Beady Long Legs: Difference between revisions
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The '''Beady Long Legs''' ({{j|ダマグモ|Dama Gumo|Orb Spider}}) is a boss in the first two [[Pikmin series|''Pikmin'' games]]. The only attack it has is stomping around, and its | The '''Beady Long Legs''' ({{j|ダマグモ|Dama Gumo|Orb Spider}}) is a [[boss]] in the first two [[Pikmin series|''Pikmin'' games]]. The only attack it has is stomping around, and its big feet [[Crushing|crush]] any [[Pikmin family|Pikmin]] they land on. Its weak spot is its orbicular torso; given its height, [[Yellow Pikmin]] are recommended. When defeated, it crumbles into dust and disintegrates after its belongings drop from its orbicular torso. The creature is in both the main game and [[Challenge Mode]] of both games it appears in. | ||
In | In {{p2}}, the Beady Long Legs is colored with golds and browns, while in the first game it is primarily yellow and red and lacks the shiny, bumpy texture that it has in the second game. Its legs also appear more rectangular in ''Pikmin''. Its appearances in the second game are slightly more common, with it having much less [[health]], slower movements, a different shake, and makes different sounds. When at low health in either game, the Beady Long Legs will start smoking at its joints, and the creature's body will begin to flake away. | ||
The Beady Long Legs does not appear in ''[[Pikmin 3]]'', but there are two new Arachnorb bosses similar to it, the [[Shaggy Long Legs]] and [[Baldy Long Legs]] (the latter of which has an entry in the [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]] that mentions the species). | The Beady Long Legs does not appear in ''[[Pikmin 3]]'', but there are two new Arachnorb bosses similar to it, the [[Shaggy Long Legs]] and [[Baldy Long Legs]] (the latter of which has an entry in the [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]] that mentions the species). | ||
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==Behavior== | |||
The Beady Long Legs will remain out of sight until a captain or Pikmin enters its area. Once this happens, it will fall from the sky and land on the floor. When idle, it will stomp around, which can crush any Pikmin and damage captains. When it stops moving, it will lower its torso in an attempt to rest. If multiple Pikmin are thrown onto it during this stage, it will violently shake off any attached Pikmin. Once defeated, the Beady Long Legs will not leave a body and instead turn to dust, similar to other Arachnorbs. | |||
===''Pikmin'' | ==Locations== | ||
====In ''Pikmin''==== | |||
It appears only once in Pikmin's story mode, where it is found in [[The Forest Navel]], holding the [[Guard Satellite]]. It is to the east of the map, in a sandy arena blocked off by a [[reinforced wall|black reinforced wall]]. In the game's [[Challenge Mode (Pikmin)|Challenge Mode]], it appears in the [[The Final Trial]] where the [[Emperor Bulblax]] would be found in story mode. | |||
===''Pikmin 2'' | ====In ''Pikmin 2''==== | ||
One can be found in front of the landing site in the [[Perplexing Pool]] after day 30; killing this one yields 20 small 1-[[pellet]]s. It appears every day if it is not killed and always spawns on the first day of each 10 day period starting from day 31. | |||
* [[Citadel of Spiders#Sublevel 5|Citadel of Spiders, sublevel 5]]. Holds [[The Key]] which unlocks [[Challenge Mode (Pikmin 2)|Challenge Mode]]. | |||
* [[Hole of Heroes#Sublevel 14|Hole of Heroes, sublevel 14]]. Holds the [[Fond Gyro Block]] | |||
* [[Twilight Garden]] (Challenge Mode). Holds The Key. | |||
== Strategy == | == Strategy == | ||
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Be careful when entering the boss's arena in ''Pikmin'', since it can crush Pikmin when it falls down from the ceiling. This can catch unprepared players with large armies by surprise, but was changed for ''Pikmin 2'': the Beady Long Legs will not be able to harm Pikmin until its introduction animation is over. | Be careful when entering the boss's arena in ''Pikmin'', since it can crush Pikmin when it falls down from the ceiling. This can catch unprepared players with large armies by surprise, but was changed for ''Pikmin 2'': the Beady Long Legs will not be able to harm Pikmin until its introduction animation is over. | ||
You should have no more than 30 Pikmin, as a large group can be hard to control and may cause a few deaths. Aim at its core and launch your Pikmin freely, being careful to neither miss nor let the grounded Pikmin get stomped on. [[Swarming]] will prove helpful here. When it shivers, it is about to shake Pikmin off. Call the Pikmin quickly, or else they might fall off for a few seconds and lose their bud or flower [[Maturity|status]]. In ''Pikmin 2'', all Pikmin will be shaken off, but in ''Pikmin'', a few may still remain latched. Attacking one of its feet in ''Pikmin'' will not cause any damage, but the creature will have difficulties landing it. | You should have no more than 30 Pikmin, as a large group can be hard to control and may cause a few deaths. Aim at its core and launch your Pikmin freely, being careful to neither miss nor let the grounded Pikmin get stomped on. [[Swarming]] will prove helpful here. When it shivers, it is about to shake Pikmin off. Call the Pikmin quickly, or else they might fall off for a few seconds and lose their bud or flower [[Maturity|status]]. In ''Pikmin 2'', all Pikmin will be shaken off, but in ''Pikmin'', a few may still remain latched. Attacking one of its feet in ''Pikmin'' will not cause any damage, but the creature will have difficulties landing it, allowing Pikmin attacking the head more time before it attempts to shake them off. | ||
