Gildemandwee: Difference between revisions
No edit summary Tag: Mobile edit |
Chazmatron (talk | contribs) (added ost to infobox) |
||
(40 intermediate revisions by 24 users not shown) | |||
Line 2: | Line 2: | ||
{{infobox enemy | {{infobox enemy | ||
|pikmin4 = y | |pikmin4 = y | ||
|image = Gildemandwee | |image = Pikmin Garden Gildemandwee render.png | ||
|icon = Gildemandwee P4 icon.png | |icon = Gildemandwee P4 icon.png | ||
|size = 256px | |size = 256px | ||
|name = Salamandra falsaurum (juvenile) | |name = Salamandra falsaurum (juvenile) | ||
|family = Amphibiland | |family = Amphibiland | ||
|areas = [[Hero's Hideaway]] | |areas = [[Hero's Hideaway]] ([[Story Mode]] and [[Olimar's Shipwreck Tale]]) | ||
|underground = [[Doppelgänger's Den]], [[Dream Home]] | |underground = [[Doppelgänger's Den]], [[Dream Home]] | ||
|attacks = Eat Pikmin | |attacks = Eat Pikmin, confuse Treasure Gauge | ||
}} | }} | ||
The '''Gildemandwee''' ({{j|ザコサンショウ|Zako Sanshou|Small-Fry Salamander}}) is an [[enemy]] in ''[[Pikmin 4]]''. It is a brown salamander-like creature with a glowing antenna like an {{w| | The '''Gildemandwee''' ({{j|ザコサンショウ|Zako Sanshou|Small-Fry Salamander}}) is an [[enemy]] in ''[[Pikmin 4]]''. It is a brown salamander-like creature with a glowing antenna like an {{w|anglerfish}}, and a gold stone stuck to its back. It is the juvenile form of the [[Gildemander]] and can sometimes be found in [[nectar egg]]s. | ||
==Stats== | ==Stats== | ||
Line 23: | Line 23: | ||
|regen4 = Unknown | |regen4 = Unknown | ||
}} | }} | ||
The HP for the chunk on the creature's back is the same as the actual healthbar, being 500. | |||
== Behavior == | == Behavior == | ||
Line 33: | Line 34: | ||
[[File:GildemandweeCoinFlip.jpg|thumb|right|250px|A Gildemandwee flipping its gold stone onto its back.]] | [[File:GildemandweeCoinFlip.jpg|thumb|right|250px|A Gildemandwee flipping its gold stone onto its back.]] | ||
If a Gildemandwee is active in the area or sublevel, the [[Treasure Gauge]] will act as if there is treasure remaining, even if the area or sublevel is 100% cleared. | If a Gildemandwee is active in the area or sublevel, the [[Treasure Gauge]] will act as if there is treasure remaining, even if the area or sublevel is 100% cleared. This even goes as far as the game warning the player that they have not collected all treasures on the current sublevel, should a Gildemandwee still be alive after collecting all treasures when attempting to leave the current sublevel. | ||
{{clear}} | {{clear}} | ||
==Appearance== | ==Appearance== | ||
Gildemandwees have brown bodies, white belly, black beady eyes and stubby limbs. They | Gildemandwees have brown bodies, white belly, black beady eyes and stubby limbs. They somewhat resemble real-world salamanders. On its forehead is a dangling lantern, similar to an anglerfish, with a pulsing yellow light. On its back is a gold-colored stone that the Gildemandwee uses to protect the weak spot underneath the stone. If exposed, the weak spot is a red lump that shatters upon defeat. If the gold stone is destroyed whilst the Gildemandwee is still alive, the lantern turns off. | ||
Gildemandwees are actually the baby forms of Gildemanders, although unlike their adult counterparts, they only have one gold chunk and can't effectively use their antennas to control Pikmin. | |||
== Locations == | == Locations == | ||
*[[Hero's Hideaway]] | *[[Hero's Hideaway]] | ||
*[[Doppelgänger's Den]] | *[[Doppelgänger's Den]] | ||
*[[Dream Home]] | |||
== Strategy == | == Strategy == | ||
{{guide}} | {{guide}} | ||
