Pikmin 3

The Ship Restored: Difference between revisions

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|music    = [[Music in Pikmin 3#Olimar's Comeback (days 9-10)|''Olimar's Comeback (days 9-10)'']]<br>[[Music in Pikmin 3#Golden arachnorb battle|''Golden arachnorb battle'']]
|music    = [[Music in Pikmin 3#Olimar's Comeback (days 9-10)|''Olimar's Comeback (days 9-10)'']]<br>[[Music in Pikmin 3#Golden arachnorb battle|''Golden arachnorb battle'']]
}}
}}
{{spoiler}}
{{spoiler|the ending of [[Olimar's Comeback]]}}
'''The Ship Restored''' is the tenth and final day in [[Olimar's Comeback]]. It takes place in the [[Formidable Oak]], and has a unique objective: to collect multiple [[ship part]]s.
'''The Ship Restored''' is the tenth and final day in [[Olimar's Comeback]]. It takes place in the [[Formidable Oak]], and has a unique objective: to collect multiple [[ship part]]s.


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== Description ==
== Description ==
[[File:P3D Golden Shaggy Long Legs Hairless.jpg|thumb|250px|Fighting the golden Shaggy Long Legs.]]
[[File:P3D Golden Shaggy Long Legs Hairless.jpg|thumb|250px|Fighting the golden Shaggy Long Legs.]]
The player starts at the top of the structure where [[Olimar]] is found sleeping in [[Story Mode]]. There are four [[Gray Candypop Bud]]s, allowing the player to obtain [[Rock Pikmin]]. The path inside the Oak is blocked off, meaning the player can only proceed down from the outside. The [[S.S. Drake]]'s landing site contains four different enemies, each emphasizing the four major [[hazard]]s in ''Pikmin 3'': [[fire]], [[water]], [[electricity]], and [[crystal]]. Within the [[Plasm Wraith]] arena, there are now a [[Baldy Long Legs]] and a [[Shaggy Long Legs]] (now with larger feet), both colored gold. Unique battle music is played when they are encountered, making this a sort of final [[boss]]. Both need to be defeated (along with the [[Calcified Crushblat]]) in order to complete the mission.
The player starts at the top of the structure where [[Olimar]] is found sleeping in [[Story Mode]]. There are four Rock [[Candypop Bud]]s, allowing the player to obtain [[Rock Pikmin]]. The path inside the Oak is blocked off, meaning the player can only proceed down from the outside. The [[S.S. Drake]]'s landing site contains four different enemies, each emphasizing the four major [[hazard]]s in ''Pikmin 3'': [[fire]], [[water]], [[electricity]], and [[crystal]]. Within the [[Plasm Wraith]] arena, there are now a [[Baldy Long Legs]] and a [[Shaggy Long Legs]] (now with larger feet), both colored gold. Unique battle music is played when they are encountered, making this a sort of final [[boss]]. Both need to be defeated (along with the [[Calcified Crushblat]]) in order to complete the mission.


{{clear}}
{{clear}}
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* {{icon|Analog Computer|y|v=P3D}} ({{pokos|700|y}})
* {{icon|Analog Computer|y|v=P3D}} ({{pokos|700|y}})
* {{icon|Nova Blaster|y|v=P3D}} ({{pokos|800|y}})
* {{icon|Nova Blaster|y|v=P3D}} ({{pokos|800|y}})
* {{icon|Repair-type Bolt|y|v=P3D}} ({{pokos|500|y}})
* {{icon|Repair-Type Bolt|y|v=P3D}} ({{pokos|500|y}})
}}
}}


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{{guide}}
{{guide}}
{{see more|Shaggy Long Legs#Strategy|Baldy Long Legs#Strategy}}
{{see more|Shaggy Long Legs#Strategy|Baldy Long Legs#Strategy}}
Before continuing forward, it's wise to make as many [[Rock Pikmin]] as possible using the [[Gray Candypop Bud]]s. They are necessary to defeat the [[Calcified Crushblat]], as well as immune to the [[crushing]] caused by the Arachnorb's feet. Since [[Yellow Pikmin]] are handy for taking them on as well, it's a good idea to only convert [[Red]] and [[Blue]] Pikmin. For efficiency, leave a leader at the [[SPERO]] to pick up any Pikmin returning, as this level will not require more than one.
Before continuing forward, it's wise to make as many [[Rock Pikmin]] as possible using the Rock [[Candypop Bud]]s. They are necessary to defeat the [[Calcified Crushblat]], as well as immune to the [[crushing]] caused by the Arachnorb's feet. Since [[Yellow Pikmin]] are handy for taking them on as well, it's a good idea to only convert [[Red]] and [[Blue]] Pikmin. For efficiency, leave a leader at the [[SPERO]] to pick up any Pikmin returning, as this level will not require more than one.