If you have a viable amount of Yellow Pikmin, attack at will, but if not, bring twenty to thirty of some other types, preferably Red Pikmin, and wait until it has done eight stomps (two with each leg); it will lean down afterwards to rest. It will do this twice, so you should ignore it the first time, and then as soon as it begins to lean again, quickly throw Pikmin at its body. This will allow you to attack for a longer period of time. | If you have a viable amount of Yellow Pikmin, attack at will, but if not, bring twenty to thirty of some other types, preferably Red Pikmin, and wait until it has done eight stomps (two with each leg); it will lean down afterwards to rest. It will do this twice, so you should ignore it the first time, and then as soon as it begins to lean again, quickly throw Pikmin at its body. This will allow you to attack for a longer period of time. | ||
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=== Speedrunning === | === Speedrunning === | ||
In ''Pikmin'', the fastest way to defeat the creature is to have around 20 Red Pikmin and around 6 Yellow Pikmin with you. Before the boss lands, use {{button|gc|c|wii|padd}} to organize your party so that Red Pikmin are the closest to you. Walk into the arena, and begin throwing Red Pikmin so that they attach to the creature when it lands; when the Beady Long Legs falls down, its core reaches low enough for non-Yellow Pikmin to be thrown at it. Throw as many Pikmin as you can, using the [[Throw#Swarm trick|swarm trick]]. When it shakes the Pikmin off, a few of them will remain attached. Carefully whistle the ones that got knocked down and throw them at the core again. The creature should be dead just as it's shaking the second time.{{cite youtube|emgi4V8zjM8|showing a fast kill on the Beady Long Legs, in ''Pikmin''}} | In ''Pikmin'', the fastest way to defeat the creature is to have around 20 Red Pikmin and around 6 Yellow Pikmin with you. Before the boss lands, use {{button|gc|c|wii|padd}} to organize your party so that Red Pikmin are the closest to you. Walk into the arena, and begin throwing Red Pikmin so that they attach to the creature when it lands; when the Beady Long Legs falls down, its core reaches low enough for non-Yellow Pikmin to be thrown at it. Throw as many Pikmin as you can, using the [[Throw#Swarm trick|swarm trick]]. When it shakes the Pikmin off, a few of them will remain attached. Carefully whistle the ones that got knocked down and throw them at the core again. The creature should be dead just as it's shaking the second time.{{cite youtube|emgi4V8zjM8|showing a fast kill on the Beady Long Legs, in ''Pikmin''}} | ||
{{Notes|reel=y|olimar=y|louie=y|voyage=y}} | |||
===''Pikmin'' Nintendo Player's Guide=== | |||
{{transcript|Although this creature is commonly associated with spiders, the Arachnorb is actually the result of a separate evolutionary line of insectoid creatures. Since the spherical body portion supported by the creature's legs carries most of its internal organs, there appear to be no other features that would correspond to a head or abdomen. Waxy secretions form this creature's distinctive armored shell.|block=y}} | |||
{{transcript|Stand in the shadow of the bug's round body, then fire Pikmin straight up into it. Only its ball-like body takes damage, and yellow Pikmin have less trouble soaring up to it. Weigh down the bug's feet with Pikmin to slow down the creature, but make sure your Pikmin don't get stepped on. | |||
|block=y}} | |||
===''Pikmin'' Nintendo Power Booklet description=== | |||
{{transcript|Eerily missing anything that resembles a head, this spiderlike creature is capable of stomping large numbers of Pikmin into oblivion with its four pile-driving legs. Its only vulnerable spot is its round body.}} | |||
===''Pikmin 2'' Nintendo Player's Guide=== | |||
{{transcript|The name says it all. Since the Beady Long Legs has such long legs, you'll need yellows to reach its body when it's standing up straight. Steer clear of its legs when it stomps, and hit it with purples when it dips.|block=y}} | |||
== Presumed glitch == | == Presumed glitch == | ||