The Gildemandwee has only one weak spot on his back, which is the only spot that is capable of taking damage. This spot is protected by a false gold nugget that has to be picked off before attacking. This can be accomplished by throwing Pikmin at it, in which case [[Purple Pikmin]] are the best option due to their high impact damage and ability to latch on, but it is preferable to use [[Oatchi]]'s [[rush]] attack, since the trajectory of the attack allows Pikmin to latch onto the weak spot once the nugget is removed. Care must be taken to manage your squad, if any Pikmin are attacking the nugget when the Gildemandwee retrieves it, they will perish. | |||
== Notes == | == Notes == | ||
Line 55: | Line 57: | ||
===Olimar's notes=== | ===Olimar's notes=== | ||
{{transcript|Immediately after hatching, this species presents itself in a gilled, tadpole-like form and grows its legs after about a week. | {{transcript|Immediately after hatching, this species presents itself in a gilled, tadpole-like form and grows its legs after about a week. | ||
This juvenile Gildemander specimen is estimated to be about | This juvenile Gildemander specimen is estimated to be about one month old due to the presence of an ore-like growth on its back and the fact that it has already emerged onto land. | ||
The living ore has substances similar to treasure within it, a peculiar scent, and has an effect on both sensors and Pikmin. However, the lantern organ on its head is still undeveloped and can only emit very faint electromagnetic waves. For this reason, juvenile Gildemanders often hide out of sight to avoid Pikmin attacks.|block=y}} | |||
===Louie's notes=== | ===Louie's notes=== | ||
{{transcript|Heat the | {{transcript|Heat the golden crystals on its back until they melt into a caramel sauce. Flip the creature upside down, and bake until the skin develops a crunchy, candied crust.|block=y}} | ||
===Pikmin Garden=== | |||
'''Text''' | |||
{{transcript| | |||
タカラサンショウの幼体。水辺に産みつけられた卵からふ化した直後はオタマジャクシの姿をしている。生後1週間で足が生え、1か月ほどで背中に鉱物ができると陸へ上がる。 | |||
特徴 その1 生体鉱物 | |||
:小さいながらも、成体と同様に獲物をおびき寄せるにおいを発する。 | |||
:(Image text: 幼体時は腺の数が1つだが、成長するにつれ3つまで増える) | |||
特徴 その2 電磁波 | |||
:提灯状の器官は未成熟で、電磁波はほとんど放出していない。 | |||
:(Image text: ピクミンに襲われないように、物陰に隠れていることが多い) | |||
|block=y}} | |||
'''Translation''' | |||
{{transcript| | |||
A juvenile Gildemander. Immediately after hatching from eggs laid on the water's edge, they look like tadpoles. They grow legs at one week old, and emerge onto land when a mineral forms on their back at about one month old. | |||
Feature #1: Biomineral | |||
:Despite its small size, it emits a scent that lures prey, just like the adults. | |||
:(Image text: "The juvenile has one gland, but as it grows, the number of glands increases to three") | |||
Feature #2: Electromagnetic waves | |||
:The lantern-shaped organ is underdeveloped and emits almost no electromagnetic waves. | |||
:(Image text: "They often hide to avoid being attacked by Pikmin") | |||
|block=y}} | |||
==Other information== | |||
{{enemy other info | |||
|piklopedia4 = 62 | |||
}} | |||
== Naming == | == Naming == | ||
{{see more|Amphibiland family#Naming}} | {{see more|Amphibiland family#Naming}} | ||
{{naming | {{naming | ||
|common = Gildemandwee. "Gilde" may refer to the word "gilded", meaning golden, "mand" | |common = Gildemandwee. "Gilde" may refer to the word "gilded", meaning golden, "mand" refers to the middle part of the word "salamander", and "wee" refers to the word little, itself a reference to the Gildemandwee's juvenile form. | ||
|jpcommon = {{j|ザコサンショウ|Zako Sansho|Small-Fry Salamander}}. It combines "{{j|雑魚|Zako}}" (small fry) and "{{j|山椒魚|Sanshouuo}}" (salamander). | |jpcommon = {{j|ザコサンショウ|Zako Sansho|Small-Fry Salamander}}. It combines "{{j|雑魚|Zako}}" (small fry) and "{{j|山椒魚|Sanshouuo}}" (salamander). | ||
