Pikmin 2

Valley of Repose: Difference between revisions

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(it's already on the page, plus this was badly worded.)
(Undo revision 315654 by 153.238.200.128 (talk) Not really apart from the snow)
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[[Image:Valley_of_Repose.jpg|150px|thumb|left|A snowman in the Valley of Repose]]
{{game icons|p2=y}}
[[Image:Nemuri snap.jpg|300px|thumb|An overview of the area]]
{{infobox area
The '''Valley of Repose''' is an area in [[Pikmin 2]]. It is a snowy area that harbors little amounts of flora aboveground. This is the first area of the game and represents the Winter season. Olimar will also catch up with a group of [[Red Pikmin]] in this level and start collecting treasures. It is a fairly good place to grow Pikmin, but not as good as the [[Awakening Wood]].
|map              = Valley of Repose HD.jpg
|screenshot        = 01 Site Valley of Repose.png
|treasures        = 7
|caves            = 3
|pikmin_discovered = [[Red Pikmin]] and [[Purple Pikmin]]
|music            = ''[[Music in Pikmin 2#Valley of Repose|Valley of Repose]]''
}}


When the rocket first lands here, it hits a tree branch on the way down, but lands safely. A closer look, however, reveals that Louie fell out of the cockpit. This part of the game acts as a tutorial, but after the first two days, it acts like all other levels.
The '''Valley of Repose''' ({{j|ねむりの谷|Nemuri no Tani|Valley of Sleep}}) is the first [[area]] in {{p2}}, set on a snow-covered street crossing. It contains three [[cave]]s and seven overground [[treasure]]s worth {{pokos|990}} in total. [[Red Pikmin]] are discovered in this area, and [[Purple Pikmin]] are discovered in one of its caves. It is the site of the game's tutorial, which takes place over the first two [[day]]s. Its terrain is original and not based on any areas from {{p1}}.


A belief commonly held by fans is that the Valley of Repose is the same area as [[The Forest Navel]] since the other areas in Pikmin 2 all have similar layouts and scenery to areas from [[Pikmin (game)|Pikmin 1]]. However, considering the fact that The Forest Navel is underground, and that the Valley of Repose appears to be a snow covered crosswalk, the idea that the two could be the same area is highly unlikely. This would make the Valley of Repose the only area without a Pikmin 1 analogue.
==Overview==
The area is set in a a snowy region with little amounts of overground flora. As implied by the frigid climate in the region, this area is representative of Winter, starting the second game's trend of areas being based on seasons. The landscape shows signs of a road, with a manhole, multiple potholes housing water, white bars similar to crosswalks and curbs. A couple of large snowmen scattered throughout the area introduce a further human element. The shadows cast from above distinctively show leafless trees and a power line. The [[Frontier Cavern]]'s entrance appears to be inside the rusted-away remains of a metal pole.


In this area, there are 990 [[Poko]]s worth of treasures.
==Layout==
{{location map | width = 246 | height = 411 | right | image = VoR texture.png | bg = #111 | caption = Map of all treasure and caves, along with the location of the ship, in the Valley of Repose. | icons =
{{map icon | Hocotate ship | 138 | 313 | bg=none}}
{{map icon | cave | 135 | 210 | l=Emergence Cave}}
{{map icon | cave | 200 | 143 | l=Subterranean Complex}}
{{map icon | cave | 103 | 58 | l=Frontier Cavern}}
{{map icon | Courage Reactor | 84 | 337 | bg = rgba(0,0,128,0.5)}}
{{map icon | Fossilized Ursidae | 71 | 177 | bg = rgba(0,0,128,0.5)}}
{{map icon | Pink Menace | 118 | 269 | bg = rgba(0,0,128,0.5)}}
{{map icon | Spiny Alien Treat | 173 | 268 | bg = rgba(0,0,128,0.5)}}
{{map icon | Temporal Mechanism | 109 | 102 | bg = rgba(0,0,128,0.5)}}
{{map icon | Unspeakable Wonder | 144 | 57 | bg = rgba(0,0,128,0.5)}}
{{map icon | Utter Scrap | 58 | 232 | bg = rgba(0,0,128,0.5)}}
}}
The [[Hocotate ship|ship]] and the [[Onion]]s land in the southwestern portion of the map. This area is home to a sparse number of [[Pellet Posy|Pellet Posies]] of varying color. Behind the ship is a small incline that leads to a circular area with three [[egg]]s. To the landing site's right is a ledge that grows a single [[Pellet Posy]] with a ten-pellet that alternates between the three [[Red Pikmin|primary]] [[Yellow Pikmin|Pikmin]] [[Blue Pikmin|types]]. After a [[bag]] is flattened, heading north of the landing site directs the player to a fork that leads to the rest of the map. Following the fork left leads to the western portion of the map. This portion is used as a tutorial for the first day. Here [[Louie]] reestablishes contact with the ship and then discovers the [[Red Onion]]. The [[Courage Reactor]] is found on the path connecting the fork to the area with the Onion and is collected on the first day.