At one point, a [[glitch]] about this boss was documented on Pikipedia.{{cite web|https://www.pikminwiki.com/index.php?title{{=}}Beady_Long_Legs&diff{{=}}393&oldid{{=}}392|Old revision of the Beady Long Legs page|Pikipedia|published={{date|31|May|2008}}|retrieved={{date|29|July|2021}}}} It was said to be a rare and dangerous glitch that would cause the Beady Long Legs in ''Pikmin'' to leave its arena. Once outside its boundaries, it would continue to pursue the player, and if coaxed into falling into the [[pit]], the game would crash. It also claimed that the game could crash if left outside of its arena for too long, and that it could also happen with other bosses fought in arenas. | At one point, a [[glitch]] about this boss was documented on Pikipedia.{{cite web|https://www.pikminwiki.com/index.php?title{{=}}Beady_Long_Legs&diff{{=}}393&oldid{{=}}392|Old revision of the Beady Long Legs page|Pikipedia|published={{date|31|May|2008}}|retrieved={{date|29|July|2021}}}} It was said to be a rare and dangerous glitch that would cause the Beady Long Legs in ''Pikmin'' to leave its arena. Once outside its boundaries, it would continue to pursue the player, and if coaxed into falling into the [[pit]], the game would crash. It also claimed that the game could crash if left outside of its arena for too long, and that it could also happen with other bosses fought in arenas. | ||
Despite the glitch's popularity, there was never any proof of it happening, though there were attempts.{{cite youtube|e9wRNfGV8Wg|showing some attempts at luring the Beady Long Legs out of its arena|published={{date|30|October|2009}}|retrieved={{date|29|July|2021}}}} In fact, without editing the game's files to force the boss's territory radius to be larger than normal, there is no known way for the Beady Long Legs to walk far from its starting point, as it will attempt to return to the center of the arena if it exits a certain radius. In addition to the Beady Long Legs being unable to escape its arena in normal play, the crashing element is a hoax: should the player move the Beady Long Legs to the pits at the edge of | Despite the glitch's popularity, there was never any proof of it happening, though there were attempts.{{cite youtube|e9wRNfGV8Wg|showing some attempts at luring the Beady Long Legs out of its arena|published={{date|30|October|2009}}|retrieved={{date|29|July|2021}}}} In fact, without editing the game's files to force the boss's territory radius to be larger than normal, there is no known way for the Beady Long Legs to walk far from its starting point, as it will attempt to return to the center of the arena if it exits a certain radius. In addition to the Beady Long Legs being unable to escape its arena in normal play, the crashing element is a hoax: should the player move the Beady Long Legs to the pits at the edge of The Forest Navel and coax it inside, its model distorts to try to "step" in the pit, before merely despawning.{{cite youtube|QseKQ7yslvU|showing how the Beady Long Legs only moves out of the arena if its territory radius is extended in Windows executable}}{{cite youtube|iXJFQKinoBM|showing the same hex edit, but on the actual game}} Since the editor that documented the glitch did so anonymously, and a bit haphazardly, it is impossible to figure out any details about the origin of the glitch. In light of the failed attempts to replicate it, the "glitch" may have been a hoax. | ||
==Technical information== | ==Technical information== | ||
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|size = Leg span: {{mm|240}} | |size = Leg span: {{mm|240}} | ||
|piklopedia = 72 | |piklopedia = 72 | ||
|technical = Arachnorb | |technical = Arachnorb | ||
|music1 = ''[[Music in Pikmin#Impending Doom|Impending Doom]]'' | |music1 = ''[[Music in Pikmin#Impending Doom|Impending Doom]], [[Music in Pikmin#Final Boss Battle|Final Boss Battle (only in Challenge Mode)]]'' | ||
|music2 = ''[[Music in Pikmin 2#Common boss battle|Common boss battle]]'' | |music2 = ''[[Music in Pikmin 2#Common boss battle|Common boss battle]]'' | ||
}} | }} | ||
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==Naming== | ==Naming== | ||
{{see more|Arachnorb family#Naming}} | {{see more|Arachnorb family#Naming}} | ||
{{naming | |||
The word "Beady" | |common = Beady Long Legs. The word "Beady" highlights its small and circular body. | ||
|jpcommon = {{j|ダマグモ|Dama Gumo|Orb Spider}}. It once again reflects the creature's spidery look and the spherical body. | |||
|jpname = {{j|アシナガモクメツユハライ|Ashinaga Mokume Tsuyuharai|Long-legged Wood Grain {{w|Tsuyuharai}}}}. | |||
|scientific = ''Pseudoarachnia armoralis''. ''Armoralis'' comes the word "armor" and refers to its strong resistance. | |||
|internal = The creature's internal name in ''Pikmin 2'' is the same as its Japanese name, <code>damagumo</code>, but in ''Pikmin'', only the "spider" part of the word remains, making it <code>kumo</code>. | |||
}} | |||
===Names in other languages=== | ===Names in other languages=== | ||
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|JapR = Dama Gumo | |JapR = Dama Gumo | ||
|JapM = Orb Spider | |JapM = Orb Spider | ||
| | |JapN = | ||
| | |ChiTrad = | ||
| | |ChiTradR = | ||
| | |ChiTradM = | ||
| | |ChiTradN = | ||
|Dut = | |||
|DutM = | |||
|DutN = | |||
|Fra = Baba Longues jambes | |Fra = Baba Longues jambes | ||
|FraM = | |FraM = | ||
|Ita=Longopede | |FraN = The name comes from ''"Papa-longues-jambes"'' (literally "Daddy longlegs") | ||
|ItaM= | |Ger = Perliges Langbein | ||
|SpaA=Pelota patas largas | |GerM = Beady Long Leg | ||
|SpaAM=Ball long legs | |GerN = | ||
|Ita = Longopede | |||
|ItaM = Longfoot | |||
|ItaN = The name is a portmanteau of ''"lungo"'' (long) and ''"piede"'' (foot) | |||
|Kor = 박거미 | |||
|KorR = Bak gu mi | |||
|KorM = Gourd Spider | |||
|KorN = | |||
|SpaA = Pelota patas largas | |||
|SpaAM = Ball long legs | |||
|SpaAN = | |||
|Por = Patalonga-degude | |||
|PorM = Marble longleg | |||