|jpname = {{j|ニセガネオカアンコウ 幼体|Nisegane Oka Ankou Youtai| | |jpname = {{j|ニセガネオカアンコウ 幼体|Nisegane Oka Ankou Youtai|Counterfeit Money Hill Anglerfish (juvenile)}}. "Counterfeit money" refers to the fake gold on its back. | ||
|scientific = Salamandra falsaurum (juvenile). ''Salamandra'' refers to the real life genus of | |scientific = Salamandra falsaurum (juvenile). ''Salamandra'' refers to the {{w|salamandra|real life genus of salamanders}}. ''Falsaurum''may be a combination of ''falsum'' and ''aurum'', Latin for "fraud" and "gold" respectively. This refers to how the gold stone it carries disrupts the Treasure Gauge. | ||
|internal = <code>NISEZAKO</code>. "Nise" comes from "ニセガネ", which means | |internal = <code>NISEZAKO</code>. "Nise" comes from "ニセガネ", which means counterfeit money. "Zako", or "ザコ", which means small fry, refers to how it is the juvenile form of Gildemander. | ||
}} | }} | ||
=== Names in other languages === | === Names in other languages === | ||
{{foreignname | {{foreignname | ||
|Jap = ザコサンショウ | |Jap = ザコサンショウ | ||
|JapR = Zako | |JapR = Zako Sanshō | ||
|JapM = Small-Fry Salamander | |JapM = Small-Fry Salamander | ||
|ChiTrad = | |ChiTrad = | ||
|ChiTradR = | |ChiTradR = | ||
|ChiTradM = | |ChiTradM = | ||
|Dut = Kleine guldamander | |||
|Dut = | |DutM = Small gildemander | ||
|DutM = | |||
|Fra = Aurimandrille | |Fra = Aurimandrille | ||
|FraM = | |FraM = Little goldmander | ||
|FraN = | |FraN = "Aurimandre" ([[Gildemander]]) with the diminutive suffix "-ille" | ||
|Ger = | |Ger = Schatzamanderlein | ||
|GerM = | |GerM = Gildemanderling | ||
|GerN = | |GerN = "Schatzamander" ([[Gildemander]]) with the diminutive suffix "-lein" | ||
|Ita = | |Ita = Oromandrina | ||
|ItaM = | |ItaM = | ||
|ItaN = | |ItaN = "Oromandra" ([[Gildemander]]) with the diminutive suffix "-ina" | ||
|Kor = | |Kor = 꼬마도롱뇽 | ||
|KorR = | |KorR = Kkoma-Dorongnyong | ||
|KorM | |KorM = Little Salamander | ||
|Spa = Aurimandrucha | |Spa = Aurimandrucha | ||
|SpaM = | |SpaM = | ||
|SpaN = | |SpaN ="Aurimandra" ([[Gildemander]]) with the pejorative suffix "-ucha" | ||
|Por = Ouromandrinha | |||
|PorM = Little goldmander | |||
|PorN = "Ouromandra" ([[Gildemander]]) with the diminutive suffix "-inha" | |||
|notes = y | |notes = y | ||
}} | }} | ||
== Gallery == | == Gallery == | ||
{{image}} | {{image|images of wild Gildemandwees.}} | ||
<gallery> | <gallery> | ||
Gildemandwee P4.jpg|A Gildemandwee in the [[Piklopedia (Pikmin 4)|Piklopedia]]. | |||
Gildemandwee Exposed Weak Point P4.jpg|A Glidemandwee with its gold stone destroyed and its weak point exposed. | |||
Gildemandwee backside.jpg|The backside of a Gildemandwee. | |||
Gildemandwee eating.jpg|A Gildemandwee eating [[pikpik carrot]]s. | |||
Gildemandwee pot.jpg|A Gildemandwee popping out of a [[breakable pot]] in the [[Piklopedia (Pikmin 4)|Piklopedia]]. | |||
Gildemandwee corpse.jpg|The corpse of a Gildemandwee in the Piklopedia. | |||
Gildemandwee DD.jpg|A Gildemandwee as seen in [[Doppelgänger's Den]]. | |||
Gildemandwee_Attacked.jpg|A Gildemandwee's gold being thrown off distracting [[Blue Pikmin]]. | |||
P4 Gildemandwee Out of Egg.jpg|A Gildemandwee coming out of an egg. | |||
Gildemandwee Heros Hideaway.jpg|A Gildemandwee in [[Hero's Hideaway]]. | |||
Gildemandwee_Notices.jpg|A Gildemandwee noticing the player. | |||
Gildmandwees_Popping_Out_Of_Vases.jpg|Two Glidmadwees popping out of vases next to the [[Searing Acidshock]]. | |||
Gildemandwee_Wee_Vase.jpg|At the start of its popping out of a vase animation, the Gildemandwee is very tiny. | |||
P4 Dead Gildemandwee.jpg|A defeated Gildemandwee from a different angle. | |||
</gallery> | </gallery> | ||
Line 121: | Line 162: | ||
{{p4enemies}} | {{p4enemies}} | ||
[[Category:Pikmin-eating enemies]] | |||
[[Category:Hero's Hideaway]] | [[Category:Hero's Hideaway]] | ||
