Pikmin 2

Battle Field: Difference between revisions

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{{game icons|pikmin2=y}}
{{game icons|pikmin2=y}}
[[File:BattleField.png|thumb|300px|Stage preview.]]
[[File:BattleField.png|thumb|300px|Stage preview.]]
'''Battle Field''' is the first and most basic level in [[2-Player Battle]] of ''[[Pikmin 2]]''. It only has three types of enemies, [[Dwarf Bulborb|Dwarf Red Bulborb]]s, [[Sheargrubs]] and the [[Shearwig]]s that hide under marbles, and all three layouts are very simple. These include three circular rooms connected by a long corridor, one large room with little alcoves that usually hold yellow marbles, and a donut-shaped cave.
'''Battle Field''' (known as '''Battlefield''' in the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch version]]) is the first and most basic [[2-Player Battle]] stage in  ''[[Pikmin 2]]''. It only has three types of enemies, [[Dwarf Bulborb|Dwarf Red Bulborb]]s, [[Female Sheargrub]]s and [[Shearwig]]s that hide under marbles, and all three layouts are very simple. The first layout has three circular rooms connected by a long corridor, the second layout has one large room with little alcoves that usually hold yellow marbles, and the third layout has two y-shaped rooms facing each other.


Because of the simplicity of the level layouts and how easy it is to travel across and find yellow marbles, it is quite likely for a player to finish the course in about two minutes if playing for yellow marbles.  Note that for the second mentioned layout, prefer the yellow marbles that are not clustered in alcoves, because it is more than likely that at least two of them have Shearwigs nesting underneath, making collecting them slower, and possibly dangerous with only a small number of [[Pikmin family|Pikmin]]. Don't forget about the [[Glitches in Pikmin 2#Sped up Dwarf Bulborb|fast enemy glitch]] that can happen to the Shearwigs and cause Pikmin to be lost more quickly due to the Shearwigs' speedy boost.
Because of the simplicity of the level layouts and how easy it is to travel across and find yellow marbles, it is quite likely for a player to finish the course in about two minutes if playing for yellow marbles.


== Level information ==
== Level information ==
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**{{icon|Pellet Posy|y}} × 10
**{{icon|Pellet Posy|y}} × 10
*'''Others''':
*'''Others''':
**{{icon|Egg|y}} × 3 (pattern 1)
**{{icon|Egg|y}} × 3 (layout 1)
**{{icon|Egg|y}} × 9 (pattern 2)
**{{icon|Egg|y}} × 9 (layout 2)
**{{icon|Egg|y}} × 8 (pattern 3)
**{{icon|Egg|y}} × 8 (layout 3)


{{sublevel technical
{{sublevel technical
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|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =  
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
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  |item_cap_tsuchi|Dead end with item (×1)
  |item_cap_tsuchi|Dead end with item (×1)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
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  |item_cap_tsuchi|Dead end with item (×4)
  |item_cap_tsuchi|Dead end with item (×4)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
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  |item_cap_tsuchi|Dead end with item (×3)
  |item_cap_tsuchi|Dead end with item (×3)
  |way4_tsuchi|Four-way crossing (×1)
  |way4_tsuchi|Four-way crossing (×1)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
{{!}}-
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning crossing
|way2_tsuchi|Straight corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_north_1_tsuchi|'''Circular room with 1 exit'''
|room_vs_mid1_6_tsuchi|'''Room with 6 exits'''
|room_mid2_3_tsuchi|'''Y-shaped room'''
  }}
  }}
}}
}}
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<gallery>
<gallery>
File:Battle Field.png|The circular model of Battle Field.
File:Battle Field.png|The circular model of Battle Field.
File:Battle Field 1.png|thumb|A recreation of the first layout of battle field.
File:Battle Field 1.png|thumb|A recreation of the first layout of Battle Field.
File:Battle Field 2.png|thumb|A recreation of the second layout of battle field.
File:Battle Field 2.png|thumb|A recreation of the second layout of Battle Field.
File:Battle Field 3.png|thumb|A recreation of the third layout of battle field.
File:Battle Field 3.png|thumb|A recreation of the third layout of Battle Field.
</gallery>
</gallery>
==Names in other languages==
{{Needs translation|French}}
{{Foreignname
|Jap  = おてがるコース
|JapR  = Otegaru Kōsu
|JapM  = Easy Course
|JapN  = The name comes from {{j|手軽|tegaru|Easy|f=tp}}.
|Fra  = Base Militaire
|FraM  = Military Base
|Spa  = Palestra
|SpaM  = Arena
|Ita  = Campo scontro
|ItaM  = Battle Field
|ItaN  = A literal translation of the English ''Battle Field'' that doesn't sound very natural.
|Ger  = Schlachtfeld
|GerM  = Battle Field
|notes = y
}}


