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{{game help|p4}}
{{game help|p4}}
{{Main|Pikmin 4#Plot}}
{{Main|Pikmin 4#Plot}}
Olimar became stranded on [[PNF-404]], but finds the [[Interstellar Radio]] with the help of Pikmin and a dog like creature named Moss and uses it to send a distress signal. One month later, the signal is intercepted by the [[Rescue Corps]], who set off to retrieve him before becoming in need of rescue themselves, leaving [[Pikmin 4 player character|their newest recruit]] to rescue both Olimar and the castaway members of the Rescue Corps, and repair the Rescue Corps' ship, the [[S.S. Shepherd]], by collecting [[Sparklium|sparklium]].
The Story mode in {{p4}} features [[Pikmin 4 player character|the newest recruit of the Rescue Corps]], and their loyal space-dog companion [[Oatchi]]'s quest to rescue Captain Olimar, the [[Rescue Corps]] that were sent to help him, and a number of [[castaway]]s after a series of freak accidents results in all of them crash-landing on PNF-404. After making contact with the Rescue Corps, they are also tasked with collecting and extracting [[sparklium]] from various treasures across the planet in order to repair the [[S.S. Shepherd]]. Their search for Olimar, the forty-nine missing individuals, and the eight hundred and fifty-nine treasures span six areas and twenty-three caves. New areas are largely unlocked through story progression: Collecting enough sparklium will expand the effective range of the S.S. Shepherd's scanners, allowing for further exploration.


During the mission, the recruit encounters a mysterious individual who had Olimar's facial features and space suit, but was covered in red fur and had the stem of a Pikmin. His relationship with Olimar was unclear.
Each day in ''Pikmin 4'' lasts around fifteen minutes. Similar to {{p2}}, there is no day limit, allowing for as much time to be taken as needed. However, time ''does'' pass - albeit slower - while in caverns, requiring a degree of efficiency even when exploring underground. ''Pikmin 4'' returns to only featuring two playable Leaders, being the main player character and their companion Oatchi. The player can upgrade both Oatchi and their character by collecting [[raw material]], which can be then crafted into various upgrades, such as a [[Gear#Pup Scorch Guard|flame-retardant collar for Oatchi.]]
 
Oatchi's abilities can be further enhanced by exchanging Pup Drive gained by rescuing castaways for "training." Oatchi can be trained to increase his attack power and health or can even eventually learn to bowl over weak enemies with his [[Rush]].
 
''Pikmin 4'' is the largest game in the series, featuring a whopping eight hundred and fifty-nine treasures, more than every other game combined. Of these treasures, four hundred and seventy of them are [[gold nugget]]s, with the remaining four hundred and ten being various household objects and trinkets, similar to ''Pikmin 2''. For the first time in the series, duplicates of treasures exist; of the aforementioned four hundred and ten treasures, there are only two hundred and thirty-nine unique kinds.
 
