jumps on the hole in the pipe, it gets stuck there; it can be coerced into doing so by moving Olimar onto it. While stuck, the Wollyhop cannot be harmed; it remains in its jumping animation and cannot be brought out of it.

In Super Smash Bros. for Wii U[edit]

The Yellow Wollyhop appears as a collectible trophy and as a Smash Tour trophy in Super Smash Bros. for Wii U. When used in Smash Tour, it makes the player's character immune to traps on the board, for the current round. The trophy is called "Yellow Wollywog" in the North American version of the game.

The Yellow Wollywog () / Yellow Wollyhop () trophy in Super Smash Bros. for Nintendo 3DS and Wii U. US version US description:

A frog-like creature from the Pikmin series with a strangely egg-shaped body. Though its legs are short and stubby, it is nevertheless capable of gigantic leaps, which prove deadly to any unfortunate Pikmin that happen to be nearby when it lands. Despite typically being found near water, it's not much of a swimmer.
Appears in:

GameCube Pikmin (12/2001)
GameCube Pikmin 2 (08/2004)
European version EU description:

A frog-like creature from the Pikmin series with a strangely egg-shaped body. Though its legs are short and stubby, it is nevertheless capable of gigantic leaps, which prove deadly to any unfortunate Pikmin that happen to be nearby when it lands. Despite typically being found near water, it's not much of a swimmer.
Related Games

GameCube Pikmin (06/2002)
GameCube Pikmin 2 (10/2004)
How to obtain: Random appearance. Type: Series Related Trophy Box: 61. Distant Planet & Indigenous Creatures

Technical information[edit]

Pikmin technical information (?)
Internal name frog
HP 2000
Pikmin 2 technical information (?)
Internal name frog
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.2
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.05
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 800
fp01 マップとの当り Unknown (related to slopes) 25
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.1
fp06 速度 Move speed 100
fp08 回転速度率 Rotation acceleration 0.03
fp09 テリトリー Territory radius 200
fp10 ホーム範囲 "Home" radius 75
fp11 プライベート距離 "Private" radius 75
fp12 視界距離 Sight radius 360
fp13 視界角度 FOV 120
fp14 探索距離 Unknown (exploration radius?) 0
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 200
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 40
fp20 攻撃可能範囲 Unknown (shock attack max range?) 200
fp21 攻撃可能角度 Unknown (shock attack max angle?) 30
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 30
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 180
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 70
fp28 回転最大速度 Rotation speed 4
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 30
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 100
fp33 マップとのあたりポリゴンの選定 Collision processing radius 35
fp34 ピクミンとのあたり Pikmin damage radius 20
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 3
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 5
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 15
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 20
Specific properties
ID Japanese comment Property Value
fp01 空中時間 Time spent in mid-air 1
fp02 ジャンプ速度 Jump speed 320
fp03 失敗確率 Chance of getting stunned when latched with Pikmin 0.2 (20%)
fp04 落下初速度 Initial fall speed 300
Pikmin 3 technical information (?)
Internal name frog
HP 900
Rock Pikmin throw hits to kill 15
White Pikmin ingestions to kill 0
Bomb rock explosions to kill 1
Bomb rock ingestions to kill 0
Number of direct hits on top to kill 0
Damage to leaders 10
Territory radius 200
Mission Mode value 30

Other information[edit]

Naming[edit]

See more: Amphituber family#Naming and Wogpole#Naming.
  • Common name: Yellow Wollyhop or Yellow Wollywog, depending on game and version.
    The enemy is called the Yellow Wollywog in both American English and British English versions of Pikmin and Pikmin 2, but in New Play Control! Pikmin, New Play Control! Pikmin 2, Pikmin 3, Hey! Pikmin, and Pikmin 3 Deluxe, the enemy is called the Yellow Wollywog in the American English version and the Yellow Wollyhop in the British English version. In the Nintendo Switch Versions of Pikmin and Pikmin 2 and Pikmin 4, the enemy is called the Yellow Wollyhop in both English versions.
    Although never addressed by Nintendo, it is a common belief among fans that the change was made due to the word "wog" being a racial slur in British and Australian English.
    The "Yellow" in its name distinguishes it from the regular Wollyhop. Although the Yellow Wollyhop is the one whose name uses a color identifier to distinguish it from the "common" Wollyhop, the reality is that the Yellow Wollyhop is the vastly more common one. This is because the Wolpole grows into a mature Yellow Wollyhop, and there is no tadpole equivalent for the while coloured Wollyhop, and because this creature's internal name is the one to use the common "frog" name.
  • Japanese nickname: イモガエル?, lit.: "Potato Frog". イモ? means potato, which refers to its shape, while ガエル? is close to カエル?, which means frog.
  • Japanese name: ダルマイモガエル?, lit.: "Daruma Potato Frog". It is shared with the Wolpole.
  • Scientific name: Amphicaris frondiferorum. Prior to the Switch port of Pikmin 2, the species name was frondendum, which is similar to the Latin frondeum, meaning "leaf-like". This may refer to the leaf-like tail of the Wolpole, which is its larval form.
  • Internal names: Internally, it is known as frog in all games besides Hey! Pikmin, which uses the written English translation of the Japanese name without a space, Imogaeru.
  • Prerelease: None.

Names in other languages[edit]

Language Name Meaning Notes
Flag of Japan Japanese イモガエル?
Imo Gaeru
Potato Frog
Flag of the Republic of China (Taiwan) Chinese
(traditional)
薯薯蛙
Shǔshu Wā
Potato Frog
Flag of China Chinese
(simplified)
薯薯蛙
Shǔshu Wā
Potato Frog
Flag of the Netherlands Dutch Gele pletterpad Yellow crushtoad
Flag of France French Wog jaune (Pikmin 4) Yellow wollywog (Pikmin 4)
Flag of Québec French (NoA) Wog sauteur jaune Yellow jumping Wollyhop
Flag of France French (NoE) Wog jaune Yellow Wollywog
Flag of Germany German Gelber Orcalog Yellow Wollywog
Flag of Italy Italian Ranuca idropica gialla Yellow hydropic frogwart
Flag of South Korea Korean 덩이줄기개구리
Deong'ijulgi-Gaeguri
Tuber Frog
Flag of Brazil Portuguese Cururrã amarelo (Pikmin 4) Yellow wollyhop "Cururrã" is the name for the Wollyhop, it comes from "cururu" (cane toad) and "rã" (toad)
Flag of Portugal Portuguese (NoE) Wollyhop Amarelo Yellow Wollyhop Name taken from the Super Smash Bros. for Wii U trophy.
Flag of Spain Spanish Sapo gigante amarillo Yellow giant toad

Gallery[edit]

This article or section is in need of more images. Particularly:
The creature hopping and floating in Hey! Pikmin.
You can help Pikipedia by uploading some images.

Pikmin[edit]

Pikmin 2[edit]

Pikmin 3[edit]

Pikmin 4[edit]

Hey! Pikmin[edit]

Other[edit]

Trivia[edit]

A Yellow Wollyhop toy.
A Yellow Wollyhop figurine.
  • The Yellow Wollyhop is one of the few enemies to have a figurine modeled after it.
  • In a prototype version of Pikmin, Yellow Wollyhops were capable of crushing Pikmin as they fall over when defeated.
  • In Pikmin 3, Yellow Wollyhops cannot jump when Winged Pikmin are flying above them. [1]

See also[edit]

References[edit]

  1. ^ Twitter post on Twitter, published on March 3rd, 2023, retrieved on March 6th, 2023