[[Category: | [[Category:Doppelgänger's Den]] | ||
[[Category: | [[Category:Dream Home]] | ||
[[Category:Olimar's Shipwreck Tale]] |
Latest revision as of 15:57, September 23, 2024
| |||
---|---|---|---|
Appears in | Pikmin 4 | ||
Scientific name | Salamandra falsaurum (juvenile) | ||
Family | Amphibiland | ||
Areas | Hero's Hideaway (Story Mode and Olimar's Shipwreck Tale) | ||
Caves | Doppelgänger's Den, Dream Home | ||
Dandori Challenge stages | None | ||
Dandori Battle stages | None | ||
Attacks | Eat Pikmin, confuse Treasure Gauge |
The Gildemandwee (ザコサンショウ?, lit.: "Small-Fry Salamander") is an enemy in Pikmin 4. It is a brown salamander-like creature with a glowing antenna like an anglerfish, and a gold stone stuck to its back. It is the juvenile form of the Gildemander and can sometimes be found in nectar eggs.
Stats[edit]
Weight | Max. carriers |
Seeds | Value | Health |
---|---|---|---|---|
5 | 10 | 6 | × 5 | 500 |
The HP for the chunk on the creature's back is the same as the actual healthbar, being 500.
Behavior[edit]
When alone, Gildemandwees waddle around slowly. When noticing the player or Pikmin, Gildemandwees start waddling quickly towards the intended target. To attack, the Gildemandwees use their tongues to lick up Pikmin to eat. When the Gildemandwee loses sight of the target it will stop in its tracks, look side to side and then resume slowly waddling.
If a player throws Pikmin onto the gold stone on their back they will eventually shake them off if the Pikmin don't take the stone off. When the gold stone falls after being attacked, Gildemandwees get slightly dazed before rushing over to the stone. Using its tongue, it will flip the stone back onto its back. If the gold stone is destroyed before it can put it back onto its back, it will still continue to try and attack its target, now with an exposed weak spot. If a Gildemandwee is defeated, it will stick out its tongue and flip on its back.
If a Gildemandwee is active in the area or sublevel, the Treasure Gauge will act as if there is treasure remaining, even if the area or sublevel is 100% cleared. This even goes as far as the game warning the player that they have not collected all treasures on the current sublevel, should a Gildemandwee still be alive after collecting all treasures when attempting to leave the current sublevel.
Appearance[edit]
Gildemandwees have brown bodies, white belly, black beady eyes and stubby limbs. They somewhat resemble real-world salamanders. On its forehead is a dangling lantern, similar to an anglerfish, with a pulsing yellow light. On its back is a gold-colored stone that the Gildemandwee uses to protect the weak spot underneath the stone. If exposed, the weak spot is a red lump that shatters upon defeat. If the gold stone is destroyed whilst the Gildemandwee is still alive, the lantern turns off.
Gildemandwees are actually the baby forms of Gildemanders, although unlike their adult counterparts, they only have one gold chunk and can't effectively use their antennas to control Pikmin.
Locations[edit]
Strategy[edit]
The following article or section contains guides. |
The Gildemandwee has only one weak spot on his back, which is the only spot that is capable of taking damage. This spot is protected by a false gold nugget that has to be picked off before attacking. This can be accomplished by throwing Pikmin at it, in which case Purple Pikmin are the best option due to their high impact damage and ability to latch on, but it is preferable to use Oatchi's rush attack, since the trajectory of the attack allows Pikmin to latch onto the weak spot once the nugget is removed. Care must be taken to manage your squad, if any Pikmin are attacking the nugget when the Gildemandwee retrieves it, they will perish.
