Nintendo Land: Difference between revisions
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{{page title|''Nintendo Land''}}{{game icons|pa=y}} | {{page title|''Nintendo Land''}} | ||
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{{infobox game | {{infobox game | ||
|image=Nintendo Land Box.png | |image=Nintendo Land Box.png | ||
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|au={{date|30|November|2012}} | |au={{date|30|November|2012}} | ||
}} | }} | ||
{{otheruses|the | {{otheruses|the video game set in a fictional Nintendo theme park|the real-life theme park|Super Nintendo World}} | ||
'''''Nintendo Land''''' is | '''''Nintendo Land''''' is a launch title for the [[Wii U]]. The game is set in a fictional amusement park based on Nintendo, with gameplay consisting of various minigames, described as "attractions". The attractions are each based on a Nintendo franchise, for example, ''[[mario:Mario Chase|Mario Chase]]'' is based on ''[[mario:Super Mario (series)|Super Mario]]'', and '''''[[Pikmin Adventure]]''''' is based on ''[[Pikmin series|Pikmin]]''. | ||
== | ==Gameplay== | ||
The player | The player controls a [[Mii]] who acts as a visitor on the park. From the plaza, they can enter any attraction to play the unique minigame inside. Once inside an attraction, they are directed to choose each player's Mii, their roles, and/or the levels they will be playing. Each attraction has a unique goal, genre, and control scheme demonstrating the possibilities of the Wii U. | ||
Each attraction may award coins, both by completing them and collecting coins that appear within the attraction. The coin count is shared through the entire park, and they can be used on a {{w|Pachinko}}-like minigame in the plaza. Every level of the minigame that is completed awards the player with one new prize, which takes the form of a question-mark block in the plaza. The player can then tap the block to reveal a statue of an object in a random attraction. The minigame can also unlock songs for a jukebox, or even alternate gameplay features. | |||
The park | The park is guided by a floating monitor with one arm named Monita. She guides the player through tutorials in all attractions, and in some of them, interacts as part of the main experience. She is also provides notes about the statues on the plaza. | ||
==''Pikmin Adventure''== | ==''Pikmin Adventure''== | ||
[[File:Pikmin Adventure | [[File:Pikmin Adventure logo.png|left|thumb|''Pikmin Adventure'''s logo.]] | ||
{{main|Pikmin Adventure}} | {{main|Pikmin Adventure}} | ||
Players can take on the role of [[Captain Olimar]] or a [[Pikmin family|Pikmin]]. Only one Olimar player may exist, and said player has their own army of small | Players can take on the role of [[Captain Olimar]] or a [[Pikmin family|Pikmin]]. Only one Olimar player may exist, and said player has their own army of small Pikmin that function like traditional Pikmin. The Pikmin player(s) can move outside of Olimar's control. The game takes place in stylized [[area]]s made to resemble the ones in the ''Pikmin'' games. The whole attraction has a robotic and blocky feel, given that the greenery is composed of blocks of different shapes, and the enemies are all robotic in nature. Some man-made objects can be seen, like vases and fences. | ||
The goal is for all players to work together in order to break blocks, navigate the rooms and defeat the | The goal is for all players to work together in order to break blocks, navigate the rooms and defeat the many [[Pikmin Adventure enemies|enemies]] that populate the levels. At the end of every level lies the [[Hocotate ship#Pikmin Adventure|Ship]]. Olimar players can tap a on the [[Wii U]] GamePad in order to throw a Pikmin at the area where they touched. The Pikmin figurines cannot do much except attack enemies and certain objects, and carry blobs of nectar and coins to the player. Pikmin players are [[Mii]]s in Pikmin costumes, and can move around freely. They can attack with their heads to destroy blocks and enemies. | ||
[[Nectar]] appears | [[Nectar]] often appears in many places, and collecting blobs will gradually increase the collecting player's level. Higher levels result in stronger attacks, and in Olimar's case, more Pikmin. A health meter exists, and is shared between all players. If all hearts are elapsed, the level ends. | ||
==Names in other languages== | ==Names in other languages== | ||
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==External links== | ==External links== | ||
*{{w|Nintendo Land|Wikipedia's article on Nintendo Land}} | *{{w|Nintendo Land|Wikipedia's article on ''Nintendo Land''}} | ||
*[[NWiki:Nintendo Land|NintendoWiki's article on Nintendo Land]] | *[[NWiki:Nintendo Land|NintendoWiki's article on ''Nintendo Land'']] | ||
*[[MarioWiki:Nintendo Land|Super Mario Wiki's article on Nintendo Land]] | *[[MarioWiki:Nintendo Land|Super Mario Wiki's article on ''Nintendo Land'']] | ||
*[[ZeldaWiki:Nintendo Land|Zelda Wiki's article on Nintendo Land]] | *[[ZeldaWiki:Nintendo Land|Zelda Wiki's article on ''Nintendo Land'']] | ||
{{games}} | {{games}} | ||
[[Category:Pikmin Adventure| ]] | [[Category:Pikmin Adventure| ]] |
Latest revision as of 21:33, July 1, 2024
Nintendo Land | |
---|---|
Nintendo Land | |
Japanese name | Nintendo Land: ニンテンドーランド? |
Rating | |
Console | Wii U |
Developer | Nintendo EAD |
Publisher | Nintendo |
Genre | Party game |
Players | 1 to 5 (depending on the game) |
Release date | |
Japan | December 8th, 2012 |
North America | November 18th, 2012 |
Europe | November 30th, 2012 |
Australia | November 30th, 2012 |
South Korea | N/A |
- This article is about the video game set in a fictional Nintendo theme park. For the real-life theme park, see Super Nintendo World.