|PorN = ''"Patalonga"'' is a portmanteau of ''"pata"'' (leg) and ''"longa"'' (long)<br> ''"Degude"'' probably comes from ''"bolinha de gude"'' (marble, a toy) | |||
|Rus = | |||
|RusM = | |||
|RusN = | |||
|notes = y | |||
}} | }} | ||
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Beady Long Legs (enemy reel).png|The Beady Long Legs in the [[enemy reel]]. | Beady Long Legs (enemy reel).png|The Beady Long Legs in the [[enemy reel]]. | ||
P1 Beady Long Legs Sketch.png|A drawing of a Beady Long Legs from the ''Pikmin'' Official Player's Guide. | P1 Beady Long Legs Sketch.png|A drawing of a Beady Long Legs from the ''Pikmin'' Official Player's Guide. | ||
P1 Beady Long Legs idle.jpg|A Beady Long Legs just as it drops down from the ceiling. | |||
P1 Beady Long Legs attack.jpg|A Beady Long Legs preparing to stomp its feet. | |||
P1 Beady Long Legs near death.jpg|A Beady Long Legs' legs flaking as it nears death. | |||
P1 Beady Long Legs death.jpg|A Beady Long Legs' body opening up as it dies. | |||
P1 Beady Long Legs corpse.jpg|A Beady Long Legs crumbling into dust. | |||
</gallery> | </gallery> | ||
===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
<gallery> | <gallery> | ||
P2 Defeated Beady Long Legs Artwork.jpg|Artwork of the Beady Long Legs. | |||
72beadylonglegs.png|The Beady Long Legs in the [[Piklopedia (Pikmin 2)|Piklopedia]]. | 72beadylonglegs.png|The Beady Long Legs in the [[Piklopedia (Pikmin 2)|Piklopedia]]. | ||
P2 Beady Long Legs Full Health Screenshot.png|A close-up of the Beady Long Legs in [[Citadel of Spiders#Sublevel 5|sublevel 5 of Citadel of Spiders]]. | P2 Beady Long Legs Full Health Screenshot.png|A close-up of the Beady Long Legs in [[Citadel of Spiders#Sublevel 5|sublevel 5 of Citadel of Spiders]]. | ||
Beady Long Legs Damaged.png|The Beady Long Legs | Beady Long Legs Damaged.png|The Beady Long Legs beginning to crumble and emit smoke as its health becomes lower. | ||
Beady Long Legs Destroy.png|The Beady Long Legs | Beady Long Legs Destroy.png|The Beady Long Legs emitting firework-like particles as it dies. Electricity can also be seen running though its body. | ||
Beady Long Legs Crumble.png|The Beady Long Legs | Beady Long Legs Crumble.png|The Beady Long Legs dead, crumbling into dust. | ||
Beady Long Legs cave.png|The Beady Long Legs as it | Beady Long Legs cave.png|The Beady Long Legs as it lands in [[Hole of Heros#Sublevel 14|sublevel 14 of Hole of Heros]]. | ||
Hole of Heroes sublevel 14.jpg|The Beady Long Legs after it lands in the same | Hole of Heroes sublevel 14.jpg|The Beady Long Legs after it lands in the same sublevel. | ||
P2 Beady Long Legs PP.jpg|The Beady Long Legs in the [[Perplexing Pool]]. | |||
Pikmin 2 Beady Long Legs.png|The Beady Long Legs in the unused [[cave]] <code>Last_4</code>, meant for enemy testing. | Pikmin 2 Beady Long Legs.png|The Beady Long Legs in the unused [[cave]] <code>Last_4</code>, meant for enemy testing. | ||
Beady Long Legs P2S icon.png|The [[Piklopedia (Pikmin 2)|Piklopedia]] icon of the Beady Long Legs in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']]. | |||
Y10.JPG|The | </gallery> | ||
===Other=== | |||
<gallery> | |||
Y10.JPG|The Beady Long Legs' [[e-card]], #30 (10<sup>th</sup> yellow card). | |||
</gallery> | </gallery> | ||
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[[File:Beady Long Legs P1 early.png|thumb|An earlier Beady Long Legs.]] | [[File:Beady Long Legs P1 early.png|thumb|An earlier Beady Long Legs.]] | ||
*The Beady Long Legs is shown during the last few seconds of a pre-release trailer of [[Pikmin (game)|''Pikmin'']]. Here, the creature appears to be taller and have a reddish tint to its skin, as well as being in an outside area similar to [[The Forest of Hope]]. | *The Beady Long Legs is shown during the last few seconds of a pre-release trailer of [[Pikmin (game)|''Pikmin'']]. Here, the creature appears to be taller and have a reddish tint to its skin, as well as being in an outside area similar to [[The Forest of Hope]]. | ||
*In the [[Citadel of Spiders]] cave in ''Pikmin 2'', a shadow of a spider web is displayed on the arena floor. This also applies to the arena of the Raging Long Legs in | *It is the only boss in ''Pikmin'' that has a [[Music in Pikmin#Impending Doom|unique boss theme]] besides the [[Emperor Bulblax]]. | ||
*In the [[Citadel of Spiders]] cave in ''Pikmin 2'', a shadow of a spider web is displayed on the arena floor. This also applies to the arena of the Raging Long Legs in the Hole of Heroes. | |||
*The poison Louie describes may be oenanthotoxin, a poison known for causing a rigid smile. Alternatively, the poison could be causing Louie to have a gelastic seuizure, a seizure accompanied by uncontrollable laughter. | *The poison Louie describes may be oenanthotoxin, a poison known for causing a rigid smile. Alternatively, the poison could be causing Louie to have a gelastic seuizure, a seizure accompanied by uncontrollable laughter. | ||
*In the original English script, Louie simply says "Caution! Do not eat!" when referring to the Beady Long Legs. This would later be used for Shaggy Long Legs instead. | |||