Reaching the S.S. Drake's landing site, there are four enemies of various [[hazards]] in close proximity. While only the Crushblat has a ship part, it may be hard to attack it without alerting the other enemies. Try to defeat each one with their respective Pikmin type separately without catching the attention of the other enemies. Efficiently, you could [[charge]] each Pikmin group at once, though with the [[Watery Blowhog]]'s stream and the [[Pyroclasmic Slooch]]'s fire trail this can be quite risky. The Calcified Crushblat can also harm other enemies with its jump, so using it to kill the other enemies is a safe alternative, though very slow. Once defeated, have Pikmin carry back the ship part alone (preferably Blue Pikmin, as they are the least useful for the upcoming battle) and continue down to the arena.
Reaching the S.S. Drake's landing site, there are four enemies of various [[hazards]] in close proximity. While only the Crushblat has a ship part, it may be hard to attack it without alerting the other enemies. Try to defeat each one with their respective Pikmin type separately without catching the attention of the other enemies. Efficiently, you could [[charge]] each Pikmin group at once, though with the [[Watery Blowhog]]'s stream and the [[Pyroclasmic Slooch]]'s fire trail this can be quite risky. The Calcified Crushblat can also harm other enemies with its jump, so using it to kill the other enemies is a safe alternative, though very slow. Once defeated, have Pikmin carry back the ship part alone (preferably Blue Pikmin, as they are the least useful for the upcoming battle) and continue down to the arena.
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P3D The Ship Restored Start.jpg|The landing site.
P3D The Ship Restored Start.jpg|The landing site.
P3D The Ship Restored Enemies.jpg|The area with 4 enemies.
P3D The Ship Restored Enemies.jpg|The area with 4 enemies.
SideStory RepairTypeBolt.jpg|The [[Repair-Type Bolt]] after defeating the 4 enemies.
P3D The Ship Restored Carrying Parts.jpg|Carrying the ship parts back to the landing site.
P3D The Ship Restored Carrying Parts.jpg|Carrying the ship parts back to the landing site.
P3D Golden Baldy Long Legs.jpg|The golden Baldy Long Legs.
P3D Golden Baldy Long Legs.jpg|The golden Baldy Long Legs.
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P3D Golden Shaggy Long Legs Hairless.jpg|The golden Shaggy Long Legs after losing its hair.
P3D Golden Shaggy Long Legs Hairless.jpg|The golden Shaggy Long Legs after losing its hair.
P3D Golden Shaggy Long Legs Defeated.jpg|Defeating the golden Shaggy Long Legs.
P3D Golden Shaggy Long Legs Defeated.jpg|Defeating the golden Shaggy Long Legs.
SideStories AnalogComputer.jpg|The [[Analog Computer]] after defeating the golden Baldy Long Legs.
SideStories Nova Blaster.jpg|The [[Nova Blaster]] after defeating the golden Shaggy Long Legs.
</gallery>
</gallery>


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== Names in other languages ==
== Names in other languages ==
{{game help|p3d|Fill in the names in other languages, for the main languages at least.}}
{{Needs translation|Chinese|Korean}}
{{foreignname
{{foreignname
|Jap = ついに復活?ドルフィン初号機
|Jap     = ついに復活? ドルフィン初号機
|JapR =  
|JapR     = Tsui ni Fukkatsu? Dorufin Shogōki
|JapM =  
|JapM     = Finally revived? The Dolphin 1
|Dut =  
|ChiTrad  = 終於復活?多露芬初號機
|DutM =  
|ChiTradR =  
|Fra = Le vaisseau réparé
|ChiTradM =
|FraM = The ship repaired
|ChiSimp = 终于复活?多露芬初号机
|Ger =  
|ChiSimpR =
|GerM =  
|ChiSimpM =  
|Ita =  
|Fra     = Le vaisseau réparé
|ItaM =  
|FraM     = The ship repaired
|Spa = La nave restaurada
|FraN    =
|SpaM = The ship restored
|Ger     = Das reparierte Schiff
|GerM     = The repaired ship
|GerN    =  
|Ita     = Il ritorno del prototipo
|ItaM     = The prototype's return
|ItaN    = The Hocototate ship is known as "''Prototipo della Dolphin''" ("Dolphin prototype") in the Italian translation of ''Pikmin 3 Deluxe''.
|Kor      = 드디어 부활? 돌핀 초호기
|KorR    =
|KorM    =  
|Spa     = La nave restaurada
|SpaM     = The ship restored
|notes    = y
}}
}}


== See also ==
== See also ==
* [[Another Part Found]]
* [[Another Part Found]]
 
{{DEFAULTSORT:Ship Restored, The}}
{{Side Stories}}
{{Side Stories}}

Latest revision as of 07:58, November 19, 2024

Day 10:
The Ship Restored

Carrying 3 ship parts in The Ship Restored.