== General layout ==
The fork's right leads to a wide circular area with a [[Bulborb|Red Bulborb]] and two (one after the first day) [[Dwarf Bulborb|Dwarf Red Bulborb]]s on top of a massive manhole. At the outer edge of the manhole is the [[Utter Scrap]] treasure nestled in a snow-covered corner. A white [[bramble gate]] leads to the game's first cave, the [[Emergence Cave]]. Past the cave is a lake which can be drained after a [[clog]] is destroyed. Directly across the lake is a small snowy ledge that houses a [[Spiny Alien Treat|buried treasure]]. Taking a right when crossing the lake leads to a steep incline that holds [[Pink Menace|another buried treasure]] guarded by a [[Burrowing Snagret]]. Following this incline returns the player to the manhole.
[[Image:Pikmin 2 valley of repose.gif|280px|thumb|Map of Valley of Repose]]
The western region of the Valley of Repose is used as a tutorial for the first day. The lake past the [[Emergence Cave]] is impossible to cross without the help of [[Blue Pikmin]] to break down the [[gate]] and drain the lake. Past the lake and a small creek inhabited by [[Water Dumple]]s is a wide open stretch of pavement where the bulk of the area's enemies are. The paths towards the east lead to the other [[cave]]s here. The surface shows signs of a road, with a manhole, white bars similar to a crosswalk, and a curb. A couple of large snowmen introduce a further human element.


{{listen|filename=Valley of Repose.ogg|title=Valley of Repose Music}}
Another gate bars entrance to the eastern portion of the map. The ground increases in elevation here and returns to the pavement terrain. A small creek inhabited by [[Water Dumple]]s is required to be crossed to further access the eastern portion. A [[bridge]] can be built over the creek to allow all the types of Pikmin into this portion. After the bridge the area splits into a northeast area and a far-east area. The northeast area consists of a small pond where more [[Water Dumple]]s make their home as well as a [[Fiery Bulblax]] that has ingested the [[Temporal Mechanism]]. Prior to the pond is a small area that leads back to the manhole. In center of this small area is a large snowy cliff that has the [[Fossilized Ursidae]] on top of it. The far-east area is accessed by heading straight after crossing the bridge and is native to many enemies. A pair of [[Decorated Cannon Beetle]]s meet the player after crossing the bridge. Past them is the a single [[Cloaking Burrow-nit]] and a pair of [[Fiery Blowhog]]s. Taking a detour to the right when advancing forward leads to the [[Subterranean Complex]] which is protected by a [[Watery Blowhog]] and a poisonous white bramble gate. Continuing forward leads to the end of the pavement and a more compact area. A single [[Withering Blowhog]] floats about this region that guards a bridge. This bridge, after being built, leads up a plateau with the [[Frontier Cavern]]. Also present here is a large snowman capped with the [[Unspeakable Wonder]]. The slope leading the top of the snowman contains an [[Armored Cannon Larva|Armored Cannon Beetle Larva]] that burrows up from the ground.