*There is an [[unused content|unused]] object in ''[[mariowiki:Super Mario Galaxy|Super Mario Galaxy]]'' that looks like an organic ball, which opens up much like the Beady Long Legs' core. In addition, the item's internal name is <code>[https://tcrf.net/Super_Mario_Galaxy/Unused_Models#SpiderItemShell SpiderItemShell]</code>, further connecting it to the pseudo-arachnid. | *There is an [[unused content|unused]] object in ''[[mariowiki:Super Mario Galaxy|Super Mario Galaxy]]'' that looks like an organic ball, which opens up much like the Beady Long Legs' core. In addition, the item's internal name is <code>[https://tcrf.net/Super_Mario_Galaxy/Unused_Models#SpiderItemShell SpiderItemShell]</code>, further connecting it to the pseudo-arachnid. | ||
*This enemy was meant to appear in ''[[Pikmin 3]]'', but with its head changed to resemble one of its feet, as evidenced from some [[Unused content in Pikmin 3|unused content in the game]]. | *This enemy was meant to appear in ''[[Pikmin 3]]'', but with its head changed to resemble one of its feet, as evidenced from some [[Unused content in Pikmin 3|unused content in the game]]. | ||
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*Bizarrely, in ''Pikmin'', if there are any [[sprout]]s in the area the moment the player triggers the creature's fall, it will take a few seconds to actually fall down, whereas if there are no sprouts, it will show up right away. This applies to all game modes and all versions of the game. | *Bizarrely, in ''Pikmin'', if there are any [[sprout]]s in the area the moment the player triggers the creature's fall, it will take a few seconds to actually fall down, whereas if there are no sprouts, it will show up right away. This applies to all game modes and all versions of the game. | ||
*In ''Pikmin 2'', the Beady Long Legs is fully programmed to drop 25 [[Unmarked Spectralids]] upon death if it has no treasure. However, due to a [[mistake]] from the programmers, this does not occur, and it simply drops nothing.{{cite youtube|1shxH8n5NW4|explaining why 25 [[Unmarked Spectralids]] do not appear upon death in ''Pikmin 2''}} | *In ''Pikmin 2'', the Beady Long Legs is fully programmed to drop 25 [[Unmarked Spectralids]] upon death if it has no treasure. However, due to a [[mistake]] from the programmers, this does not occur, and it simply drops nothing.{{cite youtube|1shxH8n5NW4|explaining why 25 [[Unmarked Spectralids]] do not appear upon death in ''Pikmin 2''}} | ||
* In the {{p3d}} Side Story [[Olimar's Comeback]], the final stage has a [[Baldy Long Legs]] with a similar coloration to the Beady Long Legs. It is accompanied by a boss theme that combines the main {{p1}} theme | * In the {{p3d}} Side Story [[Olimar's Comeback]], the final stage has a [[Baldy Long Legs]] with a similar coloration to the Beady Long Legs. It is accompanied by a boss theme that combines the main {{p1}} theme with instruments from The Forest Navel's theme. | ||
*The roaring of the Beady Long Legs in ''Pikmin 2'', and by extension the other two arachnorbs that reuse the sound is a modified metal door sliding sound. | *The roaring of the Beady Long Legs in ''Pikmin 2'', and by extension the other two arachnorbs that reuse the sound, is a modified metal door sliding sound. | ||
*The Beady Long Legs is the only enemy encountered in multiple games that does not appear in ''Pikmin 4''. | |||
*While the Beady Long Legs shares the same base texture in both ''Pikmin'' and ''Pikmin 2'', the way that texture is mapped to its body is notably different in each installment. | |||
==See also== | ==See also== | ||
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*[[Raging Long Legs]] | *[[Raging Long Legs]] | ||
*[[Shaggy Long Legs]] | *[[Shaggy Long Legs]] | ||
*[[Man-at-Legs]] | |||
==References== | ==References== | ||
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{{p2enemies}} | {{p2enemies}} | ||
[[Category:Crushing enemies]] | [[Category:Crushing enemies]] | ||
[[Category:Enemy-harming enemies]] | |||
[[Category:Hiding enemies]] | [[Category:Hiding enemies]] | ||
[[Category:The Forest Navel]] | [[Category:The Forest Navel]] | ||
[[Category:Perplexing Pool]] | [[Category:Perplexing Pool]] | ||
[[Category: | [[Category:Citadel of Spiders]] | ||
[[Category:Hole of Heroes]] | |||
[[Category:Pikmin 1 Challenge Mode]] | [[Category:Pikmin 1 Challenge Mode]] | ||
[[Category:Pikmin 2 Challenge Mode]] | |||
[[Category:Pikmin 1 bosses]] | [[Category:Pikmin 1 bosses]] | ||
[[Category:Pikmin 2 bosses]] | [[Category:Pikmin 2 bosses]] |
Latest revision as of 20:25, September 20, 2024
| |||
---|---|---|---|
Appears in | Pikmin, Pikmin 2 | ||
Scientific name | Pseudoarachnia armoralis | ||
Family | Arachnorb | ||
Areas | The Forest Navel, Perplexing Pool | ||
Caves | Citadel of Spiders, Hole of Heroes | ||
Challenge Mode stages | The Final Trial, Twilight Garden | ||
2-Player Battle stages | None | ||
Attacks | Crush Pikmin with feet |
The Beady Long Legs (ダマグモ?, lit.: "Orb Spider") is a boss in the first two Pikmin games. The only attack it has is stomping around, and its big feet crush any Pikmin they land on. Its weak spot is its orbicular torso; given its height, Yellow Pikmin are recommended. When defeated, it crumbles into dust and disintegrates after its belongings drop from its orbicular torso. The creature is in both the main game and Challenge Mode of both games it appears in.