Side Story Olimar's Comeback
Objective Collect parts!
Area Formidable Oak
Starting Pikmin
Red Pikmin Yellow Pikmin Blue Pikmin Candypop Bud
30 25 25 4
Requirements
Bronze Silver Gold Platinum
N/A N/A N/A 2000
Time limit 13:00
Music Olimar's Comeback (days 9-10)
Golden arachnorb battle

The Ship Restored is the tenth and final day in Olimar's Comeback. It takes place in the Formidable Oak, and has a unique objective: to collect multiple ship parts.

Plot[edit]

Olimar detects the remaining ship parts right outside the Formidable Oak, although he also detects hostile life. This acts as the final day of Olimar and Louie's fourth trip back to PNF-404.

After obtaining the parts, the Hocotate ship is complete and ready to be piloted once more. Despite its location in the Garden of Hope, and Olimar and Louie being in Formidable Oak, the ship is shown to take off in the Tropical Wilds. Their take off is noticeable from the other areas in the game and observed by the Pikmin. Whether they make it to Hocotate is not confirmed, but considering the events of Hey! Pikmin, it's likely they did.

Description[edit]

The golden Shaggy Long Legs in The Ship Restored after losing its hair.
Fighting the golden Shaggy Long Legs.

The player starts at the top of the structure where Olimar is found sleeping in Story Mode. There are four Rock Candypop Buds, allowing the player to obtain Rock Pikmin. The path inside the Oak is blocked off, meaning the player can only proceed down from the outside. The S.S. Drake's landing site contains four different enemies, each emphasizing the four major hazards in Pikmin 3: fire, water, electricity, and crystal. Within the Plasm Wraith arena, there are now a Baldy Long Legs and a Shaggy Long Legs (now with larger feet), both colored gold. Unique battle music is played when they are encountered, making this a sort of final boss. Both need to be defeated (along with the Calcified Crushblat) in order to complete the mission.

Objects[edit]

Ship parts[edit]

Enemies[edit]

The Baldy Long Legs in this stage is golden, an exclusive to this stage. Likewise, the Shaggy Long Legs is also gold colored and has wider feet.

Guide[edit]

The following article or section contains guides.
The strategies shown are just suggestions.

See more: Shaggy Long Legs#Strategy and Baldy Long Legs#Strategy.

Before continuing forward, it's wise to make as many Rock Pikmin as possible using the Rock Candypop Buds. They are necessary to defeat the Calcified Crushblat, as well as immune to the crushing caused by the Arachnorb's feet. Since Yellow Pikmin are handy for taking them on as well, it's a good idea to only convert Red and Blue Pikmin. For efficiency, leave a leader at the SPERO to pick up any Pikmin returning, as this level will not require more than one.

Reaching the S.S. Drake's landing site, there are four enemies of various hazards in close proximity. While only the Crushblat has a ship part, it may be hard to attack it without alerting the other enemies. Try to defeat each one with their respective Pikmin type separately without catching the attention of the other enemies. Efficiently, you could charge each Pikmin group at once, though with the Watery Blowhog's stream and the Pyroclasmic Slooch's fire trail this can be quite risky. The Calcified Crushblat can also harm other enemies with its jump, so using it to kill the other enemies is a safe alternative, though very slow. Once defeated, have Pikmin carry back the ship part alone (preferably Blue Pikmin, as they are the least useful for the upcoming battle) and continue down to the arena.

Right in front of the entrance, a Baldy Long Legs will drop from the sky. It is most effective to attack by throwing Yellows directly onto its abdomen while charging all other types (especially Rock Pikmin) at the legs to climb up. If it shakes Pikmin off, call them back before they are stomped on. It is advised to keep you and your Pikmin as close to the entrance as possible, since moving too far to the other side of the arena will spawn a Shaggy Long Legs, and fighting both at once is fairly risky. Once the Baldy Long Legs is defeated, have your Pikmin once again carry the ship part on their own. If needed, switch to the leader at base and have them pick up the Pikmin and use Go Here! to bring them to the arena.