==Treasures==
The Valley of Repose contains numerous invisible walls. These walls exist over the first two bags and the hills that initially separate Olimar and Louie on day 1. The walls prevent any Pikmin from being thrown over those obstacles. They were most likely implemented in order to stop the player from [[soft-lock]]ing the game while trying to explore on the first day or skipping the tutorial. These barriers do not disappear after the first day, nor do they disappear once the bags are deflated.
*[[Courage Reactor]]
{{clear}}
*[[Utter Scrap]]
*[[Spiny Alien Treat]]
*[[Pink Menace]]
*[[Fossilized Ursidae]]
*[[Temporal Mechanism]]
*[[Unspeakable Wonder]]


==Caves==
==Caves==
*[[Emergence Cave]]
{| class="wikitable" style="text-align: center;"
*[[Subterranean Complex]]
!Image
*[[Frontier Cavern]]
!Name
!Sublevels
![[Treasure]]s
![[Hazard]]s
|-
|[[File:EmergenceCave2.png|100px]]
|[[Emergence Cave]]
|2
|3
|None
|-
|[[File:Subterranean Complex sublevel 6.jpg|100px]]
|[[Subterranean Complex]]
|9
|16
|{{fire}} {{electricity}} {{poison}} {{explosion}}
|-
|[[File:FrontierCavern5.png|100px]]
|[[Frontier Cavern]]
|8
|15
|{{fire}} {{water}} {{electricity}} {{poison}} {{explosion}}
|}


==Enemies==
==Objects==
*[[Dwarf Red Bulborb]] x2 (One disappears after the first day)
=== Treasures ===
*[[Red Bulborb]]
{{columns|2|
*[[Mitite]]
*{{icon|Courage Reactor|y}} (US and Europe) / {{icon|Love and Courage Reactor|y}} (Japan)
*[[Water Dumple]] x5
*{{icon|Fossilized Ursidae|y}}
*[[Fiery Blowhog]] x2
*{{icon|Pink Menace|y}}
*[[Cloaking Burrow-nit]]
*{{icon|Spiny Alien Treat|y}}
*[[Decorated Cannon Beetle]] x2
*{{icon|Temporal Mechanism|y}} (inside the Fiery Bulblax)
*[[Fiery Bulblax]]
*{{icon|Unspeakable Wonder|y}}
*[[Watery Blowhog]]
*{{icon|Utter Scrap|y}}
*[[Armored Cannon Beetle Larva]]
}}
*[[Withering Blowhog]]
*[[Honeywisp]] x2
*[[Burrowing Snagret]]


{{Areas|fff|555|555}}
=== Enemies ===
{{columns|2|
*{{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} × 1
*{{icon|Burrowing Snagret|y}} × 1 ( starting day 5 or day 6)
*{{icon|Cloaking Burrow-nit|y}} × 1
*{{icon|Decorated Cannon Beetle|y}} × 2
*{{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 2 (one disappears after the first day which reduces the amount to only one near the paper bag.)
*{{icon|Fiery Blowhog|y}} × 2
*{{icon|Fiery Bulblax|y}} × 1
*{{icon|Honeywisp|y}} × 2
*{{icon|Mitite|y}} (5% chance to come out of [[egg]]s)
*{{icon|Bulborb|y|n=Red Bulborb}} × 1
*{{icon|Water Dumple|y}} × 5
*{{icon|Watery Blowhog|y}} × 1
*{{icon|Withering Blowhog|y}} × 1
}}


[[de:Friedvolles_Tal]]
=== Obstacles ===
{{Columns|2|
*{{icon|Clog|y}} × 1
*{{icon|Bag|y|v=P2}} × 2 (the one separating Olimar and Louie on day 1 requires the weight of 15 Pikmin to lower it, while the other one close to it requires the weight of 35 Pikmin to lower it)
*{{icon|Poison white bramble gate|y}} × 1 (has 42,000 HP)
*{{icon|White bramble gate|y}} × 2 (the one blocking off the Emergence Cave has 48,000 HP, and the partially submerged one has 30,000 HP)
}}
 
=== Tools ===
*{{icon|Bridge|y|v=P1}} × 2 (the one going over water is a long bridge, while the one next to the Frontier Cavern is a sloped bridge.)
 