During the mission, the recruit encounters a strange, enigmatic individual strongly resembling Olimar, but covered in red fur and with the stem of a Pikmin, as well as an obsession for [[dandori]], the act of multi-tasking and carrying out plans efficiently. His relationship with Olimar was unclear.
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==First day==
==First day==
{{Game help|p4|Document any day one exclusive area themes.}}
The first [[day]] of each game's Story Mode is a bit special in that it serves as a tutorial of sorts. Because of this, some of the game's rules are changed for this day only:
The first [[day]] of each game's Story Mode is a bit special in that it serves as a tutorial of sorts. Because of this, some of the game's rules are changed for this day only:
* Time does not pass, and there is no Sun Meter. The day only ends when a certain task is completed. In ''Pikmin'', the first day ends when the player recovers the [[Main Engine]]. In ''Pikmin 2'', the first day ends when the player collects the [[Courage Reactor]]. In ''Pikmin 3'', the first day ends when the player reaches the [[S.S. Drake]].
* Time does not pass, and there is no Sun Meter. The day only ends when a certain task is completed. Additionally, [[#Daylight|Daylight]] will always remain the same, and in ''Pikmin 3'', the [[Day#Weather|weather]] will always be sunny. In {{p1}}, the first day ends when the player recovers the [[Main Engine]]. In {{p2}}, the first day ends when the player collects the [[Courage Reactor]]. In {{p3}}, the first day ends when the player reaches the [[S.S. Drake]]. In {{p4}}, the first day ends when the player collects 300 [[Sparklium]] from the [[Noble Bident]], [[Path Creator]], and [[Stone of Advancement]].
* There is no normal way to kill [[Pikmin family|Pikmin]] or reach an [[extinction]]. Some exploits [[Pikmin extinction#Extinctions on day 1|can make it happen]], though.
* There is no normal way to kill [[Pikmin family|Pikmin]] or reach an [[extinction]]. Some exploits [[Pikmin extinction#Extinctions on day 1|can make it happen]], though.
* There are only harmless enemies present. Although there is a [[Dwarf Bulborb|Dwarf Red Bulborb]] in ''Pikmin 2'', it specifically cannot eat Pikmin or bite leaders. In ''Pikmin 4'' there are 3 [[Bulborb Larva]]e in the [[Burrow of Beginnings]] which can attack the leader or [[Oatchi]], but deal no damage.
* There are only harmless enemies present. Although there is a [[Dwarf Bulborb]] in ''Pikmin 2'', the game does not allow eating attacks to harm leaders or Pikmin on this day. In ''Pikmin 4'', there are 3 [[Bulborb Larva]]e in the [[Burrow of Beginnings]] which can attack the leader or [[Oatchi]], but deal no damage.
* The player may be prohibited from doing certain actions, like [[Whistle|whistling]] or [[dismiss]]ing until the game gives instructions on how that can be done.
* The player may be prohibited from doing certain actions, like [[Whistle|whistling]] or [[dismiss]]ing until the game gives instructions on how that can be done.
* Unimportant or extra mechanics, like [[Lie down|lying down]] in {{p1}} or [[maturity]] changes in {{p3}} may be disabled all throughout the day.
* Unimportant or extra mechanics, like [[Lie down|lying down]] in ''Pikmin'' or [[maturity]] changes in '''Pikmin 3'' and ''Pikmin 4'' may be disabled all throughout the day.
* [[#Daylight|Daylight]] will remain the same for the whole day. Additionally, the first day will always be [[#Weather|sunny]] in ''Pikmin 3''.
* All Pikmin will be considered safe when the day ends, regardless if they meet the safety conditions or not.{{source needed}}
* All Pikmin will be considered safe when the day ends, regardless if they meet the safety conditions or not.{{source needed}}
* Most of the enemies or flora that appear in the area don't spawn, and some don't appear after the first day.
* Most of the enemies or flora that appear in the area don't spawn, and some only appear on the first day.
* Special music plays instead of the area's regular music. In ''Pikmin 2'', before defeating the Dwarf Bulborb and re-establishing communications with Louie, No music plays. After re-establishing communications but before reuniting Olmiar and Louie, a special non-dynamic version of the Valley of Repose's sunset music plays. When reuniting the two [[leader]]s the area's music plays like normal. In ''Pikmin 3'', while no area music plays in [[Charlie]]'s part of the first day, Alph's part contains a [[Music in Pikmin 3#Alph's Crash Site|wholly unique theme]] that replaces the area music for this day, only not appearing in the area's cave and before freeing the Red [[Onion]].


In addition, in ''Pikmin 3'', the player can go back to any previous day, and going back to day 1 effectively resets the story: some otherwise permanent information, like all charted locations of an area on the [[radar]], and the code used for the [[Secret File]]s, are reset when the player goes to day 1, finishes it, and saves the game.
In addition, in ''Pikmin 3'', the player can go back to any previous day, and going back to day 1 effectively resets the story: some otherwise permanent information, like all charted locations of an area on the [[radar]], and the code used for the [[Secret File]]s, are reset when the player goes to day 1, finishes it, and saves the game.


Uniquely, many of these same changes apply during the segment with [[Brittany]] after she falls into a cave in the [[Distant Tundra]] and discovers the [[Yellow Pikmin]]. Once she leaves this cave, the day counter will begin like normal.
Many of these same changes apply during the segment with [[Brittany]] after she falls into a cave in the [[Distant Tundra]] and discovers the [[Yellow Pikmin]]. Once she leaves this cave, the day counter will begin like normal. The tutorial with Captain Olimar in ''Pikmin 4'' also applies many of these changes, although it does not represent his first day on the planet. Pikmin can die during the fight with the [[Porquillion]] here, but a Pikmin extinction will not end the day because Olimar and [[Moss]] have unlimited health and can keep fighting by themselves. The tutorial only ends once the Porquillion is dead and has dropped the [[Interstellar Radio]].