Notes[edit]
Dalmo's notes[edit]
Olimar's notes[edit]
“Immediately after hatching, this species presents itself in a gilled, tadpole-like form and grows its legs after about a week.
This juvenile Gildemander specimen is estimated to be about one month old due to the presence of an ore-like growth on its back and the fact that it has already emerged onto land.
The living ore has substances similar to treasure within it, a peculiar scent, and has an effect on both sensors and Pikmin. However, the lantern organ on its head is still undeveloped and can only emit very faint electromagnetic waves. For this reason, juvenile Gildemanders often hide out of sight to avoid Pikmin attacks.”Louie's notes[edit]
Pikmin Garden[edit]
Text
“タカラサンショウの幼体。水辺に産みつけられた卵からふ化した直後はオタマジャクシの姿をしている。生後1週間で足が生え、1か月ほどで背中に鉱物ができると陸へ上がる。
特徴 その1 生体鉱物
- 小さいながらも、成体と同様に獲物をおびき寄せるにおいを発する。
- (Image text: 幼体時は腺の数が1つだが、成長するにつれ3つまで増える)
特徴 その2 電磁波
- 提灯状の器官は未成熟で、電磁波はほとんど放出していない。
- (Image text: ピクミンに襲われないように、物陰に隠れていることが多い)”
Translation
“A juvenile Gildemander. Immediately after hatching from eggs laid on the water's edge, they look like tadpoles. They grow legs at one week old, and emerge onto land when a mineral forms on their back at about one month old.
Feature #1: Biomineral
- Despite its small size, it emits a scent that lures prey, just like the adults.
- (Image text: "The juvenile has one gland, but as it grows, the number of glands increases to three")
Feature #2: Electromagnetic waves
- The lantern-shaped organ is underdeveloped and emits almost no electromagnetic waves.
- (Image text: "They often hide to avoid being attacked by Pikmin")”
Other information[edit]
- Pikmin 4 Piklopedia number: #62
Naming[edit]
- See more: Amphibiland family#Naming.
- Common name: Gildemandwee. "Gilde" may refer to the word "gilded", meaning golden, "mand" refers to the middle part of the word "salamander", and "wee" refers to the word little, itself a reference to the Gildemandwee's juvenile form.
- Japanese nickname: ザコサンショウ?, lit.: "Small-Fry Salamander". It combines "雑魚?" (small fry) and "山椒魚?" (salamander).
- Japanese name: ニセガネオカアンコウ 幼体?, lit.: "Counterfeit Money Hill Anglerfish (juvenile)". "Counterfeit money" refers to the fake gold on its back.
- Scientific name: Salamandra falsaurum (juvenile). Salamandra refers to the real life genus of salamanders. Falsaurummay be a combination of falsum and aurum, Latin for "fraud" and "gold" respectively. This refers to how the gold stone it carries disrupts the Treasure Gauge.
- Internal names:
NISEZAKO
. "Nise" comes from "ニセガネ", which means counterfeit money. "Zako", or "ザコ", which means small fry, refers to how it is the juvenile form of Gildemander. - Prerelease: None.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ザコサンショウ? Zako Sanshō |
Small-Fry Salamander | |
Dutch | Kleine guldamander | Small gildemander | |
French | Aurimandrille | Little goldmander | "Aurimandre" (Gildemander) with the diminutive suffix "-ille" |
German | Schatzamanderlein | Gildemanderling | "Schatzamander" (Gildemander) with the diminutive suffix "-lein" |
Italian | Oromandrina | "Oromandra" (Gildemander) with the diminutive suffix "-ina" | |
Korean | 꼬마도롱뇽 Kkoma-Dorongnyong |
Little Salamander | |
Portuguese | Ouromandrinha | Little goldmander | "Ouromandra" (Gildemander) with the diminutive suffix "-inha" |
Spanish | Aurimandrucha | "Aurimandra" (Gildemander) with the pejorative suffix "-ucha" |
Gallery[edit]
This article or section is in need of more images. Particularly: |
A Gildemandwee in the Piklopedia.
A Gildemandwee eating pikpik carrots.
A Gildemandwee popping out of a breakable pot in the Piklopedia.
A Gildemandwee as seen in Doppelgänger's Den.
A Gildemandwee's gold being thrown off distracting Blue Pikmin.
A Gildemandwee in Hero's Hideaway.
Two Glidmadwees popping out of vases next to the Searing Acidshock.