In Pikmin 2, the Beady Long Legs is colored with golds and browns, while in the first game it is primarily yellow and red and lacks the shiny, bumpy texture that it has in the second game. Its legs also appear more rectangular in Pikmin. Its appearances in the second game are slightly more common, with it having much less health, slower movements, a different shake, and makes different sounds. When at low health in either game, the Beady Long Legs will start smoking at its joints, and the creature's body will begin to flake away.
The Beady Long Legs does not appear in Pikmin 3, but there are two new Arachnorb bosses similar to it, the Shaggy Long Legs and Baldy Long Legs (the latter of which has an entry in the Piklopedia that mentions the species).
Stats[edit]
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
N/A | N/A | N/A | N/A | 5000 | Unknown | |
N/A | N/A | N/A | N/A | 1300 | 0.39 HP/s |
Behavior[edit]
The Beady Long Legs will remain out of sight until a captain or Pikmin enters its area. Once this happens, it will fall from the sky and land on the floor. When idle, it will stomp around, which can crush any Pikmin and damage captains. When it stops moving, it will lower its torso in an attempt to rest. If multiple Pikmin are thrown onto it during this stage, it will violently shake off any attached Pikmin. Once defeated, the Beady Long Legs will not leave a body and instead turn to dust, similar to other Arachnorbs.
Locations[edit]
In Pikmin[edit]
It appears only once in Pikmin's story mode, where it is found in The Forest Navel, holding the Guard Satellite. It is to the east of the map, in a sandy arena blocked off by a black reinforced wall. In the game's Challenge Mode, it appears in the The Final Trial where the Emperor Bulblax would be found in story mode.
In Pikmin 2[edit]
One can be found in front of the landing site in the Perplexing Pool after day 30; killing this one yields 20 small 1-pellets. It appears every day if it is not killed and always spawns on the first day of each 10 day period starting from day 31.
- Citadel of Spiders, sublevel 5. Holds The Key which unlocks Challenge Mode.
- Hole of Heroes, sublevel 14. Holds the Fond Gyro Block
- Twilight Garden (Challenge Mode). Holds The Key.
Strategy[edit]
The following article or section contains guides. |
With Pikmin[edit]
To do: Check what happens if its feet are damaged in all versions and regions of all games. |
Be careful when entering the boss's arena in Pikmin, since it can crush Pikmin when it falls down from the ceiling. This can catch unprepared players with large armies by surprise, but was changed for Pikmin 2: the Beady Long Legs will not be able to harm Pikmin until its introduction animation is over.
You should have no more than 30 Pikmin, as a large group can be hard to control and may cause a few deaths. Aim at its core and launch your Pikmin freely, being careful to neither miss nor let the grounded Pikmin get stomped on. Swarming will prove helpful here. When it shivers, it is about to shake Pikmin off. Call the Pikmin quickly, or else they might fall off for a few seconds and lose their bud or flower status. In Pikmin 2, all Pikmin will be shaken off, but in Pikmin, a few may still remain latched. Attacking one of its feet in Pikmin will not cause any damage, but the creature will have difficulties landing it, allowing Pikmin attacking the head more time before it attempts to shake them off.
If you have a viable amount of Yellow Pikmin, attack at will, but if not, bring twenty to thirty of some other types, preferably Red Pikmin, and wait until it has done eight stomps (two with each leg); it will lean down afterwards to rest. It will do this twice, so you should ignore it the first time, and then as soon as it begins to lean again, quickly throw Pikmin at its body. This will allow you to attack for a longer period of time.
Alternatively, a combination of Yellow Pikmin and Red Pikmin can be used. The Yellow Pikmin, when thrown at the creature's head, will weigh it down and lower it, allowing the Red Pikmin to be used without having to wait for the Arachnorb to rest. This detailed approach is only possible in Pikmin, as the enemy is not weighed down by Pikmin in Pikmin 2.