==Badges==
==Badges==

Latest revision as of 08:45, October 23, 2024

The area selection menu from Pikmin 3, with the Tropical Wilds selected.
The area selection menu in Pikmin 3 – a key part of Story Mode.

Story Mode is a generic term for the main mode of a video game. It is the mode where the actual storyline and canon takes place. The Pikmin games (excluding Pikmin Bloom) all have a story mode, and it is always the top item in the main menu. Story modes are contrasted with alternative game modes such as Mission Mode or 2-Player Battle.

The term "story mode" was not used in-game until Pikmin 3, with previous games simply listing the option as "start" and "begin".

Features[edit]

The various story modes in the Pikmin series feature similar elements. In all games, a leader or group of leaders will arrive on PNF-404 (or an unknown planet in the case of Hey! Pikmin) and use the Pikmin to complete tasks in various areas, with the goal of eventually leaving the planet. The specifics of how this is done differ by game.

In Pikmin[edit]

Main article: Pikmin (game)#Plot.
Red Pikmin carrying the Main Engine back to the S.S. Dolphin.
Carrying the Main Engine in The Impact Site.

The story mode in Pikmin features Captain Olimar attempting to rebuild his ship, the S.S. Dolphin after it crash-lands on PNF-404. He has thirty days to complete this task before his life-support system gives out. His search for the thirty missing parts spans five areas. Areas are unlocked by reaching a certain number of ship parts to expand the S.S. Dolphin's flight capabilities.

Each day in Pikmin lasts about thirteen minutes (sixteen in the European version). If Olimar loses all his health or loses all his Pikmin, the day is automatically ended.

To complete the game, the player must find twenty-five mandatory ship parts before the end of thirty in-game days. If this is not done, the game is lost. There are also five additional ship parts to find, which are not needed to complete the game but are needed to unlock the final level and get the best ending.

There are three different endings, depending on how many ship parts have been collected, as explained here.

In Pikmin 2[edit]

Main article: Pikmin 2#Plot.
The fifth sublevel of the Subterranean Complex.
Carrying the Mystical Disc in the Subterranean Complex.

The story mode in Pikmin 2 chronologically continues immediately after the best ending of Pikmin. Captain Olimar and his new partner Louie return to PNF-404; this time, they attempt to raise ten thousand Pokos through salvaging treasures, to repay the debt of Hocotate Freight after a freak accident involving golden pikpik carrots. Their search for the two-hundred and one treasures spans four areas and fourteen caves. Areas are unlocked by collecting certain treasures containing maps of the planet, or (in the case of the final area) progressing through the story.

Unlike Pikmin, Pikmin 2 does not have a day limit in its story mode. While days still last around thirteen minutes, the player has an infinite amount of days to complete the game. Along with this, all time is paused when within a cave. Also unlike Pikmin, the player can now play with 2 leaders: Olimar and Louie. The player can switch between the two, seemingly doubling the amount of tasks that can be complete within a day. If one leader is ever defeated in battle, they will be out of commission for the remainder of that day, limiting the player to only using the remaining leader. If that leader also falls, the day is automatically ended (or the cave is automatically exited, leaving behind any collected items). This is also true in the case of a Pikmin extinction.

The player can obtain upgrades for their leaders by defeating certain bosses, and collecting the treasures they drop that form an Exploration Kit.

Though the game appears to end once the debt is repaid (even rolling the credits), the player is asked to return to the planet, search for more treasure, and retrieve Louie who was left on PNF-404 by mistake afterwards. The game is only "completed" once the player collects all two hundred and one treasures. Even after that, the player can still continue to play on their save file, though there is nothing to collect other than any missing Piklopedia entries.

In Pikmin 3[edit]

Main article: Pikmin 3#Plot.
Carrying a Sunseed Berry in the Garden of Hope.

The story mode in Pikmin 3 features Alph, Brittany, and Charlie attempting to solve a planet-wide famine on Koppai by traveling to PNF-404 to search for fruit to take back and cultivate. When a catastrophic system failure causes their ship, the S.S. Drake, to crash land, the three explorers enlist the help of the Pikmin to gather fruit. Their search for the planet's sixty-six edible fruits spans five areas. Areas are unlocked by collecting objects from bosses that expand the S.S. Drake's signal range.