Nintendo Land is a launch title for the Wii U. The game is set in a fictional amusement park based on Nintendo, with gameplay consisting of various minigames, described as "attractions". The attractions are each based on a Nintendo franchise, for example, Mario Chase is based on Super Mario, and Pikmin Adventure is based on Pikmin.
Gameplay[edit]
The player controls a Mii who acts as a visitor on the park. From the plaza, they can enter any attraction to play the unique minigame inside. Once inside an attraction, they are directed to choose each player's Mii, their roles, and/or the levels they will be playing. Each attraction has a unique goal, genre, and control scheme demonstrating the possibilities of the Wii U.
Each attraction may award coins, both by completing them and collecting coins that appear within the attraction. The coin count is shared through the entire park, and they can be used on a Pachinko-like minigame in the plaza. Every level of the minigame that is completed awards the player with one new prize, which takes the form of a question-mark block in the plaza. The player can then tap the block to reveal a statue of an object in a random attraction. The minigame can also unlock songs for a jukebox, or even alternate gameplay features.
The park is guided by a floating monitor with one arm named Monita. She guides the player through tutorials in all attractions, and in some of them, interacts as part of the main experience. She is also provides notes about the statues on the plaza.
Pikmin Adventure[edit]
- Main article: Pikmin Adventure.
Players can take on the role of Captain Olimar or a Pikmin. Only one Olimar player may exist, and said player has their own army of small Pikmin that function like traditional Pikmin. The Pikmin player(s) can move outside of Olimar's control. The game takes place in stylized areas made to resemble the ones in the Pikmin games. The whole attraction has a robotic and blocky feel, given that the greenery is composed of blocks of different shapes, and the enemies are all robotic in nature. Some man-made objects can be seen, like vases and fences.
The goal is for all players to work together in order to break blocks, navigate the rooms and defeat the many enemies that populate the levels. At the end of every level lies the Ship. Olimar players can tap a on the Wii U GamePad in order to throw a Pikmin at the area where they touched. The Pikmin figurines cannot do much except attack enemies and certain objects, and carry blobs of nectar and coins to the player. Pikmin players are Miis in Pikmin costumes, and can move around freely. They can attack with their heads to destroy blocks and enemies.
Nectar often appears in many places, and collecting blobs will gradually increase the collecting player's level. Higher levels result in stronger attacks, and in Olimar's case, more Pikmin. A health meter exists, and is shared between all players. If all hearts are elapsed, the level ends.
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | ニンテンドーランド? Nintendōrando |
Nintendo Land |
Dutch | Nintendo Land | - |
French | Nintendo Land | - |
German | Nintendo Land | - |
Italian | Nintendo Land | - |
Portuguese | Nintendo Land | - |
Spanish | Nintendo Land | - |
Russian | Nintendo Land | - |
See also[edit]
External links[edit]
- Wikipedia's article on Nintendo Land
- NintendoWiki's article on Nintendo Land
- Super Mario Wiki's article on Nintendo Land
- Zelda Wiki's article on Nintendo Land
Games | |
---|---|
Main games | Pikmin • Pikmin 2 • Pikmin 3 • Pikmin 4 |
Spin-off games | Hey! Pikmin • Pikmin Bloom |
Re-releases | New Play Control! Pikmin • New Play Control! Pikmin 2 Pikmin 3 Deluxe • Pikmin 1 (Nintendo Switch) • Pikmin 2 (Nintendo Switch) |
Web games | Pikmin.com SpaceForce • Pikmin Treasure Hunt • Pikmin Finder |
Super Smash Bros. series | Brawl • for Nintendo 3DS and Wii U • Ultimate |
Others | Pikmin Adventure (Nintendo Land) • Stage Debut |