{{2PB}}
{{2PB}}

Latest revision as of 17:03, November 2, 2024

Preview image of Battle Field.
Stage preview.

Battle Field (known as Battlefield in the Nintendo Switch version) is the first and most basic 2-Player Battle stage in Pikmin 2. It only has three types of enemies, Dwarf Red Bulborbs, Female Sheargrubs and Shearwigs that hide under marbles, and all three layouts are very simple. The first layout has three circular rooms connected by a long corridor, the second layout has one large room with little alcoves that usually hold yellow marbles, and the third layout has two y-shaped rooms facing each other.

Because of the simplicity of the level layouts and how easy it is to travel across and find yellow marbles, it is quite likely for a player to finish the course in about two minutes if playing for yellow marbles.

Level information[edit]

Technical sublevel information
Internal cave name vs_1_otegaru
"Main" object maximum (?) 30
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 4
Corridor-to-room ratio (?) 0.05
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) vs_1_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
Layout 1 (1/3 chance)
room_north_1_tsuchi
wayl_tsuchi
way2x2_tsuchi
way4_tsuchi
item_cap_tsuchi
Circular room with 1 exit (×3) Turning crossing (×2) Long corridor (×4) Four-way crossing (×1) Dead end with item (×1)
Layout 2 (1/3 chance)
room_vs_mid1_6_tsuchi
room_north_1_tsuchi
item_cap_tsuchi
Room with 6 exits (×1) Circular room with 1 exit (×2) Dead end with item (×4)
Layout 3 (1/3 chance)
room_mid2_3_tsuchi
room_north_1_tsuchi
way3_tsuchi
item_cap_tsuchi
way4_tsuchi
Y-shaped room (×2) Circular room with 1 exit (×2) Three-way crossing (×1) Dead end with item (×3) Four-way crossing (×1)
Random units
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning crossing Straight corridor Long corridor
room_north_1_tsuchi
room_vs_mid1_6_tsuchi
room_mid2_3_tsuchi
Circular room with 1 exit Room with 6 exits Y-shaped room

Strategies[edit]

This stage is best won by stealing marbles from the other player. Or, if you have more Pikmin than your enemy, and the layout (various models of the level picked at random whenever you select a 2-Player Battle level) is right, the narrow path will have three yellow marbles. If this is the condition, then you will want to use an ultra-spicy spray on your Pikmin, and get all three of them. Also, in the middle of the path, your can turn to see a circular area with three yellow marbles and some enemies. Kill the Dwarf Red Bulborb to the right, and get the marble it's guarding. As your Pikmin turn the corner, carrying the previously said marble, the ultra spicy spray will most likely wear off, and to make matters worse, your opponent will probably come. Whistle your Pikmin, use another ultra-spicy spray, and, before you grab the yellow marble again, use an ultra-bitter spray on the opposing Pikmin and reclaim the marble. Some items from cherries will help the strategy.

Gallery[edit]

Names in other languages[edit]

The following article or section needs help from someone who can translate French text.

Language Name Meaning Notes
Flag of Japan Japanese おてがるコース?
Otegaru Kōsu
Easy Course The name comes from 手軽? (lit.: "Easy").
Flag of France French Base Militaire Military Base
Flag of Germany German Schlachtfeld Battle Field
Flag of Italy Italian Campo scontro Battle Field A literal translation of the English Battle Field that doesn't sound very natural.
Flag of Spain Spanish Palestra Arena