Like before, days last only thirteen minutes (though, in Pikmin 3 Deluxe this time can vary depending on which difficulty the player has chosen). There is no set day limit, but instead a juice counter. Each fruit produces a certain amount of juice, anywhere from half a cup to three full cups. Each cup is equal to one additional day of exploration. If the player is ever to run out of juice, the game will end, although the player is encouraged to simply return to an earlier day and retry. The player can control 3 leaders at once – the three Koppaites. Along with this, the player can now use Go Here! to make inactive leaders move to a location automatically. Like previous games, if all three leaders fall, the day is ended automatically. However, if all Pikmin of one type die, the Onion will eject a seed immediately after without ending the day, making a Pikmin extinction impossible by traditional standards. Also unlike previous games, the player is pointed to complete various objectives to progress the story, such as finding another character or reaching a signal.

In certain locations, the player can obtain upgrades to their suit, most carried over from Pikmin 2.

To complete the game, the player must retrieve the missing cosmic-drive key from Captain Olimar so the Koppaites can return to Koppai. Along the way, the player must also collect as much fruit as possible.

There are four different endings depending on how many fruits have been collected, as explained here.

In Pikmin 3 Deluxe, the story mode is multiplayer for the first time, allowing a second player to join at any point. The mode remains unchanged, with the only major difference being both players controlling two versions of the same leader during certain story moments where only one leader should be playable, such as Charlie's first encounter with Yellow Pikmin.

In Pikmin 4[edit]

The following article or section is in need of assistance from someone who plays Pikmin 4.

Main article: Pikmin 4#Plot.

The Story mode in Pikmin 4 features the newest recruit of the Rescue Corps, and their loyal space-dog companion Oatchi's quest to rescue Captain Olimar, the Rescue Corps that were sent to help him, and a number of castaways after a series of freak accidents results in all of them crash-landing on PNF-404. After making contact with the Rescue Corps, they are also tasked with collecting and extracting sparklium from various treasures across the planet in order to repair the S.S. Shepherd. Their search for Olimar, the forty-nine missing individuals, and the eight hundred and fifty-nine treasures span six areas and twenty-three caves. New areas are largely unlocked through story progression: Collecting enough sparklium will expand the effective range of the S.S. Shepherd's scanners, allowing for further exploration.

Each day in Pikmin 4 lasts around fifteen minutes. Similar to Pikmin 2, there is no day limit, allowing for as much time to be taken as needed. However, time does pass - albeit slower - while in caverns, requiring a degree of efficiency even when exploring underground. Pikmin 4 returns to only featuring two playable Leaders, being the main player character and their companion Oatchi. The player can upgrade both Oatchi and their character by collecting raw material, which can be then crafted into various upgrades, such as a flame-retardant collar for Oatchi.

Oatchi's abilities can be further enhanced by exchanging Pup Drive gained by rescuing castaways for "training." Oatchi can be trained to increase his attack power and health or can even eventually learn to bowl over weak enemies with his Rush.

Pikmin 4 is the largest game in the series, featuring a whopping eight hundred and fifty-nine treasures, more than every other game combined. Of these treasures, four hundred and seventy of them are gold nuggets, with the remaining four hundred and ten being various household objects and trinkets, similar to Pikmin 2. For the first time in the series, duplicates of treasures exist; of the aforementioned four hundred and ten treasures, there are only two hundred and thirty-nine unique kinds.

During the mission, the recruit encounters a strange, enigmatic individual strongly resembling Olimar, but covered in red fur and with the stem of a Pikmin, as well as an obsession for dandori, the act of multi-tasking and carrying out plans efficiently. His relationship with Olimar was unclear.

In Hey! Pikmin[edit]

Main article: Hey! Pikmin#Plot.
Location of the Rocket Polish in the Foaming Lake.
Finding the Rocket Polish in the Foaming Lake.

The story mode in Hey! Pikmin features Captain Olimar trying to collect enough Sparklium to fuel his ship into working condition after crash landing on an unknown planet also inhabited by Pikmin. He gathers the necessary Sparklium by collecting treasures in many side-scrolling levels across nine sectors. Levels are unlocked after the previous one is complete, with secrets paths also available.

Unlike previous entries, the player is tasked with reaching the goal of each level with no set time limit, picking up any treasures along the way. At the end of each sector, a boss must be fought to advance. If the player manages to beat the level without any of the 20 Pikmin dying, they are rewarded with a golden Pikmin badge for that level.