===Vegetation===
*{{icon|Foxtail|y}} × 3
*{{icon|Figwort|y}} (small) × 11 (dead)
*{{icon|Pellet Posy|y}} × 8(5 on day 1 or  11 on day 3)
 
===Other===
*{{icon|Egg|y}} × 3
 
==Points of interest==
On the northern part of the map is a large manhole that is unique to this area. It serves as a junction between the western and eastern portions of the map. The western portion of the map where the Red Onion is found grows additional Pellet Posies after the first day has been completed. Behind the landing site is a small collection of [[nectar egg]]s. The lake shortly after the [[Emergence Cave]] can be drained after a clog located behind a submerged white bramble gate is destroyed.
 
==Piklopedia and Treasure Hoard==
[[File:Piklopedia Valley of Repose map.jpg|thumb|100px|Map of the area when seen on the [[Piklopedia (Pikmin 2)|Piklopedia]].]]
 
When [[Hocotate ship|the ship]]'s icon is on top of the Valley of Repose on the [[Menu#Area selection|area selection menu]], and the [[Piklopedia (Pikmin 2)|Piklopedia]] or the [[Treasure Hoard]] are entered, they will display [[enemies]] and [[treasure]]s on an area themed like the Valley of Repose. The area is quite large, almost the size of the actual Valley of Repose, and is also quite similar, but differs notable from the in-game version.
 
The landing site is the same, although the twig on top of the [[bag]] is now a thick branch. The entire path to the south, where the [[Red Onion]] and the [[Courage Reactor]] are found, and where [[Louie]] crash lands, is completely missing. The alcove where the [[Emergence Cave]] is does not exist, and there is a crack on the floor further down the path, indicating that a [[clog]] used to be there. The bit after the Emergence Cave, but before entering the open plain with the crosswalk is considerably simpler, and has a circular structure similar to the one the [[Frontier Cavern]]'s entrance is on. To the north of this is a large ramp to the rest of the map, which in turn, is very empty. A lot more of the sidewalk's markings can be seen compared to the in-game area, as most of the terrain is not covered in snow, walls, or potholes. Midway through the crosswalk plain is a small pond with two islets, similar to the location where the [[Temporal Mechanism]] is located in the final game, but without walls. On the northernmost part of the map is the sidewalk, with a displaced hexagon tile sitting to the left, and a spot where, instead of a hexagon tile, is just dirt. Notably, the ground under the first bag resembles an early [[seesaw block]] design seen in [[Pikmin 2 prerelease information#January 2004 Japanese Demo Disk|prerelease material]].
 
It is worth noting that the cliff connecting the northern part of the map and the manhole has a (probably accidental) path to an out of bounds area to the west. Also to note is that the terrain surrounding the bounds of the area is a lot more populated with pine trees.
 
{{clear}}
 
==Gallery==
===Main===
<gallery>
01 Site Valley of Repose.png|Overview of the landing site.
File:VR start.png|The starting area.
File:VR louie.png|The general area where Louie lands.
File:VR manhole.png|The large manhole after the starting area.
File:VR dried pond.png|The drainable pond near the Emergence Cave.
File:VR crosswalk.png|The crosswalk in the center of the area.
File:VR subterranean.png|The entrance to the [[Subterranean Complex]].
File:VR snowman 1.png|A snowman, next to the entrance to the [[Emergence Cave]].
File:VR snowman 2.png|Another snowman, next to the entrance to the [[Frontier Cavern]].
File:VR fiery bulblax.png|The pond where a [[Fiery Bulblax]] rests on the other side.
</gallery>
 
