Pikmin (game)

Codetest: Difference between revisions

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(Someone might need to correct me on what ground colors produce what noises.)
("boulder" and "sludge" don't make much sense in context)
 
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{{DISPLAYTITLE:codetest}}{{game icons|pikmin=y}}
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{{game icons|pikmin=y}}
{{Todo|Add a map and tidy up the article. Detail where the blue and yellow Onions land, as well as where the S.S. Dolphin lands.}}
{{Todo|Add a map and tidy up the article. Detail where the blue and yellow Onions land, as well as where the S.S. Dolphin lands.}}


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== Overview ==
== Overview ==
codetest is a small, rectangular, relatively featureless area surrounded by ledges to prevent escaping its boundaries. A black void serves as the area's background. On most surfaces is Japanese writing indicating what surfaces create what sounds when walked on by [[Captain Olimar]]. The only surfaces not featuring Japanese writing are the ones composing the raised ground serving as the level boundary. As for the sounds the color-coded ground creates when walked on, white is dirt, brown is dirt, gray is stone, green is stone, beige is wood, pink is sand, light blue is water, and black is dirt. Interestingly, a [[Bridge#Stick bridge|bridge]] is present and centered on top of the area's northern ledge.
codetest is a small, rectangular, relatively featureless area surrounded by ledges to prevent escaping its boundaries. A black void serves as the area's background. On most surfaces is Japanese writing indicating what surfaces create what sounds when walked on by [[Captain Olimar]]. The only surfaces not featuring Japanese writing are the ones composing the raised ground serving as the level boundary. The color-coded ground is labeled as follows:
*White: {{j|なにもないです。|Nani mo nai desu.|There is nothing here|f=tp}} (makes dirt sounds),
*Brown: {{j|つち|tsuchi|dirt/soil|f=tp}},
*Gray: {{j|いわ|iwa|rock|f=tp}},
*Green: {{j|くさ|kusa|grass|f=tp}},
*Beige: {{j|き|ki|wood|f=tp}},
*Pink: {{j|ぬかるみ|nukarumi|mud|f=tp}},
*Light blue: {{j|みず|mizu|water|f=tp}},
*Black: {{j|あな|ana|pit|f=tp}} (makes dirt sounds).
 
Interestingly, a [[Bridge#Stick bridge|bridge]] is present and centered on top of the area's northern ledge.


The landing site of codetest is on the right-hand side of the area. The red [[Onion]] lands just in front of the last three colored squares, with two of its three legs touching the pink and black squares.
The landing site of codetest is on the right-hand side of the area. The red [[Onion]] lands just in front of the last three colored squares, with two of its three legs touching the pink and black squares.


=== Video ===
=== Video ===
{{needs translation|Japanese|Translate the writing on the textures seen in the video and record their meanings.}}
{{#widget:YouTube|id=Eu6Fve949tA}}
{{#widget:YouTube|id=Eu6Fve949tA}}



Latest revision as of 18:13, November 22, 2024

To do: Add a map and tidy up the article. Detail where the blue and yellow Onions land, as well as where the S.S. Dolphin lands.
Care to do so?

codetest is an unused area in Pikmin. It was apparently created to test walking sounds.

Overview[edit]

codetest is a small, rectangular, relatively featureless area surrounded by ledges to prevent escaping its boundaries. A black void serves as the area's background. On most surfaces is Japanese writing indicating what surfaces create what sounds when walked on by Captain Olimar. The only surfaces not featuring Japanese writing are the ones composing the raised ground serving as the level boundary. The color-coded ground is labeled as follows:

  • White: なにもないです。? (lit.: "There is nothing here") (makes dirt sounds),
  • Brown: つち? (lit.: "dirt/soil"),
  • Gray: いわ? (lit.: "rock"),
  • Green: くさ? (lit.: "grass"),
  • Beige: ? (lit.: "wood"),
  • Pink: ぬかるみ? (lit.: "mud"),
  • Light blue: みず? (lit.: "water"),
  • Black: あな? (lit.: "pit") (makes dirt sounds).

Interestingly, a bridge is present and centered on top of the area's northern ledge.

The landing site of codetest is on the right-hand side of the area. The red Onion lands just in front of the last three colored squares, with two of its three legs touching the pink and black squares.

Video[edit]

Trivia[edit]

  • Pikmin may begin drowning when they are near the light blue square on the ground, which creates the sound of water when stepped on.