Trial Run: Difference between revisions
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{{game icons|p4=y}} | {{game icons|p4=y}} | ||
{{infobox dandori battle | {{infobox dandori battle | ||
|screenshot = | |screenshot = P4 Trial Run Overview.jpg | ||
|map = | |map = Trial Run map.png | ||
|pikmin = Red Pikmin | |pikmin = Red Pikmin | ||
|opponent = Olimar | |opponent = Olimar | ||
|dandori = 1 | |dandori = 1 | ||
|time = 4:00 | |time = 4:00 | ||
|music = ''[[Music in Pikmin 4#Dandori Battle | |music = ''[[Music in Pikmin 4#Dandori Battle (Toy Box)|Dandori Battle (Toy Box)]]'' | ||
}} | }} | ||
{{image}} | {{image}} | ||
Line 43: | Line 43: | ||
* 1:30 remaining: | * 1:30 remaining: | ||
** {{icon|Fiery Blowhog|v=P4|y}} × 2 | ** {{icon|Fiery Blowhog|v=P4|y}} × 2 | ||
** {{icon|Insect Condo|v=P4|y}} × 1 | ** {{icon|Insect Condo|v=P4|y}} × 2 (sometimes 1 does not spawn) | ||
The [[Sneak Bomb]] will appear at 1:30 remaining. | The [[Sneak Bomb]] will appear at 1:30 remaining. |
Latest revision as of 15:58, October 31, 2024
Trial Run | |
---|---|
Default Pikmin* | Red Pikmin |
Opponent* | Olimar |
Dandori Level* | |
Time limit | 4:00 |
Music | Dandori Battle (Toy Box) |
*This can be changed in Dandori Battle mode. |
This article or section is in need of more images. |
Trial Run is the first Dandori Battle stage in Pikmin 4. It is a small stage with few enemies and treasures, set in a toybox-like environment with wooden blocks and foam mats. In Story Mode, the opponent is the Olimar leafling. As the first stage, it is unlocked automatically in Dandori Battle mode. It has a time limit of 4 minutes.
How to reach[edit]
It will be either in the Sun-Speckled Terrace, Blossoming Arcadia, or Serene Shores, depending on which Dandori Battle is entered first.
Layout[edit]
Trial Run is a very simple stage, consisting of only one rectangular space with four alcoves: two acting as each player's respective base and another two behind dirt walls housing piles of Gold Nuggets. There are also two small piles of sand that have one Portable Sunset each buried within them and two blocks that will have a Sunseed Berry on top of them. A Zest Bomb will be placed along the wall of each side that must be knocked down with the player's space dog.
There are only two types of enemies, Dwarf Bulborbs and Fiery Blowhogs, neither of which are difficult to fight with Red Pikmin.
Starting objects[edit]
The following article or section is in need of assistance from someone who plays Pikmin 4. |
- Treasures:
- Gold Nugget × 50 (2 piles of 25)
- Portable Sunset × 2 (partially buried)
- Sunseed Berry × 2
- Zest Bomb × 2
- Enemies:
- Dwarf Bulborb × 6
- Obstacles:
- Dirt wall × 2
- Other:
- Pellet Posy (1-pellet) × 10
- Pellet Posy (5-pellet) × 2
Objects that spawn during the battle[edit]
- 2:30 remaining:
- Sunseed Berry × 2
- 2:00 remaining:
- Fiery Blowhog × 1
- 1:30 remaining:
- Fiery Blowhog × 2
- Insect Condo × 2 (sometimes 1 does not spawn)
The Sneak Bomb will appear at 1:30 remaining.
The second Bonus Find will be selected at 2:30 remaining.
Strategy[edit]
The following article or section contains guides. |
Before doing anything else, make sure to take down the nearby Pellet Posies so your Pikmin numbers can grow higher and allow you to do more things.
Due to the lack of enemies and obstacles, you can focus most of your efforts on preventing your opponent from getting any points directly. The confined area also allows you to quickly keep track of any treasure or corpses your opponent is collecting. Make sure that anything going to their Onion is redirected to yours by stealing each object, which can be accomplished by having 1 or more Pikmin carrying them. Your opponent moves slowly, and will almost never attempt to steal items your Pikmin are already carrying, so keeping them from scoring is nothing more than making sure nothing goes to their base.
When not doing that, be sure to use Oatchi to ram down the Zest Bomb on either side of the stage when possible. Nothing in the stage weighs more than 10, so if Oatchi's Buff skill as been upgraded to level 3, he will be able to carry any object to the Onion on his own, which helps keep you with the maximum Pikmin possible to carry back more things. In regards to the two dirt walls, try to have only one or two Pikmin working on it at a time instead of charging a whole group, as its very likely your opponent will break down the wall on their own while you're working anyway. From there, make sure to charge as many as possible onto the pile of gold to get it out of your opponent's hands quickly, since singular gold nuggets cannot be stolen like other treasures.
If you're struggling to keep up with your opponent, Moss should be easily weakened by a swarm of your Pikmin and knocked out for a large amount of time.
Notes[edit]
[edit]
“The more Pikmin you propagate, the more stuff you can collect! Use this stage to brush up on Dandori Battle basics.”
[edit]
“With its compact size, this stage is perfect for some quick and easy Dandori Battles. Expect to go toe-to-toe with your opponent!”
Names in other languages[edit]
The following article or section needs help from someone who can translate Chinese text. |
Language | Name | Meaning |
---|---|---|
Japanese | こてしらべの戦い? Koteshirabe no Tatakai |
Trial Run Battle |
Chinese (traditional) |
小試牛刀之戰 Xiǎoshìniúdāo zhī Zhàn |
|
Chinese (simplified) |
小试牛刀之战 Xiǎoshìniúdāo zhī Zhàn |
|
Dutch | Beginnersuitdaging | Beginner challenge |
French | Terrain d'exercice | Training ground |
German | Testduell | Test Duel |
Italian | Battaglia di prova | Test battle |
Korean | 전초전 Jeonchojeon |
Warm-Up |
Portuguese | Batalha de teste | Test battle |
Spanish (NoA) | Enfrentamiento recreativo | Recreational confronatation |
Spanish (NoE) | Terreno de prácticas | Practice field |