===Pellet Posies===
<gallery>
Day 1.jpg|These [[Pellet Posy|Pellet Posies]] only appear on the first day.
Day 2.jpg|These Pellet Posies only appear on the second day.
Day 3.jpg|These Pellet Posies only appear on the third day.
Day2-3.jpg|These Pellet Posies only appear on second and third days.
P2 Valley of Repose Pellet Posies From Day 4.jpg|These Pellet Posies appear permanently in the game after the fourth day.
P2 Valley of Repose More Pellet Posies Day 4.jpg|These Pellet Posies appear permanently in the game after the fourth day.
</gallery>
 
===Other images===
<gallery>
File:Nemuri snap.jpg|Official overhead map.
File:Valley of Repose HD.jpg|High definition overhead map, taken with in-game screenshots.
File:Pikmin 2 valley of repose.gif|A map of the Valley of Repose.
File:VoR paths.png|[[Carrying]] paths on the Valley of Repose.
File:VoR texture.png|The texture used in the [[radar]] pattern.
Pikmin 2 early 2.jpg|The Valley of Repose in a [[Pikmin 2 prerelease information|earlier version of ''Pikmin 2'']]. Note the different design on the manhole cover and the [[cave]] entrance.
</gallery>
{{see more|Category:Valley of Repose images|t1=Valley of Repose images category}}
 
==Trivia==
*The Valley of Repose is the only area in ''Pikmin 2'' to not have an [[electric gate]] or a [[Burgeoning Spiderwort]].
*The Valley of Repose is the only area that is not based on any area from {{p1}}. Because both this one and [[The Forest Navel]] don't have a "counterpart" between the two first games, some fans believe the Valley of Repose to be an altered version of The Forest Navel, despite the lack of similarities.
*The concrete walls next to the [[bag]] that requires thirty-five Pikmin actually wobble back and forth slightly, in sync with the tree shadows.
*There is a shadow of a power line covering the area. This can be best seen when looking directly at the texture for the shadows.
 
<gallery>
Valley of Repose wobbly wall.gif|The walls next to the thirty-five Pikmin [[bag]] wobble. This footage is sped up around seven times.
VoR Shadows.png|The texture for the shadows cast in Valley of Repose. Notice the silhouette of a power line.
</gallery>
 
==Names in other languages==
{{Foreignname
|Jap=ねむりの谷
|JapR=Nemuri no Tani
|JapM=Valley of Sleep
|Ger=Friedvolles Tal
|GerM=Peaceful Valley
|FraE=Vallée du Repos
|FraEM=Valley of Repose
|FraA=Vallée du repos
|FraAM=Valley of repose
|Spa=Valle del Reposo
|SpaM=Valley of Repose
|Ita=Val quiete
|ItaM=Quiet valley
|ChiTrad=沉睡山谷
}}
 
==See also==
*[[The Impact Site]]
*[[The Forest Navel]]
*[[Distant Tundra]]
 
{{featured|{{date|2|April|2019}}|{{date|1|June|2019}}}}
 
{{Valley of Repose}}
{{P2 areas|fff|555|555}}
[[Category:Valley of Repose| ]]

Latest revision as of 12:38, October 21, 2024

Valley of Repose

The landing site of the Valley of Repose.

High Definition overhead map of the Valley of Repose.

Treasures 7
Caves 3
Pikmin discovered Red Pikmin and Purple Pikmin
Requirements None
Music Valley of Repose

The Valley of Repose (ねむりの谷?, lit.: "Valley of Sleep") is the first area in Pikmin 2, set on a snow-covered street crossing. It contains three caves and seven overground treasures worth Poko × 990 in total. Red Pikmin are discovered in this area, and Purple Pikmin are discovered in one of its caves. It is the site of the game's tutorial, which takes place over the first two days. Its terrain is original and not based on any areas from Pikmin.

Overview[edit]

The area is set in a a snowy region with little amounts of overground flora. As implied by the frigid climate in the region, this area is representative of Winter, starting the second game's trend of areas being based on seasons. The landscape shows signs of a road, with a manhole, multiple potholes housing water, white bars similar to crosswalks and curbs. A couple of large snowmen scattered throughout the area introduce a further human element. The shadows cast from above distinctively show leafless trees and a power line. The Frontier Cavern's entrance appears to be inside the rusted-away remains of a metal pole.