First day[edit]

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Document any day one exclusive area themes.

The first day of each game's Story Mode is a bit special in that it serves as a tutorial of sorts. Because of this, some of the game's rules are changed for this day only:

  • Time does not pass, and there is no Sun Meter. The day only ends when a certain task is completed. Additionally, Daylight will always remain the same, and in Pikmin 3, the weather will always be sunny. In Pikmin, the first day ends when the player recovers the Main Engine. In Pikmin 2, the first day ends when the player collects the Courage Reactor. In Pikmin 3, the first day ends when the player reaches the S.S. Drake. In Pikmin 4, the first day ends when the player collects 300 Sparklium from the Noble Bident, Path Creator, and Stone of Advancement.
  • There is no normal way to kill Pikmin or reach an extinction. Some exploits can make it happen, though.
  • There are only harmless enemies present. Although there is a Dwarf Bulborb in Pikmin 2, the game does not allow eating attacks to harm leaders or Pikmin on this day. In Pikmin 4, there are 3 Bulborb Larvae in the Burrow of Beginnings which can attack the leader or Oatchi, but deal no damage.
  • The player may be prohibited from doing certain actions, like whistling or dismissing until the game gives instructions on how that can be done.
  • Unimportant or extra mechanics, like lying down in Pikmin or maturity changes in 'Pikmin 3 and Pikmin 4 may be disabled all throughout the day.
  • All Pikmin will be considered safe when the day ends, regardless if they meet the safety conditions or not.[source needed]
  • Most of the enemies or flora that appear in the area don't spawn, and some only appear on the first day.
  • Special music plays instead of the area's regular music. In Pikmin 2, before defeating the Dwarf Bulborb and re-establishing communications with Louie, No music plays. After re-establishing communications but before reuniting Olmiar and Louie, a special non-dynamic version of the Valley of Repose's sunset music plays. When reuniting the two leaders the area's music plays like normal. In Pikmin 3, while no area music plays in Charlie's part of the first day, Alph's part contains a wholly unique theme that replaces the area music for this day, only not appearing in the area's cave and before freeing the Red Onion.

In addition, in Pikmin 3, the player can go back to any previous day, and going back to day 1 effectively resets the story: some otherwise permanent information, like all charted locations of an area on the radar, and the code used for the Secret Files, are reset when the player goes to day 1, finishes it, and saves the game.

Many of these same changes apply during the segment with Brittany after she falls into a cave in the Distant Tundra and discovers the Yellow Pikmin. Once she leaves this cave, the day counter will begin like normal. The tutorial with Captain Olimar in Pikmin 4 also applies many of these changes, although it does not represent his first day on the planet. Pikmin can die during the fight with the Porquillion here, but a Pikmin extinction will not end the day because Olimar and Moss have unlimited health and can keep fighting by themselves. The tutorial only ends once the Porquillion is dead and has dropped the Interstellar Radio.

Badges[edit]

In Pikmin 3 Deluxe, there are seven badges the player can gain from playing Story Mode:

  • New Horizons: Completing day 1 in Story Mode.
  • Flaw in the Armor: Defeating the Armored Mawdad.
  • Achieving Enlightenment: Defeating the Vehemoth Phosbat.
  • Duel in the Dunes: Defeating the Sandbelching Meerslug.
  • Decomposer: Defeating the Scornet Maestro.
  • Earth Mover: Defeating the Quaggled Mireclops.
  • Safe and Sound: Defeating the Plasm Wraith.
  • Buddy System: Playing Story Mode with a second player.

Names in other languages[edit]

Language Name Meaning Notes
Flag of Japan Japanese ストーリー?
Sutōrī
Story
Flag of China Chinese
(simplified)
主线故事
Zhǔxiàn gùshì
Main story
Flag of the Netherlands Dutch Story "Story" Name taken from Nintendo's official website.
Flag of France French (NoE) Histoire Story
Flag of Germany German Abenteuer Adventure
Flag of Italy Italian Storia Story
Flag of South Korea Korean 스토리
seutoli
Story
Flag of Portugal Portuguese (NoE) História Story Name taken from Nintendo's official website.
Flag of Spain Spanish Historia Story
Flag of Russia Russian Сюжетный Story Name taken from Nintendo's official website.

See also[edit]