The Beady Long Legs can also be harmed by Pikmin attacking its feet; this is far more challenging and time-consuming, however. In Pikmin 2, only Purple Pikmin can damage the creature's feet with the stomp they cause, but in the Japanese version of the game, any Pikmin type can also attack its feet with regular attacks. As such, an easy way to defeat the Beady Long Legs in the Japanese version of Pikmin 2 is to place around 25 flowered Red Pikmin on the location where each foot is going to be, and when the creature lands from above, its health will be dropped so fast that it will not have time to stomp even once, ensuring a clean and quick victory.[1] It may be difficult to determine exactly where the feet will end up at, though. This trick does not work in overseas versions of the game, nor the Wii releases,[2] and it may only work with some of the Pikmin in the party.[3]
In Pikmin, it is recommended to bring twenty Red Pikmin to the entrance of the arena, so they may bring the Guard Satellite through the fire geysers.
With leaders[edit]
Even when petrified, its body is suspended too high for leaders to reach.
Speedrunning[edit]
In Pikmin, the fastest way to defeat the creature is to have around 20 Red Pikmin and around 6 Yellow Pikmin with you. Before the boss lands, use / to organize your party so that Red Pikmin are the closest to you. Walk into the arena, and begin throwing Red Pikmin so that they attach to the creature when it lands; when the Beady Long Legs falls down, its core reaches low enough for non-Yellow Pikmin to be thrown at it. Throw as many Pikmin as you can, using the swarm trick. When it shakes the Pikmin off, a few of them will remain attached. Carefully whistle the ones that got knocked down and throw them at the core again. The creature should be dead just as it's shaking the second time.[4]
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
Pikmin Nintendo Player's Guide[edit]
Pikmin Nintendo Power Booklet description[edit]
“Eerily missing anything that resembles a head, this spiderlike creature is capable of stomping large numbers of Pikmin into oblivion with its four pile-driving legs. Its only vulnerable spot is its round body.”
Pikmin 2 Nintendo Player's Guide[edit]
Presumed glitch[edit]
At one point, a glitch about this boss was documented on Pikipedia.[5] It was said to be a rare and dangerous glitch that would cause the Beady Long Legs in Pikmin to leave its arena. Once outside its boundaries, it would continue to pursue the player, and if coaxed into falling into the pit, the game would crash. It also claimed that the game could crash if left outside of its arena for too long, and that it could also happen with other bosses fought in arenas.
Despite the glitch's popularity, there was never any proof of it happening, though there were attempts.[6] In fact, without editing the game's files to force the boss's territory radius to be larger than normal, there is no known way for the Beady Long Legs to walk far from its starting point, as it will attempt to return to the center of the arena if it exits a certain radius. In addition to the Beady Long Legs being unable to escape its arena in normal play, the crashing element is a hoax: should the player move the Beady Long Legs to the pits at the edge of The Forest Navel and coax it inside, its model distorts to try to "step" in the pit, before merely despawning.[7][8] Since the editor that documented the glitch did so anonymously, and a bit haphazardly, it is impossible to figure out any details about the origin of the glitch. In light of the failed attempts to replicate it, the "glitch" may have been a hoax.
Technical information[edit]
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | kumo
| ||
HP | 5000 |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | damagumo
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1300 |
fp01 | マップとの当り | Unknown (related to slopes) | 10 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.1 |
fp03 | ダメージスケールY | Vertical damage scale | 0.1 |
fp04 | ダメージフレーム | Damage scale duration | 0.5 |
fp05 | 質量 | Unknown (weight?) | 0.0001 |
fp06 | 速度 | Move speed | 100 |
fp08 | 回転速度率 | Rotation acceleration | 0.2 |
fp09 | テリトリー | Territory radius | 400 |
fp10 | ホーム範囲 | "Home" radius | 75 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 400 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 400 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 180 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 25 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 75 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 25 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 75 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 25 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 75 |
fp28 | 回転最大速度 | Rotation speed | 60 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 50 |
fp31 | ライフ回復率 | Regeneration rate | 0.00001 |
fp32 | LOD半径 | Off-camera radius | 200 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 200 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 20 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0 (0%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 5 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 10 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 10 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 20 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 30 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 30 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | ベース係数 | Unknown (base coefficient?) | 3 |
fp02 | 上げ減速係数 | Unknown (increase deceleration coefficient?) | -0.2 |
fp03 | 下げ加速係数 | Unknown (lower acceleration factor?) | 0.5 |
fp04 | 最低減加速係数 | Unknown (minimum acceleration factor?) | -2 |
fp05 | 最高減加速係数 | Unknown (maximum acceleration factor?) | 10 |
fp06 | 足の振り上げ | Foot height when taking a step | 120 |
Other information[edit]
- Technical name in The Official Nintendo Player's Guide: Arachnorb
- Size: Leg span: 240mm, as per the e-card
- Pikmin 2 Piklopedia number: #72
- Musical theme:
Naming[edit]
- See more: Arachnorb family#Naming.
- Common name: Beady Long Legs. The word "Beady" highlights its small and circular body.
- Japanese nickname: ダマグモ?, lit.: "Orb Spider". It once again reflects the creature's spidery look and the spherical body.
- Japanese name: アシナガモクメツユハライ?, lit.: "Long-legged Wood Grain Tsuyuharai".