Layout[edit]

VoR texture.png
Hocotate ship
cave
cave
cave
Courage Reactor
Fossilized Ursidae
Pink Menace
Spiny Alien Treat
Temporal Mechanism
Unspeakable Wonder
Utter Scrap
Map of all treasure and caves, along with the location of the ship, in the Valley of Repose.

The ship and the Onions land in the southwestern portion of the map. This area is home to a sparse number of Pellet Posies of varying color. Behind the ship is a small incline that leads to a circular area with three eggs. To the landing site's right is a ledge that grows a single Pellet Posy with a ten-pellet that alternates between the three primary Pikmin types. After a bag is flattened, heading north of the landing site directs the player to a fork that leads to the rest of the map. Following the fork left leads to the western portion of the map. This portion is used as a tutorial for the first day. Here Louie reestablishes contact with the ship and then discovers the Red Onion. The Courage Reactor is found on the path connecting the fork to the area with the Onion and is collected on the first day.

The fork's right leads to a wide circular area with a Red Bulborb and two (one after the first day) Dwarf Red Bulborbs on top of a massive manhole. At the outer edge of the manhole is the Utter Scrap treasure nestled in a snow-covered corner. A white bramble gate leads to the game's first cave, the Emergence Cave. Past the cave is a lake which can be drained after a clog is destroyed. Directly across the lake is a small snowy ledge that houses a buried treasure. Taking a right when crossing the lake leads to a steep incline that holds another buried treasure guarded by a Burrowing Snagret. Following this incline returns the player to the manhole.

Another gate bars entrance to the eastern portion of the map. The ground increases in elevation here and returns to the pavement terrain. A small creek inhabited by Water Dumples is required to be crossed to further access the eastern portion. A bridge can be built over the creek to allow all the types of Pikmin into this portion. After the bridge the area splits into a northeast area and a far-east area. The northeast area consists of a small pond where more Water Dumples make their home as well as a Fiery Bulblax that has ingested the Temporal Mechanism. Prior to the pond is a small area that leads back to the manhole. In center of this small area is a large snowy cliff that has the Fossilized Ursidae on top of it. The far-east area is accessed by heading straight after crossing the bridge and is native to many enemies. A pair of Decorated Cannon Beetles meet the player after crossing the bridge. Past them is the a single Cloaking Burrow-nit and a pair of Fiery Blowhogs. Taking a detour to the right when advancing forward leads to the Subterranean Complex which is protected by a Watery Blowhog and a poisonous white bramble gate. Continuing forward leads to the end of the pavement and a more compact area. A single Withering Blowhog floats about this region that guards a bridge. This bridge, after being built, leads up a plateau with the Frontier Cavern. Also present here is a large snowman capped with the Unspeakable Wonder. The slope leading the top of the snowman contains an Armored Cannon Beetle Larva that burrows up from the ground.

The Valley of Repose contains numerous invisible walls. These walls exist over the first two bags and the hills that initially separate Olimar and Louie on day 1. The walls prevent any Pikmin from being thrown over those obstacles. They were most likely implemented in order to stop the player from soft-locking the game while trying to explore on the first day or skipping the tutorial. These barriers do not disappear after the first day, nor do they disappear once the bags are deflated.