Continue into the arena and a Shaggy Long Legs will spawn, this one with bigger feet than ones encountered in Story Mode. This makes charging the legs with non-Rock Pikmin much more risky, as the range of getting crushed is nearly doubled. As this is a Shaggy Long Legs, however, attacking the abdomen does nothing until the hair is removed. The safest option is to charge only Rock Pikmin until the hair is plucked off of each hair, before using Yellow Pikmin. A faster option is to continue the pattern of charging the legs with all Pikmin, but being wary of which legs are about to move, as each leg moves in a clockwise pattern. Prioritize plucking the hair from all legs instead of just one. Once it has been exposed, follow the same strategy as before. Carry the ship part back to base once it's defeated with all remaining Pikmin, as there is nothing left to do.

Quotes[edit]

Briefing[edit]

Learn to micromanage! When it comes to the creatures here, send the right Pikmin to do the right job. We've trained you well to handle anything! OK, so we didn't train you, but you should be ready for surprises by now anyway.

Outline[edit]

Mission Log, Day 10: I found a point where all the signals from parts seem to converge. If I can recover them all, our ship will be fully restored. The downside is that I'm picking up a worrying number of readings from hostile life-forms. I don't think I'll be retrieving those parts without a fight. But what's worth fighting for if not the chance to see one's loved ones again? Hocotate, here I come!

Loading screen tip[edit]

President Defeat the wild creatures and take back the parts.

During gameplay[edit]

In some situations during gameplay, Olimar or Louie will leave a comment.

Trigger Olimar Louie
Moving towards the geyser OlimarIf we can find the remaining parts... LouieStill need... more parts.
Approaching the enemies in the second screen OlimarWhere do I begin? LouieWhere to start...?
Approaching the ship part dropped by the Calcified Crushblat OlimarThe part's all sticky. I hope it's not broken... LouieI don't want to touch it now. It's so... slimy.
Entering the arena OlimarGetting closer! LouieI smell something...
Defeating the golden Shaggy Long Legs OlimarThat was tough... All right. We're so close to getting our ship back! LouieMy belly's grumbling.

Assignment Report[edit]

The Hocotate ship leaving the planet's surface in the ending cutscene of Olimar's Comeback.
The Hocotate ship blasting off.

There is no end report for the mission, as it leads directly into the ending cutscene for Olimar's Comeback.

[Fade in to Olimar and Louie facing the camera during the evening at the Tropical Wilds.]

Thanks to Louie and the Pikmin (mostly the Pikmin),

[They both slowly look upward at something.]

our ship is in working order again.

[Cut to behind Olimar and Louie, revealing that they are looking at the fully repaired Hocotate Ship.]

It's been a long road... I'm looking forward to getting home again.

[Cut to a moment later, where they're both in the ship. Louie is visible in the lower cockpit as the engine starts. Some Pikmin run up to the ship to watch it take off while some others watch from a distance. The ship slowly lifts off.]

[A few different cuts show Pikmin watching the ship leave the planet from the different areas of Pikmin 3.]

[Cut to the Hocotate Ship flying away from PNF-404. Olimar looks behind him one last time and nods before finally entering warp speed.]

Gallery[edit]

Trivia[edit]

  • This mission is the only level, in both Side Stories and Mission Mode, to not have bronze, silver, or gold medal requirements; scores will either get a platinum medal, or no medal at all.
  • Even though the Nova Blaster is not a mandatory ship part in Pikmin, it is still required in this mission.

Names in other languages[edit]

The following article or section needs help from someone who can translate Chinese/Korean text.

Language Name Meaning Notes
Flag of Japan Japanese ついに復活? ドルフィン初号機?
Tsui ni Fukkatsu? Dorufin Shogōki
Finally revived? The Dolphin 1
Flag of the Republic of China (Taiwan) Chinese
(traditional)
終於復活?多露芬初號機
Flag of China Chinese
(simplified)
终于复活?多露芬初号机
Flag of France French Le vaisseau réparé The ship repaired
Flag of Germany German Das reparierte Schiff The repaired ship
Flag of Italy Italian Il ritorno del prototipo The prototype's return The Hocototate ship is known as "Prototipo della Dolphin" ("Dolphin prototype") in the Italian translation of Pikmin 3 Deluxe.
Flag of South Korea Korean 드디어 부활? 돌핀 초호기
Flag of Spain Spanish La nave restaurada The ship restored

See also[edit]