Pikmin Adventure

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{{page title|''Nintendo Land''}}{{game icons|pa=y}}
{{page title|''Nintendo Land''}}
{{game icons|pa=y}}
{{infobox game
{{infobox game
|image=Nintendo Land Box.png
|image=Nintendo Land Box.png
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|au={{date|30|November|2012}}
|au={{date|30|November|2012}}
}}
}}
{{otheruses|the actual game based around a Nintendo theme park|the ''Pikmin''-based attraction|Pikmin Adventure}}
{{otheruses|the video game set in a fictional Nintendo theme park|the real-life theme park|Super Nintendo World}}


'''''Nintendo Land''''' is one of the [[Wii U]]'s launch titles. The game is set in a amusement park of sorts with a general Nintendo franchise theme. The main point of the game is to chose one of the several attractions available in the park, all based on a specific franchise, like ''[[mario:Mario (series)|Mario]]'' or ''[[Pikmin series|Pikmin]]'', with the latter's game being called '''''[[Pikmin Adventure]]'''''.
'''''Nintendo Land''''' is a launch title for the [[Wii U]]. The game is set in a fictional amusement park based on Nintendo, with gameplay consisting of various minigames, described as "attractions". The attractions are each based on a Nintendo franchise, for example, ''[[mario:Mario Chase|Mario Chase]]'' is based on ''[[mario:Super Mario (series)|Super Mario]]'', and '''''[[Pikmin Adventure]]''''' is based on ''[[Pikmin series|Pikmin]]''.


==Concept==
==Gameplay==
The player serves as a visitor on the park. From the plaza, they can enter any attraction, although some of them require more than one player to play. Once inside an attraction, it is possible to choose the players, their roles, and/or the levels. Each attraction has a specific goal, and even genre, including shooters, real-time action-strategy, and beat-em-ups.
The player controls a [[Mii]] who acts as a visitor on the park. From the plaza, they can enter any attraction to play the unique minigame inside. Once inside an attraction, they are directed to choose each player's Mii, their roles, and/or the levels they will be playing. Each attraction has a unique goal, genre, and control scheme demonstrating the possibilities of the Wii U.


Inside the games, one can gather coins. The coin count is shared through the entire park, and the coins are used on a {{w|Pachinko}}-like game, in which the goal is, for each level, to get at least one ball to touch every hole. Every level that is completed awards the player with one new prize, which takes the form of a question-mark block on the plaza. The player can then tap the block to reveal a statue of an object in a random attraction. Similarly, the player can unlock songs for a jukebox, or even alternate gameplay features.
Each attraction may award coins, both by completing them and collecting coins that appear within the attraction. The coin count is shared through the entire park, and they can be used on a {{w|Pachinko}}-like minigame in the plaza. Every level of the minigame that is completed awards the player with one new prize, which takes the form of a question-mark block in the plaza. The player can then tap the block to reveal a statue of an object in a random attraction. The minigame can also unlock songs for a jukebox, or even alternate gameplay features.


The park's guide goes under the name Monita, and takes the form of a flying monitor with arms. She guides the player through tutorials in all attractions, and in some of them, interacts as part of them directly. She is also tasked with providing notes about the statues on the plaza.
The park is guided by a floating monitor with one arm named Monita. She guides the player through tutorials in all attractions, and in some of them, interacts as part of the main experience. She is also provides notes about the statues on the plaza.


==''Pikmin Adventure''==
==''Pikmin Adventure''==
[[File:Pikmin Adventure NL.png|left|thumb|''Pikmin Adventure'''s logo.]]
[[File:Pikmin Adventure logo.png|left|thumb|''Pikmin Adventure'''s logo.]]
{{main|Pikmin Adventure}}
{{main|Pikmin Adventure}}


Players can take on the role of [[Captain Olimar]] or a [[Pikmin family|Pikmin]]. Only one Olimar player may exist, and said player has their own army of small, endless Pikmin figurines. The Pikmin player(s) can move outside of Olimar's control. The game takes place in robotic and plastic [[area]]s made to resemble the ones in the ''Pikmin'' games. The whole game has a robotic and blocky feel, given that the greenery is composed of blocks of different shapes, and the enemies are all robotic in nature. Some man-made objects can be seen, like vases and fences.
Players can take on the role of [[Captain Olimar]] or a [[Pikmin family|Pikmin]]. Only one Olimar player may exist, and said player has their own army of small Pikmin that function like traditional Pikmin. The Pikmin player(s) can move outside of Olimar's control. The game takes place in stylized [[area]]s made to resemble the ones in the ''Pikmin'' games. The whole attraction has a robotic and blocky feel, given that the greenery is composed of blocks of different shapes, and the enemies are all robotic in nature. Some man-made objects can be seen, like vases and fences.


The goal is for all players to work together in order to break blocks, navigate the rooms and defeat the robotic [[Bulborb]]s that populate the levels. At the end of every level lies the [[Hocotate ship]]. Olimar players can tap a location on the [[Wii U]] GamePad in order to throw a Pikmin figurine at it. The Pikmin figurines cannot do much except attack enemies and certain objects, and carry blobs of nectar and coins to the player. Pikmin players are Miis in Pikmin clothing, and can move around freely. They can attack with their heads to destroy blocks and enemies.
The goal is for all players to work together in order to break blocks, navigate the rooms and defeat the many [[Pikmin Adventure enemies|enemies]] that populate the levels. At the end of every level lies the [[Hocotate ship#Pikmin Adventure|Ship]]. Olimar players can tap a on the [[Wii U]] GamePad in order to throw a Pikmin at the area where they touched. The Pikmin figurines cannot do much except attack enemies and certain objects, and carry blobs of nectar and coins to the player. Pikmin players are [[Mii]]s in Pikmin costumes, and can move around freely. They can attack with their heads to destroy blocks and enemies.