Caves[edit]

Image Name Sublevels Treasures Hazards
Sublevel 2 of the Emergence Cave Emergence Cave 2 3 None
An overview of sublevel 6 of the Subterranean Complex. This is just one of many ways it can generate. Subterranean Complex 9 16 Fire Electricity Poison Explosion
Frontier Cavern Sublevel 5 Frontier Cavern 8 15 Fire Water Electricity Poison Explosion

Objects[edit]

Treasures[edit]

Enemies[edit]

Obstacles[edit]

  • Clog Clog × 1
  • Bag Bag × 2 (the one separating Olimar and Louie on day 1 requires the weight of 15 Pikmin to lower it, while the other one close to it requires the weight of 35 Pikmin to lower it)
  • Poison white bramble gate Poison white bramble gate × 1 (has 42,000 HP)
  • White bramble gate White bramble gate × 2 (the one blocking off the Emergence Cave has 48,000 HP, and the partially submerged one has 30,000 HP)

Tools[edit]

  • Bridge Bridge × 2 (the one going over water is a long bridge, while the one next to the Frontier Cavern is a sloped bridge.)

Vegetation[edit]

Other[edit]

Points of interest[edit]

On the northern part of the map is a large manhole that is unique to this area. It serves as a junction between the western and eastern portions of the map. The western portion of the map where the Red Onion is found grows additional Pellet Posies after the first day has been completed. Behind the landing site is a small collection of nectar eggs. The lake shortly after the Emergence Cave can be drained after a clog located behind a submerged white bramble gate is destroyed.

Piklopedia and Treasure Hoard[edit]

Overview of the Piklopedia version of the Valley of Repose.
Map of the area when seen on the Piklopedia.

When the ship's icon is on top of the Valley of Repose on the area selection menu, and the Piklopedia or the Treasure Hoard are entered, they will display enemies and treasures on an area themed like the Valley of Repose. The area is quite large, almost the size of the actual Valley of Repose, and is also quite similar, but differs notable from the in-game version.

The landing site is the same, although the twig on top of the bag is now a thick branch. The entire path to the south, where the Red Onion and the Courage Reactor are found, and where Louie crash lands, is completely missing. The alcove where the Emergence Cave is does not exist, and there is a crack on the floor further down the path, indicating that a clog used to be there. The bit after the Emergence Cave, but before entering the open plain with the crosswalk is considerably simpler, and has a circular structure similar to the one the Frontier Cavern's entrance is on. To the north of this is a large ramp to the rest of the map, which in turn, is very empty. A lot more of the sidewalk's markings can be seen compared to the in-game area, as most of the terrain is not covered in snow, walls, or potholes. Midway through the crosswalk plain is a small pond with two islets, similar to the location where the Temporal Mechanism is located in the final game, but without walls. On the northernmost part of the map is the sidewalk, with a displaced hexagon tile sitting to the left, and a spot where, instead of a hexagon tile, is just dirt. Notably, the ground under the first bag resembles an early seesaw block design seen in prerelease material.

It is worth noting that the cliff connecting the northern part of the map and the manhole has a (probably accidental) path to an out of bounds area to the west. Also to note is that the terrain surrounding the bounds of the area is a lot more populated with pine trees.

Gallery[edit]

Main[edit]

Pellet Posies[edit]

Other images[edit]

See more: Valley of Repose images category.

Trivia[edit]

  • The Valley of Repose is the only area in Pikmin 2 to not have an electric gate or a Burgeoning Spiderwort.
  • The Valley of Repose is the only area that is not based on any area from Pikmin. Because both this one and The Forest Navel don't have a "counterpart" between the two first games, some fans believe the Valley of Repose to be an altered version of The Forest Navel, despite the lack of similarities.
  • The concrete walls next to the bag that requires thirty-five Pikmin actually wobble back and forth slightly, in sync with the tree shadows.
  • There is a shadow of a power line covering the area. This can be best seen when looking directly at the texture for the shadows.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese ねむりの谷?
Nemuri no Tani
Valley of Sleep
Flag of the Republic of China (Taiwan) Chinese
(traditional)
沉睡山谷
Flag of Québec French (NoA) Vallée du repos Valley of repose
Flag of France French (NoE) Vallée du Repos Valley of Repose
Flag of Germany German Friedvolles Tal Peaceful Valley
Flag of Italy Italian Val quiete Quiet valley
Flag of Spain Spanish Valle del Reposo Valley of Repose

See also[edit]


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from April 2nd, 2019 to June 1st, 2019.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.