- Scientific name: Pseudoarachnia armoralis. Armoralis comes the word "armor" and refers to its strong resistance.
- Internal names: The creature's internal name in Pikmin 2 is the same as its Japanese name,
damagumo
, but in Pikmin, only the "spider" part of the word remains, making itkumo
. - Prerelease: None.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ダマグモ? Dama Gumo |
Orb Spider | |
French | Baba Longues jambes | The name comes from "Papa-longues-jambes" (literally "Daddy longlegs") | |
German | Perliges Langbein | Beady Long Leg | |
Italian | Longopede | Longfoot | The name is a portmanteau of "lungo" (long) and "piede" (foot) |
Korean | 박거미 Bak gu mi |
Gourd Spider | |
Portuguese | Patalonga-degude | Marble longleg | "Patalonga" is a portmanteau of "pata" (leg) and "longa" (long) "Degude" probably comes from "bolinha de gude" (marble, a toy) |
Spanish (NoA) | Pelota patas largas | Ball long legs |
Gallery[edit]
Pikmin[edit]
The Beady Long Legs in the enemy reel.
Pikmin 2[edit]
The Beady Long Legs in the Piklopedia.
A close-up of the Beady Long Legs in sublevel 5 of Citadel of Spiders.
The Beady Long Legs as it lands in sublevel 14 of Hole of Heros.
The Beady Long Legs in the Perplexing Pool.
The Beady Long Legs in the unused cave
Last_4
, meant for enemy testing.The Piklopedia icon of the Beady Long Legs in the Nintendo Switch version of Pikmin 2.
Other[edit]
The Beady Long Legs' e-card, #30 (10th yellow card).
Trivia[edit]
- The Beady Long Legs is shown during the last few seconds of a pre-release trailer of Pikmin. Here, the creature appears to be taller and have a reddish tint to its skin, as well as being in an outside area similar to The Forest of Hope.
- It is the only boss in Pikmin that has a unique boss theme besides the Emperor Bulblax.
- In the Citadel of Spiders cave in Pikmin 2, a shadow of a spider web is displayed on the arena floor. This also applies to the arena of the Raging Long Legs in the Hole of Heroes.
- The poison Louie describes may be oenanthotoxin, a poison known for causing a rigid smile. Alternatively, the poison could be causing Louie to have a gelastic seuizure, a seizure accompanied by uncontrollable laughter.
- In the original English script, Louie simply says "Caution! Do not eat!" when referring to the Beady Long Legs. This would later be used for Shaggy Long Legs instead.
- There is an unused object in Super Mario Galaxy that looks like an organic ball, which opens up much like the Beady Long Legs' core. In addition, the item's internal name is
SpiderItemShell
, further connecting it to the pseudo-arachnid. - This enemy was meant to appear in Pikmin 3, but with its head changed to resemble one of its feet, as evidenced from some unused content in the game.
- In Super Mario 64 there is a quadrupedal spider-like enemy called a Scuttlebug that has a similar body pattern to the Beady Long Legs.
- Bizarrely, in Pikmin, if there are any sprouts in the area the moment the player triggers the creature's fall, it will take a few seconds to actually fall down, whereas if there are no sprouts, it will show up right away. This applies to all game modes and all versions of the game.
- In Pikmin 2, the Beady Long Legs is fully programmed to drop 25 Unmarked Spectralids upon death if it has no treasure. However, due to a mistake from the programmers, this does not occur, and it simply drops nothing.[9]
- In the Pikmin 3 Deluxe Side Story Olimar's Comeback, the final stage has a Baldy Long Legs with a similar coloration to the Beady Long Legs. It is accompanied by a boss theme that combines the main Pikmin theme with instruments from The Forest Navel's theme.
- The roaring of the Beady Long Legs in Pikmin 2, and by extension the other two arachnorbs that reuse the sound, is a modified metal door sliding sound.
- The Beady Long Legs is the only enemy encountered in multiple games that does not appear in Pikmin 4.
- While the Beady Long Legs shares the same base texture in both Pikmin and Pikmin 2, the way that texture is mapped to its body is notably different in each installment.
See also[edit]
References[edit]
- ^ YouTube video showing the Beady Long Legs in Pikmin 2 being killed quickly by swarming its feet
- ^ YouTube video showing how Beady Long Legs's feet cannot be harmed in the Japanese version of New Play Control! Pikmin 2, published on February 17th, 2019, retrieved on February 17th, 2019
- ^ YouTube video researching the different ways Pikmin can and cannot harm the feet, published on March 16th, 2019, retrieved on April 14th, 2020
- ^ YouTube video showing a fast kill on the Beady Long Legs, in Pikmin
- ^ Old revision of the Beady Long Legs page on Pikipedia, published on May 31st, 2008, retrieved on July 29th, 2021
- ^ YouTube video showing some attempts at luring the Beady Long Legs out of its arena, published on October 30th, 2009, retrieved on July 29th, 2021
- ^ YouTube video showing how the Beady Long Legs only moves out of the arena if its territory radius is extended in Windows executable
- ^ YouTube video showing the same hex edit, but on the actual game
- ^ YouTube video explaining why 25 Unmarked Spectralids do not appear upon death in Pikmin 2