[[Nectar]] appears at times, and collecting blobs will gradually increase the collecting player's level. Higher levels result in stronger attacks, and in Olimar's case, more Pikmin. A health meter exists, and is shared between all players. If all hearts are elapsed, the level ends.
[[Nectar]] often appears in many places, and collecting blobs will gradually increase the collecting player's level. Higher levels result in stronger attacks, and in Olimar's case, more Pikmin. A health meter exists, and is shared between all players. If all hearts are elapsed, the level ends.


==Names in other languages==
==Names in other languages==
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==External links==
==External links==
*{{w|Nintendo Land|Wikipedia's article on Nintendo Land}}
*{{w|Nintendo Land|Wikipedia's article on ''Nintendo Land''}}
*[[NWiki:Nintendo Land|NintendoWiki's article on Nintendo Land]]
*[[NWiki:Nintendo Land|NintendoWiki's article on ''Nintendo Land'']]
*[[MarioWiki:Nintendo Land|Super Mario Wiki's article on Nintendo Land]]
*[[MarioWiki:Nintendo Land|Super Mario Wiki's article on ''Nintendo Land'']]
*[[ZeldaWiki:Nintendo Land|Zelda Wiki's article on Nintendo Land]]
*[[ZeldaWiki:Nintendo Land|Zelda Wiki's article on ''Nintendo Land'']]


{{games}}
{{games}}


[[Category:Pikmin Adventure| ]]
[[Category:Pikmin Adventure| ]]

Latest revision as of 21:33, July 1, 2024

Nintendo Land
The North American Boxart of Nintendo Land.
Nintendo Land
Japanese name Nintendo Land: ニンテンドーランド?
Rating ESRB rating: E 10+ PEGI rating: 7
Console Wii U
Developer Nintendo EAD
Publisher Nintendo
Genre Party game
Players 1 to 5 (depending on the game)
Release date
Japan December 8th, 2012
North America November 18th, 2012
Europe November 30th, 2012
Australia November 30th, 2012
South Korea N/A
This article is about the video game set in a fictional Nintendo theme park. For the real-life theme park, see Super Nintendo World.

Nintendo Land is a launch title for the Wii U. The game is set in a fictional amusement park based on Nintendo, with gameplay consisting of various minigames, described as "attractions". The attractions are each based on a Nintendo franchise, for example, Mario Chase is based on Super Mario, and Pikmin Adventure is based on Pikmin.

Gameplay[edit]

The player controls a Mii who acts as a visitor on the park. From the plaza, they can enter any attraction to play the unique minigame inside. Once inside an attraction, they are directed to choose each player's Mii, their roles, and/or the levels they will be playing. Each attraction has a unique goal, genre, and control scheme demonstrating the possibilities of the Wii U.

Each attraction may award coins, both by completing them and collecting coins that appear within the attraction. The coin count is shared through the entire park, and they can be used on a Pachinko-like minigame in the plaza. Every level of the minigame that is completed awards the player with one new prize, which takes the form of a question-mark block in the plaza. The player can then tap the block to reveal a statue of an object in a random attraction. The minigame can also unlock songs for a jukebox, or even alternate gameplay features.

The park is guided by a floating monitor with one arm named Monita. She guides the player through tutorials in all attractions, and in some of them, interacts as part of the main experience. She is also provides notes about the statues on the plaza.

Pikmin Adventure[edit]

The logo for the Pikmin Adventure attraction in Nintendo Land.
Pikmin Adventure's logo.
Main article: Pikmin Adventure.

Players can take on the role of Captain Olimar or a Pikmin. Only one Olimar player may exist, and said player has their own army of small Pikmin that function like traditional Pikmin. The Pikmin player(s) can move outside of Olimar's control. The game takes place in stylized areas made to resemble the ones in the Pikmin games. The whole attraction has a robotic and blocky feel, given that the greenery is composed of blocks of different shapes, and the enemies are all robotic in nature. Some man-made objects can be seen, like vases and fences.

The goal is for all players to work together in order to break blocks, navigate the rooms and defeat the many enemies that populate the levels. At the end of every level lies the Ship. Olimar players can tap a on the Wii U GamePad in order to throw a Pikmin at the area where they touched. The Pikmin figurines cannot do much except attack enemies and certain objects, and carry blobs of nectar and coins to the player. Pikmin players are Miis in Pikmin costumes, and can move around freely. They can attack with their heads to destroy blocks and enemies.

Nectar often appears in many places, and collecting blobs will gradually increase the collecting player's level. Higher levels result in stronger attacks, and in Olimar's case, more Pikmin. A health meter exists, and is shared between all players. If all hearts are elapsed, the level ends.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese ニンテンドーランド?
Nintendōrando
Nintendo Land
Flag of the Netherlands Dutch Nintendo Land -
Flag of France French Nintendo Land -
Flag of Germany German Nintendo Land -
Flag of Italy Italian Nintendo Land -
Flag of Brazil Portuguese Nintendo Land -
Flag of Spain Spanish Nintendo Land -
Flag of Russia Russian Nintendo Land -

See also[edit]

External links[edit]